[list_tm_limansk]
lim_go_into_limansk
lim_destroy_ambush_1
lim_destroy_bandit_minigun
lim_destroy_ambush_2
lim_go_to_canal
lim_find_bridge_squad_comander
lim_destroy_military_minigun
lim_find_way_through_construction
lim_electro_fence_cs_soldier_cover
lim_electro_fence_actor_come_back
lim_electro_fence_sniper
lim_electro_fence_find_transformator
lim_electro_fence

[lim_go_into_limansk]
type = storyline
task_type = storyline
icon = ui_mt_image_attack_tower
target_cond = {-lim_bandit_ambush_destroy}
prior = 10
name = lim_go_into_limansk_name
text = lim_go_into_limansk_text
target_story_ids = 600
condlist_0 = {+lim_go_to_hospital} complete

[lim_destroy_ambush_1]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = true
prior = 30
name = lim_destroy_ambush_1_name
text = lim_destroy_ambush_1_text
target_story_ids = 602
condlist_0 = {+lim_bandit_house_attack1} complete

[lim_destroy_bandit_minigun]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_bandit_house_go}
prior = 30
name = lim_destroy_bandit_minigun_name
text = lim_destroy_bandit_minigun_text
target_story_ids = 610
condlist_0 = {+lim_bandit_house_go} complete
condlist_1 = {+lim_csky_in_ambush} reversed

[lim_destroy_ambush_2]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_smart_3_captured}
prior = 30
name = lim_destroy_ambush_2_name
text = lim_destroy_ambush_2_text
target_story_ids = 603
condlist_0 = {+lim_smart_3_captured} complete
condlist_1 = {+lim_condition5} reversed

[lim_go_to_canal]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_go_to_canal_complete}
prior = 30
name = lim_go_to_canal_name
text = lim_go_to_canal_text
target_story_ids = 605
;spot = mar_capture_tower_location
condlist_0 = {+lim_go_to_canal_complete} complete

[lim_find_bridge_squad_comander]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_go_to_canal_complete}
prior = 30
name = lim_find_bridge_squad_comander_name
text = lim_find_bridge_squad_comander_text
target_story_ids = 616
;spot = mar_capture_tower_location
condlist_0 = {+lim_find_bridge_squad_comander_complete} complete
condlist_1 = {+lim_military_minigun_out} reversed

[lim_destroy_military_minigun]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_military_minigun_out}
prior = 30
name = lim_destroy_military_minigun_name
text = lim_destroy_military_minigun_text
target_story_ids = 612
condlist_0 = {+lim_military_minigun_out} complete
condlist_1 = {+lim_actor_skip_military_minigun_task} reversed

[lim_find_way_through_construction]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = {-lim_construction_passed}
prior = 30
name = lim_find_way_through_construction_name
text = lim_find_way_through_construction_text
target_story_ids = 604
;spot = mar_capture_tower_location
condlist_0 = {+lim_construction_passed} complete

[lim_electro_fence_cs_soldier_cover]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = true
prior = 30
name = lim_electro_fence_cs_soldier_cover_name
text = lim_electro_fence_cs_soldier_cover_text
target_story_ids = 617
;spot = mar_capture_tower_location
condlist_0 = {+lim_final_sniper_fire_actor} reversed, {+lim_electro_fence_off} reversed

[lim_electro_fence_actor_come_back]
type = storyline
task_type = storyline
icon = ui_mt_image_attack_tower
target_cond = true
prior = 12
name = lim_electro_fence_actor_come_back_name
text = lim_electro_fence_actor_come_back_text
target_story_ids = 618
;spot = mar_capture_tower_location
condlist_0 = {+lim_electro_fence_actor_come} complete
condlist_1 = {+lim_shut_transformer_task} reversed

[lim_electro_fence_find_transformator]
type = storyline
task_type = storyline
icon = ui_mt_image_attack_tower
target_cond = true
prior = 12
name = lim_electro_fence_find_transformator_name
text = lim_electro_fence_find_transformator_text
target_story_ids = 619
;spot = mar_capture_tower_location
condlist_0 = {+lim_final_actor_find_transformer} complete

[lim_electro_fence_sniper]
type = storyline
task_type = additional
icon = ui_mt_image_attack_tower
target_cond = true
prior = 30
name = lim_electro_fence_sniper_name
text = lim_electro_fence_sniper_text
target_story_ids = 615
;spot = mar_capture_tower_location
condlist_0 = {+lim_electro_fence_off} complete

[lim_electro_fence]
type = storyline
task_type = storyline
icon = ui_mt_image_attack_tower
target_cond = true
prior = 12
name = lim_electro_fence_name
text = lim_electro_fence_text
target_story_ids = 615
;spot = mar_capture_tower_location
condlist_0 = {+lim_electro_fence_off} complete