[logic]
active = sr_idle@line_0

[sr_idle@line_0]
on_info = {+agru_leader_dolg_task_complete} sr_timer %=anim_obj_down(agru_door)%

[sr_timer]
type = dec
start_value = 50000
on_value = 0 | sr_idle@line_1
on_actor_in_zone = agru_go_out_zone | %=del_cs_text() =run_postprocess(agr_u_fade) =play_sound(agru_sound_rock) =run_cam_effector(kat_heli_down) =disable_ui% sr_idle@line_2

[sr_idle@line_1]
on_info = sr_idle@line_end %=run_postprocess(agr_u_fade_water)%

[sr_idle@line_end]
on_game_timer = 22 | sr_idle@line_5 %=kill_actor%

[sr_idle@line_2]
on_game_timer = 22 | sr_idle@line_3 %=teleport_actor(agru_teleport_point_walk:agru_teleport_point_look) =run_postprocess(agr_u_fade) =run_cam_effector(kat_heli_down) +agru_stop_siren%

[sr_idle@line_3]
on_game_timer = 20 | sr_cutscene

[sr_cutscene]
point = agru_teleport_point_walk
look = agru_teleport_point_look
cam_effector = scenario_cam\agro_cam_actor
on_signal = cameff_end | sr_idle@line_4

[sr_idle@line_4]
on_game_timer = 50 | sr_idle@line_5 %=enable_ui +agru_teleport_complete =play_sound(agru_actor_stand_up)%

[sr_idle@line_5]
