[logic]
active = sr_idle@spawn_monster

[sr_idle@spawn_monster]
on_info = {!is_smart_captured(red_smart_terrain_3_2) !squad_exist(red_forest_monsters_snork_1) =dist_to_actor_ge(70) ~50} sr_idle@spawn_wait %=create_squad(red_forest_monsters_snork_1:red_smart_terrain_3_2)%

[sr_idle@spawn_wait]
on_game_timer = 3600 | sr_idle@spawn_monster