[list_treasure_limansk]
lim_treasure_1
lim_treasure_2
lim_treasure_3
;lim_treasure_4
lim_treasure_5
lim_treasure_6
lim_treasure_7
lim_treasure_8
lim_treasure_9
lim_treasure_10
lim_treasure_11
lim_treasure_12
lim_treasure_13
lim_treasure_14

[lim_treasure_1] ;Труба в контейнере
target = lim_treasure_1
name = st_lim_pipe_02_2
description = st_lim_pipe_02_2_descr
items = medkit_army, 1, ammo_5.45x39_ap, 60
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_2] ;Рюкзак под забором
target = lim_treasure_2
name = st_lim_rucksack_02_1
description = st_lim_rucksack_02_1_descr
items = ammo_5.56x45_ap, 60, ammo_m209, 3
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_3] ;Труба в канализации
target = lim_treasure_3
name = st_lim_electric_box_01
description = st_lim_electric_box_01_descr
items = ammo_m209, 4, ammo_vog-25, 6, ammo_5.56x45_ap, 120, medkit_scientic, 2
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

;[lim_treasure_4] ;Электрощит на "Радиоволне"
;target = lim_treasure_4
;name = st_lim_electric_box_01_2
;description = st_lim_electric_box_01_2_descr
;items = wpn_ak74u,ammo_5.45x39_ap,ammo_5.45x39_ap,ammo_5.45x39_ap
;community = bandit, dolg, freedom, monolith, killer
;condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_5] ;Саквояж на чердаке
target = lim_treasure_5
name = st_lim_instrument_case_01_1
description = st_lim_instrument_case_01_1_descr
items = medkit_army, 1, medkit_scientic, 1, ammo_pkm_100, 100, ammo_7.62x54_7h1, 10
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_6] ;Саквояж в нише
target = lim_treasure_6
name = st_lim_instrument_case_01
description = st_lim_instrument_case_01_descr
items = ammo_5.56x45_ap, 120, ammo_5.45x39_ap, 120, ammo_9x39_ap, 120, antirad, 1
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_7] ;Труба под УАЗиком
target = lim_treasure_7
name = st_lim_pipe_02
description = st_lim_pipe_02_descr
items = antirad, 2, medkit, 1, ammo_5.56x45_ap, 180, ammo_m209, 3
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_8] ;За гаражами
target = lim_treasure_8
name = st_lim_pipe_02_01
description = st_lim_pipe_02_01_descr
items = medkit_scientic, 2
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_9] ;Рюкзак под бардачком
target = lim_treasure_9
name = st_lim_rucksack_01
description = st_lim_rucksack_01_descr
items = ammo_9x39_ap, 180, ammo_vog-25, 4
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_10] ;Рюкзак убитого
target = lim_treasure_10
name = st_lim_rucksack_02_2
description = st_lim_rucksack_02_2_descr
items = ammo_5.56x45_ap, 180, medkit_scientic, 1
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_11] ;Сейф в гараже
target = lim_treasure_11
name = st_lim_seif_03
description = st_lim_seif_03_descr
items = ammo_vog-25, 5, medkit_army, 3
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_12] ;Прикопанное бревно
target = lim_treasure_12
name = st_lim_trees_log_01
description = st_lim_trees_log_01_descr
items = wpn_val, 1, ammo_9x39_ap, 180
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_13] ;Сверток в пне
target = lim_treasure_13
name = st_lim_trees_stump_01_1
description = st_lim_trees_stump_01_1_descr
items = antirad, 3, ammo_pkm_100, 200
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false

[lim_treasure_14] ;Вещи раненого
target = lim_treasure_14
name = st_lim_rucksack_02_12
description = st_lim_rucksack_02_12_descr
items = medkit_scientic, 1, ammo_7.62x54_7h1, 20
community = bandit, dolg, freedom, monolith, killer
condlist = {=actor_on_level(red_forest:limansk)} true, false