;Killers

[mil_killer_invaders]
faction = killer
npc = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, mil_hog
target_smart = {+mil_actor_go_to_limansk} nil, mil_smart_terrain_4_2
sympathy = 0.1
relationship = friend


;Zombied

[mil_zombied_1]
faction = zombied
npc = mil_zombied, mil_zombied, mil_zombied, mil_zombied, mil_zombied
target_smart = mil_smart_terrain_7_9
relationship=enemy
sympathy=0.1

[mil_zombied_2]
faction = zombied
npc = mil_zombied, mil_zombied, mil_zombied, mil_zombied, mil_zombied
target_smart = mil_smart_terrain_7_10
relationship=enemy
sympathy=0.1

[mil_zombied_3]
faction = zombied
npc = mil_zombied, mil_zombied, mil_zombied, mil_zombied, mil_zombied
target_smart = mil_smart_terrain_7_10
relationship=enemy
sympathy=0.1


;Army

[mil_squard_with_zombiers]
faction = army
npc = sim_default_military_3_sniper, mil_soldier_with_zombier, mil_soldier_with_zombier, mil_soldier_with_zombier, mil_soldier_with_zombier
target_smart = mil_smart_terrain_7_7

[mil_military_7_7_1_squad]
faction = army
npc = sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
target_smart = mil_smart_terrain_7_7
on_death = %+mil_militarybase_dead_1%

[mil_military_7_7_2_squad]
faction = army
npc = sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3, sim_default_military_3
target_smart = mil_smart_terrain_7_7
on_death = %+mil_militarybase_dead_2%

[mil_military_7_7_3_squad]
faction = army
npc = sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4, sim_default_military_4
target_smart = mil_smart_terrain_7_7
on_death = %+mil_militarybase_dead_3%


;Freedom - Kostiuk squad

[mil_freedom_attack_base_1]
faction = freedom
npc = mil_kostiuk, mil_freedom_attacker, mil_freedom_attacker, mil_freedom_attacker, mil_freedom_attacker
target_smart = {+mil_militarybase_dead_1 +mil_militarybase_dead_2 +mil_militarybase_dead_3} nil, {+mil_actor_attack_house} mil_smart_terrain_7_7, mil_smart_terrain_7_8
attack_power = 400
spawn_point = mil_freedom_attack_base_1_spawn_point


;Freedom

[mil_smart_terrain_2_2_freedom_squad_1]
faction = freedom
npc = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3, mil_freedom_speaker
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_2_2

[mil_smart_terrain_2_2_freedom_squad_2]
faction = freedom
npc = sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_2_2

[mil_smart_terrain_7_4_freedom_base_squad_1]
faction = freedom
npc = sim_default_freedom_4, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_7_4
on_death = %mil_additional_quest_3_info_complete%

[mil_smart_terrain_7_2_freedom_squad]
faction = freedom
npc = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_4
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_7_2

[mil_smart_terrain_5_2_freedom_squad_1]
faction = freedom
npc = mil_questman
target_smart = mil_smart_terrain_5_2

[mil_smart_terrain_5_2_freedom_squad_2]
faction = freedom
npc = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4, sim_default_freedom_4, sim_default_freedom_4
target_smart = mil_smart_terrain_5_2
on_death = %+mil_additional_quest_5_info_complete%


;Stalkers

[mil_smart_terrain_2_4_stalker_squad_1]
faction = stalker
npc = sim_default_stalker_3, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_2_4
on_death = %+mil_additional_quest_1_info_complete +mil_additional_quest_4_info_complete%

[mil_smart_terrain_2_4_stalker_squad_2]
faction = stalker
npc = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_2_4
on_death = %+mil_additional_quest_2_info_complete%


;Monolith

[mil_smart_terrain_2_6_monolith_squad]
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3
target_smart = {+mil_additional_quest_1_info_complete} nil, mil_smart_terrain_2_6


;Duty

[mil_smart_terrain_4_5_duty_squad_1]
faction = bandit
npc = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_4_5

[mil_smart_terrain_4_5_duty_squad_2]
faction = bandit
npc = sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_4, sim_default_duty_3
target_smart = {+mil_actor_inside_wtower} nil, mil_smart_terrain_4_5


;Dogs

[mil_dogs_lair_1]
faction = monster
npc = dog_strong, dog_strong, dog_strong, dog_strong, dog_strong
target_smart = {+mil_water_tower_radio} mil_smart_terrain_4_3, mil_smart_terrain_3_2
attack_power = 400

[mil_dogs_lair_3]
faction = monster
npc = dog_strong, dog_strong, dog_strong, dog_strong, dog_strong
target_smart = mil_smart_terrain_7_8

[mil_dogs_lair_4]
faction = monster
npc = pseudodog_strong, pseudodog_strong, pseudodog_strong
target_smart = mil_smart_terrain_2_1

[mil_dogs_lair_5]
faction = monster
npc = pseudodog_strong, pseudodog_strong, pseudodog_strong
target_smart = mil_smart_terrain_2_1

[mil_dogs_lair_6]
faction = monster
npc = pseudodog_strong, pseudodog_strong, pseudodog_strong, pseudodog_strong
target_smart = nil


;Bloodsucker

[mil_bloodsucker_lair]
faction = monster
npc = mil_bloodsucker
target_smart = mil_smart_terrain_4_3
on_death = %+mil_bs_dead%
show_spot = true

;Barrier squads - stalker vs monolith

[mil_stalker_3_8_squad]
faction = stalker
npc = sim_default_stalker_4, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = mil_smart_terrain_3_8
attack_power = 400

[mil_monolith_squad]
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3
target_smart = mil_smart_terrain_3_8:nil
attack_power = 400

[mil_monster_squad]
faction = monster
npc = dog_strong, dog_strong, dog_strong, dog_strong, dog_strong
target_smart = mil_smart_terrain_3_8:nil
attack_power = 400

[mil_stalker_veteran]
faction = stalker
npc = sim_default_stalker_4, sim_default_stalker_3, sim_default_stalker_3
target_smart = mil_smart_terrain_4_8:nil