[spawn]
wpn_sig550
ammo_5.56x45_ss190 = 5

[logic]
active = camper@hide
combat_ignore = combat_ignore


[camper@hide]
combat_ignore_cond = true
path_walk = barricade_hide_6_walk
path_look = barricade_hide_6_look
radius = 5
on_info = {+sniper_fire_scene} walker@runner

[walker@runner]
combat_ignore_cond = true
path_walk = barricade_run_6_walk
def_state_moving1 = sneak_run
def_state_moving2 = sneak_run
def_state_moving3 = sneak_run
on_npc_in_zone = 65001 | sniper_fire_restr | %+sniper_fire_scene_end =hit_npc(65000:bip01_spine1:500:500)%

[combat_ignore]