[list_treasure_marsh]
mar_treasure_1
mar_treasure_2
mar_treasure_3
mar_treasure_4
mar_treasure_5
mar_treasure_6
mar_treasure_7
mar_treasure_8
mar_treasure_9
mar_treasure_10
mar_treasure_11
mar_treasure_12
mar_treasure_13
mar_treasure_14
mar_treasure_15
mar_treasure_16
mar_treasure_17
mar_treasure_18
mar_treasure_19
mar_treasure_20
mar_treasure_21
mar_treasure_22
mar_treasure_23
mar_treasure_24
mar_treasure_25
mar_treasure_26
mar_treasure_27
mar_treasure_28
mar_treasure_29
mar_treasure_30
mar_treasure_31
mar_treasure_32
mar_treasure_33
mar_treasure_34
mar_treasure_35
mar_treasure_36
mar_treasure_37
mar_treasure_38
mar_treasure_39
mar_treasure_40
mar_treasure_41
mar_treasure_42
mar_treasure_43
mar_treasure_44
mar_quest_treasure_1
mar_quest_treasure_2
mar_quest_treasure_3
mar_quest_treasure_4
mar_quest_treasure_5
mar_quest_treasure_6
mar_quest_treasure_7
mar_quest_treasure_8
mar_quest_treasure_9
mar_quest_treasure_10
mar_quest_treasure_11
mar_quest_treasure_12
mar_quest_treasure_13
mar_quest_treasure_14
mar_quest_treasure_15
mar_quest_treasure_16

