; ATTACKER 1!

[logic@attacker_job_1]
active = walker@attacker_job_1

[walker@attacker_job_1]
path_walk = attacker_job_1_walk
;path_look = attacker_job_1_look
invulnerable = true

; ATTACKER 2!

[logic@attacker_job_2]
active = walker@attacker_job_2

[walker@attacker_job_2]
path_walk = attacker_job_1_walk
;path_look = attacker_job_1_look
invulnerable = true

; ATTACKER 3!

[logic@attacker_job_3]
active = walker@attacker_job_3

[walker@attacker_job_3]
path_walk = attacker_job_1_walk
;path_look = attacker_job_1_look
invulnerable = true

; ATTACKER 4!

[logic@attacker_job_4]
active = walker@attacker_job_4

[walker@attacker_job_4]
path_walk = attacker_job_1_walk
;path_look = attacker_job_1_look
invulnerable = true

; ATTACKER 5!

[logic@attacker_job_5]
active = walker@attacker_job_5

[walker@attacker_job_5]
path_walk = attacker_job_1_walk
;path_look = attacker_job_1_look
invulnerable = true
