;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Artefacts
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;-------------------------------------------------------------------------------
;Лист всех существующих моделей
;-------------------------------------------------------------------------------
;dynamics\artefacts\af_baloon.ogf
;dynamics\artefacts\af_blood.ogf
;dynamics\artefacts\af_cristall.ogf
;dynamics\artefacts\af_cristall_flower.ogf
;dynamics\artefacts\af_dummy_battery.ogf
;dynamics\artefacts\af_dummy_dummy.ogf
;dynamics\artefacts\af_dummy_glassbeads.ogf
;dynamics\artefacts\af_electra_flash.ogf
;dynamics\artefacts\af_electra_moonlight.ogf
;dynamics\artefacts\af_electra_sparkler.ogf
;dynamics\artefacts\af_eye.ogf
;dynamics\artefacts\af_fire.ogf
;dynamics\artefacts\af_fireball.ogf
;dynamics\artefacts\af_fuzz_kolobok.ogf
;dynamics\artefacts\af_glass.ogf
;dynamics\artefacts\af_gold_fish.ogf
;dynamics\artefacts\af_gravi.ogf
;dynamics\artefacts\af_ice.ogf
;dynamics\artefacts\af_medusa.ogf
;dynamics\artefacts\af_mincer_meat.ogf
;dynamics\artefacts\af_night_star.ogf
;dynamics\artefacts\af_soul.ogf
;dynamics\artefacts\af_vyvert.ogf
;dynamics\artefacts\artefact_electra_blue.ogf
;dynamics\artefacts\artefact_electra_green.ogf
;-------------------------------------------------------------------------------

;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]
af_medusa 		= zone_mosquito_bald_weak, 2.0, 30.0
af_cristall_flower 	= zone_mosquito_bald_weak, 3.0, 50.0
af_night_star 		= zone_mosquito_bald_weak, 5.0, 100.0
af_vyvert 		= zone_gravi_zone_weak, 2.0, 30.0
af_gravi 		= zone_gravi_zone_weak, 3.0, 50.0
af_gold_fish 		= zone_gravi_zone_weak, 5.0, 100.0
af_cristall 		= torrid_zone, 3.0, 50.0
af_blood 		= zone_mincer_weak, 2, 30.0
af_mincer_meat 		= zone_mincer_weak, 3, 50.0
af_soul 		= zone_mincer_weak, 5, 100.0
af_electra_sparkler 	= zone_witches_galantine, 2, 30.0
af_electra_flash 	= zone_witches_galantine, 3, 50.0
af_electra_moonlight 	= zone_witches_galantine, 5, 100.0
mp_af_electra_flash 	= zone_witches_galantine, 3, 50.0
mp_af_cta_green		= zone_witches_galantine, 3, 50.0
mp_af_cta_blue		= zone_witches_galantine, 3, 50.0

[af_activation_gravi]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"artefact\artefact_gravi",				"idle"
idle_before_spawning				=	5.0,		anomaly\gravi_blowout5,	1.0, 1.0, 1,    	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"
spawning					=	1,  		anomaly\gravity_entrance,	0.9, 1.1, 1.01,  	0.0,		"",		"idle"

[af_activation_bold]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.8, 1.5, 0.9,  	5.0,			"anomaly2\artefact_bold_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 0.9, 0.8,  	2.0,			"artefact\artefact_zharka",				"idle"
idle_before_spawning				=	2.0,		anomaly\gravity_entrance,1.0, 1.1, 1.0,  	0.0,			"anomaly2\artefact_bold_blast_finished",	"idle"
spawning					=	0.5,		anomaly\pux_blast,  	1.0, 1.0, 0.5,  	5.0,			"anomaly2\gravi_anomaly_00",		"idle"

[af_activation_mincer]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"artefact\artefact_mincer",				"idle"
idle_before_spawning				=	5.0,		anomaly\gravi_blowout2,	1.0, 1.0, 1.0,  	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"
spawning					=	0.0,		"",						1.0, 1.0, 0.5,  	0.0,			"",		"idle"

[af_activation_electra]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\bfuzz_blowout,	0.8, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_start",	"idle"
flying						=	2.0,		anomaly\electra_idle1,	1.0, 1.0, 1.0,  	5.0,			"artefact\artefact_electra",				"idle"
idle_before_spawning				=	0.0,		"",	                	1.0, 1.0, 2.5,  	0,		    	"",	"idle"
spawning					=	2,		"anomaly\pux_blast",	1.0, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_finished",		"idle"


[af_base]:identity_immunities
GroupControlSection		= spawn_group
cform           		= skeleton
hud				= artefact_hud
animation_slot			= 11
allow_inertion			= true
attach_angle_offset		= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name		= bip01_root
inv_grid_width			= 1
inv_grid_height			= 1
belt				= true
slot 				= -1 ;10

af_actor_properties		= on
actor_properties		= on
det_show_particles		= anomaly2\plasma_generator_death
det_hide_particles		= anomaly2\plasma_generator_death

det_show_snd			= anomaly\bfuzz_blowout
det_hide_snd			= anomaly\pux_blast

af_rank					= 1
can_be_controlled		= true
script_binding                  = bind_artefact.bind
particles_bone			= link
additional_inventory_weight = 0

