<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <specific_character id="lim_cs_commander_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_nebo_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>lim_cs_commander</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>

    <rank>900</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_1</visual>
		<snd_config>characters_voice\human_02\csky\</snd_config>
    <supplies>
      [spawn] \n
      device_torch \n
      hand_radio \n
	  wpn_binoc \n
      wpn_ak74_up2 = 1, scope, launcher \n
      ammo_5.45x39_ap \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    <mechanic_mode>1</mechanic_mode>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>dm_hello_dialog</start_dialog>
  	</specific_character>

  <specific_character id="lim_enemy_sniper_stalker" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_enemy_sniper_stalker</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>800</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>

    <supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      device_torch \n
      wpn_svd \n
      ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="lim_stalker_enemy_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_stalker_enemy</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>500</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_3</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_val = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
  <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="lim_stalker_enemy_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_stalker_enemy</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>500</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="lim_stalker_enemy_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_stalker_enemy</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>500</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="lim_stalker_enemy_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_stalker_enemy</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>500</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_abakan = 1, scope \n
      ammo_5.45x39_ap = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="lim_stalker_enemy_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_monolith_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_stalker_enemy</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\monolith\</snd_config>

    <rank>500</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      wpn_hpsa = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="lim_bandit_minigunner" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_bandit_minigunner</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>450</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>

    <supplies>
      [spawn] \n
      device_torch \n
	  wpn_pkm \n
	  ammo_pkm_100 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="lim_bridge_minigunner" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>lim_bridge_minigunner</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>910</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual>

    <supplies>
      [spawn] \n
      device_torch \n
	  wpn_pkm \n
	  ammo_pkm_100 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="test_stalker_dual_weapon" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>test_stalker_dual_weapon</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>910</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
	  wpn_wincheaster1300 = 1 \n
	  wpn_ak74u = 1 \n
	  ammo_12x70_buck = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

</xml>
