[logic@work1000]
active = walker@start_work1
suitable =  {=check_npc_name(val_killer_6)}
prior = 200

[walker@start_work1]
path_walk = wal15_1_walk
path_look = wal15_1_look
out_restr = val_smart_terrain_1_4_defence


[logic@work2000]
active = walker@start_work2
suitable = {=check_npc_name(val_killer_7)}
prior = 200

[walker@start_work2]
path_walk = wal15_2_walk
path_look = wal15_2_look
out_restr = val_smart_terrain_1_4_defence


[logic@work3000]
active = walker@start_work3
suitable = {=check_npc_name(val_killer_8)}
prior = 200

[walker@start_work3]
path_walk = wal15_3_walk
path_look = wal15_3_look
out_restr = val_smart_terrain_1_4_defence


[logic@work4000]
active = walker@start_work4
suitable = {=check_npc_name(val_killer_9)}
prior = 200

[walker@start_work4]
path_walk = wal15_4_walk
path_look = wal15_4_look
out_restr = val_smart_terrain_1_4_defence

[logic@work5000]
active = walker@start_work5
suitable = {=check_npc_name(val_killer_10)}
prior = 200

[walker@start_work5]
path_walk = wal15_5_walk
path_look = wal15_5_look
out_restr = val_smart_terrain_1_4_defence
