[up_sect_a_exo_outfit]
cost 		= 5500
value2 = st_upg_spectra_body_armor_battle
inv_weight	= 5.0
bones_koeff_protection = actor_heavy_armor_2

[up_sect_b_exo_outfit]
cost 		= 5500
value		= +5
additional_inventory_weight		= 5
additional_inventory_weight2	= 5

[up_sect_c_exo_outfit]
cost 		= 5500
value		= +20
inv_weight	= 0.5
strike_protection 			= 0.05	;0.4
wound_protection			= 0.05	;0.4
explosion_protection 		= 0.05	;0.4

[up_sect_d_exo_outfit]
cost 		= 5500
value		= +20
inv_weight	= 0.5
burn_protection 			= 0.013
shock_protection 			= 0.013

[up_sect_e_exo_outfit]
cost 		= 5500
value		= +50
immunities_sect		= sect_exo_outfit_immunities_1

[up_sect_f_exo_outfit]
cost 		= 5500
value		= +20
inv_weight	= 0.5
burn_protection 			= 0.013
shock_protection 			= 0.013

[up_sect_g_exo_outfit]
cost 		= 2500
nightvision_sect = effector_nightvision_bad

[up_sect_h_exo_outfit]
cost 		= 5500
value		= +30
radiation_protection 		= 0.013
chemical_burn_protection 	= 0.013

[up_sect_k_exo_outfit]
cost 		= 5500
inv_weight	= 1.0
artefact_count				= 1

[up_sect_ac_exo_outfit]
cost 		= 8250
value		= +20
inv_weight	= 0.5
strike_protection 			= 0.05	;0.4
wound_protection			= 0.05	;0.4
explosion_protection 		= 0.05	;0.4

[up_sect_bd_exo_outfit]
cost 		= 8250
value		= +15
additional_inventory_weight		= 15
additional_inventory_weight2	= 15

[up_sect_e2_exo_outfit]
cost 		= 8250
power_restore_speed				= 0.005
additional_inventory_weight		= 10
additional_inventory_weight2	= 10

[up_sect_f2_exo_outfit]
cost 		= 8250
value		= +30
burn_protection 			= 0.014
shock_protection 			= 0.014

[up_sect_g2_exo_outfit]
cost 		= 8250
nightvision_sect = effector_nightvision_good

[up_sect_h2_exo_outfit]
cost 		= 8250
value		= +30
radiation_protection 		= 0.013
chemical_burn_protection 	= 0.013

[up_sect_k2_exo_outfit]
cost 		= 5500
inv_weight	= 1.0
artefact_count				= 1

[up_sect_ac2_exo_outfit]
cost 		= 11000
bones_koeff_protection = actor_armor_exo

[up_sect_bd2_exo_outfit]
cost 		= 11000
telepatic_protection = 0.04

[up_sect_e3_exo_outfit]
cost 		= 11000
health_restore_speed			= 0.0006
bleeding_restore_speed			= -0.006

[up_sect_f2h2_exo_outfit]
cost 		= 11000
value		= +30
radiation_protection 		= 0.014
chemical_burn_protection 	= 0.014

[up_a_exo_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_ac_exo_outfit
section                 = up_sect_a_exo_outfit

property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_spectra_body_armor_battle
description             = st_upg_spectra_body_armor_battle_descr
icon                    = ui_am_upgrade_06

[up_b_exo_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_bd_exo_outfit
section                 = up_sect_b_exo_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_outfit_a_stalk
description             = st_upg_outfit_a_stalk_descr
icon                    = ui_am_upgrade_01

[up_c_exo_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_ac_exo_outfit
section                 = up_sect_c_exo_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_polymer_pillow_battle
description             = st_upg_polymer_pillow_battle_descr
icon                    = ui_am_upgrade_15

[up_d_exo_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_bd_exo_outfit
section                 = up_sect_d_exo_outfit
property                = prop_thermo_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_polymer_suit_stalk
description             = st_upg_polymer_suit_stalk_descr
icon                    = ui_am_upgrade_10

[up_e_exo_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_e2_exo_outfit
section                 = up_sect_e_exo_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_powered_carcass_battle
description             = st_upg_powered_carcass_battle_descr
icon                    = ui_am_upgrade_30

[up_f_exo_outfit]
scheme_index            = 0, 5
known                   = 1
effects                 = up_gr_f2_exo_outfit
section                 = up_sect_f_exo_outfit
property                = prop_thermo_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_spec_coating_stalk
description             = st_upg_spec_coating_stalk_descr
icon                    = ui_am_upgrade_11

