[logic]
active = sr_idle@far_gun_fire

[sr_idle@far_gun_fire]
on_actor_in_zone = help_request_sound_restr | sr_idle@pause

[sr_idle@pause]
on_game_timer = 50 | sr_idle@wait %=play_sound(clear_sky_request_help:csky:st_ui_pda_legend_squad)%

[sr_idle@wait]
on_info = {+rush_2} sr_idle@enemy_see_actor

[sr_idle@enemy_see_actor]
on_game_timer = 20 | sr_idle@enemy_see_actor2 %=play_sound(hospital_kill_actor:monolith)%

[sr_idle@enemy_see_actor2]
on_game_timer = 30 | sr_idle@1 %=play_sound(hospital_kill_actor_intercept:monolith)%


[sr_idle@1]
on_npc_in_zone = 204 | safe_restr_5 | sr_idle@2 %+hospital_spawn_enemy_third_wave =play_sound(clear_sky_cover_us:csky:st_ui_pda_legend_squad)%


[sr_idle@2]
on_info = {+minigun_off} sr_idle@timer

[sr_idle@timer]
on_game_timer = 300 | sr_idle@2 %+hospital_z1_spawn_off%

[sr_idle@3]