<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>
  <info_portion id="mil_start_after_red_forest"></info_portion>
  <info_portion id="mil_merc_talked"></info_portion>
  <info_portion id="mil_actor_inside_wtower"></info_portion>
  <info_portion id="mil_merc_talked_f1_wt1"></info_portion>
  <info_portion id="mil_merc_talked_f1_f2_wt1"></info_portion>
  <info_portion id="mil_merc_talked_f1_f2_wt1_ct1"></info_portion>
  <info_portion id="mil_merc_talked_i_hate_freedom"></info_portion>
  <info_portion id="mil_reach_merc_done"></info_portion>
  <info_portion id="mil_bs_dead"></info_portion>
  <info_portion id="mil_free_2_tower"></info_portion>
  <info_portion id="mil_water_tower_radio"></info_portion>
  <info_portion id="mil_transfer_coo"></info_portion>
  <info_portion id="mil_merc_captured_lesnik4"></info_portion>
  <info_portion id="mil_merc_captured_lesnik4_done"></info_portion>
  <info_portion id="mil_merc_captured_lesnik_finished"></info_portion>
  <info_portion id="mil_freedom_assulters_talked"></info_portion> -->
  <info_portion id="forester_talked"></info_portion>
  <info_portion id="forester_talked_2"></info_portion>
  <info_portion id="forester_telled_coordinates"></info_portion>
  <info_portion id="mil_freedom_com_talked"></info_portion>
  <info_portion id="mil_actor_on_base"></info_portion>
  <info_portion id="mil_militarybase_dead_1"></info_portion>
  <info_portion id="mil_militarybase_dead_2"></info_portion>
  <info_portion id="mil_militarybase_dead_3"></info_portion>
  <info_portion id="mil_mil_eliminated"></info_portion>
  <info_portion id="mil_f0_t1"></info_portion>
  <info_portion id="mil_actor_bridge"></info_portion>
  <info_portion id="mil_coordinates_transferred"></info_portion>
  <info_portion id="mil_ready_actor_on_level"></info_portion>
  <info_portion id="mil_destroy_base_military_1"></info_portion>
  <info_portion id="mil_destroy_base_military_2"></info_portion>
  <info_portion id="mil_destroy_base_military_3"></info_portion>
  <info_portion id="mil_actor_go_to_attack"></info_portion>
  <info_portion id="mil_sound_distant_growl_1"></info_portion>
  <info_portion id="mil_actor_attack_house"></info_portion>
  <info_portion id="mil_destroy_house_military"></info_portion>
  <info_portion id="mil_actor_go_to_limansk"></info_portion>
  <info_portion id="mil_sound_thanks"></info_portion>
  <info_portion id="mil_minigunner_dead"></info_portion>
  <info_portion id="mil_racya_dialog_1"></info_portion>
  <info_portion id="mil_racya_dialog_2"></info_portion>
  <info_portion id="mil_racya_dialog_3"></info_portion>
  <info_portion id="mil_racya_dialog_1_end"></info_portion>
  <info_portion id="mil_racya_dialog_2_end"></info_portion>
  <info_portion id="mil_racya_dialog_3_end"></info_portion>
  <info_portion id="mil_alone_mission"></info_portion>
  <info_portion id="mil_barrier_spawn_monster"></info_portion>
  <info_portion id="mil_barrier_spawn_monolith"></info_portion>
  <info_portion id="mil_additional_quest_1_info_complete"></info_portion>
  <info_portion id="mil_additional_quest_2_info_complete"></info_portion>
  <info_portion id="mil_additional_quest_3_info_complete"></info_portion>
  <info_portion id="mil_additional_quest_4_info_complete"></info_portion>
  <info_portion id="mil_additional_quest_4_spawn"></info_portion>
  <info_portion id="mil_additional_quest_5_info_complete"></info_portion>
  <info_portion id="mil_treasure_1_complete"></info_portion>
  <info_portion id="mil_start_storyline_info"></info_portion>
  <info_portion id="mil_destroy_military_finish"></info_portion>
  <info_portion id="mil_actor_with_freedom_squad"></info_portion>
  <info_portion id="mil_hog_death"></info_portion>
  <info_portion id="mil_freedom_speaker_death"></info_portion>
  <info_portion id="mil_end_dogs_spawn"></info_portion>
  <info_portion id="mil_start_after_red_forest_completed"></info_portion>
  <info_portion id="mil_kostiuk_sound_1"></info_portion>
  <info_portion id="mil_kostiuk_sound_2"></info_portion>
  <info_portion id="mil_kostiuk_sound_3"></info_portion>
  <info_portion id="mil_village_sound_01"></info_portion>
  <info_portion id="mil_village_sound_02"></info_portion>
  <info_portion id="mil_village_sound_03"></info_portion>
</game_information_portions>