[spawn]
ammo_7.62x54_7h1

[dont_spawn_character_supplies]

[logic]
active = camper@fire
on_death = death

[death]
on_info = %+hospital_z3_minigun_off%

[camper@fire]
combat_ignore_cond = always
combat_ignore_keep_when_attacked = true
;out_restr = z3_defender_restr
path_walk = z3_minigun
path_look = z3_minigun_look
radius = 0
def_state_campering = threat
shoot = terminal
;invulnerable = true
on_info = {+hospital_z3_last_door} camper@fire2

[camper@fire2]
combat_ignore_cond = always
combat_ignore_keep_when_attacked = true
;out_restr = z3_defender_restr
path_walk = z3_minigun
path_look = z3_minigun_look
radius = 0
def_state_campering = threat
shoot = terminal
on_info = %=kill_npc%
;on_info = %=hit_npc(z3_cs_grenadier_fire:bip01_head:500:100)%