[logic]
active = camper@wait

[camper@wait]
out_restr = lim_final_enemy_restr_2
combat_ignore_cond = true
path_walk = lim_final_enemy_wait_4_walk
path_look = lim_final_enemy_wait_4_walk
on_info = {=actor_in_zone(lim_final_enemy_restr_2)} camper@fire %=hit_npc_from_actor =make_actor_visible_to_npc%

[camper@fire]
out_restr = lim_final_enemy_restr_2
path_walk = lim_final_enemy_fire_4_walk
path_look = lim_final_enemy_fire_4_look
def_state_moving = assault
radius = 30