[list_gen]
actor_no_time
uno_commander_defence
uno_commander_forward
uno_commander_story_1
uno_commander_story_1b
uno_commander_story_2
uno_commander_surge
uno_surprise
uno_target_reached
uno_target_reply
uno_kill_snork
uno_scientist_passage
uno_scientist_snork_1
uno_scientist_snork_2
uno_scientist_snork_3


[uno_commander_story_1]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\generator\uno_commander_story_1
shuffle = rnd
idle = 1,1,100

[uno_commander_story_1b]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\generator\uno_commander_story_1b
shuffle = rnd
idle = 1,1,100

[uno_target_reached]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\generator\uno_target_reached
shuffle = rnd
idle = 1,1,100

[uno_target_reply]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\generator\uno_target_reply
shuffle = rnd
idle = 1,1,100

[uno_commander_story_2]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_commander_story_2
shuffle = rnd
idle = 1,1,100

[actor_no_time]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\actor_no_time
shuffle = rnd
idle = 1,1,100

[uno_surprise]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_surprise
shuffle = rnd
idle = 1,1,100

[uno_scientist_passage]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_scientist_passage
shuffle = rnd
idle = 1,1,100

[uno_commander_forward]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_commander_forward
shuffle = rnd
idle = 1,1,100

[uno_commander_defence]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_commander_defence
shuffle = seq
idle = 1,1,100

[uno_kill_snork]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_kill_snork
shuffle = rnd
idle = 1,1,100

[uno_scientist_snork_1]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_scientist_snork_1
shuffle = seq
idle = 1,1,100

[uno_scientist_snork_2]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_scientist_snork_2
shuffle = seq
idle = 1,1,100

[uno_scientist_snork_3]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_scientist_snork_3
shuffle = seq
idle = 1,1,100

[uno_commander_surge]
type = npc
actor_stereo = true
npc_prefix = false
path = scenario\generator\uno_commander_surge
shuffle = seq
idle = 1,1,100