[logic]
active = sr_idle@friend

[sr_idle@friend]
on_info = {=smart_captured_by_faction(agr_smart_terrain_1_6:dolg) =gulag_enemy_actor(agr_smart_terrain_1_6)} sr_idle@enemy %=set_gulag_relation_actor(agr_smart_terrain_1_6_near_1:enemy) =set_gulag_relation_actor(agr_smart_terrain_1_6_near_2:enemy)%
on_info2 = {=smart_captured_by_faction(agr_smart_terrain_1_6_near_1:dolg) =gulag_enemy_actor(agr_smart_terrain_1_6_near_1)} sr_idle@enemy %=set_gulag_relation_actor(agr_smart_terrain_1_6:enemy) =set_gulag_relation_actor(agr_smart_terrain_1_6_near_2:enemy)%
on_info3 = {=smart_captured_by_faction(agr_smart_terrain_1_6_near_2:dolg) =gulag_enemy_actor(agr_smart_terrain_1_6_near_2)} sr_idle@enemy %=set_gulag_relation_actor(agr_smart_terrain_1_6:enemy) =set_gulag_relation_actor(agr_smart_terrain_1_6_near_1:enemy)%

[sr_idle@enemy]
on_info = {!gulag_enemy_actor(agr_smart_terrain_1_6)} sr_idle@friend
on_info2 = {!gulag_enemy_actor(agr_smart_terrain_1_6_near_1)} sr_idle@friend
on_info3 = {!gulag_enemy_actor(agr_smart_terrain_1_6_near_2)} sr_idle@friend

