[spawner]
cond = true

[logic]
active = walker@battle

[walker@defence]
path_walk = stc_csky_defence_walk
out_restr = stc_csky_defend_restr_1
on_info = {+stc_csky_to_battle} walker@battle
invulnerable = true

[walker@battle]
path_walk = stc_battle_walk
out_restr = stc_battle_restr_1
;on_info = {-stc_csky_to_battle} walker@defence
invulnerable = true
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault