[logic]
active = walker@stop
on_death = death

[walker@stop]
path_walk = bes_selo_anomaly_2_walk
path_look = bes_selo_anomaly_2_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
danger = danger
meet = no_meet
def_state_moving1 = run
def_state_moving2 = run
def_state_moving3 = run
on_death = death

[death]
on_info = %+val_test_spawn_2_npc%

[danger]
ignore_distance = 0