[logic]
active = walker@intro_main_1
level_spot = guider

[walker@intro_main_1]
path_walk = mar_smart_terrain_csky_base_guide_intro_walk
path_look = mar_smart_terrain_csky_base_guide_intro_look
on_info = {+mar_intro_talk_with_guide_done} walker@main_1, {+mar_intro_talk_with_guide_started} walker@intro_main_2
combat_ignore_cond = true
meet = meet@no

[walker@intro_main_2]
path_walk = mar_smart_terrain_csky_base_guide_intro_walk
path_look = mar_smart_terrain_csky_base_guide_intro_look
on_info = {+mar_intro_talk_with_guide_done} walker@intro_timer
combat_ignore_cond = true
meet = meet@guide_conductor

[walker@intro_timer]
path_walk = mar_smart_terrain_csky_base_guide_intro_walk
path_look = mar_smart_terrain_csky_base_guide_intro_look
on_timer = 3000 | walker@main_1
combat_ignore_cond = true
meet = meet@guide_conductor

[walker@main_1]
path_walk = mar_smart_terrain_csky_base_guide_main_walk
path_look = mar_smart_terrain_csky_base_guide_main_look
on_info = {+mar_intro_talk_with_commander_3_done} walker@conductor_main_2
combat_ignore_cond = true
meet = meet@no

[walker@conductor_main_2]
path_walk = mar_smart_terrain_csky_base_guide_main_walk
path_look = mar_smart_terrain_csky_base_guide_main_look
on_info = {+mar_csky_guide_teleport_talk_base} walker@conductor_teleport_sound
combat_ignore_cond = true
meet = meet@guide_conductor

[walker@conductor_teleport_sound]
path_walk = mar_smart_terrain_csky_base_guide_main_walk
path_look = mar_smart_terrain_csky_base_guide_main_look
on_info = %=play_sound(mar_csky_pathfinder_go_in:csky:mar_csky_guide_name)%
on_signal = sound_end | walker@conductor_main_2 %-mar_csky_guide_teleport_talk_base%
combat_ignore_cond = true
meet = no_meet


[meet@no]
meet_state = 10 | talk_default@nil
meet_state_wpn = 10 | talk_default@nil
victim = 10 | actor
victim_wpn = 10 | actor
use = true
use_wpn = true
meet_dialog = mar_csky_guide_at_base_dialog
trade_enable = false

[meet@guide_conductor]
meet_state            = 30|hello_wpn|5|talk_default@meet_comander_wait
meet_state_wpn        = 30|hello_wpn|5|threat@meet_weapon_wait
victim                = 30|actor
victim_wpn            = 30|actor
sound_start		   = meet_comander_start
sound_start_wpn	   = meet_weapon_start
sound_stop			   = meet_comander_stop
use                   = true
use_wpn               = true
meet_dialog = {-mar_story_go_to_marsh_done} mar_csky_guide_at_base_dialog
trade_enable = false
precond               = visibility
meet_only_at_path	   = true