;**********************************
;********* stalker 2 ***********

[logic]
active = walker@open_gate

[walker@open_gate]
post_combat_time = 0,0
combat_ignore_cond = {!npc_in_zone(red_forest_pda_map_zone)}
out_restr = red_forest_pda_map_zone
path_walk = red_forest_stalkers_gate_2_walk
path_look = red_forest_stalkers_gate_2_walk
def_state_standing = threat_fire
on_game_timer = 50 | %=hit_npc(red_forest_stalkers_gate_1_walk:bip01_spine:100:100)%