[artefact_hud]:hud_base
item_visual                  	= dynamics\artefacts\artefact_electra_blue_hud
attach_place_idx		= 0

hands_position          	= 0,0,0
hands_orientation       	= 0,0,0
hands_position_16x9     	= 0,0,0
hands_orientation_16x9  	= 0,0,0

item_position			= 0,0,0
item_orientation		= 0,0,0
aim_hud_offset_pos		= 0,0,0
aim_hud_offset_rot		= 0,0,0

gl_hud_offset_pos		= 0,0,0
gl_hud_offset_rot		= 0,0,0

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0

anm_idle			= dev_artefact_idle
anm_idle_sprint			= dev_artefact_idle
anm_hide			= dev_artefact_holster
anm_show			= dev_artefact_draw
anm_activate			= dev_artefact_use

;------------------------------------------------------------------------------------------
;------------------ Артефакты для гравитационной аномалии ---------------------------------
;------------------------------------------------------------------------------------------

[af_medusa]:af_base
$spawn				= "artefacts\gravitational_1_medusa"
class				= ARTEFACT  	; будет подпрыгивать
visual				= dynamics\artefacts\af_medusa.ogf
description			= st_af_medusa_descr
inv_name			= st_af_medusa_name
inv_name_short		= st_af_medusa_name
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 4

cost				= 4000

jump_height			= .5    	; высота прыжка

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0
hit_absorbation_sect		= af_medusa_absorbation

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

artefact_activation_seq		= af_activation_bold

[af_medusa_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_cristall_flower]:af_base
$spawn				= "artefacts\gravitational_2_cristall_flower"
class				= ARTEFACT

visual				= dynamics\artefacts\af_cristall_flower.ogf
description			= st_af_cristall_flowe_descr
inv_name			= st_af_cristall_flowe_name
inv_name_short			=
inv_weight			= 0.5

inv_grid_x			= 11
inv_grid_y			= 4

cost				= 3000

jump_height			= .4

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect 		= af_cristall_flower_absorbation

[af_cristall_flower_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.002
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_night_star]:af_base
$spawn				= "artefacts\gravitational_3_night_star"
class				= SCRPTART

visual				= dynamics\artefacts\af_night_star.ogf
description			= st_af_night_star_descr
inv_name			= st_af_night_star_name
inv_name_short		= st_af_night_star_name
inv_weight			= 0.5

inv_grid_x			= 10
inv_grid_y			= 4

cost				= 6000

jump_height			= .2

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.4,0.4,0 ;0.6,0.7,0.5
trail_light_range 		= 2.0


artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 10

hit_absorbation_sect 		= af_night_star_absorbation

[af_night_star_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_vyvert]:af_base
$spawn				= "artefacts\gravitational_4_vyvert"
class				= ARTEFACT

visual				= dynamics\artefacts\af_vyvert.ogf
description			= st_af_vyvert_descr
inv_name			= st_af_vyvert_name
inv_name_short		= st_af_vyvert_name
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 0

cost				= 8000

jump_height			= .3

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 2

particles_bone			= joint2

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.004
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect 		= af_vyvert_absorbation

[af_vyvert_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_gravi]:af_base
$spawn				= "artefacts\gravitational_5_gravi"
class				= ARTEFACT
visual				= dynamics\artefacts\af_gravi.ogf
description			= st_af_gravi_descr
inv_name			= st_af_gravi_name
inv_name_short		= st_af_gravi_name
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 0

cost				= 12000

jump_height			= .3

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 20

hit_absorbation_sect = af_gravi_absorbation

[af_gravi_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_gold_fish]:af_base
$spawn				= "artefacts\gravitational_6_gold_fish"
class				= ARTEFACT
visual				= dynamics\artefacts\af_gold_fish.ogf
description			= st_af_gold_fish_descr
inv_name			= st_af_gold_fish_name
inv_name_short		= st_af_gold_fish_name
inv_weight			= 0.5

inv_grid_x			= 16
inv_grid_y			= 0

cost				= 18000

jump_height			= .2

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 30

hit_absorbation_sect = af_gold_fish_absorbation

[af_gold_fish_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------
;------------------ Артефакты для термальной аномалии -------------------------------------
;------------------------------------------------------------------------------------------

[af_cristall]:af_base
$spawn 				= "artefacts\thermal_1_cristall"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_cristall.ogf
description			= st_af_cristall_descr
inv_name			= st_af_cristall_name
inv_name_short		= st_af_cristall_name
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 4
cost				= 2000
jump_height			= .1

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2 ;0.9,0.5,0.5
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_cristall_absorbation

