[logic]
active = sr_idle

[sr_idle]
on_actor_inside = sr_idle@yan_wave1_go %+yan_hero_in_zone% 
on_info = {+yan_start_remove} sr_idle@yan_wave1_go  

[sr_idle@yan_wave1_go];--озвучка
on_info = {+yan_wave1_go} sr_idle@yan_wave_naval %=play_sound(yan_wave1_go:stalker:yan_st_levsha_name)%

[sr_idle@yan_wave_naval]
on_info = {+yan_wave_naval} sr_idle@yan_roof_nores_stalker3 %=play_sound(yan_wave_naval:stalker:yan_st_levsha_name)%

[sr_idle@yan_roof_nores_stalker3]
on_info = {+yan_roof_nores_stalker3} sr_idle@yan_roof_nores_stalker4 %=play_sound(yan_roof_nores_stalker3:stalker:yan_st_levsha_name)%
;on_info2 = {+yan_wave_naval_roof1} sr_idle@yan_wave_naval_roof1 
on_info2 = {+yan_game_over_cut6} nil


[sr_idle@yan_roof_nores_stalker4]
on_info = {+yan_roof_nores_stalker4} sr_idle@yan_roof_nores_stalker5 %=play_sound(yan_roof_nores_stalker4:stalker:yan_st_levsha_name)%
on_info2 = {+yan_wave_naval_roof1} sr_idle@yan_wave_naval_roof1 
on_info3 = {+yan_game_over_cut6} nil

[sr_idle@yan_roof_nores_stalker5]
on_info = {+yan_roof_nores_stalker5} sr_idle@yan_wave_naval_roof1 %=play_sound(yan_roof_nores_stalker5:stalker:yan_st_levsha_name)%
;on_info2 = {+yan_wave_naval_roof1} sr_idle@yan_wave_naval_roof1 
on_info2 = {+yan_game_over_cut6} nil

;[sr_idle@yan_fast_zombi_cut6]
;on_info = {+yan_fast_zombi_cut6} sr_idle@yan_wave_naval_roof
;on_info2 = {+yan_game_over_cut6} nil

[sr_idle@yan_wave_naval_roof1]
on_info = {+yan_wave_naval_roof1} %=play_sound(yan_wave_naval_roof1:stalker:yan_st_levsha_name)% sr_idle@yan_wave_naval_roof
on_info2 = {+yan_game_over_cut6} nil

[sr_idle@yan_wave_naval_roof]
on_game_timer = 270 | sr_idle@stop %=play_sound(yan_wave_clear_roof:stalker)%

[sr_idle@stop]
