#include "squad_descr_escape.ltx"
#include "squad_descr_marsh.ltx"
#include "squad_descr_garbage.ltx"
#include "squad_descr_agroprom.ltx"
#include "squad_descr_dark_valley.ltx"
#include "squad_descr_redforest.ltx"
#include "squad_descr_military.ltx"
#include "squad_descr_yantar.ltx"
#include "squad_descr_limansk.ltx"
#include "squad_descr_agroprom_underground.ltx"
; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.


[test_duty]
faction = dolg
npc = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4
target_smart = smart5:smart1:nil

[test_stalker]
auto_id = true
faction = stalker
npc = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1
target_smart = test_smart_2

[test_freedom]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2

[test_attack]
faction = dolg
npc = sim_default_duty_1
target_smart = test_terrain_2


[pl]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
target_smart = smart_terrain_4
spawn_point = smart_terrain_4_spawn

[arena_squad]
faction = arena_enemy
npc = arena_first_battle_stalker_1, arena_first_battle_stalker_1, arena_first_battle_stalker_1, arena_first_battle_stalker_1, arena_first_battle_stalker_1
active_task = stay_point@arena_smart
spawn_point = arena_smart_spawn
target_smart = arena_smart

[test_freedom21]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
;relationship = friend
;sympathy = 0

[test_freedom2]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
;active_task = smart_terrain_3
relationship = friend
;sympathy = 0

[test_freedom22]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2

[test_duty2]
faction = dolg
npc = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4
relationship = friend
;sympathy = 0

[test_duty21]
faction = dolg
npc = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4
;relationship = friend
;sympathy = 0

[test_csky]
faction = csky
npc = sim_default_csky_2, sim_default_csky_2, sim_default_csky_2, sim_default_csky_2, sim_default_csky_2
;active_task = smart_terrain_3
;relationship = friend
;sympathy = 0

[test_bandit]
faction = bandit
npc = sim_default_bandit_3,sim_default_bandit_3,sim_default_bandit_3,sim_default_bandit_3,sim_default_bandit_3
;active_task = smart_terrain_3
relationship = friend
;show_spot = {-test_info_1} true, false
;sympathy = 0
