[list_val]
val_freedom_blockpost_enter
val_freedom_blockpost_wait
val_freedom_blockpost_wait_2
val_freedom_blockpost_robbery_return
val_freedom_blockpost_robbery_stop
val_freedom_blockpost_robbery_stand_still
val_freedom_blockpost_robbery_after_pay
val_freedom_blockpost_robbery_kill_actor
val_freedom_blockpost_reply_sos
val_freedom_blockpost_reply_sos_1
val_freedom_blockpost_reply_sos_done
val_freedom_base_enter
val_freedom_dead_squad
val_comendant_come_back
val_freedom_leader_help
;val_freedom_leader_come_back
val_freedom_leader_pda_come_back
val_killer_trep
val_antenna_control
val_antenna_finish
val_antenna_good
val_antenna_poterya_controlya
val_freedom_attack_help
val_zavod_help
val_zavod_task
val_zavod_task_sniper_dead
val_zavod_task_actor
val_freedom_megafon
val_freedom_megafon_rugan_1
val_freedom_megafon_rugan_2
val_freedom_megafon_rugan_3
gunfire_1
val_freedom_ambush_end

val_freedom_barmen_meet
val_freedom_barmen_meet_bye
val_freedom_leader_meet
val_freedom_leader_meet_bye
val_freedom_trader_meet
val_freedom_trader_meet_bye
val_freedom_fixer_meet
val_freedom_fixer_meet_bye
val_freedom_comendant_meet
val_freedom_comendant_meet_bye
val_quest_finish

val_freedom_expansion_1_up
val_freedom_expansion_2_up
val_freedom_expansion_2_down
val_freedom_expansion_3_up
val_freedom_expansion_3_down
val_freedom_expansion_4_up
val_freedom_expansion_4_down
val_freedom_expansion_5_up
val_freedom_expansion_5_down
val_freedom_expansion_6_down

val_leader_join_freedom

[val_freedom_barmen_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_barmen_meet_
shuffle = rnd
idle = 3,5,100

[val_freedom_barmen_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_barmen_meet_bye_
shuffle = rnd
idle = 1,1,100

[val_freedom_leader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_leader_meet_
shuffle = rnd
idle = 3,5,100

[val_freedom_leader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_leader_meet_bye_
shuffle = rnd
idle = 1,1,100

[val_freedom_trader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_trader_meet_
shuffle = rnd
idle = 3,5,100

[val_freedom_trader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_trader_meet_bye_
shuffle = rnd
idle = 1,1,100

[val_freedom_fixer_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_fixer_meet_
shuffle = rnd
idle = 3,5,100

[val_freedom_fixer_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_fixer_meet_bye_
shuffle = rnd
idle = 1,1,100

[val_freedom_comendant_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_comendant_meet_
shuffle = rnd
idle = 3,5,100

[val_freedom_comendant_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_comendant_meet_bye_
shuffle = rnd
idle = 1,1,100

;Блокпост
[val_freedom_blockpost_enter]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_blockpost_enter
shuffle = seq
idle = 3,5,100

[val_freedom_blockpost_wait]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_wait_
shuffle = rnd
idle = 3,5,100

[val_freedom_blockpost_robbery_stand_still]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_robbery_stand_still
shuffle = seq
idle = 1,1,100

[val_freedom_blockpost_robbery_after_pay]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_robbery_after_pay
shuffle = loop
idle = 5,8,100

[val_freedom_blockpost_robbery_kill_actor]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_robbery_kill_actor
shuffle = seq
idle = 1,1,100

[val_freedom_blockpost_wait_2]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_wait_2
shuffle = rnd
idle = 5,10,100

[val_freedom_blockpost_robbery_return]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_blockpost_robbery_return
shuffle = rnd
idle = 3,5,100

[val_freedom_blockpost_robbery_stop]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_robbery_stop
shuffle = seq
idle = 1,1,100

[val_freedom_blockpost_reply_sos]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_reply_sos
shuffle = rnd
idle = 3,5,100

[val_freedom_blockpost_reply_sos_1]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_reply_sos_1
shuffle = rnd
idle = 3,5,100

[val_freedom_blockpost_reply_sos_done]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\darkvalley\val_freedom_blockpost_reply_sos_done
shuffle = rnd
idle = 3,5,100


;зашли на базу свободы
[val_freedom_base_enter]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_base_enter
shuffle = rnd
idle = 0,0,100


;Первый мертвый блокпост
[val_freedom_dead_squad]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_dead_squad_
shuffle = rnd
idle = 3,5,100

;
[val_comendant_come_back]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_comendant_come_back
shuffle = rnd
idle = 3,5,100

[val_freedom_leader_help]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_leader_help
shuffle = rnd
idle = 3,5,100

[val_freedom_leader_come_back]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_leader_come_back
shuffle = rnd
idle = 3,5,100

[val_freedom_leader_pda_come_back]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_leader_pda_come_back
shuffle = rnd
idle = 3,5,100

[val_killer_trep]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_killer_trep
shuffle = rnd
idle = 3,5,100


[val_freedom_attack_help]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_attack_help
shuffle = rnd
idle = 3,5,100


;антенна
[val_antenna_control]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_antenna_control
shuffle = rnd
idle = 3,5,100

[val_antenna_finish]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_antenna_finish
shuffle = rnd
idle = 3,5,100

[val_antenna_good]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_antenna_good
shuffle = rnd
idle = 3,5,100

[val_antenna_poterya_controlya]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_antenna_poterya_controlya
shuffle = rnd
idle = 3,5,100


;Завод
[val_zavod_help]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_zavod_help
shuffle = rnd
idle = 3,5,100

[val_zavod_task]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_zavod_task
shuffle = seq
idle = 3,5,100

[val_zavod_task_actor]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_ambush_in_yard
shuffle = seq
idle = 3,5,100

[val_zavod_task_sniper_dead]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_zavod_task_sniper_dead
shuffle = seq
idle = 3,5,100

; громкоговоритель
[val_freedom_megafon]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_megafon_
shuffle = rnd
idle = 7,14,100


; громкоговоритель_ругань
[val_freedom_megafon_rugan_1]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_megafon_rugan_1
shuffle = rnd
idle = 0,0,100

[val_freedom_megafon_rugan_2]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_megafon_rugan_2
shuffle = rnd
idle = 0,0,100

[val_freedom_megafon_rugan_3]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_megafon_rugan_3
shuffle = rnd
idle = 0,0,100


;Звуки стрельбы
[gunfire_1]
type = 3d
actor_stereo = false
npc_prefix = false
path = ambient\gunfire_1
shuffle = rnd
idle = 0,0,100

[val_freedom_ambush_end]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_freedom_ambush_end
shuffle = seq
idle = 3,5,100

[val_quest_finish]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\darkvalley\val_quest_finish
shuffle = seq
idle = 3,5,100



[val_freedom_expansion_1_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_0_up
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_2_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_1_up
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_2_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_1_down
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_3_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_2_up
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_3_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_2_down
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_4_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_3_up
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_4_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_3_down
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_5_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_4_up
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_5_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_4_down
shuffle = rnd
idle = 1,1,100
play_always = true

[val_freedom_expansion_6_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_freedom_expansion_5_down
shuffle = rnd
idle = 1,1,100
play_always = true

[val_leader_join_freedom]
type = actor
actor_stereo = false
path = characters_voice\scenario\darkvalley\val_leader_join_freedom
shuffle = rnd
idle = 1,1,100
play_always = true