[meet]
meet_state 		= 5|nil@nil
sound_start 	= gar_bandit_trader_meet
sound_stop 		= gar_bandit_trader_meet_bye
use_wpn	= true
use = true
quest_npc = true

[logic]
active = walker@trader
;suitable = {=check_npc_name(gar_bandit_trader)}
;prior = 130
level_spot = trader
trade = misc\trade\trade_trader_gar_bandit.ltx

[walker@trader]
path_walk = gar_smart_terrain_3_5_bandit_trader_walk
path_look = gar_smart_terrain_3_5_bandit_trader_look
on_signal = turn_end | smartcover@look_at_table_idle_trader
def_state_standing = ward_noweap
out_restr = gar_space_restrictor_bandit_trader_in
meet = meet

[smartcover@look_at_table_idle_trader]
cover_name = gar_smart_cover_bandit_trader_lead_stand_look_at_table
loophole_name = lead_stand_look_at_table
cover_state = idle_target
on_timer = 15000 | {~50} smartcover@look_at_table_fire_trader, smartcover@look_at_table_fire_no_lookout_trader
out_restr = gar_space_restrictor_bandit_trader_in
meet = meet
;target_path = gar_smart_terrain_3_5_bandit_trader_look

[smartcover@look_at_table_fire_trader]
cover_name = gar_smart_cover_bandit_trader_lead_stand_look_at_table
loophole_name = lead_stand_look_at_table
cover_state = fire_target
on_timer = 15000 | {~50} smartcover@look_at_table_idle_trader, smartcover@look_at_table_fire_no_lookout_trader
out_restr = gar_space_restrictor_bandit_trader_in
meet = meet
;target_path = gar_smart_terrain_3_5_bandit_trader_look

[smartcover@look_at_table_fire_no_lookout_trader]
cover_name = gar_smart_cover_bandit_trader_lead_stand_look_at_table
loophole_name = lead_stand_look_at_table
cover_state = fire_no_lookout_target
on_timer = 15000 | {~50} smartcover@look_at_table_idle_trader, smartcover@look_at_table_fire_trader
out_restr = gar_space_restrictor_bandit_trader_in
meet = meet
;target_path = gar_smart_terrain_3_5_bandit_trader_look