[logic]
active = walker %=stc_change_tsg(13:6:6) =hit_npc_from_actor%

[walker]
path_walk = stc_second_teleport_path_walk_1
out_restr = stc_second_teleport_out_restr_1
;combat_ignore_cond 					= {!is_enemy_actor}
;combat_ignore_keep_when_attacked 	= true