[list_agru]
agru_leader_clear_sky_pda
agru_leader_dolg_pda
agru_radio
agru_waterfall
agru_snorks
agru_kran
agru_sound
agru_sound2
agru_sound_polter
agru_sound_truba
agru_sound_fly_muhi
agru_sound_rock
agru_warning
agru_actor_stand_up

[agru_leader_clear_sky_pda]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\agroprom_underground\agru_leader_clear_sky_pda
shuffle = rnd
idle = 3,5,100

[agru_leader_dolg_pda]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\agroprom_underground\agru_leader_dolg_pda
shuffle = rnd
idle = 3,5,100

[agru_radio]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\agroprom_underground\agru_radio
shuffle = rnd
idle = 3,5,100

[agru_waterfall]
type = looped
path = ambient\special\agru_waterfall

[agru_snorks]
type = actor
actor_stereo = false
npc_prefix = false
path = monsters\snork\snork_idle_
shuffle = rnd
idle = 3,5,100

[agru_kran]
type = actor
actor_stereo = false
npc_prefix = false
path = ambient\lamp_squeaks_1
shuffle = rnd
idle = 3,5,100

[agru_sound]
type = 3d
actor_stereo = false
npc_prefix = false
path = ambient\underground\rnd_rat_panic_
shuffle = rnd
idle = 3,5,100

[agru_sound2]
type = 3d
actor_stereo = false
npc_prefix = false
path = ambient\underground\rnd_metal1
shuffle = rnd
idle = 3,5,100

[agru_sound_polter]
type = actor
actor_stereo = false
npc_prefix = false
path = ambient\random\rnd_the_horror3
shuffle = rnd
idle = 3,5,100

[agru_sound_truba]
type = 3d
actor_stereo = false
npc_prefix = false
path = material\bullet\collide\metall02gr
shuffle = rnd
idle = 3,5,100

[agru_sound_fly_muhi]
type = 3d
actor_stereo = false
npc_prefix = false
path = ambient\rnd_outdoor\rnd_fly
shuffle = rnd
idle = 3,5,100

[agru_sound_rock]
type = actor
actor_stereo = false
npc_prefix = false
path = ambient\rnd_outdoor\rnd_rock
shuffle = rnd
idle = 3,5,100

[agru_warning]
type = looped
path = ambient\special\agru_warning

[agru_actor_stand_up]
type = actor
actor_stereo = false
npc_prefix = false
path = actor\breath_1
shuffle = rnd
idle = 1,1,100