[up_g_exo_outfit]
scheme_index            = 0, 6
known                   = 1
effects                 = up_gr_g2_exo_outfit
section                 = up_sect_g_exo_outfit
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_night_vision_battle
description             = st_upg_night_vision_battle_descr
icon                    = ui_am_upgrade_22

[up_h_exo_outfit]
scheme_index            = 0, 7
known                   = 1
effects                 = up_gr_h2_exo_outfit
section                 = up_sect_h_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_anti_gas_stalk
description             = st_upg_anti_gas_stalk_descr
icon                    = ui_am_upgrade_18

[up_k_exo_outfit]
scheme_index            = 0, 8
known                   = 1
effects                 = up_gr_k2_exo_outfit
section                 = up_sect_k_exo_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_artefact_slot
description             = st_upg_artefact_slot_descr
icon                    = ui_am_upgrade_05

[up_ac_exo_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_ac2_exo_outfit
section                 = up_sect_ac_exo_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_hard_elements_battle
description             = st_upg_hard_elements_battle_descr
icon                    = ui_am_upgrade_16

[up_bd_exo_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_bd2_exo_outfit
section                 = up_sect_bd_exo_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_outfit_b_stalk
description             = st_upg_outfit_b_stalk_descr
icon                    = ui_am_upgrade_02

[up_e2_exo_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_e3_exo_outfit
section                 = up_sect_e2_exo_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_powered_servo_motor_battle
description             = st_upg_powered_servo_motor_battle_descr
icon                    = ui_am_upgrade_31

[up_f2_exo_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_f2h2_exo_outfit
section                 = up_sect_f2_exo_outfit
property                = prop_thermo_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_germetic_layer_stalk
description             = st_upg_germetic_layer_stalk_descr
icon                    = ui_am_upgrade_12

[up_g2_exo_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_g2_exo_outfit
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_upgrade_night_vision_battle
description             = st_upg_upgrade_night_vision_battle_descr
icon                    = ui_am_upgrade_23

[up_h2_exo_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_f2h2_exo_outfit
section                 = up_sect_h2_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_active_filter_stalk
description             = st_upg_active_filter_stalk_descr
icon                    = ui_am_upgrade_23

[up_k2_exo_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = 
section                 = up_sect_k2_exo_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_artefact_slot
description             = st_upg_artefact_slot_descr
icon                    = ui_am_upgrade_05

[up_ac2_exo_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_ac2_exo_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_composite_armor_battle
description             = st_upg_composite_armor_battle_descr
icon                    = ui_am_upgrade_07

[up_bd2_exo_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_bd2_exo_outfit
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_psy_shielding_stalk
description             = st_upg_psy_shielding_stalk_descr
icon                    = ui_am_upgrade_26

[up_e3_exo_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_e3_exo_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_health_sustaining_sys_battle
description             = st_upg_health_sustaining_sys_battle_descr
icon                    = ui_am_upgrade_28

[up_f2h2_exo_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_f2h2_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_recycle_breathing_sys_stalk
description             = st_upg_recycle_breathing_sys_stalk_descr
icon                    = ui_am_upgrade_21


[up_gr_ab_exo_outfit]
elements                = up_a_exo_outfit, up_b_exo_outfit
[up_gr_cd_exo_outfit]
elements                = up_c_exo_outfit, up_d_exo_outfit
[up_gr_ef_exo_outfit]
elements                = up_e_exo_outfit, up_f_exo_outfit
[up_gr_gh_exo_outfit]
elements                = up_g_exo_outfit, up_h_exo_outfit
[up_gr_k_exo_outfit]
elements                = up_k_exo_outfit

[up_gr_ac_exo_outfit]
elements                = up_ac_exo_outfit
[up_gr_bd_exo_outfit]
elements                = up_bd_exo_outfit
[up_gr_e2_exo_outfit]
elements                = up_e2_exo_outfit
[up_gr_f2_exo_outfit]
elements                = up_f2_exo_outfit
[up_gr_g2_exo_outfit]
elements                = up_g2_exo_outfit
[up_gr_h2_exo_outfit]
elements                = up_h2_exo_outfit
[up_gr_k2_exo_outfit]
elements                = up_k2_exo_outfit

[up_gr_ac2_exo_outfit]
elements                = up_ac2_exo_outfit
[up_gr_bd2_exo_outfit]
elements                = up_bd2_exo_outfit
[up_gr_e3_exo_outfit]
elements                = up_e3_exo_outfit
[up_gr_f2h2_exo_outfit]
elements                = up_f2h2_exo_outfit
