[logic@work1]
active = walker@start_work1
suitable =  {=check_npc_name(val_freedom_deadblockpost_guard_1)}

[walker@start_work1]
path_walk = deadblockpost_walker_1_walk
path_look = deadblockpost_walker_1_look
on_info = {+val_deadblockpost_sos} nil %=kill_npc%


[logic@work2]
active = walker@start_work2
suitable = {=check_npc_name(val_freedom_deadblockpost_guard_2)}

[walker@start_work2]
path_walk = deadblockpost_walker_2_walk
path_look = deadblockpost_walker_2_look
on_info = {+val_deadblockpost_sos} nil %=kill_npc%


[logic@work3]
active = walker@start_work3
suitable = {=check_npc_name(val_freedom_deadblockpost_guard_3)}

[walker@start_work3]
path_walk = deadblockpost_walker_3_walk
path_look = deadblockpost_walker_3_look
on_info = {+val_deadblockpost_sos} nil %=kill_npc%


[logic@work4]
active = walker@start_work4
suitable = {=check_npc_name(val_freedom_deadblockpost_guard_4)}

[walker@start_work4]
path_walk = deadblockpost_walker_4_walk
path_look = deadblockpost_walker_4_look
on_info = {+val_deadblockpost_sos} nil %=kill_npc%


[logic@work5]
active = walker@start_work5
suitable = {=check_npc_name(val_freedom_deadblockpost_guard_5)}

[walker@start_work5]
path_walk = deadblockpost_walker_5_walk
path_look = deadblockpost_walker_5_look
on_info = {+val_deadblockpost_sos} nil %=kill_npc%