[list_treasure_military]
mil_treasure_weapon_box
mil_treasure_1
mil_treasure_2
mil_treasure_3
mil_treasure_4
mil_treasure_5
mil_treasure_6
mil_treasure_7
mil_treasure_8
mil_treasure_9
mil_treasure_10
mil_treasure_11
mil_treasure_12
mil_treasure_13
mil_treasure_14
mil_treasure_15
mil_treasure_16
mil_treasure_17
mil_treasure_18
mil_treasure_19
mil_treasure_20
mil_treasure_21
mil_quest_treasure_1
mil_quest_treasure_2
mil_quest_treasure_3
mil_quest_treasure_4
mil_quest_treasure_5
mil_quest_treasure_6
mil_quest_treasure_7
mil_quest_treasure_8
mil_quest_treasure_9
mil_quest_treasure_10

[mil_treasure_weapon_box]
target = mil_treasure_weapon_box
name = mil_treasure_weapon_box_name
description = mil_treasure_weapon_box_descr
items = wpn_rpg7, 1
community = freedom
condlist = false

[mil_treasure_1] ;Кейс в печке
target = mil_treasure_1
name = st_mil_instrument_case_01
description = st_mil_instrument_case_01_descr
items = medkit, 3
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_2] ;Рюкзак возле трубы
target = mil_treasure_2
name = st_mil_rucksack_01
description = st_mil_rucksack_01_descr
items = ammo_m209, 3
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_3] ;Рюкзак под прицепом
target = mil_treasure_3
name = st_mil_rucksack_02
description = st_mil_rucksack_02_descr
items = medkit_scientic, 2, ammo_7.62x54_7h1, 10
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_4] ;Тайник под мостом
target = mil_treasure_4
name = st_mil_rucksack_02_0000
description = st_mil_rucksack_02_0000_descr
items = ammo_vog-25, 3
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_5] ;Расщелина в тоннеле
target = mil_treasure_5
name = st_mil_rucksack_02_0001
description = st_mil_rucksack_02_0001_descr
items = ammo_9x39_ap, 60
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_6] ;Тайник в туалете
target = mil_treasure_6
name = st_mil_rucksack_02_0002
description = st_mil_rucksack_02_0002_descr
items = conserva, 10
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_7] ;Схрон у забора
target = mil_treasure_7
name = st_mil_rucksack_02_0003
description = st_mil_rucksack_02_0003_descr
items = ammo_5.45x39_ap, 60
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_8] ;Рюкзак под деревом
target = mil_treasure_8
name = st_mil_rucksack_02_0004
description = st_mil_rucksack_02_0004_descr
items = ammo_5.56x45_ap, 60
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_9] ;Треснувшее бревно
target = mil_treasure_9
name = st_mil_trees_log_01
description = st_mil_trees_log_01_descr
items = wpn_sig550, 1, ammo_5.56x45_ap, 30
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_10] ;Пень за плитами
target = mil_treasure_10
name = st_mil_trees_stump_01
description = st_mil_trees_stump_01_descr
items = antirad, 5
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_11] ;Тайник в могиле
target = mil_treasure_11
name = st_mil_cross_1
description = st_mil_cross_1_descr
items = medkit_scientic, 2
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_12] ;Крест у дерева
target = mil_treasure_12
name = st_mil_cross_2
description = st_mil_cross_2_descr
items = ammo_pkm_100, 100
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_13] ;Труба у входа на базу
target = mil_treasure_13
name = st_mil_pipe_02
description = st_mil_pipe_02_descr
items = antirad, 4
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_14] ;Заначка в "Москвиче"
target = mil_treasure_14
name = st_mil_rucksack_01_0000
description = st_mil_rucksack_01_0000_descr
items = medkit_army, 1, antirad, 3, ammo_vog-25, 1
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_15] ;Рюкзак в подвале
target = mil_treasure_15
name = st_mil_rucksack_02_0005
description = st_mil_rucksack_02_0005_descr
items = medkit_scientic, 2, medkit_army, 3
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_16] ;Забытый рюкзак
target = mil_treasure_16
name = st_mil_rucksack_02_0006
description = st_mil_rucksack_02_0006_descr
items = ammo_m209, 3, ammo_vog-25, 4
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_17] ;Схрон на кухне
target = mil_treasure_17
name = st_mil_rucksack_02_0007
description = st_mil_rucksack_02_0007_descr
items = af_fireball, 1
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_18] ;Тайник под валуном
target = mil_treasure_18
name = st_mil_rucksack_02_0008
description = st_mil_rucksack_02_0008_descr
items = medkit_scientic, 1, ammo_pkm_100, 100, ammo_7.62x54_7h1, 10
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_19] ;Тайник в дровнях
target = mil_treasure_19
name = st_mil_trees_log_01_0000
description = st_mil_trees_log_01_0000_descr
items = wpn_groza, 1, ammo_9x39_ap, 60
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_20] ;Бревно под валунами
target = mil_treasure_20
name = st_mil_trees_log_01_0001
description = st_mil_trees_log_01_0001_descr
items = wpn_val, 1, ammo_9x39_ap, 60
condlist = {=actor_on_level(red_forest:military)} true, false

