[story_ids]
  1 = "assaulter1"
  2 = "assaulter2"
  3 = "assaulter3"
  4 = "assaulter4"
  5 = "assaulter5"
  
  ;story ids for level "Generator" (100 - 199)
  120 = "gen_snork_killer"
  
  ;story ids for level "Hospital" (200 - 299)
  200 = "kat_hosp_z1_sniper"
  201 = "kat_hosp_z1_sniper_target"
  202 = "kat_hosp_z1_door_2"
  203 = "kat_hosp_z1_sniper_off_restr"
  204 = "kat_hosp_z1_cs_commander"
  205 = "kat_hosp_z1_cs_grenadier"
  206 = "kat_hosp_z1_cs_solder_1"
  207 = "kat_hosp_z1_cs_solder_2"
  208 = "kat_hosp_z1_grenade"
  209 = "kat_hosp_z2_helicopter"
  210 = "kat_hosp_safe_restr_2"
  211 = "kat_hosp_safe_restr_3"
  212 = "kat_hosp_safe_restr_4"
  213 = "kat_hosp_safe_restr_5"
  214 = "kat_hosp_safe_restr_6"
  215 = "kat_hosp_z2_door"
  216 = "kat_hosp_z3_door"
  217 = "kat_hosp_z2_level_exit_restr"
  218 = "kat_hosp_z2_destroyable_1"
  219 = "kat_hosp_z2_destroyable_2"
  220 = "kat_hosp_z2_destroyable_3"
  221 = "kat_hosp_z2_destroyable_4"
  222 = "kat_hosp_z2_destroyable_5"
  223 = "kat_hosp_z2_destroyable_6"
  224 = "kat_hosp_z2_destroyable_7"
  225 = "kat_hosp_z2_destroyable_8"
  226 = "kat_hosp_z2_destroyable_9"
  227 = "kat_hosp_z2_destroyable_10"
  228 = "kat_hosp_z2_explode_1"
  229 = "kat_hosp_z2_explode_2"
  230 = "kat_hosp_z2_explode_3"
  231 = "hosp_enter_katacomb"
  232 = "hosp_z3_hold_out"
  233 = "hosp_z3_csky_squad_help"
  234 = "hosp_level_changer_to_stancia_2"
  
  
  ;story ids for level "Marsh" (300 - 399)
  300 = "marsh_projector"
  301 = "mar_starting_heli"
  302 = "mar_csky_barman"
  303 = "mar_csky_commander"
  304 = "mar_csky_trader"
  305 = "mar_csky_guide"
  306 = "mar_tutorial_tower"
  307 = "mar_guide_to_escape"
  308 = "mar_south_east_village"
  309 = "mar_csky_tactic"
  310 = "mar_renegade_base"
  311 = "mar_level_changer_to_escape_1"
  312 = "mar_level_changer_to_escape_2"
  313 = "mar_level_changer_to_agroprom_1"
  
  ;Story ids for level "Escape" (400 - 499)
  400 = "esc_player"
  401 = "esc_space_restrictor_trader"
  402 = "esc_space_restrictor_stalkerbase"
  403 = "esc_space_restrictor_habar_1"
  405 = "esc_space_restrictors_6_8_sr_defence"
  406 = "esc_space_restrictors_5_9_sr_defence"
  407 = "esc_space_restrictors_7_11_sr_defence"
  408 = "esc_leader"
  409 = "esc_komandor"
  410 = "esc_trader"
  413 = "esc_space_restrictor_habar_2"
  423 = "esc_space_restrictor_habar_3"
  424 = "esc_resque_patrol"
  425 = "esc_prapor_restr"
  426 = "esc_secret_restrictor"
  427 = "esc_weapon_restrictor"
  428 = "esc_treasure_weapon_box_id"
  429 = "esc_wolf_brother_1"
  430 = "esc_wolf_brother_2"
  431 = "esc_wolf_brother_3"
  432 = "esc_treasure_weapon_box_2"
  433 = "esc_additional_quest_5a"
  434 = "esc_driver_friend"
  435 = "esc_driver"
  436 = "esc_flashman_1"
  437 = "esc_mechanic"
  438 = "esc_stalker_trader"
  439 = "esc_stalker_novice_secret"
  440 = "esc_flashman_2"
  441 = "testman"
  442 = "esc_actor_enemy_to_stalker"
  443 = "esc_level_changer_to_garbage_west"
  444 = "esc_level_changer_to_garbage_east"
  445 = "esc_level_changer_to_marsh_north"
  446 = "esc_level_changer_to_marsh_south"
  447 = "esc_level_changer_to_darkvalley"

