[logic]
active = camper@ambush
relation = enemy

[camper@ambush]
;out_restr = lim_bandit_house_zone_1
combat_ignore_cond = {!is_enemy_actor}
path_walk = lim_bandit_house_bandit_4_walk
path_look = lim_bandit_house_bandit_4_look
def_state_campering = threat_na
def_state_campering_fire = threat_fire
radius = 5
on_info = {+lim_bandit_house_attack2} walker@fire

[walker@fire]
;out_restr = lim_bandit_house_zone_1
path_walk = lim_bandit_house_bandit_4_walk
path_look = lim_bandit_house_bandit_4_look 