[logic]
active = walker
on_death = death

[death]
on_info = %-lim_test_stalker_4% 

[walker]
combat_ignore_keep_when_attacked = true
combat_ignore_cond = true
path_walk = walk_4
path_look = look_4
on_info = {+test_info_1} walker@2

[walker@2]
path_walk = walk_4
path_look = look_4