[logic]
active = sr_idle@wait_order

[sr_idle@wait_order]
on_info = {+lim_recon_squad_order_1} sr_idle@wait

[sr_idle@wait]
on_info = {+lim_final_sniper_fire_actor} sr_idle@check_actor
on_game_timer = 600 | sr_idle@check_actor %+lim_final_sniper_fire_actor%

[sr_idle@check_actor]
on_actor_outside = sr_idle@check %=give_inited_task(storyline:lim_electro_fence_actor_come_back:csky)%
on_info = {+lim_shut_transformer_task} sr_idle@nil

[sr_idle@check]
on_actor_inside = sr_idle@check_actor %+lim_electro_fence_actor_come%
on_info = {+lim_shut_transformer_task} sr_idle@nil

[sr_idle@nil]