;Hello guard

[logic@work1]
active = walker@enter_work1
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 41

[walker@enter_work1]
path_walk = grd_1_walk
path_look = grd_1_look
on_actor_in_zone = esc_space_restrictor_stalkerbase | {!gulag_enemy_actor(esc_smart_terrain_5_7)} remark@idle_g

[remark@idle_g]
anim = ward
on_info = {!gulag_enemy_actor(esc_smart_terrain_5_7) +esc_reach_trader_complete -esc_stalker_leader_meet} walker@last_g_work1 %=play_sound(esc_stalkerbase_guard_redirect:stalker)%
target = actor

[walker@last_g_work1]
path_walk = grd_1_walk
path_look = grd_1_look

;Prisoner Guard

[logic@work2]
active = walker@work2
suitable = {=check_npc_name(sim_default_stalker_)} true
prior = 40

[walker@work2]
path_walk = storywalker_1_walk
path_look = storywalker_1_look
meet = meet@work2
out_restr = esc_space_restrictor_in_restr_1

[meet@work2]
meet_dialog = {+esc_prisoner_go_out} esc_stalker_about_prisoner
