;**************************************************************
; clear sky

[lim_csky_commander]:stalker_die_hard
$spawn                		= "respawn\lim_csky_commander"
character_profile     = kat_cs_commander

[lim_csky_commander_2]:stalker_die_hard
$spawn                		= "respawn\lim_csky_commander_2"
character_profile     = lim_cs_commander

[lim_csky_tech]:stalker_die_hard
$spawn                		= "respawn\lim_csky_tech"
character_profile     = kat_cs_commander

[lim_csky_soldier]:stalker_die_hard
$spawn                     = "respawn\lim_csky_soldier"
character_profile     = kat_cs_soldier
spec_rank = veteran
community = stalker

[lim_stalker_enemy]:stalker
$spawn               = "respawn\lim_stalker_enemy"
character_profile    = lim_stalker_enemy
spec_rank = veteran
community = monolith

;**************************************************************
; enemy_bandit

[lim_enemy_bandit_3]:stalker
$spawn                     = "respawn\lim_enemy_bandit_3"
character_profile     = sim_default_bandit_4
spec_rank = veteran
community = bandit
custom_data = scripts\limansk\lim_bandit_ambush_window_enemy.ltx

;**************************************************************
; enemy_stalker

;************************************************************** 
;crossroad

[lim_enemy_stalker_2]:stalker
$spawn                     = "respawn\lim_enemy_stalker_2"
character_profile     = sim_default_monolith_2
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_crossroad_window_enemy.ltx

[lim_ambush_2_enemy_1_stalker]:stalker
$spawn                     = "respawn\lim_ambush_2_enemy_1_stalker"
character_profile     = sim_default_monolith_3

[lim_ambush_2_enemy_2_stalker]:stalker
$spawn                     = "respawn\lim_ambush_2_enemy_2_stalker"
character_profile     = sim_default_monolith_3

[lim_ambush_2_enemy_3_stalker]:stalker
$spawn                     = "respawn\lim_ambush_2_enemy_3_stalker"
character_profile     = sim_default_monolith_2

[lim_ambush_2_enemy_4_stalker]:stalker
$spawn                     = "respawn\lim_ambush_2_enemy_4_stalker"
character_profile     = sim_default_monolith_2

[lim_ambush_2_enemy_5_stalker]:stalker
$spawn                     = "respawn\lim_ambush_2_enemy_5_stalker"
character_profile     = sim_default_monolith_2

[lim_barricade_enemy_1]:stalker
$spawn                     = "respawn\lim_barricade_enemy_1"
character_profile     = sim_default_monolith_3

[lim_barricade_enemy_2]:stalker
$spawn                     = "respawn\lim_barricade_enemy_2"
character_profile     = sim_default_monolith_3

[lim_barricade_enemy_3]:stalker
$spawn                     = "respawn\lim_barricade_enemy_3"
character_profile     = sim_default_monolith_3

[lim_barricade_enemy_4]:stalker
$spawn                     = "respawn\lim_barricade_enemy_4"
character_profile     = sim_default_monolith_3

[lim_barricade_enemy_5]:stalker
$spawn                     = "respawn\lim_barricade_enemy_5"
character_profile     = sim_default_monolith_3

;*********** sniper *******************
[lim_enemy_sniper_stalker_1]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_1"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_1_logic.ltx

[lim_enemy_sniper_stalker_2]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_2"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_2_logic.ltx

[lim_enemy_sniper_stalker_3]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_3"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_3_logic.ltx

[lim_enemy_sniper_stalker_4]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_4"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_4_logic.ltx

[lim_enemy_sniper_stalker_5]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_5"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_5_logic.ltx

[lim_enemy_sniper_stalker_6]:stalker
$spawn                     = "respawn\lim_enemy_sniper_stalker_6"
character_profile     = lim_enemy_sniper_stalker
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_roof_sniper_6_logic.ltx

;*********** square enemy *******************

[lim_enemy_stalker_window]:stalker
$spawn                     = "respawn\lim_enemy_stalker_window"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_square_window_enemy.ltx

[lim_square_enemy_assaulter]:stalker
$spawn                     = "respawn\lim_square_enemy_assaulter"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_square_enemy_logic.ltx

;*********** construction enemy *******************

[lim_construction_enemy_1]:stalker
$spawn                     = "respawn\lim_construction_enemy_1"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_1_logic.ltx

[lim_construction_enemy_2]:stalker
$spawn                     = "respawn\lim_construction_enemy_2"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_2_logic.ltx

[lim_construction_enemy_3]:stalker
$spawn                     = "respawn\lim_construction_enemy_3"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_3_logic.ltx

[lim_construction_enemy_4]:stalker
$spawn                     = "respawn\lim_construction_enemy_4"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_4_logic.ltx

[lim_construction_enemy_5]:stalker
$spawn                     = "respawn\lim_construction_enemy_5"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_5_logic.ltx

[lim_construction_enemy_6]:stalker
$spawn                     = "respawn\lim_construction_enemy_6"
character_profile     = lim_stalker_enemy
spec_rank = veteran
community = monolith
custom_data = scripts\limansk\lim_construction_enemy_6_logic.ltx

;********* test ****************

[lim_test_stalker_1]:stalker
$spawn                     = "respawn\lim_test_stalker_1"
character_profile     = sim_default_stalker_0
custom_data = scripts\test_logic\test_logic1.ltx

[lim_test_stalker_2]:stalker
$spawn                     = "respawn\lim_test_stalker_2"
character_profile     = sim_default_stalker_1
custom_data = scripts\test_logic\test_logic2.ltx

[lim_test_stalker_3]:stalker
$spawn                     = "respawn\lim_test_stalker_3"
character_profile     = sim_default_stalker_2
custom_data = scripts\test_logic\test_logic3.ltx

[lim_test_stalker_4]:stalker
$spawn                     = "respawn\lim_test_stalker41"
character_profile     = sim_default_stalker_3
custom_data = scripts\test_logic\test_logic4.ltx

[lim_test_stalker_5]:stalker
$spawn                     = "respawn\lim_test_stalker_5"
character_profile     = sim_default_stalker_4
custom_data = scripts\test_logic\test_logic5.ltx

[test_stalker_dual_weapon]:stalker
$spawn                     = "respawn\test_stalker_dual_weapon"
character_profile     = test_stalker_dual_weapon
max_item_mass				= 10000.0
use_single_item_rule		= false