;;; Freedom attackers soldiers ;;;

;;; Soldier 1 ;;;

[logic@freedom_soldier_1]
active = camper@freedom_soldier_1
suitable = {=check_npc_name(mil_freedom_attacker) -mil_actor_attack_house} true
prior = 41

[camper@freedom_soldier_1]
path_walk = mil_freedom_soldier_1_walk
path_look = mil_freedom_soldier_1_look
combat_ignore_cond = true

;;; Soldier 2 ;;;

[logic@freedom_soldier_2]
active = camper@freedom_soldier_2
suitable = {=check_npc_name(mil_freedom_attacker) -mil_actor_attack_house} true
prior = 41

[camper@freedom_soldier_2]
path_walk = mil_freedom_soldier_2_walk
path_look = mil_freedom_soldier_2_look
combat_ignore_cond = true

;;; Soldier 3 ;;;

[logic@freedom_soldier_3]
active = camper@freedom_soldier_3
suitable = {=check_npc_name(mil_freedom_attacker) -mil_actor_attack_house} true
prior = 41

[camper@freedom_soldier_3]
path_walk = mil_freedom_soldier_3_walk
path_look = mil_freedom_soldier_3_look
combat_ignore_cond = true

;;; Soldier 4 ;;;

[logic@freedom_soldier_4]
active = camper@freedom_soldier_4
suitable = {=check_npc_name(mil_freedom_attacker) -mil_actor_attack_house} true
prior = 41

[camper@freedom_soldier_4]
path_walk = mil_freedom_soldier_4_walk
path_look = mil_freedom_soldier_4_look
combat_ignore_cond = true

;;; Commander ;;;

[logic@freedom_commander]
active = camper@freedom_commander
suitable = {=check_npc_name(mil_kostiuk) -mil_actor_attack_house} true
prior = 42

[camper@freedom_commander]
path_walk = mil_freedom_soldier_5_walk
path_look = mil_freedom_soldier_5_look 
combat_ignore_cond = true
meet = no_meet

[logic@freedom_commander2]
active = camper@freedom_commander2
suitable = {=check_npc_name(mil_kostiuk) +mil_actor_attack_house} true
prior = 60

[camper@freedom_commander2]
path_walk = mil_freedom_soldier_6_walk
path_look = mil_freedom_soldier_6_look
on_info = {+mil_actor_with_freedom_squad -mil_kostiuk_sound_1} camper@freedom_commander2 %=play_sound(mil_freedom_com_task_pda:freedom:mil_kostiuk_name) +mil_kostiuk_sound_1%
on_info2 = {+mil_militarybase_dead_1 +mil_militarybase_dead_2 -mil_militarybase_dead_3 -mil_kostiuk_sound_2} camper@freedom_commander2 %=play_sound(mil_freedom_com_finish_task_pda:freedom:mil_kostiuk_name) +mil_kostiuk_sound_2%
on_info3 = {+mil_militarybase_dead_1 +mil_militarybase_dead_2 +mil_militarybase_dead_3 -mil_kostiuk_sound_3} camper@freedom_commander2 %=play_sound(mil_freedom_com_radio_pda:freedom:mil_kostiuk_name) +mil_kostiuk_sound_3%
meet = no_meet