[logic]
active = sr_idle

[sr_idle]
on_info = {+yan_go_to_red_forest_cut6 -red_strelok_task_end} sr_idle@pursuit_cam_end %=stop_sim =run_postprocess(red_fade_out) +yan_end_quest_line +red_pursuit_boars_attack +red_pursuit_scene_begin =disable_ui =run_cam_effector_global(scenario_cam\cam_red_pursuit) =teleport_actor(red_pursuit_cameff_way:red_pursuit_cameff_look)%
on_info2 = {+red_strelok_task_end} sr_idle@nil

[sr_idle@pursuit_cam_end]
on_signal = cameff_end | sr_idle@start_sim %=enable_ui%

[sr_idle@start_sim]
on_info = {+red_pursuit_task_end} sr_idle@nil %=start_sim%

[sr_idle@nil]