  ;Story ids for "Red forest" (500 - 599)
  500 = "red_bridge_target"
  501 = "red_bridge_comander_restr"
  502 = "red_bridge_actor_position"
  503 = "red_bridge_bandit_restr"
  504 = "red_bridge_bandit_sniper_restr"
  505 = "red_pursuit_strelok"
  506 = "red_pursuit_explosive1"
  507 = "red_pursuit_explosive2"
  508 = "red_pursuit_explosive3"
  509 = "red_pursuit_explosive4"
  510 = "red_pursuit_explosive5"
  511 = "red_pursuit_ambush"
  512 = "red_pursuit_bridge_look"
  513 = "red_bridge_lamp"
  514 = "red_gate_lock"
  515 = "red_forester"
  516 = "red_bridge_engine"
  517 = "red_compass"
  518 = "red_undeground_door"
  519 = "red_anomal_place"
  520 = "red_undeground_dynamite"
  521 = "red_forest_map_pda"
  522 = "red_exit_teleport"
  523 = "red_gate_lock2"
  524 = "red_gate_lock_explosive"
  525 = "red_forest_map_pda_2"
  526 = "red_level_changer_to_garbage"
  527 = "red_level_changer_to_limansk"
  528 = "red_level_changer_to_military"
  529 = "red_level_changer_to_yantar"
    
  ;Story ids for "Limansk" (600 - 699)
  600 = "lim_exit_town"
  601 = "lim_smart_terrain_3"
  602 = "lim_ambush_1"
  603 = "lim_ambush_2"
  604 = "lim_construction_passed"
  605 = "lim_canal"
  606 = "lim_minigunner"
  606 = "lim_ambush_mobil_tank"
  607 = "lim_ambush_mobil_tank2"
  608 = "lim_bandit_wonded_1"
  609 = "lim_bandit_wonded_2"
  610 = "lim_bandit_house_minigunner"
  611 = "lim_smart_terrain_5"
  612 = "lim_military_minigun"
  613 = "lim_merc_1"
  614 = "lim_merc_2"
  615 = "lim_nii_transformator"
  616 = "lim_bridge_comander"
  617 = "lim_electro_fence_sniper"
  618 = "lim_recon_squad_comander"
  619 = "lim_find_transformer"
  620 = "lim_level_changer_to_hospital"
  
  ;story ids for level "Garbage" (700 - 799)
  700 = "gar_ambush_explosion"
  701 = "gar_digger_dead_leader"
  702 = "gar_digger_dead_camp"
  703 = "gar_fang_pda"
  704 = "gar_level_changer_to_red_forest"
  705 = "gar_level_changer_to_military"
  706 = "gar_ambush_door"
  707 = "gar_level_changer_to_agroprom_south"
  708 = "gar_killer_pseudodogs"
  709 = "gar_meeting_with_smuggler"
  710 = "gar_digger_attack_point"
  711 = "gar_bandit_conc_camp"
  712 = "gar_level_changer_to_agroprom_north"
  713 = "gar_level_changer_to_escape_west"
  714 = "gar_level_changer_to_escape_east"
  715 = "gar_old_pda"
  716 = "gar_level_changer_to_dark_valley_south"
  717 = "gar_reward_in_anomaly"
  718 = "gar_bandit_base_box"
  719 = "gar_conc_camp_searcher_1"
  720 = "gar_conc_camp_searcher_2"
  721 = "gar_conc_camp_searcher_3"
  722 = "gar_conc_camp_prisoner_1"
  723 = "gar_conc_camp_prisoner_2"
  724 = "gar_bandit_leader"
  725 = "gar_bandit_trader"
  726 = "gar_level_changer_to_dark_valley_north"
  727 = "gar_redemption_box"
   
