[logic]
active = remark
relation = enemy

[remark]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
anim = hide_na
on_info = {+lim_condition5} %=hit_npc_from_actor =make_actor_visible_to_npc% smartcover@1

[smartcover@1]
def_state_moving = assault
use_in_combat = true
out_restr = $script_id$
cover_name = $script_id$_cover
;target_path = $script_id$_fire_point
;cover_state = fire_target