; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.
;************************************************************************
;**   Монстры
;************************************************************************
[mar_boars_generic]
auto_id = true
faction = monster
npc = boar_weak, boar_weak, boar_weak, boar_weak, boar_weak



;Эти сквады пока не юзаются
[mar_boars_lair_guard_1]
faction = monster
npc = boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak
target_smart = mar_smart_terrain_3_10


[mar_boars_lair_guard_2]
faction = monster
npc = boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak
target_smart = mar_smart_terrain_5_10

[mar_boars_lair_guard_3]
faction = monster
npc = boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak, boar_weak
target_smart = mar_smart_terrain_6_10



;*******************************************************************************
;**   Чистое Небо
;*******************************************************************************
[mar_csky_base_1]
auto_id = true
faction = csky
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1
target_smart = mar_smart_terrain_csky_base


[mar_csky_5_12_defenders]
faction = csky
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1
target_smart = mar_smart_terrain_5_12:nil
spawn_point = mar_smart_terrain_5_12_defenders_spawn_point

[mar_csky_general]
auto_id = true
faction = csky
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_1


[mar_csky_general_weak]
auto_id = true
faction = csky
npc = sim_default_csky_0, sim_default_csky_0, sim_default_csky_0, sim_default_csky_0




;*******************************************************************************
;**   Бандиты
;*******************************************************************************
[mar_renegade_generic]
auto_id = true
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
relationship=enemy
sympathy=0

[mar_renegade_generic_1]
;auto_id = true
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
target_smart = mar_smart_terrain_7_3
relationship=enemy
sympathy=0

[mar_renegade_generic_2]:mar_renegade_generic_1
target_smart = mar_smart_terrain_12_2

[mar_renegade_generic_3]:mar_renegade_generic_1
target_smart = mar_smart_terrain_11_11

[mar_renegade_generic_4]:mar_renegade_generic_1
target_smart = mar_smart_terrain_10_5

[mar_renegade_generic_5]:mar_renegade_generic_1
target_smart = mar_smart_terrain_4_5



[mar_renegade_guards_1]
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
target_smart = mar_smart_terrain_6_11:nil
relationship=enemy
sympathy=0

[mar_renegade_guards_2]
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
target_smart = mar_smart_terrain_8_11:nil
relationship=enemy
sympathy=0

[mar_renegade_guards_3]
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
target_smart = mar_smart_terrain_8_8:nil
relationship=enemy
sympathy=0

;[mar_renegade_guards_attack_6_11_to_5_12]
;faction = renegade
;npc = sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1
;target_smart = mar_smart_terrain_5_12:nil
;spawn_point = mar_renegade_guards_attack_6_11_to_5_12_spawnpoint
;attack_power = 400
;relationship=enemy
;sympathy=0

[mar_renegade_guards_attack_3_10_to_5_12]
faction = renegade
npc = sim_default_renegade_0, sim_default_renegade_0, sim_default_renegade_0
target_smart = mar_smart_terrain_5_12:nil
spawn_point = mar_renegade_guards_attack_3_10_to_5_12_spawnpoint
relationship=enemy
sympathy=0