<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>

  <!-- Bridge down -->>
  
  <info_portion id="red_bridge_scene_begin"/>
  <info_portion id="red_bridge_bandit_1"/>
  <info_portion id="red_bridge_bandit_2"/>
  <info_portion id="red_bridge_bandit_3"/>
  <info_portion id="red_bridge_bandit_4"/>
  <info_portion id="red_bridge_bandit_5"/>
  <info_portion id="red_bridge_bandit_6"/>
  <info_portion id="red_bridge_bandit_7"/>
  <info_portion id="red_bridge_ally_strike"/>
  <info_portion id="duty_help_csky"/>
  <info_portion id="freedom_help_csky"/>
  <info_portion id="stalker_help_csky"/>
  <info_portion id="red_bridge_allyes_skirmish"/>
  <info_portion id="red_bridge_allyes_skirmish2"/>
  <info_portion id="red_bridge_allyes_try_pull_down"/>
  <info_portion id="red_bridge_sniper_spawn"/>
  <info_portion id="red_bridge_sniper_fire"/>
  <info_portion id="red_bridge_allyes_out"/>
  <info_portion id="red_bridge_captured"/>
  <info_portion id="red_bridge_down_done"/>
  <info_portion id="red_bridge_actor_out"/>  
  <info_portion id="red_bridge_bandit_out"/>
  <info_portion id="red_bridge_allyes_win"/>
   <info_portion id="red_bridge_allyes_free"/>
  <info_portion id="red_bridge_bridge_move"/>
  <info_portion id="red_bridge_bandit_enter_true"/>
  <info_portion id="red_bridge_csky_assault"/>
  <info_portion id="red_bridge_allyes_by_bridge"/>
  <info_portion id="red_bridge_sniper_work1"/>
  <info_portion id="red_bridge_sniper_work2"/>
  <info_portion id="red_bridge_sniper_work3"/>
  <info_portion id="red_bridge_sniper_work4"/>
  <info_portion id="red_bridge_actor_fail"/>
  <info_portion id="red_bridge_thanks_leshiy_reply"/>
  <info_portion id="red_bridge_thanks_leshiy"/>
  <info_portion id="red_bridge_thanks_leshiy_reply2"/>
  <info_portion id="red_bridge_thanks_leshiy_reply3"/>
  <info_portion id="red_bridge_thanks_leshiy_reply4"/>
  <info_portion id="red_bridge_finished"/>
  <info_portion id="red_bridge_leshiy_redy"/>
  <info_portion id="red_bridge_clear_path"/>
  <info_portion id="red_bridge_actor_come"/>
  <info_portion id="red_actor_help_with_bridge"/>
  <info_portion id="red_bridge_talk_with_comander"/>
  <info_portion id="red_bridge_actor_in_position"/>
  <info_portion id="red_bridge_cover_allyes_complete"/>
  <info_portion id="red_bridge_cover_allyes2_complete"/>
  <info_portion id="red_bridge_csky_go_limansk"/>
  <info_portion id="red_bridge_csky_go_limansk_1"/>
  <info_portion id="red_bridge_go_lever"/>
  <info_portion id="red_bridge_stalkers_go"/>
  <info_portion id="red_bridge_cs1"/>
  <info_portion id="red_bridge_cs2"/>
  <info_portion id="red_bridge_cs3"/>
  <info_portion id="red_bridge_cs4"/>
  <info_portion id="red_bridge_cs5"/>
  <info_portion id="red_bridge_cs6"/>
  <info_portion id="red_bridge_cs7"/>
  <info_portion id="red_bridge_sniper_snd"/>
  <info_portion id="red_bridge_try_pull_down_first"/>
  <info_portion id="red_bridge_bandits_task"/>
  <info_portion id="red_bridge_stalkers_go_bridge"/>
  <info_portion id="red_bridge_sniper_task_complete"/>
  <info_portion id="red_bridge_sniper_target"/>
  <info_portion id="red_bridge_actor_talk_with_cs_commander"/>
  <info_portion id="red_bridge_sniper_first_task"/>
  <info_portion id="red_bridge_cs_commander_wait_1"/>
  <info_portion id="red_bridge_cs_commander_wait_2"/>
  <info_portion id="red_bridge_cs_commander_wait_3"/>
  <info_portion id="red_bridge_cs_commander_wait_4"/>
  <info_portion id="red_bridge_leshiy_wait_1"/>
  <info_portion id="red_bridge_leshiy_wait_2"/>
  <info_portion id="red_bridge_ally_2_wait_1"/>
  <info_portion id="red_bridge_ally_3_wait_1"/>
  <info_portion id="red_bridge_ally_4_wait_1"/>
  <info_portion id="red_bridge_ally_4_wait_2"/>
  <info_portion id="red_bridge_ally_5_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_1_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_2_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_2_wait_2"/>
  <info_portion id="red_bridge_cs_soldier_3_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_4_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_4_wait_2"/>
  <info_portion id="red_bridge_cs_soldier_4_wait_3"/>
  <info_portion id="red_bridge_cs_soldier_5_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_6_wait_1"/>
  <info_portion id="red_bridge_cs_soldier_7_wait_1"/>
  
  <!-- pursuit Strelok -->
  
  <info_portion id="red_pursuit_strelok_go"/>
  <info_portion id="red_pursuit_strelok_go_1"/>
  <info_portion id="red_pursuit_strelok_go_2"/>
  <info_portion id="red_pursuit_strelok_go_3"/>
  
