local tex_base                = "water\\water_ryaska1"
local tex_nmap                = "water\\water_normal"
local tex_dist                = "water\\water_dudv"
local tex_env0                = "$user$sky0"         -- "sky\\sky_8_cube"
local tex_env1                = "$user$sky1"         -- "sky\\sky_8_cube"

function normal (shader, t_base, t_second, t_detail)
	shader:begin          ("water","water_ryaska")
        : sorting         (2, false)
        : blend           (true,blend.srcalpha,blend.invsrcalpha)
            : zb          (true,false)
            : distort     (true)
            : fog         (true)
	shader:sampler        ("s_base")       :texture  (tex_base)
	shader:sampler        ("s_nmap")       :texture  (tex_nmap)
	shader:sampler        ("s_env0")       :texture  (tex_env0)   : clamp()
	shader:sampler        ("s_env1")       :texture  (tex_env1)   : clamp()
	shader:sampler        ("s_position")   :texture  ("$user$position")
end

function l_special (shader, t_base, t_second, t_detail)
	shader:begin         ("waterd","waterd")
        : sorting        (2, true)
        : blend          (true,blend.srcalpha,blend.invsrcalpha)
        : zb             (true,false)
        : fog            (false)
        : distort        (true)
	shader:sampler       ("s_base")       :texture  (tex_base)
	shader:sampler       ("s_distort")    :texture  (tex_dist)
	shader:sampler       ("s_position")   :texture  ("$user$position")
end
