[logic]
active = camper@wait

[camper@wait]
out_restr = lim_final_enemy_restr_1
combat_ignore_cond = true
path_walk = lim_final_enemy_wait_1_walk
path_look = lim_final_enemy_wait_1_walk
on_info = {+lim_final_sniper_fire2} camper@fire

[smartcover@fire]
use_in_combat = true
cover_name = lim_final_enemy_wait_1_cover
cover_state = default_behaviour

[camper@fire]
out_restr = lim_final_enemy_restr_1
path_walk = lim_final_enemy_fire_1_walk
path_look = lim_final_enemy_fire_1_look
radius = 30