[logic@robber_1]
active = kamp
suitable = {-gar_quest_redemption_done =check_npc_name(gar_bandit_robber_1)}
prior = 120

[logic@robber_2]
active = kamp
suitable = {-gar_quest_redemption_done =check_npc_name(gar_bandit_robber_2)}
prior = 120

[kamp]
center_point = kamp_2
path_walk = kamp_2_task
def_state_moving = walk
meet = no_meet
