[list_red]
red_bridge_actor_come
red_bridge_actor_fail
red_bridge_actor_flee
red_bridge_actor_hail
red_bridge_assault_start
red_bridge_bandits
red_bridge_clear_path
red_bridge_finished
red_bridge_go_lever
red_bridge_start_lower
red_bridge_leshiy_reply
red_bridge_leshiy_start
red_bridge_lever_killed_first
red_bridge_lever_killed
red_bridge_lowered
red_bridge_attention_control
red_bridge_sniper
red_bridge_spawn_bandits
red_bridge_thanks_leshiy
red_bridge_thanks_leshiy_reply1
red_bridge_thanks_leshiy_reply2
red_bridge_thanks_leshiy_reply3
red_bridge_thanks_leshiy_reply4
bridge_down
bridge_move
bridge_start
bridge_stop
motor_run
motor_start
motor_stop
red_pursuit_bounty_hunters_attack
red_pursuit_camfly_1
red_pursuit_camfly_2
red_pursuit_camfly_3
red_pursuit_camfly_4
red_pursuit_camfly_5
red_pursuit_defend_tunel
red_pursuit_dont_shoot
red_pursuit_locate_strelok
red_pursuit_strelok_spich
red_pursuit_strelok_threat
red_bloodsucker_hidden
red_bloodsucker_growl
;red_forester_greet
red_stalker_sos


[red_bloodsucker_hidden]
type = 3d
path = monsters\bloodsucker\forest_hidden_
shuffle = rnd
idle = 10,20,100

[red_bloodsucker_growl]
type = 3d
path = monsters\bloodsucker\distant_growl_
shuffle = rnd
idle = 10,20,100

[red_bridge_actor_come]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_bridge_actor_come
shuffle = rnd
idle = 3,5,100

[red_bridge_actor_fail]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_actor_fail
shuffle = rnd
idle = 3,5,100

[red_bridge_actor_flee]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_actor_flee
shuffle = rnd
idle = 30,60,100

[red_bridge_actor_hail]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_actor_hail
shuffle = rnd
idle = 3,5,100

[red_bridge_assault_start]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_assault_start
shuffle = rnd
idle = 3,5,100

[red_bridge_bandits]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_bandits_
shuffle = rnd
idle = 3,5,100

[red_bridge_clear_path]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_clear_path
shuffle = rnd
idle = 3,5,100

[red_bridge_finished]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_bridge_finished
shuffle = rnd
idle = 3,5,100

[red_bridge_go_lever]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_go_lever_
shuffle = rnd
idle = 3,5,100

[red_bridge_attention_control]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_attention_control
shuffle = rnd
idle = 3,5,100

[red_bridge_start_lower]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_start_lower
shuffle = rnd
idle = 3,5,100

[red_bridge_leshiy_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_leshiy_reply
shuffle = rnd
idle = 3,5,100

[red_bridge_leshiy_start]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_leshiy_start
shuffle = rnd
idle = 3,5,100

[red_bridge_lever_killed_first]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_lever_killed_first
shuffle = rnd
idle = 3,5,100

[red_bridge_lever_killed]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_lever_killed_
shuffle = rnd
idle = 3,5,100

[red_bridge_lowered]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_lowered
shuffle = rnd
idle = 3,5,100

[red_bridge_sniper]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_sniper_
shuffle = rnd
idle = 5,10,100

[red_bridge_spawn_bandits]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_bridge_spawn_bandits_
shuffle = rnd
idle = 3,5,100

[red_bridge_thanks_leshiy]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_bridge_thanks_leshiy
shuffle = rnd
idle = 3,5,100

[red_bridge_thanks_leshiy_reply1]
type = npc
actor_stereo = false
npc_prefix = false
avail_communities = killer
path = scenario\red_forest\red_bridge_thanks_leshiy_reply1
shuffle = rnd
idle = 3,5,100

[red_bridge_thanks_leshiy_reply2]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_bridge_thanks_leshiy_reply2
shuffle = rnd
idle = 3,5,100

[red_bridge_thanks_leshiy_reply3]
type = npc
actor_stereo = false
npc_prefix = false
avail_communities = killer
path = scenario\red_forest\red_bridge_thanks_leshiy_reply3
shuffle = rnd
idle = 3,5,100

[red_bridge_thanks_leshiy_reply4]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_bridge_thanks_leshiy_reply4
shuffle = rnd
idle = 3,5,100

[bridge_down]
type = 3d
path = device\bridge\bridge_down
shuffle = rnd
idle = 1,1,100

[bridge_move]
type = 3d
path = device\bridge\bridge_move
shuffle = rnd
idle = 1,1,100

[bridge_start]
type = 3d
path = device\bridge\bridge_start
shuffle = rnd
idle = 1,1,100

[bridge_stop]
type = 3d
path = device\bridge\bridge_stop
shuffle = rnd
idle = 1,1,100

[motor_run]
type = 3d
path = device\bridge\motor_run
shuffle = rnd
idle = 1,1,100

[motor_start]
type = 3d
path = device\bridge\motor_start
shuffle = rnd
idle = 1,1,100

[motor_stop]
type = 3d
path = device\bridge\motor_stop
shuffle = rnd
idle = 1,1,100

[red_pursuit_bounty_hunters_attack]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_pursuit_bounty_hunters_attack
shuffle = rnd
idle = 3,5,100

[red_pursuit_camfly_1]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_camfly_1
shuffle = rnd
idle = 3,5,100

[red_pursuit_camfly_2]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_camfly_2
shuffle = rnd
idle = 3,5,100

[red_pursuit_camfly_3]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_camfly_3
shuffle = rnd
idle = 3,5,100

[red_pursuit_camfly_4]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_camfly_4
shuffle = rnd
idle = 3,5,100

[red_pursuit_camfly_5]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_camfly_5
shuffle = rnd
idle = 3,5,100

[red_pursuit_defend_tunel]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_pursuit_defend_tunel_
shuffle = rnd
idle = 15,25,100

[red_pursuit_dont_shoot]
type = npc
actor_stereo = false
npc_prefix = false
path = human_01\stalker\states\panic_human\panic_human_7
shuffle = rnd
idle = 10,20,100

[red_pursuit_locate_strelok]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_locate_strelok
shuffle = rnd
idle = 3,5,100

[red_pursuit_strelok_threat]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_strelok_threat
shuffle = rnd
idle = 3,5,100

[red_pursuit_strelok_spich]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\red_forest\red_pursuit_strelok_spich
shuffle = rnd
idle = 3,5,100

[red_forester_greet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\red_forest\red_forester_greet
shuffle = rnd
idle = 3,5,100

[red_stalker_sos]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_01\stalker\alife\defence\wait_help_2_pda
shuffle = rnd
idle = 3,5,100