[mil_treasure_21] ;Пень у забора
target = mil_treasure_21
name = st_mil_trees_stump_01_0000
description = st_mil_trees_stump_01_0000_descr
items = medkit_army, 3
condlist = {=actor_on_level(red_forest:military)} true, false


;Quest items

[mil_quest_treasure_1] ;Мощный лечебный набор
target = mil_q1_t_l
name = st_mil_q1_t_l
description = st_mil_q1_t_l_descr
items = medkit_army, 4, antirad, 2, vodka, 1
condlist = {=actor_on_level(military) =check_npc_name(mil_hog)} true, false
treasure_cost = 1700
say_item_name = false
community = killer

[mil_quest_treasure_2] ;Патронтаж
target = mil_q2_n
name = st_mil_q2_n
description = st_mil_q2_n_descr
items = ammo_9x39_ap, 120
condlist = {=actor_on_level(military) =check_npc_name(mil_hog)} true, false
treasure_cost = 1000
say_item_name = false
community = killer

[mil_quest_treasure_3] ;Патронтаж Долговца
target = mil_q3_n
name = st_mil_q3_n
description = st_mil_q3_n_descr
items = ammo_pkm_100, 200
condlist = {=actor_on_level(military) =check_npc_name(mil_hog) +mil_actor_inside_wtower} true, false
treasure_cost = 1500
say_item_name = false
community = killer

[mil_quest_treasure_4] ;Патронтаж и sig550
target = mil_q4_n
name = st_mil_q4_n
description = st_mil_q4_n_descr
items =  ammo_9x39_ap, 180, ammo_vog-25, 3
condlist = {=actor_on_level(military) =check_npc_name(mil_hog) +mil_start_after_red_forest} true, false
treasure_cost = 2000
say_item_name = false
community = killer

[mil_quest_treasure_5] ;Патронтаж
target = mil_q5_n
name = st_mil_q5_n
description = st_mil_q5_n_descr
items = wpn_sig550, 1, ammo_5.56x45_ap, 120
condlist = {=actor_on_level(military) =check_npc_name(mil_hog) +mil_start_after_red_forest} true, false
treasure_cost = 3000
say_item_name = true
community = killer

[mil_quest_treasure_6] ;Патронтаж
target = mil_q6_n_a
name = st_mil_q6_n_a
description = st_mil_q6_n_a_descr
items = ammo_og-7b, 1
condlist = {=actor_on_level(military) =check_npc_name(mil_freedom_speaker)} true, false
treasure_cost = 500
say_item_name = true
community = freedom

[mil_quest_treasure_7] ;Патронтаж Долговца
target = mil_q7_n_a
name = st_mil_q7_n_a
description = st_mil_q7_n_a_descr
items = ammo_vog-25, 6, medkit_scientic, 2
condlist = {=actor_on_level(military) =check_npc_name(mil_freedom_speaker) +mil_actor_inside_wtower} true, false
treasure_cost = 3500
say_item_name = false
community = freedom

[mil_quest_treasure_8] ;Аккамуляторы
target = mil_q8_n_a
name = st_mil_q8_n_a
description = st_mil_q8_n_a_descr
items = ammo_7.62x54_7h1, 30, antirad, 2
condlist = {=actor_on_level(military) =check_npc_name(mil_freedom_speaker) +mil_actor_inside_wtower} true, false
treasure_cost = 1200
say_item_name = true
community = freedom

[mil_quest_treasure_9] ;Аптечки
target = mil_q9_n_a
name = st_mil_q9_n_a
description = st_mil_q9_n_a_descr
items = medkit_scientic, 3
condlist = {=actor_on_level(military) =check_npc_name(mil_freedom_speaker) +mil_start_after_red_forest} true, false
treasure_cost = 4500
say_item_name = false
community = freedom

[mil_quest_treasure_10] ;На войну!
target = mil_q10_n
name = st_mil_q10_n
description = st_mil_q10_n_descr
items = ammo_pkm_100, 200, antirad, 3
condlist = {=actor_on_level(military) =check_npc_name(mil_freedom_speaker) +mil_actor_go_to_limansk} true, false
treasure_cost = 2000
say_item_name = false
community = freedom