[logic@commentator_1]
active = walker@main_commentator_1
suitable = {-gar_bandit_base_minigame_dead !is_smart_in_combat(gar_smart_terrain_3_5) =npc_community(bandit)}
prior = 110

[walker@main_commentator_1]
path_walk = bandit_commentator_1_walk
path_look = bandit_commentator_1_look
def_state_standing = sit_knee
meet = meet
on_info = {=check_crowkiller_state(started)} %=play_sound(gar_bandit_minigame_comment_prepare)%
on_signal = sound_end | walker@finished_commentator_1 %+gar_bandit_base_commentator_response%

[walker@finished_commentator_1]
path_walk = bandit_commentator_1_walk
path_look = bandit_commentator_1_look
def_state_standing = sit_knee
meet = meet
on_info  = {=check_crowkiller_state(finished) =crowkiller_winned +gar_bandit_base_minigame_talked_at_end} walker@main_commentator_1 %=play_sound(gar_bandit_minigame_comment_win) -gar_bandit_base_minigame_talked_at_end%
on_info2 = {=check_crowkiller_state(finished) !crowkiller_winned +gar_bandit_base_minigame_talked_at_end} walker@main_commentator_1 %=play_sound(gar_bandit_minigame_comment_lose) -gar_bandit_base_minigame_talked_at_end%
on_info3 = {=check_crowkiller_state(breaked)} walker@main_commentator_1

;------------------------------------------

[logic@commentator_2]
active = walker@main_commentator_2
suitable = {-gar_bandit_base_minigame_dead !is_smart_in_combat(gar_smart_terrain_3_5) =npc_community(bandit)}
prior = 110

[walker@main_commentator_2]
path_walk = bandit_commentator_2_walk
path_look = bandit_commentator_2_look
def_state_standing = sit_ass
meet = meet
on_info = {+gar_bandit_base_commentator_response =check_crowkiller_state(started)} %=play_sound(gar_bandit_minigame_comment_prepare_response) -gar_bandit_base_commentator_response%
on_signal = sound_end | walker@shooting_commentator_2

[walker@shooting_commentator_2]
path_walk = bandit_commentator_2_walk
path_look = bandit_commentator_2_look
def_state_standing = sit_ass
meet = meet
on_timer = 5000 | {=check_crowkiller_state(running)} %=play_sound(gar_bandit_minigame_comment_shooting)%, {=check_crowkiller_state(finished)} walker@main_commentator_2, {=check_crowkiller_state(breaked)} walker@main_commentator_2

;------------------------------------------

[meet]
use_wpn	= {=check_crowkiller_state(valiable)} true, false
use = {=check_crowkiller_state(valiable)} true, false
victim = 50 | {=check_crowkiller_state(prepare)} actor, {=check_crowkiller_state(running)} actor
victim_wpn = 50 | {=check_crowkiller_state(prepare)} actor, {=check_crowkiller_state(running)} actor
meet_dialog = gar_bandit_commentators
sound_start = nil
sound_start_wpn = nil
sound_stop = nil