[logic]
active = sr_idle

[sr_idle]
on_info = {!black_screen} sr_cutscene@cam

[sr_cutscene@cam]
point = mil_nv_camera_walk
look = mil_nv_camera_look
cam_effector = scenario_cam\mp_military_weather\mp_military_weather
on_signal = cameff_end | sr_cutscene@cam %=exit_game%
on_timer = 862000 | %=run_postprocess(agr_u_fade)%

