;;; defend smart and wait actor ;;;

[logic@scientist_1]
active = walker@scientist_1
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 40

[walker@scientist_1]
path_walk = scientist_1_walk
path_look = scientist_1_look

[logic@scientist_2]
active = walker@scientist_2
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 40

[walker@scientist_2]
path_walk = scientist_2_walk
path_look = scientist_2_look

[logic@scientist_3]
active = walker@scientist_3
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 40

[walker@scientist_3]
path_walk = scientist_3_walk
path_look = scientist_3_look

[logic@scientist_4]
active = walker@scientist_4
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 40

[walker@scientist_4]
path_walk = scientist_4_walk
path_look = scientist_4_look

[logic@scientist_leader]
active = walker@scientist_leader
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 41

[walker@scientist_leader]
path_walk = scientist_leader_walk
path_look = scientist_leader_look
meet = meet@scientist_leader
on_info = {+agr_stalker_scientist_quest_3} walker@scientist_leader_end

[walker@scientist_leader_end]
path_walk = scientist_leader_walk
path_look = scientist_leader_look

[meet@scientist_leader]
meet_dialog = agr_stalker_scientist_quest_complete

;;; go to Yantar ;;;

[logic@scientist_1_go]
active = walker@scientist_1_go
suitable = {=check_npc_name(sim_default_stalker_) +agr_stalker_scientist_quest_3} true
prior = 42

[walker@scientist_1_go]
path_walk = scientist_1_go_walk
path_look = scientist_1_go_look
on_info = {=npc_in_zone(agr_scientists_dead_zone)} %=kill_npc%

[logic@scientist_2_go]
active = walker@scientist_2_go
suitable = {=check_npc_name(sim_default_stalker_) +agr_stalker_scientist_quest_3} true
prior = 42

[walker@scientist_2_go]
path_walk = scientist_2_go_walk
path_look = scientist_2_go_look
on_info = {=npc_in_zone(agr_scientists_dead_zone)} %=kill_npc%

[logic@scientist_3_go]
active = walker@scientist_3_go
suitable = {=check_npc_name(sim_default_stalker_) +agr_stalker_scientist_quest_3} true
prior = 42

[walker@scientist_3_go]
path_walk = scientist_3_go_walk
path_look = scientist_3_go_look
on_info = {=npc_in_zone(agr_scientists_dead_zone)} %=kill_npc%

[logic@scientist_4_go]
active = walker@scientist_4_go
suitable = {=check_npc_name(sim_default_stalker_) +agr_stalker_scientist_quest_3} true
prior = 42

[walker@scientist_4_go]
path_walk = scientist_4_go_walk
path_look = scientist_4_go_look
on_info = {=npc_in_zone(agr_scientists_dead_zone)} %=kill_npc%

[logic@scientist_5_go]
active = walker@scientist_5_go
suitable = {=check_npc_name(sim_default_stalker_) +agr_stalker_scientist_quest_3} true
prior = 42

[walker@scientist_5_go]
path_walk = scientist_5_go_walk
path_look = scientist_5_go_look
on_info = {=npc_in_zone(agr_scientists_dead_zone)} %=kill_npc%
