[logic]
active = remark
smart_terrain = nil
on_death = death

[death]
on_info = nil 

[remark]  
anim = hide
target = arena_cover_look_1 , 0
combat_ignore_cond = true
on_actor_dist_le_nvis = 15 | walker
meet = no_meet
on_timer = 35000 | walker

[remark@2]  
anim = hide
target = arena_cover_look_1 , 0
combat_ignore_cond = true
meet = no_meet


[walker]
path_walk = arena_first_battle_stalker_1_spawn 
meet = no_meet
def_state_moving = assault