var global_map = {
texture: "map/ui_global_map_cszp2.jpg",
bound_rect : {x1: 0.0, y1: 0.0, x2: 1024, y2: 3658.0}
}
var levels = {};

levels.zaton={
texture:'map/map_zp_zaton_r.png',
global_rect: {x1: 307.0, y1: 90.0, x2: 717.0, y2: 500.0 }
}

levels.jupiter={
texture:'map/map_zp_jupiter_r.png',
global_rect: {x1: 68.0, y1: 563.0, x2: 478.0, y2: 973.0 }
}

levels.jupiter_underground={
texture:'map/map_jupiter_underground.png',
global_rect: {x1: 570.0, y1:884.0, x2: 571.0, y2:885.0}
}

levels.pripyat={
texture:'map/map_zp_pripyat_r.png',
global_rect: {x1:580.0, y1:564.0, x2:954.0, y2:938.0}
}

levels.labx8={
texture:'map/map_labx8.png',
global_rect: {x1: 746.0, y1: 719.0, x2:747.0, y2:720.0}
}

levels.agroprom={
texture:'map/map_cs_agroprom_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 164, y1: 2872, x2: 332, y2: 3040}
}

levels.agroprom_underground={
texture:'map/map_agroprom_underground.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 0, y1: 1024, x2: 0, y2: 1024}
}

levels.darkvalley={
texture:'map/map_cs_darkvalley_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 728, y1: 2729, x2: 852, y2: 2977}
}

levels.escape={
texture:'map/map_cs_escape_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 358, y1: 3046, x2: 564, y2: 3458}
}

levels.garbage={
texture:'map/map_cs_garbage_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 369, y1: 2800, x2: 573, y2: 3004}
}

levels.hospital={
texture:'map/map_cs_hospital.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 194, y1: 1718, x2: 246, y2: 1822}
}

levels.limansk={
texture:'map/map_cs_limansk.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 66, y1: 1898, x2: 182, y2: 2129}
}

levels.marsh={
texture:'map/map_cs_marsh_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 22, y1: 3137, x2: 352, y2: 3467}
}

levels.military={
texture:'map/map_cs_military_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 425, y1: 2255, x2: 590, y2: 2420}
}

levels.red_forest={
texture:'map/map_cs_red_forest_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 198, y1: 2052, x2: 380, y2: 2234}
}

//levels.stancia_2={
//texture:'map/map_stancia_2.png',
//bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
//global_rect: {x1: 302, y1: 1192, x2: 660, y2: 1370}
//}

levels.yantar={
texture:'map/map_cs_yantar_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 101, y1: 2596, x2: 249, y2: 2744}
}

////    SOC

levels.L10_radar={
texture:'map/map_soc_radar_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 527, y1: 1999, x2: 769, y2: 2242}
}

levels.l11_pripyat={
texture:'map/map_soc_pripyat_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 476, y1: 1604, x2: 792, y2: 1951}
}

levels.l12_stancia={
texture:'map/map_soc_stancia_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 277, y1: 1118, x2: 734, y2: 1571}
}

levels.L05_bar={
texture:'map/map_soc_bar_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 407, y1: 2438, x2: 556, y2: 2736}
}

levels.L06_rostok={
texture:'map/map_soc_rostok_r.png',
bound_rect: {x1: 0, y1: 0, x2: 0, y2: 0},
global_rect: {x1: 258, y1: 2438, x2: 407, y2: 2736}
}