[logic]
active = mob_walker@invis
on_death = death

[mob_walker@invis]
path_walk = agru_bloodsucker_walk
path_look = agru_bloodsucker_look
state = invis
on_info = {=dist_to_actor_le(5)} %=play_sound(red_bloodsucker_growl)% mob_walker@vis
out_restr = agru_bloodsucker_out_restr

[mob_walker@vis]
path_walk = agru_bloodsucker_walk
path_look = agru_bloodsucker_look
state = vis
on_info = {=dist_to_actor_ge(5)} mob_walker@invis
out_restr = agru_bloodsucker_out_restr

[death]
on_info = %+agru_add_reward_1%