[dont_spawn_character_supplies]

[logic]
active = smartcover@idle
level_spot = mechanic

[smartcover@idle]
cover_name = val_mechanic_smart_cover
loophole_name = lead_sit_sleep_mechanic
cover_state = idle_target
on_timer = 14000 | smartcover@fire
combat_ignore_cond = true
meet = meet
def_state_moving = walk

[smartcover@fire]
cover_name = val_mechanic_smart_cover
loophole_name = lead_sit_sleep_mechanic
cover_state = lookout_target
on_timer = 14000 | smartcover@idle
combat_ignore_cond = true
meet = meet
def_state_moving = walk

[meet]
meet_state 	= 3|nil@nil
meet_state_wpn 	= 3|nil@nil
sound_start = val_freedom_fixer_meet
sound_stop 	= val_freedom_fixer_meet_bye
quest_npc = true