<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <specific_character id="kat_cs_soldier_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_nebo_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_cs_soldier</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_2</visual>
		<snd_config>characters_voice\human_03\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74_up2 = 1, scope \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
    <start_dialog>dm_hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_cs_soldier_default2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_nebo_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_cs_soldier</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_2</visual>
    <snd_config>characters_voice\human_03\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74_up2 = 1, scope \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>dm_hello_dialog</start_dialog>
	</specific_character>

	<specific_character id="kat_cs_soldier_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_nebo_3</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>kat_cs_soldier</class>
		<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>400</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_nebo\stalker_nebo_3</visual>
		<snd_config>characters_voice\human_03\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      wpn_lr300_up2 = 1, scope \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
    <start_dialog>dm_hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_cs_commander_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_nebo_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_cs_commander</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>900</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_1</visual>
		<snd_config>characters_voice\human_01\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      hand_radio \n
	  wpn_binoc \n
      wpn_ak74_up2 = 1, scope, launcher \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    <mechanic_mode>1</mechanic_mode>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>dm_hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_cs_grenadier_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_nebo_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_cs_grenadier</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_2</visual>
		<snd_config>characters_voice\human_03\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
	  wpn_binoc \n
      wpn_ak74_up2 = 1, scope, launcher \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    <start_dialog>hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_enemy_soldier_default1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_enemy_soldier</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"


    <start_dialog>hello_dialog</start_dialog>
  </specific_character>

    <specific_character id="kat_enemy_soldier_default2" team_default = "1">
      <name>GENERATE_NAME_stalker</name>
      <icon>ui_npc_u_monolith_2</icon>
      <map_icon x="1" y="0"></map_icon>
      <bio></bio>

      <class>kat_enemy_soldier</class>
      <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
      <snd_config>characters_voice\human_03\monolith\</snd_config>

      <rank>400</rank>
      <reputation>0</reputation>

      <visual>actors\stalker_monolith\stalker_monolith_2</visual>
      <supplies>
        [spawn] \n
      	wpn_ak74 \n
      	ammo_5.45x39_ap \n
		grenade_f1 = 3 \n
  
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
      </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
      <start_dialog>hello_dialog</start_dialog>
    </specific_character>

    <specific_character id="kat_enemy_soldier_default3" team_default = "1">
      <name>GENERATE_NAME_stalker</name>
      <icon>ui_npc_u_monolith_3</icon>
      <map_icon x="1" y="0"></map_icon>
      <bio></bio>

      <class>kat_enemy_soldier</class>
      <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
      <snd_config>characters_voice\human_03\monolith\</snd_config>

      <rank>400</rank>
      <reputation>0</reputation>

      <visual>actors\stalker_monolith\stalker_monolith_3</visual>
      <supplies>
        [spawn] \n
     	wpn_val \n
      	ammo_9x39_ap = 1 \n
      	grenade_f1 = 3 \n
        
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
      </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
     <start_dialog>hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_enemy_grenadier_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_enemy_grenadier</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>

		<rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_ap \n
      grenade_f1 = 10 \n
      
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
<start_dialog>hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_enemy_sniper_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_enemy_sniper</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>

		<rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      wpn_abakan = 1, scope \n
      ammo_5.45x39_ap \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    <start_dialog>hello_dialog</start_dialog>
  </specific_character>

  <specific_character id="kat_enemy_sniper_strong" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>kat_enemy_sniper_strong</class>
		<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>

		<rank>400</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      wpn_svu \n
      ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
    <start_dialog>hello_dialog</start_dialog>
  </specific_character>
</xml>