;-- Анимированный снорк gen_snork_anim_left_0

[logic@work1]
active = mob_remark@work1

[mob_remark@work1]
anim = generator_snork_left_0
anim_movement = true
path_walk = home
on_game_timer = 96 | nil %-test_anim_l0 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_left_1

[logic@work2]
active = mob_remark@work2

[mob_remark@work2]
anim = generator_snork_left_1
anim_movement = true
path_walk = home
on_game_timer = 64 | nil %-test_anim_l1 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_left_2

[logic@work3]
active = mob_remark@work3

[mob_remark@work3]
anim = generator_snork_left_2
anim_movement = true
path_walk = home
on_game_timer = 60 | nil %-test_anim_l2 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_left_3

[logic@work4]
active = mob_remark@work4

[mob_remark@work4]
anim = generator_snork_left_3
anim_movement = true
path_walk = home
on_game_timer = 98 | nil %-test_anim_l3 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_right_0

[logic@work5]
active = mob_remark@work5

[mob_remark@work5]
anim = generator_snork_right_0
anim_movement = true
path_walk = home
on_game_timer = 110 | nil %-test_anim_r0 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_right_1

[logic@work6]
active = mob_remark@work6

[mob_remark@work6]
anim = generator_snork_right_1
anim_movement = true
path_walk = home
on_game_timer = 86 | nil %-test_anim_r1 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_right_2

[logic@work7]
active = mob_remark@work7

[mob_remark@work7]
anim = generator_snork_right_2
anim_movement = true
path_walk = home
on_game_timer = 66 | nil %-test_anim_r2 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_right_3

[logic@work8]
active = mob_remark@work8

[mob_remark@work8]
anim = generator_snork_right_3
anim_movement = true
path_walk = home
on_game_timer = 216 | nil %-test_anim_r3 =death_hit(120)%
invulnerable = true
braindead = true


;-- Анимированный снорк gen_snork_anim_right_4

[logic@work9]
active = mob_remark@work9

[mob_remark@work9]
anim = generator_snork_right_4
anim_movement = true
path_walk = home
on_game_timer = 164 | nil %-test_anim_r4 =death_hit(120)%
invulnerable = true
braindead = true