[mp_scientific_outfit]:scientific_outfit
$spawn              	= "network\outfits\mp_scientific_outfit"

inv_name			= mp_scientific_outfit_name
inv_name_short		= mp_scientific_outfit_name
description			= mp_scientific_outfit_description


burn_protection = 0.99			;коэффициенты защиты костюма персонажем 
strike_protection = 0.99	
shock_protection = 0.99
wound_protection = 0.5		
radiation_protection = 0.99
telepatic_protection = 0.99
chemical_burn_protection = 0.99
explosion_protection = 0.2
fire_wound_protection  = 0.25
hit_fraction_actor		= 0.25

bones_koeff_protection = mp_scien_outfit_bones
immunities_sect			= mp_sect_scientific_outfit_immunities

[mp_scien_outfit_bones]
hit_fraction		= 0.21

bip01_pelvis 		 = 1.8, 0.3
bip01_spine 		 = 1.8, 0.3
bip01_spine1 		 = 1.8, 0.3
bip01_spine2		 = 1.8, 0.3
bip01_neck 		 = 2.0, 0.20
bip01_head 		 = 2.0, 0.20
eyelid_1 		 = 2.0, 0.20
eye_left 		 = 2.0, 0.01
eye_right 		 = 2.0, 0.01
jaw_1 		 	 = 2.0, 0.20


bip01_l_clavicle	 = 1.8, 0.3;0.5
bip01_l_upperarm	 = 1.8, 0.3, 1;0.5
bip01_l_forearm	 	 = 1.8, 0.3, 1;0.5
bip01_l_hand	 	 = 1.8, 0.3, 1;0.5

bip01_r_clavicle	 = 1.8, 0.3;0.5
bip01_r_upperarm	 = 1.8, 0.3, 1;0.5
bip01_r_forearm	 	 = 1.8, 0.3, 1;0.5
bip01_r_hand	 	 = 1.8, 0.3, 1;0.5
bip01_l_finger0	 	 = 1.8, 0.3, 1;0.5
bip01_l_finger1	 	 = 1.8, 0.3, 1;0.5
bip01_l_finger2	 	 = 1.8, 0.3, 1;0.5

bip01_l_thigh	 	 = 1.8, 0.3;0.5
bip01_l_calf	 	 = 1.8, 0.3;0.5
bip01_l_foot	 	 = 1.8, 0.3;0.5

bip01_r_thigh	 	 = 1.8, 0.3;0.5
bip01_r_calf	 	 = 1.8, 0.3;0.5
bip01_r_foot	 	 = 1.8, 0.3;0.5
bip01_r_finger0	 	 = 1.8, 0.3, 1;0.5
bip01_r_finger1	 	 = 1.8, 0.3, 1;0.5
bip01_r_finger2	 	 = 1.8, 0.3, 1;0.5


[mp_sect_scientific_outfit_immunities]
burn_immunity				= 0.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 0.00
shock_immunity				= 0.00
wound_immunity				= 1.00
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.00
explosion_immunity			= 0.00
fire_wound_immunity			= 0.25
physic_strike_wound_immunity = 0.00

[mp_military_stalker_outfit]:military_outfit
$spawn              	= "network\outfits\mp_military_stalker_outfit"
inv_name			= mp_military_outfit_name
inv_name_short		= mp_military_outfit_name
description			= mp_military_outfit_description

burn_protection = 0.6			;коэффициенты защиты костюма персонажем 
strike_protection = 0.2
shock_protection = 0.8
wound_protection = 0.6		
radiation_protection = 0.5
telepatic_protection = 0.6
chemical_burn_protection = 0.6
explosion_protection = 0.6
hit_fraction_actor	   = 0.12
fire_wound_protection  = 0.15

immunities_sect			= mp_military_stalker_outfit_immunities

bones_koeff_protection = mp_military_outfit_bones

[mp_military_stalker_outfit_immunities]
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 0.50
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 0.50
fire_wound_immunity			= 0.15
physic_strike_wound_immunity = 0.00


