[logic]
active = mob_walker

[mob_walker]
path_walk = agru_tushkanchik_1_walk
combat_ignore_cond = always
braindead = true
actor_friendly = true
npc_friendly = true
on_info = {=npc_in_zone(agru_dead_zone_for_tuskkanchiki)} %=destroy_object%
out_restr = agru_tushkano_restr
