;*****************************
;********* stalker tasker ***********
[logic@tasker1]
active = walker@go_to_gate
suitable = {!is_smart_defending(red_smart_terrain_4_2) =actor_in_zone(red_smart_terrain_4_2_attack) -red_forest_open}
prior = 100

[walker@go_to_gate]
out_restr = red_smart_terrain_4_2_defence
path_walk = task_comander_walk
path_look = task_comander_look
;on_signal = action | walker@talk

[walker@talk]
out_restr = red_smart_terrain_4_2_defence
path_walk = task_comander_walk
path_look = task_comander_look
meet = meet@about_gate
on_info = {+red_forest_gate_keepers_dialog_end} walker@talk2

[walker@talk2]
out_restr = red_smart_terrain_4_2_defence
path_walk = task_comander_walk
path_look = task_comander_look
meet = meet@about_gate2

[meet@about_gate]
;allow_break = false
trade_enable = false
;use = 5 | self
;use_wpn = 5 | self