#include "treasure_agroprom.ltx"
#include "treasure_agroprom_underground.ltx"
#include "treasure_dark_valley.ltx"
#include "treasure_escape.ltx"
#include "treasure_garbage.ltx"
#include "treasure_hospital.ltx"
#include "treasure_limansk.ltx"
#include "treasure_marsh.ltx"
#include "treasure_military.ltx"
#include "treasure_red_forest.ltx"
#include "treasure_yantar.ltx"

[list]:list_treasure_garbage, list_treasure_escape, list_treasure_red_forest, list_treasure_military, list_treasure_marsh, list_treasure_agroprom, list_treasure_agroprom_underground, list_treasure_dark_valley, list_treasure_hospital, list_treasure_limansk, list_treasure_yantar
test_treasure
artefact_test_treasure
;test_treasure2
;test_treasure3
;test_treasure4
;test_treasure5

[test_treasure]
target = smart_terrain_1_box
name = st_lim_pipe_02_2
description = st_lim_pipe_02_2_descr
items = wpn_ak74, 2, vodka, 2, ammo_9x19_pbp, 75
community = csky
;treasure_cost = 2000
;say_item_name = false
;condlist = {=check_npc_name(barman)} true
condlist = {=actor_on_level(peacemaker_selo)} true

[test_treasure2]
target = 65000
name = abracadabra2
description = abracadabra_descr2
items = wpn_sig550
community = freedom
condlist = true

[test_treasure3]
target = 65001
name = abracadabra3
description = abracadabra_descr3
items = wpn_gauss
community = arena_enemy
condlist = true

[test_treasure4]
target = 65001
name = abracadabra4
description = abracadabra_descr4
items = wpn_beretta
community = bandit
condlist = true

[test_treasure5]
target = 65000
name = abracadabra5
description = abracadabra_descr5
items = wpn_val
community = arena_enemy
condlist = true

[artefact_test_treasure]
target = artefact_test_treasure
name = st_mar_nichka_0011
description = st_mar_nichka_0011_descr
items = medkit, 1, bandage, 5, wpn_toz34, 1
condlist = {=actor_on_level(artefact_test)} true, false