[list_treasure_escape]
esc_treasure_weapon_box
esc_treasure_weapon_prisoner
esc_treasure_novice_stalker
esc_treasure_1
esc_treasure_2
esc_treasure_3
esc_treasure_4
esc_treasure_5
;esc_treasure_6
esc_treasure_7
esc_treasure_8
esc_treasure_9
esc_treasure_10
esc_treasure_11
esc_treasure_12
esc_treasure_13
esc_treasure_14
esc_treasure_15
esc_treasure_16
esc_treasure_17
esc_quest_treasure_1
esc_quest_treasure_2
esc_quest_treasure_3
esc_quest_treasure_4
esc_quest_treasure_5
esc_quest_treasure_6
esc_quest_treasure_7
esc_quest_treasure_8
esc_quest_treasure_9
esc_quest_treasure_10

[esc_treasure_weapon_box]
target = esc_treasure_weapon_box
name = esc_treasure_weapon_box_name
description = esc_treasure_weapon_box_descr
items = wpn_fort_up, 1, ammo_9x18_pmm, 50
community = stalker
condlist = false

[esc_treasure_weapon_prisoner]
target = esc_treasure_weapon_prisoner
name = esc_treasure_weapon_prisoner_name
description = esc_treasure_weapon_prisoner_descr
items = medkit_army, 2, grenade_rgd5, 3
community = military
condlist = false

[esc_treasure_novice_stalker]
target = esc_treasure_novice_stalker
name = esc_treasure_novice_stalker_name
description = esc_treasure_novice_stalker_descr
items = ammo_5.45x39_ap, 180
community = stalker
condlist = false

[esc_treasure_1] ;Под крестом на холме
target = esc_treasure_1
name = st_esc_cross_2
description = st_esc_cross_2_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_2] ;Ларец над мостом
target = esc_treasure_2
name = st_esc_instrument_case_01_ramp
description = st_esc_instrument_case_01_ramp_descr
items = wpn_hpsa, 1, ammo_9x19_pbp, 1, conserva, 1, vodka, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_3] ;Труба под выворотнем
target = esc_treasure_3
name = st_esc_pipe_02_in_crater
description = st_esc_pipe_02_in_crater_descr
items = wpn_fort, 1, ammo_9x18_pmm, 24, antirad, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_4] ;Рюкзак в дымоходе
target = esc_treasure_4
name = st_esc_rucksack_01_in_chimney
description = st_esc_rucksack_01_in_chimney_descr
items = conserva, 5, vodka, 2, energy_drink, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_5] ;Тайник на дереве
target = esc_treasure_5
name = st_esc_rucksack_01_natree
description = st_esc_rucksack_01_natree_descr
items = ammo_12x76_zhekan, 10, medkit, 2, bandage, 3
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_6] ;Под локомотивом
target = esc_treasure_6
name = st_esc_rucksack_01_pod_train
description = st_esc_rucksack_01_pod_train_descr
items = conserva, 4, vodka, 1, energy_drink, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_7] ;Рюкзак за кустом
target = esc_treasure_7
name = st_esc_rucksack_02_inbush
description = st_esc_rucksack_02_inbush_descr
items = wpn_fort, 1, vodka, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_8] ;Рюкзак под дровами
target = esc_treasure_8
name = st_esc_rucksack_02_natree
description = st_esc_rucksack_02_natree_descr
items = antirad, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_9] ;Схрон в бревне
target = esc_treasure_9
name = st_esc_trees_log_01
description = st_esc_trees_log_01_descr
items = wpn_toz34, 1, ammo_12x76_zhekan, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_10] ;Нычка в бревне
target = esc_treasure_10
name = st_esc_trees_log_02
description = st_esc_trees_log_02_descr
items = wpn_toz34, 1, vodka, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_11] ;Пень в ельнике
target = esc_treasure_11
name = st_esc_trees_stump_01
description = st_esc_trees_stump_01_descr
items = medkit, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_12] ;Пень у деревни
target = esc_treasure_12
name = st_esc_trees_stump_01_penb_syn_trader
description = st_esc_trees_stump_01_penb_syn_trader_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_13] ;Пень в лесу
target = esc_treasure_13
name = st_esc_trees_stump_02
description = st_esc_trees_stump_02_descr
items = ammo_12x76_zhekan, 10, medkit, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_14] ;Пень на Кордоне
target = esc_treasure_14
name = st_esc_trees_stump_03
description = st_esc_trees_stump_03_descr
items = medkit, 1, bandage, 5
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_15] ;Труба в туннеле
target = esc_treasure_15
name = st_esc_pipe_03_in_crater
description = st_esc_pipe_03_in_crater_descr
items = wpn_hpsa, 1
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_16] ;Сейф в трубе
target = esc_treasure_16
name = st_esc_seif_03
description = st_esc_seif_03_descr
items = antirad, 2
condlist = {=actor_on_level(escape)} true, false

