
;***************************************************************
;*                                ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!!                                           *
;***************************************************************

[physic_object]
GroupControlSection = spawn_group
$spawn        = "physics\object"
$prefetch       = 8
class       = O_PHYS_S
remove_time     = 60; after this time  unbreaked removable bone will be removed
script_binding      = bind_physic_object.init

[physic_destroyable_object]
GroupControlSection = spawn_group
$spawn        = "physics\destroyable_object"
;$prefetch      = 8
class       = P_DSTRBL
remove_time     = 60; after this time  unbreaked removable bone will be removed
script_binding      = bind_physic_object.init

;*******************************************************************************
;*                                ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-)                                                   *
;*******************************************************************************


;[phys_obj_test]:physic_object
;$spawn                        = "dynamic_objects\test_object"
;visual                        = dynamics\equipments\novice_suit
;startup_animation					=
;fixed_bones							=

;[phys_destroyable_obj_test]:physic_destroyable_object
;$spawn                        = "dynamic_objects\test_destroyable_object"
;visual                        = dynamics\equipments\novice_suit
;startup_animation					=
;fixed_bones							=

;*** armory_room ***************************************************************
[shooting_target_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\armory_room\shooting_target_1"
visual                        = dynamics\armory_room\shooting_target_1.ogf
startup_animation					= shooting_target_1_down
fixed_bones							= link
;*******************************************************************************

;*** balon *********************************************************************
[balon_01]:physic_object
$spawn                        = "dynamic_objects\balon\balon_01"
visual                        = dynamics\balon\balon_01.ogf

[balon_02]:physic_object
$spawn                        = "dynamic_objects\balon\balon_02"
visual                        = dynamics\balon\balon_02.ogf

[balon_02a]:physic_object
$spawn                        = "dynamic_objects\balon\balon_02a"
visual                        = dynamics\balon\balon_02a.ogf

[bidon]:physic_object
$spawn                        = "dynamic_objects\balon\bidon"
visual                        = dynamics\balon\bidon.ogf

[bochka_close_1]:physic_object
$spawn                        = "dynamic_objects\balon\bochka_close_1"
visual                        = dynamics\balon\bochka_close_1.ogf

[bochka_close_2]:physic_object
$spawn                        = "dynamic_objects\balon\bochka_close_2"
visual                        = dynamics\balon\bochka_close_2.ogf

[bochka_close_3]:physic_object
$spawn                        = "dynamic_objects\balon\bochka_close_3"
visual                        = dynamics\balon\bochka_close_3.ogf

[bochka_close_4]:physic_object
$spawn                        = "dynamic_objects\balon\bochka_close_4"
visual                        = dynamics\balon\bochka_close_4.ogf
;*******************************************************************************

;*** box ***********************************************************************
;*******************************************************************************

;*** el_tehnika ****************************************************************
[notebook]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\notebook"
visual                        = dynamics\el_tehnika\notebook.ogf

[priemnik_gorizont]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\priemnik_gorizont"
visual                        = dynamics\el_tehnika\priemnik_gorizont.ogf

[rupor]:physic_object
$spawn                        = "dynamic_objects\el_tehnika\rupor"
visual                        = dynamics\el_tehnika\rupor.ogf
fixed_bones							= link

[transiver]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\transiver"
visual                        = dynamics\el_tehnika\transiver.ogf

[tv_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\tv_1"
visual                        = dynamics\el_tehnika\tv_1.ogf

[table_lamp_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\table_lamp_01"
visual                        = dynamics\el_tehnika\table_lamp_01.ogf
fixed_bones							= link

[komp_monitor]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_monitor"
visual                        = dynamics\el_tehnika\komp_monitor.ogf

[komp_klava]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_klava"
visual                        = dynamics\el_tehnika\komp_klava.ogf

[komp_block]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_block"
visual                        = dynamics\el_tehnika\komp_blok.ogf

;*******************************************************************************

;*** fence *********************************************************************
;*******************************************************************************

;*** workshop_room *************************************************************
;*******************************************************************************
[banka_kraski_1]:physic_object
$spawn                        = "dynamic_objects\workshop_room\banka_kraski_1"
visual                        = dynamics\workshop_room\banka_kraski_1.ogf

[kanistra_01]:physic_object
$spawn                        = "dynamic_objects\workshop_room\kanistra_01"
visual                        = dynamics\workshop_room\kanistra_01.ogf

[tiski]:physic_object
$spawn                        = "dynamic_objects\workshop_room\tiski"
visual                        = dynamics\workshop_room\tiski.ogf

[kanistra_02]:physic_object
$spawn                        = "dynamic_objects\workshop_room\kanistra_02"
visual                        = dynamics\workshop_room\kanistra_02.ogf

