[logic]
active = sr_idle

[sr_idle]
on_info = {+agru_door_1_closed} sr_psy_antenna@active %=give_inited_task(storyline:agru_destroy_monsters_task:dolg)%

[sr_psy_antenna@active]
eff_intensity = 200
hit_intensity = 20
phantom_prob = 100
mute_sound_threshold = 0
on_info = {+agru_controller_death} sr_idle@end

[sr_idle@end]