;**********************************
;********* stalker 4 ***********

[logic]
active = walker@open_gate

[walker@open_gate]
post_combat_time = 0,0
combat_ignore_cond = {!npc_in_zone(red_forest_pda_map_zone)}
out_restr = red_forest_pda_map_zone
path_walk = red_forest_stalkers_gate_4_walk
path_look = red_forest_stalkers_gate_4_walk
on_info = %=kill_npc()%