[mar_treasure_1] ;затопленный люк возле базы ренегатов
target = mar_treasure_1
name = st_mar_nichka_0000
description = st_mar_nichka_0000_descr
items = ammo_12x76_zhekan, 10, vodka, 4, wpn_pb, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_2] ;ящик под вышкой
target = mar_treasure_2
name = st_mar_nichka_0001
description = st_mar_nichka_0001_descr
items = ammo_12x76_zhekan, 20
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_3] ;ящик в кабине ЗИЛа
target = mar_treasure_3
name = st_mar_nichka_0003
description = st_mar_nichka_0003_descr
items = medkit, 1, bandage, 2
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_4] ;труба на заводике
target = mar_treasure_4
name = st_mar_nichka_0004
description = st_mar_nichka_0004_descr
items = antirad, 1, ammo_12x76_zhekan, 30
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_5] ;рюкзак в болотах
target = mar_treasure_5
name = st_mar_nichka_0006
description = st_mar_nichka_0006_descr
items = conserva, 5, wpn_mp5, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_6] ;труба на болотах
target = mar_treasure_6
name = st_mar_nichka_0005
description = st_mar_nichka_0005_descr
items = wpn_pb, 1, antirad, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_7] ;рюкзак в болотах
target = mar_treasure_7
name = st_mar_nichka_0008
description = st_mar_nichka_0008_descr
items = conserva, 3, energy_drink, 2, bandage, 3, ammo_12x76_zhekan, 10, wpn_bm16, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_8] ;сейф
target = mar_treasure_8
name = st_mar_nichka_0007
description = st_mar_nichka_0007_descr
items = antirad, 1, energy_drink, 1, wpn_toz34, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_9] ;пень у дерева
target = mar_treasure_9
name = st_mar_nichka_0010
description = st_mar_nichka_0010_descr
items = antirad, 3, medkit, 2, wpn_fort, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_10] ;рюкзак в камышах
target = mar_treasure_10
name = st_mar_nichka_0009
description = st_mar_nichka_0009_descr
items = vodka, 1, energy_drink, 1, ammo_12x76_zhekan, 5, wpn_bm16, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_11] ;крест с противогазом
target = mar_treasure_11
name = st_mar_nichka_0012
description = st_mar_nichka_0012_descr
items = medkit, 1, vodka, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_12] ;расщепленное бревно
target = mar_treasure_12
name = st_mar_nichka_0011
description = st_mar_nichka_0011_descr
items = medkit, 1, bandage, 5, wpn_toz34, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_13] ;поленица у церкви
target = mar_treasure_13
name = st_mar_nichka_0014
description = st_mar_nichka_0014_descr
items = wpn_bm16, 1, ammo_12x76_zhekan, 10
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_14] ;поленица у церкви
target = mar_treasure_14
name = st_mar_nichka_0013
description = st_mar_nichka_0013_descr
items = antirad, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_15] ;сейф в камышах
target = mar_treasure_15
name = st_mar_nichka_0016
description = st_mar_nichka_0016_descr
items = vodka, 1, conserva, 1, wpn_pm, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_16] ;рюкзак в камышах
target = mar_treasure_16
name = st_mar_nichka_0015
description = st_mar_nichka_0015_descr
items = energy_drink, 6
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_17] ;полупритопленный запорожец
target = mar_treasure_17
name = st_mar_nichka_0018
description = st_mar_nichka_0018_descr
items = vodka, 12, wpn_toz34, 1, ammo_12x76_zhekan, 10
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_18] ;саквояж под печкой
target = mar_treasure_18
name = st_mar_nichka_0017
description = st_mar_nichka_0017_descr
items = antirad, 1, medkit, 2, bandage, 5, wpn_pb, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_19] ;пень
target = mar_treasure_19
name = st_mar_nichka_0020
description = st_mar_nichka_0020_descr
items = ammo_12x76_zhekan, 20, conserva, 3
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_20] ;в трубе
target = mar_treasure_20
name = st_mar_nichka_0019
description = st_mar_nichka_0019_descr
items = antirad, 1, conserva, 2
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_21] ;большой синий ящик
target = mar_treasure_21
name = st_mar_nichka_0022
description = st_mar_nichka_0022_descr
items = medkit, 2, bandage, 3, vodka, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_22] ;рюкзак
target = mar_treasure_22
name = st_mar_nichka_0021
description = st_mar_nichka_0021_descr
items = conserva, 10
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_23] ;большой синий ящик
target = mar_treasure_23
name = st_mar_nichka_0024
description = st_mar_nichka_0024_descr
items = vodka, 2, energy_drink, 2
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_24] ;бревно
target = mar_treasure_24
name = st_mar_nichka_0023
description = st_mar_nichka_0023_descr
items = ammo_12x76_zhekan, 5, vodka, 1, wpn_bm16, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_25] ;электрощиток
target = mar_treasure_25
name = st_mar_nichka_0025
description = st_mar_nichka_0025_descr
items = energy_drink, 1, ammo_12x76_zhekan, 20
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_26] ;рюкзак
target = mar_treasure_26
name = st_mar_nichka_0026
description = st_mar_nichka_0026_descr
items = antirad, 2
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_27] ;пень у дерева
target = mar_treasure_27
name = st_mar_nichka_0027
description = st_mar_nichka_0027_descr
items = medkit, 1, bandage, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_28] ;сейф
target = mar_treasure_28
name = st_mar_nichka_0028
description = st_mar_nichka_0028_descr
items = ammo_12x76_zhekan, 20, wpn_toz34, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_29] ;рюкзак
target = mar_treasure_29
name = st_mar_nichka_0029
description = st_mar_nichka_0029_descr
items = conserva, 3, energy_drink, 3, medkit, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_30] ;ящик под кузовом
target = mar_treasure_30
name = st_mar_nichka_0030
description = st_mar_nichka_0030_descr
items = antirad, 1, bandage, 3
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_31] ;ящик
target = mar_treasure_31
name = st_mar_nichka_0031
description = st_mar_nichka_0031_descr
items = antirad, 3, medkit, 1, wpn_fort, 1, ammo_9x18_pmm, 12
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_32] ;ящик в печи
target = mar_treasure_32
name = st_mar_nichka_0032
description = st_mar_nichka_0032_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_33] ;сейф
target = mar_treasure_33
name = st_mar_nichka_0033
description = st_mar_nichka_0033_descr
items = medkit, 3, wpn_bm16, 1, ammo_12x76_zhekan, 5
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_34] ;пень
target = mar_treasure_34
name = st_mar_nichka_0034
description = st_mar_nichka_0034_descr
items = bandage, 7
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_35] ;бревно
target = mar_treasure_35
name = st_mar_nichka_0035
description = st_mar_nichka_0035_descr
items = vodka, 3, medkit, 1, wpn_toz34, 1, ammo_12x76_zhekan, 12
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_36] ;рюкзак
target = mar_treasure_36
name = st_mar_nichka_0036
description = st_mar_nichka_0036_descr
items = conserva, 10, antirad, 2, wpn_mp5, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_37] ;люк
target = mar_treasure_37
name = st_mar_nichka_0037
description = st_mar_nichka_0037_descr
items = medkit, 5, antirad, 2
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_38] ;рюкзак
target = mar_treasure_38
name = st_mar_nichka_0038
description = st_mar_nichka_0038_descr
items = ammo_12x76_zhekan, 10, wpn_bm16, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_39] ;саквояж
target = mar_treasure_39
name = st_mar_nichka_0039
description = st_mar_nichka_0039_descr
items = ammo_12x76_zhekan, 30, bandage, 7
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_40] ;рюкзак
target = mar_treasure_40
name = st_mar_nichka_0040
description = st_mar_nichka_0040_descr
items = medkit, 2, energy_drink, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_41] ;рюкзак
target = mar_treasure_41
name = st_mar_nichka_0041
description = st_mar_nichka_0041_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_42] ;рюкзак
target = mar_treasure_42
name = st_mar_nichka_0042
description = st_mar_nichka_0042_descr
items = ammo_12x76_zhekan, 40
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_43] ;рюкзак
target = mar_treasure_43
name = st_mar_nichka_0043
description = st_mar_nichka_0043_descr
items = vodka, 3, antirad, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_treasure_44] ;коряга
target = mar_treasure_44
name = st_mar_nichka_0044
description = st_mar_nichka_0044_descr
items = medkit, 1
condlist = {=actor_on_level(marsh)} true, false

