[logic]
active = remark@scene_1_talk_1_timer

[remark@scene_1_talk_1_timer]
anim = mar_intro_1_kalancha
on_timer = 10000 | remark@scene_1_talk_1_start
meet = no_meet

[remark@scene_1_talk_1_start]
anim = mar_intro_1_kalancha
on_info = remark@scene_1_talk_3_wait %=play_sound(mar_intro_scene_1_kalancha_1:csky:mar_csky_scientist_name) +mar_intro_scene_1_talked_1%
meet = no_meet

[remark@scene_1_talk_3_wait]
anim = mar_intro_1_kalancha
on_info = {+mar_intro_scene_1_talked_2} remark@scene_1_talk_3_timer
meet = no_meet

[remark@scene_1_talk_3_timer]
anim = mar_intro_1_kalancha
on_timer = 2000 | remark@scene_1_end %=play_sound(mar_intro_scene_1_kalancha_3:csky:mar_csky_scientist_name) +mar_intro_scene_1_talked_3%
;ToDo remove lvl
on_info = {+mar_intro_scene_1_talked_3} remark@scene_1_end
meet = no_meet

[remark@scene_1_end]
anim = mar_intro_1_kalancha
on_info = {+mar_intro_scene_1_end} nil %=destroy_object%
meet = no_meet