$sdk_root$			= false| false| $fs_root$
$sdk_root_raw$		= false| false| $sdk_root$|				rawdata\
$local_root$		= false| false| $sdk_root$
$server_backup$    	= true|  false| $sdk_root$|     		backup\
;
$game_data$    		= false| true|  $sdk_root$|				gamedata\
$game_ai$    		= true|  false| $game_data$|       		ai\
$game_spawn$    	= true|  false| $game_data$|       		spawns\
$game_levels$    	= true|  false| $game_data$|       		levels\
$game_meshes$    	= true|  true|  $game_data$|       		meshes\|    	*.ogf;*.omf| 	Game Object files
$game_anims$    	= true|  true|  $game_data$|       		anims\|    	*.anm;*.anms| 	Animation files
$game_dm$    		= true|  true|  $game_data$|       		meshes\|    	*.dm|          	Detail Model files
$game_shaders$    	= true|  true|  $game_data$|       		shaders\
$game_sounds$    	= true|  true|  $game_data$|       		sounds\
$game_textures$    	= true|  true|  $game_data$|       		textures\
$game_saves$    	= true|  false| $sdk_root$|       		savedgames\|	*.sav|          Saved games
$game_scripts$    	= true|  false| $game_data$|       		scripts\|      	*.script|       Game script files
$game_config$    	= true|  false| $game_data$|       		config\
;
$level$      		= false| false| $game_levels$
$logs$      		= true|  false| $sdk_root$|      		logs\|    	*.err|          Log files
$sounds$    		= true|  true|  $sdk_root_raw$|    		sounds\|    	*.wav|          Wave files
$textures$    		= true|  true|  $sdk_root_raw$| 		textures\
$objects$    		= true|  true|  $sdk_root_raw$|			objects\|    	*.object;*.lwo| XRay objects
$clips$      		= true|  true|  $sdk_root_raw$| 		objects\|    	*.clip|         Object clips
$maps$      		= true|  true|  $sdk_root$|      		maps\|    	*.level|        XRay levels
$groups$      		= true|  true|  $sdk_root$|      		groups\|    	*.group|        XRay groups
$temp$      		= true|  false| $sdk_root$|       		temp\
$import$    		= true|  true|  $sdk_root$|       		import\|    	*.object;*.lwo;*.txt;*.xr;*.wav;*.obj;*.ltx|    Files
$detail_objects$  	= true|  true|  $import$|       		|    		*.dti|          Detail indices
$game_particles$        = true|  true|  $sdk_root$|      		particles\|     *.pe;*.pg|  Files
$omotion$    		= true|  true|  $import$|        		|    		*.anm|          Object animation files
$omotions$    		= true|  true|  $import$|        		|    		*.anms|         Object animation list files
$smotion$    		= true|  true|  $import$|        		|    		*.skl;*.skls|   Skeleton motion files
$sbones$    		= true|  true| 	$import$|        		|    		*.bones|       	Skeleton bone data files
