<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="st_activate_artefact">
		<text>activer artefact</text>
	</string>
	<string id="st_attach_gl_to_rifle">
		<text>monter le lance-grenade sur le fusil</text>
	</string>
	<string id="st_attach_scope_to_pistol">
		<text>monter la lunette sur le pistolet</text>
	</string>
	<string id="st_attach_scope_to_rifle">
		<text>monter la lunette sur le fusil</text>
	</string>
	<string id="st_attach_silencer_to_pistol">
		<text>monter le silencieux sur le pistolet</text>
	</string>
	<string id="st_attach_silencer_to_rifle">
		<text>monter le silencieux sur le fusil</text>
	</string>
	<string id="st_base_cost">
		<text>prix</text>
	</string>
	<string id="st_community">
		<text>Groupe :</text>
	</string>
	<string id="st_condition">
		<text>État</text>
	</string>
	<string id="st_detach_gl">
		<text>démonter le lance-grenades</text>
	</string>
	<string id="st_detach_scope">
		<text>démonter la lunette</text>
	</string>
	<string id="st_detach_silencer">
		<text>démonter le silencieux</text>
	</string>
	<string id="st_dress_outfit">
		<text>mettre combinaison</text>
	</string>
	<string id="st_drop">
		<text>abandonner</text>
	</string>
	<string id="st_drop_all">
		<text>tout abandonner</text>
	</string>
	<string id="st_eat">
		<text>manger</text>
	</string>
	<string id="st_kg">
		<text>kg</text>
	</string>
	<string id="st_move_on_belt">
		<text>fixer à la ceinture</text>
	</string>
	<string id="st_move_to_bag">
		<text>déplacer vers le sac à dos</text>
	</string>
	<string id="st_move_to_slot">
		<text>déplacer vers la case</text>
	</string>
	<string id="st_sell_item">
		<text>vendre l'objet</text>
	</string>
	<string id="st_ui_acid_sensor">
		<text>Protection contre l'acide</text>
	</string>
	<string id="st_ui_armor_static">
		<text>État armure</text>
	</string>
	<string id="st_ui_fire_sensor">
		<text>Protection contre le feu</text>
	</string>
	<string id="st_ui_health_static">
		<text>Santé</text>
	</string>
	<string id="st_ui_main_sensor">
		<text>Contamination\nradioactive</text>
	</string>
	<string id="st_ui_psi_sensor">
		<text>Protection psi</text>
	</string>
	<string id="st_ui_radia_sensor">
		<text>Protection anti-radiations</text>
	</string>
	<string id="st_ui_stamina_state">
		<text>Endurance</text>
	</string>
	<string id="st_undress_outfit">
		<text>enlever la combinaison</text>
	</string>
	<string id="st_unload_magazine">
		<text>décharger</text>
	</string>
	<string id="st_use">
		<text>utiliser</text>
	</string>
	<string id="st_weight">
		<text>poids</text>
	</string>
	<string id="ui_inv_accuracy">
		<text>Précision</text>
	</string>
	<string id="ui_inv_ammo_pistol">
		<text>Acheter des munitions de base pour le pistolet (A)</text>
	</string>
	<string id="ui_inv_ammo_rifle">
		<text>Acheter des munitions de base pour le fusil (W)</text>
	</string>
	<string id="ui_inv_bag">
		<text>Sac à dos</text>
	</string>
	<string id="ui_inv_belt">
		<text>Ceinture</text>
	</string>
	<string id="ui_inv_bleeding">
		<text>Saignement</text>
	</string>
	<string id="ui_inv_cancel">
		<text>Annuler</text>
	</string>
	<string id="ui_inv_cant_buy_item">
		<text>Impossible d'acheter l'objet</text>
	</string>
	<string id="ui_inv_clear">
		<text>Effacer</text>
	</string>
	<string id="ui_inv_count_restr">
		<text>Restriction de quantité</text>
	</string>
	<string id="ui_inv_damage">
		<text>Dégâts</text>
	</string>
	<string id="ui_inv_default(F5)">
		<text>Par défaut (F5)</text>
	</string>
	<string id="ui_inv_description">
		<text>Description</text>
	</string>
	<string id="ui_inv_drop">
		<text>Enlever</text>
	</string>
	<string id="ui_inv_equipment">
		<text>Équipement</text>
	</string>
	<string id="ui_inv_exit">
		<text>Quitter</text>
	</string>
	<string id="ui_inv_granadelauncher_rifle">
		<text>Acheter un lance-grenades pour le fusil (D)</text>
	</string>
	<string id="ui_inv_granades">
		<text>Grenades</text>
	</string>
	<string id="ui_inv_granades_rifle">
		<text>Acheter des grenades pour le lance-grenades (E)</text>
	</string>
	<string id="ui_inv_handling">
		<text>Prise en main</text>
	</string>
	<string id="ui_inv_has">
		<text>Actuel</text>
	</string>
	<string id="ui_inv_health">