  ;story ids for level "Yantar" (800 - 899)
  800 = "yan_main_quest_line"
  801 = "yan_repair_defend"
  802 = "yan_actor_destroy_wave1"
  803 = "yan_actor_destroy_wave2"
  804 = "yan_actor_go_to_red_forest"
  805 = "yan_actor_go_base_science"
  806 = "yan_actor_go_base_defence"
  807 = "yan_quest_doc"
  808 = "yan_otnesti_doc_saharavy"
  809 = "yan_quest_levsha"
  810 = "yan_proriv_k_ystanovke"
  811 = "yan_level_changer_to_agroprom_west"
  812 = "yan_level_changer_to_agroprom_east"
  813 = "yan_level_changer_to_red_forest"
     
  ;story ids for level "Agroprom" (1000 - 1099)
  1000 = "agr_start"
  1001 = "agr_at_blokpost"
  1002 = "agr_no_task_id"
  1003 = "agr_go_to_hole"
  1004 = "agr_go_in_hole"
  1005 = "agr_go_out_hole"
  1007 = "agr_additional_quest_1_soldier"
  1009 = "agr_additional_quest_3_soldier"
  1010 = "agr_stalker_tower"
  1011 = "agr_duty_mechanic"
  1012 = "agr_stalker_trader"
  1013 = "agr_stalker_secret_trader"
  1014 = "agr_stalker_pda"
  1015 = "agr_stalker_scientist"
  1016 = "agr_stalker_scientist_squad"
  1021 = "agr_stalker_mechanic"
  1022 = "agr_stalker_pda_for_secret_trader"
  1023 = "agr_duty_zooman"
  1024 = "agr_pda_map_animals"
  1025 = "agr_underground_level_changer"
  1026 = "agr_underground_level_changer2"
  1027 = "agr_weaponmaster"
  1028 = "agr_level_changer_to_garbage_north"
  1029 = "agr_level_changer_to_garbage_south"
  1030 = "agr_level_changer_to_yantar_west"
  1031 = "agr_level_changer_to_yantar_east"
  1032 = "agr_level_changer_to_marsh"

  ;story ids for level "DarkValley" (1100 - 1199)
  1100 = "val_come_to_freedom_blokpost"
  1101 = "val_come_to_freedom_base"
  1102 = "val_reply_to_sos"
  1103 = "val_come_to_comendant"
  1104 = "val_go_to_trader"
  1105 = "val_deliver_ammo"
  1106 = "val_go_to_freedom_leader"
  1107 = "val_pursuit_comendant"
  1108 = "val_help_freedom"
  1109 = "val_eliminate_smart_6_4"
  1110 = "val_come_back_comendant_to_revard"
  1111 = "val_take_pda"
  1112 = "val_deliver_pda"
  1113 = "val_bring_to_fang"
  1114 = "val_capture_smart_7_8"
  1115 = "val_capture_smart_1_1"
  1116 = "val_capture_smart_4_0"
  1117 = "val_destroy_boar_guard_9_2"
  1118 = "val_check_blockpost"
  1119 = "val_find_pda"
  1120 = "val_bochka"
  1121 = "val_bandit_spy"
  1122 = "val_night_bloodsucker"
  1123 = "val_night_bloodsucker_reward"
  1124 = "val_join_freedom"
  1125 = "val_freedom_barman"
  1126 = "val_level_changer_to_escape"
  1127 = "val_level_changer_to_garbage_north"
  1128 = "val_level_changer_to_garbage_south"
  1199 = "val_temp_start_quest"
 