[esc_treasure_17] ;Сейф в трубе
target = esc_treasure_17
name = st_esc_seif_03_0000
description = st_esc_seif_03_0000_descr
items = vodka, 3, energy_drink, 3
condlist = {=actor_on_level(escape)} true, false


;Quest treasure

[esc_quest_treasure_1] ;Лечебный набор
target = esc_q1_n 
name = st_esc_q1_n
description = st_esc_q1_n_descr
items = medkit, 2, bandage, 3
condlist = {=actor_on_level(escape) =check_npc_name(esc_wolf)} true, false
treasure_cost = 450
say_item_name = true

[esc_quest_treasure_2] ;Антирадиционный набор
target = esc_q2_n 
name = st_esc_q2_n
description = st_esc_q2_n_descr
items = vodka, 2, antirad, 3
condlist = {=actor_on_level(escape) =check_npc_name(esc_stalker_leader)} true, false
treasure_cost = 600
say_item_name = true

[esc_quest_treasure_3] ;Набор патронов дял автомата
target = esc_q3_t_l 
name = st_esc_q3_t_l
description = st_esc_q3_t_l_descr
items = flesh_up_ac_wincheaster1300, 1, ammo_5.45x39_fmj, 60, grenade_rgd5, 1
condlist = {=actor_on_level(escape) =check_npc_name(esc_stalker_trader)} true, false
treasure_cost = 1000
say_item_name = true

[esc_quest_treasure_4] ;Набор разных патронов
target = esc_q4_t_a 
name = st_esc_q4_t_a
description = st_esc_q4_t_a_descr
items = wpn_mp5, 1, ammo_9x19_pbp, 30
condlist = {=actor_on_level(escape) =check_npc_name(esc_stalker_trader)} true, false
treasure_cost = 2000
say_item_name = true

[esc_quest_treasure_5] ;Обман
target = esc_q5_n 
name = st_esc_q5_n
description = st_esc_q5_n_descr
community = military
items = ammo_9x19_pbp, 1
condlist = {=actor_on_level(escape) =check_npc_name(esc_driver)} true, false
treasure_cost = 2000
say_item_name = false

[esc_quest_treasure_6] ;Паёк сталкера
target = esc_q6_n 
name = st_esc_q6_n
description = st_esc_q6_n_descr
community = trader
items = bread, 3, vodka, 3, conserva, 3, kolbasa, 3
condlist = {=actor_on_level(escape) =check_npc_name(esc_m_trader)} true, false
treasure_cost = 100
say_item_name = false

[esc_quest_treasure_7] ;Армейская аптечка
target = esc_q7_n 
name = st_esc_q7_n
description = st_esc_q7_n_descr
items = medkit_army, 1
condlist = {=actor_on_level(escape) =check_npc_name(esc_military_secret_trader)} true, false
treasure_cost = 350
say_item_name = true

[esc_quest_treasure_8] ;Набор сильных патронов для дробовика
target = esc_q8_n 
name = st_esc_q8_n
description = st_esc_q8_n_descr
items = ammo_12x76_zhekan, 20, grenade_rgd5, 1
condlist = {=actor_on_level(escape) =check_npc_name(esc_wolf_brother)} true, false
treasure_cost = 200
say_item_name = false

[esc_quest_treasure_9] ;Набор обычных патронов для дробовика
target = esc_q9_t_a
name = st_esc_q9_t_a
description = st_esc_q9_t_a_descr
items = flesh_up_bd_wincheaster1300, 1, ammo_12x70_buck, 20, grenade_rgd5, 1
condlist = {=actor_on_level(escape) =check_npc_name(esc_stalker_novice_quest)} true, false
treasure_cost = 800
say_item_name = true

[esc_quest_treasure_10] ;Набор патронов для пистолета
target = esc_q10_n
name = st_esc_q10_n
description = st_esc_q10_n_descr
items = ammo_9x18_fmj, 20, grenade_rgd5, 3
condlist = {=actor_on_level(escape) =check_npc_name(esc_military_secret_trader)} true, false
treasure_cost = 600
say_item_name = false