[mar_quest_treasure_1]
target = mar_q_t_l_1
name = st_mar_q_t_l_1
description = st_mar_q_t_l_1_descr
items = flesh_up_ac_mp5, 1
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 800
say_item_name = true

[mar_quest_treasure_2]
target = mar_q_t_l_2
name = st_mar_q_t_l_2
description = st_mar_q_t_l_2_descr
items = ammo_12x76_zhekan, 30
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 100
say_item_name = false

[mar_quest_treasure_3]
target = mar_q_t_a_3
name = st_mar_q_t_a_3
description = st_mar_q_t_a_3_descr
items = medkit, 2
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = antirad, 2, medkit, 2, bandage, 4, wpn_fort, 1
treasure_cost = 400
say_item_name = true

[mar_quest_treasure_4]
target = mar_q_t_l_4
name = st_mar_q_t_l_4
description = st_mar_q_t_l_4_descr
items = antirad, 1, medkit, 3
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 800
say_item_name = false

[mar_quest_treasure_5]
target = mar_q_t_l_5
name = st_mar_q_t_l_5
description = st_mar_q_t_l_5_descr
items = medkit, 2, ammo_12x76_zhekan, 10
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 400
say_item_name = false

[mar_quest_treasure_6]
target = mar_q_n_6
name = st_mar_q_n_6
description = st_mar_q_n_6_descr
items = medkit, 3, bandage, 8
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 900
say_item_name = false

[mar_quest_treasure_7]
target = mar_q_n_7
name = st_mar_q_n_7
description = st_mar_q_n_7_descr
items = ammo_og-7b, 1, antirad, 3, medkit, 3
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 2000
say_item_name = true

[mar_quest_treasure_8]
target = mar_q_n_8
name = st_mar_q_n_8
description = st_mar_q_n_8_descr
items = antirad, 1, ammo_12x76_zhekan, 20
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_tactic)} true, false
treasure_cost = 200
say_item_name = false

[mar_quest_treasure_9]
target = mar_q_n_9
name = st_mar_q_n_9
description = st_mar_q_n_9_descr
items = medkit, 1, antirad, 1, bandage, 5
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 700
say_item_name = false

[mar_quest_treasure_10]
target = mar_q_n_10
name = st_mar_q_n_10
description = st_mar_q_n_10_descr
items = medkit, 2
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 400
say_item_name = false

[mar_quest_treasure_11]
target = mar_q_n_11
name = st_mar_q_n_11
description = st_mar_q_n_11_descr
items = antirad, 2, medkit, 2, energy_drink, 2, wpn_wincheaster1300, 1
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 1500
say_item_name = true

[mar_quest_treasure_12]
target = mar_q_n_12
name = st_mar_q_n_12
description = st_mar_q_n_12_descr
items = bandage, 8, vodka, 5
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 300
say_item_name = true

[mar_quest_treasure_13]
target = mar_q_n_13
name = st_mar_q_n_13
description = st_mar_q_n_13_descr
items = ammo_12x76_zhekan, 20, antirad, 1
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 200
say_item_name = false

[mar_quest_treasure_14]
target = mar_q_n_14
name = st_mar_q_n_14
description = st_mar_q_n_14_descr
items = medkit, 3
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 600
say_item_name = false

[mar_quest_treasure_15]
target = mar_q_t_a_15
name = st_mar_q_t_a_15
description = st_mar_q_t_a_15_descr
items = antirad, 2, medkit, 2
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 800
say_item_name = true

[mar_quest_treasure_16]
target = mar_q_t_l_16
name = st_mar_q_t_l_16
description = st_mar_q_t_l_16_descr
items = vodka, 6, conserva, 8, energy_drink, 4
condlist = {=actor_on_level(marsh) =check_npc_name(mar_csky_barman)} true, false
treasure_cost = 200
say_item_name = false