  <info_portion id="red_pursuit_ambush_attack"/>
  <info_portion id="red_pursuit_ambush_attack1"/>
  <info_portion id="red_pursuit_ambush_attack2"/>
  <info_portion id="red_pursuit_boars_attack"/>
  <info_portion id="red_pursuit_strelok_offline"/>
  <info_portion id="red_pursuit_scene_begin"/>
  <info_portion id="red_pursuit_tunnel_explode"/>
  <info_portion id="red_pursuit_bounty_hunter_1"/>
  <info_portion id="red_pursuit_bounty_hunter_2"/>
  <info_portion id="red_pursuit_bounty_hunter_3"/>
  <info_portion id="red_pursuit_bounty_hunter_4"/>
  <info_portion id="red_pursuit_bounty_hunter_5"/>
  <info_portion id="red_pursuit_bounty_hunter_6"/>
  <info_portion id="red_pursuit_bounty_hunter_surrender_info"/>
  <info_portion id="red_bounty_hunters_free"/>
  <info_portion id="red_pursuit_csky_talk"/>
  <info_portion id="red_pursuit_csky_talk2"/>
  <info_portion id="red_pursuit_strelok_spich"/>
  <info_portion id="red_pursuit_task_end"/>
  <info_portion id="red_bridge_bandit_attacked"/>
  <info_portion id="red_pursuit_bandit_attack"/>
  <info_portion id="red_strelok_task_end"/>
  <info_portion id="red_pursuit_bandits_enter"/>
  <info_portion id="red_pursuit_bandit_guard_bridge"/>
  <info_portion id="red_pursuit_bandit_guard_bridge2"/>
  <info_portion id="red_bridge_bandit_time_out"/>
  <info_portion id="red_pursuit_bounty_hunters_hit"/>
  <info_portion id="red_pursuit_camfly_begin" />
  <info_portion id="red_bounty_hunters_go_info" />
  <info_portion id="red_bounty_hunter_far" />
  <info_portion id="red_bounty_hunter_middle" />
  <info_portion id="red_bounty_hunter_forester_place" />
  <info_portion id="red_pursuit_ambush_task_end" />
  <info_portion id="red_pursuit_explode" />
  <info_portion id="red_bounty_hunters_attack_2" />
  <info_portion id="red_bounty_hunters_give_treasure" />
  
  <!-- artefact hunters -->>
  
  <info_portion id="red_artefact_hunters_go"/>
  <info_portion id="red_artefact_hunters_go2"/>
  <info_portion id="red_artefact_hunters_task_complete"/>
  <info_portion id="red_artefact_hunters_task_fail"/>
  <info_portion id="red_artefact_hunters_actor_refuse"/>
  <info_portion id="red_artefact_hunters_task_2_complete"/>
  <info_portion id="red_artefact_hunters_give_reward"/>
  
  <!-- smart terrain exclusive -->
  <info_portion id="red_smart_3_2_init_tech_job"/>
  <info_portion id="red_smart_3_2_init_artefact_search"/>
  <info_portion id="red_smart_6_3_init_artefact_search"/>
  
  <!-- Red forest monsters -->>
  
  <info_portion id="red_bloodsucker_spawn"/>
  <info_portion id="red_bloodsucker_off"/>
  <info_portion id="red_bloodsucker_spawn_on"/>
  <info_portion id="red_undeground_open" />
  <info_portion id="red_psy_dog_attack" />
  <info_portion id="red_underground_dynamit_use" />
  
  <info_portion id="red_teleport_way" />
  <info_portion id="red_teleport_way_2" />
  <info_portion id="red_actor_find_teleport" />
  <info_portion id="red_go_to_sos_signal_task_complete" />
  <info_portion id="red_forest_gate_staler_off" />
  
  <!-- Lesnik -->>
  
  <info_portion id="red_actor_find_forester"/>
  <info_portion id="red_actor_choose_dolg"/>
  <info_portion id="red_actor_choose_freedom"/>
  <info_portion id="red_actor_choose_investigation"/>
  <info_portion id="red_forester_actor_has_compas"/>
  <info_portion id="red_forester_search_compas_task"/>
  <info_portion id="red_forester_take_compas"/>
  <info_portion id="red_forester_who_are_you"/>
  
  <!-- Leshiy -->
  <info_portion id="red_leshiy_reward_1"/>
  <info_portion id="red_leshiy_reward_2"/>
  <info_portion id="red_leshiy_reward_3"/>
  <info_portion id="red_leshiy_reward_4"/>
  <info_portion id="red_leshiy_reward_5"/>
  <info_portion id="red_leshiy_reward_done" />
  
  <info_portion id="red_forest_open" />
  <info_portion id="red_forest_allyes_have_map" />
  <info_portion id="red_forest_bring_red_forest_map_task" />
  <info_portion id="red_forest_bring_red_forest_map_task_done" />
  <info_portion id="red_forest_gate_keepers_dialog_end" />
  <info_portion id="red_stalker_reinforced_task_complete" />
  <info_portion id="red_forest_stalker_sos" />
  <info_portion id="red_bloodsucker_first_spawn" />
  <info_portion id="red_capture_undeground_camp_done" />

  <info_portion id="red_recover_item_1_done" />
  <info_portion id="red_recover_item_2_done" />
  <info_portion id="red_recover_item_3_done" />
</game_information_portions>