[logic]
active = camper@sniper_2_work2
on_death = death

[death]
on_info = %+lim_military_minigun2_out%

[camper@sniper_2_work2]
combat_ignore_cond = {!is_enemy_actor}
path_walk = lim_smart_terrain_6_spec_sniper_2_walk
path_look = lim_smart_terrain_6_spec_sniper_2_look
def_state_campering = threat_na
def_state_campering_fire = threat_sniper_fire
def_state_moving = assault
radius = 15
;on_info = {=dist_to_actor_ge(15)} %=restore_health%
on_info = {=health_le(0.7) =dist_to_actor_ge(15)} remark@medic_work2

[remark@medic_work2]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
anim = wounded
on_game_timer = 30 | camper@sniper_2_work2
on_info = %=restore_health%