[logic]
active = patrol@attack1
on_death = death

[death]
on_info = %=dec_counter(lim_square_enemy_count)%

[patrol@attack1]
post_combat_time = 0,0
out_restr = lim_square_enemy_restr
path_walk = lim_square_enemy_attack_walk
path_look = lim_square_enemy_attack_look
on_info = {+lim_military_minigun_out !actor_see_npc =dist_to_actor_ge(50)} %=destroy_object% ;patrol@attack2
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault

[patrol@attack2]
post_combat_time = 0,0
path_walk = lim_square_enemy_attack_2_walk