[logic]
active = camper@start
combat_ignore = combat_ignore

[combat_ignore]

[danger_condition]
ignore_distance_corpse = 0
ignore_distance_sound = 0

[camper@start]
path_walk = camp_3
path_look = camp_look_rear
def_state_moving = raid
def_state_moving = raid_fire
def_state_campering = threat
def_state_campering_fire = threat_fire
out_restrictor = space_restrictor_allies
combat_ignore_cond = {-gen_start_fighting} always
on_info = {+gen_snork_anim_left_2_danger} remark@kill_snork_anim_left_2
on_info2 = {+gen_snork_anim_left_3_danger} remark@kill_snork_anim_left_3
radius = 0
invulnerable = true
danger = danger_condition

[remark@kill_snork_anim_left_3]
anim = threat_fire
target = logic@work4, gen_st_snorks
on_info = {+gen_snork_anim_left_3_dead} camper@start
combat_ignore_cond = always
invulnerable = true
danger = danger_condition

[remark@kill_snork_anim_left_2]
anim = threat_fire
target = logic@work3, gen_st_snorks
on_info = {+gen_snork_anim_left_2_dead} camper@start
combat_ignore_cond = always
invulnerable = true
danger = danger_condition
