[logic]
active = remark@scene_1_end

;[remark@scene_1_start]
;on_info = {+mar_intro_start} remark@scene_1_end

[remark@scene_1_end]
anim = mar_intro_1_actor
on_info = {+mar_intro_scene_1_end} nil %=destroy_object%
meet = no_meet