[logic@wolf]
active = walker@no_meet
suitable = {=check_npc_name(esc_wolf)} true
on_death = death
level_spot = quest_npc

[walker@no_meet]
path_walk = esc_wolf_way
path_look = esc_wolf_look
on_info = {+mar_story_go_to_escape_done} walker@wait
meet = no_meet

[walker@wait]
path_walk = esc_wolf_way
path_look = esc_wolf_look
on_actor_dist_le_nvis = 8 | {-esc_wolf_call_sound} remark@hello %=play_sound(esc_wolf_call) +esc_wolf_call_sound%
meet = meet

[remark@hello]
anim = hello_wpn
target = actor
on_actor_dist_le = 3 | walker@ready
on_actor_dist_ge_nvis = 8 | walker@wait

[walker@ready]
path_walk = esc_wolf_way
path_look = esc_wolf_look

[death]
on_info = %+esc_wolf_dead%

[meet]
meet_state = 15| wait@esc_wolf_call | 5| ward@nil
victim = 15| actor
victim_wpn = 15| actor
use        = true
use_wpn        = false
abuse = true