[logic]
active = mob_walker
on_death = mob_death

[mob_death]
on_info = %=dec_counter(red_polter_count) =inc_counter(red_polter_shoot_count)%

[mob_walker]
in_restr = red_smart_terrain_3_2_undeground_restr
out_restr = red_smart_terrain_3_2_undeground_restr_2
path_walk = red_undeground_polter_walk
npc_friendly = true
actor_friendly = true
braindead = true
on_game_timer = 200 | %=dec_counter(red_polter_count) =destroy_object%