  ;story ids for level "Military" (1200 - 1299)
  1200 = "mil_start"
  1201 = "mil_mercs"
  1202 = "mil_lesnik"
  1203 = "mil_lesnik2"
  1204 = "mil_lesnik3"
  1205 = "mil_lesnik4"
  1206 = "mil_bridge4"
  1207 = "mil_hires"
  1208 = "mil_bs"
  1209 = "mil_wtower"
  1211 = "mil_freedom_comm"
  1212 = "mil_freedom_battle"
  1213 = "mil_cc"
  1214 = "mil_mil"
  1215 = "mil_radio"
  1216 = "mil_4n"
  1217 = "mil_actor_attack_house"
  1218 = "mil_blockpost"
  1250 = "mil_quest_1_yes"
  1251 = "mil_quest_1_yes_complite"
  1254 = "mil_additional_quest_2_commander"
  1255 = "mil_additional_quest_2_soldier_1"
  1256 = "mil_additional_quest_2_soldier_2"
  1257 = "mil_additional_quest_2_soldier_3"
  1258 = "mil_additional_quest_2_soldier_4"
  1259 = "mil_additional_quest_4_lost_soldier"
  1260 = "mil_additional_quest_3_soldier_1"
  1261 = "mil_additional_quest_3_soldier_2"
  1262 = "mil_additional_quest_3_soldier_3"
  1263 = "mil_additional_quest_3_soldier_4"
  1264 = "mil_additional_quest_5_soldier"
  1265 = "mil_level_changer_to_garbage"
  1266 = "mil_level_changer_to_red_forest"


  ;story ids for level "Agroprom Underground" (1300 - 1399)
  1300 = "agru_leader_dolg_task"
  1301 = "agru_go_out_task"
  1302 = "agru_find_secret_task"
  1303 = "agru_go_out_end_task"
  1304 = "agru_destroy_monsters_task"
  1350 = "agru_firetude_0"
  1351 = "agru_firetude_1"
  1352 = "agru_firetude_2"
  1353 = "agru_firetude_3"
  1354 = "agru_firetude_4"
  1355 = "agru_firetude_5"
  1356 = "agru_firetude_6"
  1357 = "agru_firetude_7"
  1358 = "agru_firetude_8"
  1359 = "agru_firetude_9"
  1360 = "agru_firetude_10"
  1361 = "agru_firetude_11"
  1362 = "agru_firetude_12"
  1363 = "agru_firetude_13"
  1364 = "agru_firetude_14"
  1365 = "agru_firetude_15"
  1366 = "agru_firetude_16"
  1367 = "agru_firetude_17"
  1368 = "agru_firetude_18"
  1369 = "agru_firetude_19"
  1370 = "agru_firetude_20"
  1371 = "agru_level_changer_to_agroprom"

 ;story ids for level "Stancia" (1400 - 1499)
   1400 = "stc_strelok"
   1401 = "stc_scene_1_enemy_1"
   1402 = "stc_scene_1_enemy_2"
   1403 = "stc_scene_2_enemy_1"
   1404 = "stc_scene_2_enemy_2"
   1405 = "stc_scene_3_enemy_1"
   1406 = "stc_scene_4_enemy_1"
   1407 = "stc_scene_4_enemy_2"
   1408 = "stc_scene_5_enemy_1"
   1409 = "stc_scene_5_enemy_2"
   1411 = "stc_scene_6_enemy_1"
   1412 = "stc_scene_6_enemy_2"
   1413 = "stc_scene_7_enemy_1"
   1414 = "stc_scene_7_enemy_2"
   1415 = "stc_teleport_1"
   1416 = "stc_teleport_2"
   1417 = "stc_teleport_3"


;plechas story ids
	44444 = "smart_cover_test_stalker"


 ;story ids for test
  65000 = "test_01"
  65001 = "test_02"
  65002 = "test_03"
  65003 = "test_04"
  65004 = "test_05"
  
  65535 = "Invalid"
