[meet]
meet_state 		= 3|nil@nil
sound_start 	= gar_bandit_tech_meet
sound_stop 		= gar_bandit_tech_meet_bye
use_wpn	= true
use = true
quest_npc = true

[logic]
active = walker@fixer
;suitable = {=check_npc_name(gar_bandit_fixer)}
;prior = 130
level_spot = mechanic

[walker@fixer]
path_walk = gar_smart_terrain_3_5_bandit_fixer_walk
path_look = gar_smart_terrain_3_5_bandit_fixer_look
on_signal = turn_end | smartcover@sleep_mechanic_idle_fixer
def_state_standing = ward_noweap
out_restr = gar_space_restrictor_bandit_fixer_in
meet = meet

[smartcover@sleep_mechanic_idle_fixer]
cover_name = gar_smart_cover_bandit_fixer_lead_sit_sleep_mechanic
loophole_name = lead_sit_sleep_mechanic
cover_state = idle_target
on_timer = 15000 | smartcover@sleep_mechanic_fire_fixer
out_restr = gar_space_restrictor_bandit_fixer_in
meet = meet
;target_path = gar_smart_terrain_3_5_bandit_fixer_look

[smartcover@sleep_mechanic_fire_fixer]
cover_name = gar_smart_cover_bandit_fixer_lead_sit_sleep_mechanic
loophole_name = lead_sit_sleep_mechanic
cover_state = lookout_target
on_timer = 15000 | smartcover@sleep_mechanic_idle_fixer
out_restr = gar_space_restrictor_bandit_fixer_in
meet = meet
;target_path = gar_smart_terrain_3_5_bandit_fixer_look