[logic@work1]
active = walker@binoc
suitable = {=check_npc_name(sim_default_duty_) +agr_garbage_end} true
prior = 42
level_spot = quest_npc

[walker@binoc]
path_walk = agr_blokpost_leader_1_walk
path_look = agr_blokpost_leader_1_look
combat_ignore_cond = always
on_info = {=actor_on_level(agroprom) +agr_garbage_end -agr_blokpost_shout_sound} remark@look_player %=play_sound(agr_blokpost_shout:dolg:agr_smart_terrain_7_4)%

[remark@look_player]
anim = hello_wpn
target = actor
meet = no_meet
on_signal = sound_end | remark@prelook_player %+agr_blokpost_shout_sound%
combat_ignore_cond = always

[remark@prelook_player]
on_actor_dist_le_nvis = 3 | remark@ready_to_say %+agr_actor_inside_2%

[remark@ready_to_say]
anim = wait
target = actor
snd = agr_blokpost_dialog
on_signal = sound_end  | walker@end %+agr_actor_inside_3%
meet = no_meet
combat_ignore_cond = always

[walker@end]
path_walk = agr_blokpost_leader_1_walk
path_look = agr_blokpost_leader_1_look
meet = meet@end

[known_info]
agr_actor_inside_2
agr_actor_inside_3

[meet@end]
meet_state_wpn = 5 | wait@nil
use	= true
use_wpn	= true