[mp_military_outfit_bones]
hit_fraction		= 0.11

bip01_pelvis 		 = 1.3, 0.3
bip01_spine 		 = 1.3, 0.3
bip01_spine1 		 = 1.3, 0.3
bip01_spine2		 = 1.3, 0.3
bip01_neck 		 = 1.5, 0.3
bip01_head 		 = 1.5, 0.3
eyelid_1 		 = 1.5, 0.3
eye_left 		 = 2.0, 0.01
eye_right 		 = 2.0, 0.01
jaw_1 		 	 = 1.5, 0.3

bip01_l_clavicle	 = 1.3, 0.3
bip01_l_upperarm	 = 1.3, 0.3
bip01_l_forearm	 	 = 1.3, 0.3
bip01_l_hand	 	 = 1.3, 0.3
bip01_l_finger0	 	 = 1.3, 0.3
bip01_l_finger1	 	 = 1.3, 0.3
bip01_l_finger2	 	 = 1.3, 0.3

bip01_r_clavicle	 = 1.3, 0.3
bip01_r_upperarm	 = 1.3, 0.3
bip01_r_forearm	 	 = 1.3, 0.3
bip01_r_hand	 	 = 1.3, 0.3
bip01_r_finger0	 	 = 1.3, 0.3
bip01_r_finger1	 	 = 1.3, 0.3
bip01_r_finger2	 	 = 1.3, 0.3

bip01_l_thigh	 	 = 1.3, 0.3
bip01_l_calf	 	 = 1.3, 0.3
bip01_l_foot	 	 = 1.3, 0.3

bip01_r_thigh	 	 = 1.3, 0.3
bip01_r_calf	 	 = 1.3, 0.3
bip01_r_foot	 	 = 1.3, 0.3

power_loss = 0.67

[mp_exo_outfit]:exo_outfit
$spawn              	= "network\outfits\mp_exo_outfit"
inv_name			= mp_exo_outfit_name
inv_name_short		= mp_exo_outfit_name
description			= mp_exo_outfit_description


burn_protection = 0.3		;коэффициенты защиты костюма персонажем 
strike_protection = 0.3
shock_protection = 0.5
wound_protection = 0.5		
radiation_protection = 0.3
telepatic_protection = 0.6
chemical_burn_protection = 0.5
explosion_protection = 0.8
hit_fraction_actor = 0.2
fire_wound_protection  = 0.1

immunities_sect			= mp_exo_outfit_immunities
bones_koeff_protection = mp_exo_outfit_bones

;запрещение режима Sprint для Актера
sprint_allowed			= false

[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
burn_immunity				= 0.50				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 0.10
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 0.50
fire_wound_immunity			= 0.1
physic_strike_wound_immunity = 0.00

[mp_exo_outfit_bones]
hit_fraction		= 0.2

bip01_pelvis 		 = 1.1, 0.4
bip01_spine 		 = 1.1, 0.4
bip01_spine1 		 = 1.1, 0.4
bip01_spine2 		 = 1.1, 0.4
bip01_neck 		 = 0.7, 0.35
bip01_head 		 = 0.7, 0.35
eyelid_1 		 = 0.7, 0.35
eye_left 		 = 2.0, 0.01
eye_right 		 = 2.0, 0.01
jaw_1 		 	 = 0.7, 0.4

bip01_l_clavicle	 = 1.1, 0.4
bip01_l_upperarm	 = 1.1, 0.4
bip01_l_forearm	 	 = 1.1, 0.4
bip01_l_hand	 	 = 1.1, 0.4
bip01_l_finger0	 	 = 1.1, 0.4
bip01_l_finger1	 	 = 1.1, 0.4
bip01_l_finger2	 	 = 1.1, 0.4


bip01_r_clavicle	 = 1.1, 0.4
bip01_r_upperarm	 = 1.1, 0.4
bip01_r_forearm	 	 = 1.1, 0.4
bip01_r_hand	 	 = 1.1, 0.4
bip01_r_finger0	 	 = 1.1, 0.4
bip01_r_finger1	 	 = 1.1, 0.4
bip01_r_finger2	 	 = 1.1, 0.4

bip01_l_thigh	 	 = 1.1, 0.4
bip01_l_calf	 	 = 1.1, 0.4
bip01_l_foot	 	 = 1.1, 0.4

bip01_r_thigh	 	 = 1.1, 0.4
bip01_r_calf	 	 = 1.1, 0.4
bip01_r_foot	 	 = 1.1, 0.4

