[logic@esc_zak_stalkerbase_2]
active = walker@wait
suitable = {=check_npc_name(esc_zak_stalkerbase_2)} true
prior = 100

[walker@wait]
path_walk = esc_zak_stalkerbase_walk
path_look = esc_zak_stalkerbase_look
prior = 100
on_actor_dist_le = 8 | walker@run
on_info = {=npc_in_zone(esc_additional_quest_3_zone)} %=destroy_object%

[walker@run]
path_walk = esc_zak_stalkerbase_run_walk
path_look = esc_zak_stalkerbase_run_look
on_info = {=npc_in_zone(esc_additional_quest_3_zone)} %=destroy_object%