[logic]
active = camper@wait
relation = enemy

[camper@wait]
;out_restr = lim_bandit_house_zone_1
combat_ignore_cond = true
path_walk = lim_bandit_house_bandit_7_walk
path_look = lim_bandit_house_bandit_7_look
def_state_moving = raid
def_state_campering = hide_na
def_state_campering_fire = hide_fire
radius = 1
on_info = {+lim_bandit_house_attack1} smartcover@fire

[smartcover@fire]
out_restr = lim_bandit_house_zone_1
;combat_ignore_cond = {!is_enemy_actor}
path_walk = lim_bandit_house_bandit_7_walk
cover_name = lim_bandit_house_cover_2
target_path = lim_bandit_house_bandit_7_fire_look
cover_state = fire_target
on_info = {=actor_in_zone(lim_bandit_house_zone_1)} camper@fire

[camper@fire]
out_restr = lim_bandit_house_zone_1
path_walk = lim_bandit_house_bandit_7_walk
path_look = lim_bandit_house_bandit_7_look
def_state_moving = raid
def_state_campering = hide_na
def_state_campering_fire = hide_fire
radius = 15
on_info = {=actor_out_zone(lim_bandit_house_zone_1)} smartcover@fire