[vedro_01]:physic_object
$spawn                        = "dynamic_objects\workshop_room\vedro_01"
visual                        = dynamics\workshop_room\vedro_01.ogf

;***kitchen_room****************************************************************
[bottle_3L]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\bottle_3L"
visual                        = dynamics\kitchen_room\bottle_3l.ogf

[freezer]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\freezer"
visual                        = dynamics\kitchen_room\freezer.ogf

[bludo]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\bludo"
visual                        = dynamics\kitchen_room\kitchen_bludo.ogf

[kastrula]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\kastrula"
visual                        = dynamics\kitchen_room\kitchen_kastrula.ogf

[kastrula_up]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\kastrula_up"
visual                        = dynamics\kitchen_room\kitchen_kastrula_up.ogf

[krujka]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\krujka"
visual                        = dynamics\kitchen_room\kitchen_krujka.ogf

[lojka]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\lojka"
visual                        = dynamics\kitchen_room\kitchen_lojka.ogf

[miska]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\miska"
visual                        = dynamics\kitchen_room\kitchen_miska.ogf

[tarelka1]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\tarelka1"
visual                        = dynamics\kitchen_room\kitchen_tarelka1.ogf

[tarelka2]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\tarelka2"
visual                        = dynamics\kitchen_room\kitchen_tarelka2.ogf

[teapot_1]:physic_object
$spawn                        = "dynamic_objects\kitchen_room\teapot_1"
visual                        = dynamics\kitchen_room\teapot_1.ogf
;*******************************************************************************

;***medical_object**************************************************************
[kolyaska_01]:physic_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_01"
visual                        = dynamics\medical_object\kolyaska_01.ogf

[kolyaska_01_braked]:physic_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_01_braked"
visual                        = dynamics\medical_object\kolyaska_01_braked.ogf

[kolyaska_wheel_01_braked]:physic_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
visual                        = dynamics\medical_object\kolyaska_wheel_01_braked.ogf

[wheel_litter_01]:physic_object
$spawn                        = "dynamic_objects\medical_object\wheel_litter_01"
visual                        = dynamics\medical_object\wheel_litter_01.ogf

[wheel_litter_01_braked]:physic_object
$spawn                        = "dynamic_objects\medical_object\wheel_litter_01_braked"
visual                        = dynamics\medical_object\wheel_litter_01_braked.ogf

[med_stolik_01]:physic_object
$spawn                        = "dynamic_objects\medical_object\med_stolik_01"
visual                        = dynamics\medical_object\med_stolik_01.ogf
;*******************************************************************************

;*** firestation ***************************************************************
[fire_vedro]:physic_object
$spawn                        = "dynamic_objects\firestation\fire_vedro"
visual                        = dynamics\firestation\fire_vedro.ogf

[ognetushitel]:physic_object
$spawn                        = "dynamic_objects\firestation\ognetushitel"
visual                        = dynamics\firestation\ognetushitel.ogf
;*******************************************************************************

;*** museum weapons ************************************************************
[museum_abakan]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_abakan"
visual                        = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
fixed_bones							= wpn_body

[museum_ak74]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ak74"
visual                        = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
fixed_bones							= wpn_body

[museum_ak74u]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ak74u"
visual                        = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
fixed_bones							= wpn_body

[museum_groza]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_groza"
visual                        = dynamics\weapons\wpn_groza\wpn_groza.ogf
fixed_bones							= wpn_body

[museum_lr300]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_lr300"
visual                        = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
fixed_bones							= wpn_body

[museum_rg6]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_rg6"
visual                        = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
fixed_bones							= wpn_body

[museum_rpg7]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_rpg7"
visual                        = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
fixed_bones							= wpn_body

[museum_sig550]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_sig550"
visual                        = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
fixed_bones							= wpn_body

[museum_spas12]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_spas12"
visual                        = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
fixed_bones							= wpn_body

[museum_svd]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_svd"
visual                        = dynamics\weapons\wpn_svd\wpn_svd.ogf
fixed_bones							= wpn_body

[museum_bm16]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_bm16"
visual                        = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
fixed_bones							= wpn_body

[museum_toz34]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_toz34"
visual                        = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
fixed_bones							= wpn_body

[museum_val]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_val"
visual                        = dynamics\weapons\wpn_val\wpn_val.ogf
fixed_bones							= wpn_body

[museum_vintorez]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_vintorez"
visual                        = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
fixed_bones							= wpn_body

[museum_winchester1300]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_winchester1300"
visual                        = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
fixed_bones							= wpn_body

[museum_ammo_545x39_fmj]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
visual                        = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
fixed_bones							= link

[museum_ammo_12x70_buck]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
visual                        = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
fixed_bones							= link

[museum_ammo_762x54_7h14]:physic_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
visual                        = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
fixed_bones							= link
;*******************************************************************************

