; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

;---------------------------LEVEL LIMANSK-----------------

[lim_csky_storm_troops]
faction = csky
npc = lim_csky_commander_2, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier
target_smart = lim_smart_terrain_1
invulnerability = true
attack_power = 500

[lim_csky_storm_troops2]
faction = csky
npc = lim_csky_commander_2, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier
;target_smart = {+lim_condition4} lim_smart_terrain_4, {+lim_condition3} lim_smart_terrain_3, lim_smart_terrain_2
target_smart = {+lim_condition4} lim_smart_terrain_4, lim_smart_terrain_3
invulnerability = {+lim_condition6} false, true
;invulnerability = true
attack_power = 500
relationship=friend

[lim_csky_enter_squad]
faction = csky
npc = lim_csky_commander, lim_csky_soldier, lim_csky_soldier
target_smart = {+lim_condition3}lim_smart_terrain_2, lim_smart_terrain_1
;invulnerability = {+lim_bandit_away} false, true
attack_power = 500
relationship=friend

[lim_csky_bridge_squad]
faction = csky
npc = lim_csky_commander, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier
;target_smart = {+lim_military_minigun_out} lim_smart_terrain_6, lim_smart_terrain_5
target_smart = lim_smart_terrain_6
attack_power = 500
relationship=friend

[lim_allyes_recon_squad]
faction = csky
npc = lim_csky_commander_2, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier
target_smart = lim_smart_terrain_10
relationship=friend

[lim_allyes_final_squad]
faction = csky
npc = lim_csky_commander, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier, lim_csky_soldier
target_smart = lim_smart_terrain_10
relationship=friend

[lim_allyes_final_squad2]
faction = csky
npc = lim_csky_tech, sim_default_csky_3, sim_default_csky_3, sim_default_csky_3, sim_default_csky_3
target_smart = lim_smart_terrain_10
relationship=friend

[lim_allyes_final_squad3]
faction = csky
npc = lim_csky_tech, sim_default_csky_3, sim_default_csky_3, sim_default_csky_3, sim_default_csky_3
target_smart = lim_smart_terrain_10
relationship=friend

[lim_monolith_ambush2_squad]
faction = monolith
npc = lim_ambush_2_enemy_1_stalker, lim_ambush_2_enemy_2_stalker, lim_ambush_2_enemy_3_stalker, lim_ambush_2_enemy_4_stalker, lim_ambush_2_enemy_5_stalker
target_smart = lim_smart_terrain_3
attack_power = 400
sympathy=0
relationship=enemy
show_spot = {-lim_ambush2} true, false

[lim_house_attack_1]
faction = monolith
npc = lim_barricade_enemy_1, lim_barricade_enemy_2, lim_barricade_enemy_3, lim_barricade_enemy_4, lim_barricade_enemy_5
target_smart = {+lim_bandit_house_go} lim_smart_terrain_2, lim_smart_terrain_3
;target_smart = lim_smart_terrain_2
attack_power = 400
sympathy=0
relationship=enemy

[lim_military_squad_1]
faction = monolith
;npc = lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy lim_stalker_enemy
npc = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2
target_smart = lim_smart_terrain_3
sympathy=0
relationship=enemy

[lim_duty_squad_1]
faction = freedom
npc = sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2
target_smart = lim_smart_terrain_3

[lim_freedom_squad_1]
faction = freedom
npc = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2
target_smart = lim_smart_terrain_3

[lim_smart_6_enemy_squad_1]
faction = army
npc = sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
target_smart = lim_smart_terrain_6
sympathy=0
relationship=enemy

[lim_smart_6_enemy_squad_2]
faction = army
npc = sim_default_military_3, sim_default_military_3, sim_default_military_3
target_smart = lim_smart_terrain_6
sympathy=0
relationship=enemy

[lim_enemy_stalker_smart_9_squad_1]
faction = monolith
;npc = lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1
target_smart = lim_smart_terrain_9
sympathy=0
relationship=enemy

[lim_enemy_stalker_smart_9_squad_2]
faction = monolith
;npc = lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1
target_smart = lim_smart_terrain_9
sympathy=0
relationship=enemy

[lim_enemy_stalker_smart_9_squad_3]
faction = monolith
;npc = lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1
target_smart = lim_smart_terrain_9
sympathy=0
relationship=enemy

[lim_enemy_stalker_smart_9_squad_4]
faction = monolith
;npc = lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy, lim_stalker_enemy
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1
target_smart = lim_smart_terrain_9
sympathy=0
relationship=enemy