[logic]
active = remark
smart_terrain = nil
on_death = death

[death]
on_info = nil %=inc_counter(arena_stalker_killed)%

[remark]  
anim = guard
target = arena_smart_guard_4_look , 0
combat_ignore_cond = true
on_info = {+arena_first_battle_begin} remark@2 %=hit_npc_from_actor%


[remark@2]  
anim = guard
target = actor
;on_info = {=see_actor} %+arena_rupor_off%
out_restr = battle_restr_4