		<text>Santé</text>
	</string>
	<string id="ui_inv_heavy_weapons">
		<text>Lourde</text>
	</string>
	<string id="ui_inv_items_list">
		<text>Liste d'objets</text>
	</string>
	<string id="ui_inv_last_buy">
		<text>Acheter le set précédent</text>
	</string>
	<string id="ui_inv_last_buy(F4)">
		<text>Derniers objets (F4)</text>
	</string>
	<string id="ui_inv_money">
		<text>Argent</text>
	</string>
	<string id="ui_inv_need">
		<text>requis</text>
	</string>
	<string id="ui_inv_not_enought_money">
		<text>Fonds insuffisants</text>
	</string>
	<string id="ui_inv_ok">
		<text>OK</text>
	</string>
	<string id="ui_inv_outfit_burn_protection">
		<text>Brûlure</text>
	</string>
	<string id="ui_inv_outfit_chemical_burn_protection">
		<text>Chimique</text>
	</string>
	<string id="ui_inv_outfit_explosion_protection">
		<text>Explosion</text>
	</string>
	<string id="ui_inv_outfit_fire_wound_protection">
		<text>Perforation</text>
	</string>
	<string id="ui_inv_outfit_params">
		<text>Paramètres</text>
	</string>
	<string id="ui_inv_outfit_radiation_protection">
		<text>Radiations</text>
	</string>
	<string id="ui_inv_outfit_shock_protection">
		<text>Électrique</text>
	</string>
	<string id="ui_inv_outfit_strike_protection">
		<text>Impact</text>
	</string>
	<string id="ui_inv_outfit_telepatic_protection">
		<text>Télépathie</text>
	</string>
	<string id="ui_inv_outfit_wound_protection">
		<text>Entailles</text>
	</string>
	<string id="ui_inv_outfits">
		<text>Combinaisons</text>
	</string>
	<string id="ui_inv_personal">
		<text>Combi.</text>
	</string>
	<string id="ui_inv_pistols">
		<text>Pistolets</text>
	</string>
	<string id="ui_inv_power">
		<text>Endurance</text>
	</string>
	<string id="ui_inv_preset1(F1)">
		<text>Set 1 (F1)</text>
	</string>
	<string id="ui_inv_preset2(F2)">
		<text>Set 2 (F2)</text>
	</string>
	<string id="ui_inv_preset3(F3)">
		<text>Set 3 (F3)</text>
	</string>
	<string id="ui_inv_primary_weapons">
		<text>Arme principale</text>
	</string>
	<string id="ui_inv_radiation">
		<text>Radiation</text>
	</string>
	<string id="ui_inv_rank_restr">
		<text>Restriction de rang</text>
	</string>
	<string id="ui_inv_rate_of_fire">
		<text>Cadence de tir</text>
	</string>
	<string id="ui_inv_reset_items(C)">
		<text>Rétablir (C)</text>
	</string>
	<string id="ui_inv_rest">
		<text>Repos</text>
	</string>
	<string id="ui_inv_rifles">
		<text>Assaut</text>
	</string>
	<string id="ui_inv_satiety">
		<text>Faim</text>
	</string>
	<string id="ui_inv_scope_rifle">
		<text>Acheter une lunette pour le fusil (S)</text>
	</string>
	<string id="ui_inv_sell_items(X)">
		<text>Vendre tous les objets du sac à dos (X)</text>
	</string>
	<string id="ui_inv_shop">
		<text>Magasin</text>
	</string>
	<string id="ui_inv_shotguns">
		<text>Fusils</text>
	</string>
	<string id="ui_inv_silencer_pistol">
		<text>Acheter un silencieux pour le pistolet (Q)</text>
	</string>
	<string id="ui_inv_silencer_rifle">
		<text>Acheter un silencieux pour le fusil (F)</text>
	</string>
	<string id="ui_inv_sniper_rifles">
		<text>Précision</text>
	</string>
	<string id="ui_inv_time">
		<text>Heure</text>
	</string>
	<string id="ui_inv_total_money">
		<text>Argent total</text>
	</string>
	<string id="ui_inv_weight">
		<text>Poids</text>
	</string>
	<string id="ui_inv_you_already_have">
		<text>Vous en avez déjà</text>
	</string>
	<string id="ui_st_err_gs_not_available">
		<text>Service en ligne pour S.T.A.L.K.E.R. non disponible</text>
	</string>
	<string id="ui_st_err_sb_master_server_conn_fail">
		<text>Échec de la connexion au serveur principal</text>
	</string>
	<string id="ui_st_outfit_protect">
		<text>Protection :</text>
	</string>
	<string id="ui_st_preset_def">
		<text>Set de départ</text>
	</string>
	<string id="ui_st_preset_stored_to">
		<text>Set acheté enregistré sous</text>
	</string>
	<string id="ui_total_weight">
		<text>Poids total :</text>
	</string>
	<string id="not_enough_money_partner">
		<text>Le personnage n'a pas assez d'argent.</text>
	</string>
	<string id="not_enough_money_actor">
		<text>Vous n'avez pas assez d'argent</text>
	</string>
	<string id="ui_inv_outfit_additional_weight">
		<text>Poids max.</text>
	</string>
</string_table>
