[___level_music_tracks]
        ;
        music\amb01                      = 0, 12, 0.5, 10, 20
        music\amb03                      = 0, 12, 0.5, 10, 15
        music\amb07                      = 12, 24, 1.0, 5, 25
 
[agroprom]
        global_rect                      = 164.0, 1848.0, 332.0, 2016.000000
        music_tracks                     = agroprom_musics
        weathers                         = dynamic_default
 
[agroprom_underground]
        music_tracks                     = agroprom_u_musics
        weathers                         = indoor
 
[arena]
        global_rect                      = 414.0, 1217.0, 415.0, 1218.0
        music_tracks                     = hospital_musics
        weathers                         = dynamic_default
 
[darkvalley]
        global_rect                      = 728.0, 1705.0, 852.0, 1953.000000
        music_tracks                     = darkvalley_musics
        weathers                         = dynamic_default
 
[def_map]
        bound_rect                       = -10000.0f, -10000.0f, 10000.0f, 10000.0f
        texture                          = ui\ui_nomap2
 
[distemper_selo]
        global_rect                      = 300.0, 0.0, 400.0, 100.0
	music_tracks                     = hospital_musics
        weathers                         = dynamic_default
 
[escape]
        global_rect                      = 358.0, 2022.0, 564.0, 2434.000000
        music_tracks                     = escape_musics
        weathers                         = dynamic_default
 
[garbage]
        global_rect                      = 369.0, 1776.0, 573.0, 1980.000000
        music_tracks                     = garbage_musics
        weathers                         = dynamic_default
 
[global_map]
        ;
        bound_rect                       = 0.0, 0.0, 1024, 2634.0
        max_zoom                         = 6.0
        texture                          = ui\ui_global_map
 
[hospital]
        global_rect                      = 194.0, 694.0, 246.0, 798.000000
        music_tracks                     = hospital_musics
        weathers                         = dynamic_default
 
[level_maps_single]
        agroprom                         =
;        agroprom_underground             =
        darkvalley                       =
        escape                           =
        garbage                          =
        hospital                         =
        limansk                          =
        marsh                            =
        military                         =
        red_forest                       =
        stancia_2                        =
        yantar                           =
 
[limansk]
        global_rect                      = 66.0, 874.0, 182.0, 1105.000000
        music_tracks                     = limansk_musics
        weathers                         = dynamic_default
 
[marsh]
        global_rect                      = 22.0, 2113.0, 352.0, 2443.000000
        music_tracks                     = marsh_musics
        weathers                         = {-mar_intro_scene_1_end} night, {+mar_intro_scene_1_end -mar_tutorial_return_to_base_reversed} default_clear, dynamic_default
 
[marsh_amk]
        global_rect                      = 0.0, 2460.000000, 140.0, 2600.000000
        music_tracks                     = marsh_musics
        weathers                         = dynamic_default
 
[marsh_animation]
        global_rect                      = 100.0, 0.0, 200.0, 100.0
        weathers                         = map
 
[military]
        global_rect                      = 425.0, 1231.0, 590, 1396.000000
        music_tracks                     = military_musics
        weathers                         = dynamic_default
 
[peacemaker_selo]
        global_rect                      = 200.0, 0.0, 300.0, 100.0
 
[plecha_selo]
        global_rect                      = 100.0, 0.0, 200.0, 100.0
 
[red_forest]
        global_rect                      = 198.0, 1028.0, 380.0, 1210.000000
        music_tracks                     = red_forest_musics
        weathers                         = dynamic_default
 
[stancia_2]
        global_rect                      = 302.0, 168.0, 660.0, 346.000000
        minimap_zoom                     = 0.25
        weathers                         = stancia2
 
[katacomb]
        global_rect                      = 194.0, 694.0, 246.0, 798.000000
        music_tracks                     = hospital_musics
        weathers                         = dynamic_default
        
[stohe_selo]
        global_rect                      = 0.0, 0.0, 100.0, 100.0
 
[weapons_test]
        global_rect                      = 750.0, 600.0, 850.0, 700.0
        weathers                         = map
 
[yantar]
        global_rect                      = 101.0, 1572.0, 249.0, 1720.000000
        music_tracks                     = yantar_musics
        weathers                         = dynamic_default
 
