[logic]
active = sr_idle

[sr_idle]
on_info = {+stc_final_cutscene_1} sr_cutscene@final
on_info2 = {+stc_final_cutscene_2} sr_cutscene@final_2

[sr_cutscene@final]
cam_effector 	= scenario_cam\stancia_2_pol_11
point 		= stc_way_hint_walk_2
look 		= stc_way_hint_look_2
on_timer = 9500 | {-stc_final_fade_2} %=stc_boom +stc_final_fade_2 =kill_actor%
on_signal 	= cameff_end | sr_idle@end 

[sr_cutscene@final_2]
cam_effector 	= scenario_cam\stancia_2_pol_18
point 		= stc_way_hint_walk_2
look 		= stc_way_hint_look_2
on_signal 	= cameff_end | sr_idle@end %+stc_final_movie%

[sr_idle@end]