[af_cristall_absorbation]
burn_immunity 			= 0.002				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_fireball]:af_base
$spawn 				= "artefacts\thermal_2_fireball"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_fireball.ogf
description			= st_af_fireball_descr
inv_name			= st_af_fireball_name
inv_name_short		= st_af_fireball_name
inv_weight			= 0.5

inv_grid_x			= 13
inv_grid_y			= 4

cost				= 4000

impulse_threshold		= 10
radius				= 10
strike_impulse			= 20

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_fireball_absorbation

[af_fireball_absorbation]
burn_immunity 			= 0.005				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_dummy_glassbeads]:af_base
$spawn 				= "artefacts\thermal_3_dummy_glassbeads"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_dummy_glassbeads.ogf
description			= st_af_dummy_glassbeads_descr
inv_name			= st_af_dummy_glassbeads_name
inv_name_short		= st_af_dummy_glassbeads_name
inv_weight			= 0.5

inv_grid_x			= 16
inv_grid_y			= 1

cost				= 6000	;200

jump_height			= .5

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide
particles_bone			= joint2

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.02

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_dummy_glassbeads_absorbation

[af_dummy_glassbeads_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_eye]:af_base
$spawn 				= "artefacts\thermal_4_eye"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_eye.ogf
description			= st_af_eye_descr
inv_name			= st_af_eye_name
inv_name_short		= st_af_eye_name
inv_weight			= 0.5

inv_grid_x			= 12
inv_grid_y			= 4

cost				= 12000
jump_height			= .1

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.04

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_eye_absorbation

[af_eye_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_fire]:af_base
$spawn 				= "artefacts\thermal_5_fire"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_fire.ogf
description			= st_af_fire_descr
inv_name			= st_af_fire_name
inv_name_short		= st_af_fire_name
inv_weight			= 0.5

inv_grid_x			= 11
inv_grid_y			= 24

cost				= 18000
jump_height			= .1

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.06

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_fire_absorbation

[af_fire_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------
;------------------ Артефакты для химической аномалии -------------------------------------
;------------------------------------------------------------------------------------------

[af_blood]:af_base
$spawn				= "artefacts\acidic_1_blood"
class				= ARTEFACT

visual				= dynamics\artefacts\af_blood.ogf
description			= st_af_blood_descr
inv_name			= st_af_blood_name
inv_name_short		= st_af_blood_name
inv_weight			= 0.5

inv_grid_x			= 17
inv_grid_y			= 0

cost				= 2000

jump_height			= .01

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_blood_absorbation

[af_blood_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0.002
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_mincer_meat]:af_base
$spawn				= "artefacts\acidic_2_mincer_meat"
class				= ARTEFACT

visual				= dynamics\artefacts\af_mincer_meat.ogf
description			= st_af_mincer_meat_descr
inv_name			= st_af_mincer_meat_name
inv_name_short		= st_af_mincer_meat_name
inv_weight			= 0.5

inv_grid_x			= 18
inv_grid_y			= 16

cost				= 4000

jump_height			= .1

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_mincer_meat_absorbation

[af_mincer_meat_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0.005
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_soul]:af_base
$spawn				= "artefacts\acidic_3_soul"
class				= ARTEFACT

visual				= dynamics\artefacts\af_soul.ogf
description			= st_af_soul_descr
inv_name			= st_af_soul_name
inv_name_short		= st_af_soul_name
inv_weight			= 0.5

inv_grid_x			= 19
inv_grid_y			= 16

cost				= 6000

jump_height			= .1

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0.002
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_soul_absorbation

[af_soul_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_fuzz_kolobok]:af_base
$spawn 				= "artefacts\acidic_4_fuzz_kolobok"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_fuzz_kolobok.ogf
description			= st_af_fuzz_kolobok_descr
inv_name			= st_af_fuzz_kolobok_name
inv_name_short		= st_af_fuzz_kolobok_name
inv_weight			= 0.5

inv_grid_x			= 17
inv_grid_y			= 1
cost				= 12000
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0.004
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_fuzz_kolobok_absorbation

[af_fuzz_kolobok_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_baloon]:af_base
$spawn 				= "artefacts\acidic_5_baloon"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_baloon.ogf
description			= st_af_baloon_descr
inv_name			= st_af_baloon_name
inv_name_short		= st_af_baloon_name
inv_weight			= 0.5

inv_grid_x			= 12
inv_grid_y			= 23
cost				= 12000
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.006
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_baloon_absorbation

[af_baloon_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_glass]:af_base
$spawn 				= "artefacts\acidic_6_glass"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_glass.ogf
description			= st_af_glass_descr
inv_name			= st_af_glass_name
inv_name_short		= st_af_glass_name
inv_weight			= 0.5

inv_grid_x			= 13
inv_grid_y			= 23
cost				= 18000
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0.006
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_glass_absorbation

[af_glass_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------
;------------------ Артефакты для электрической аномалии ----------------------------------
;------------------------------------------------------------------------------------------

[af_electra_sparkler]:af_base
$spawn				= "artefacts\electric_1_electra_sparkler"
class				= SCRPTART    ; физ объект

visual				= dynamics\artefacts\af_electra_sparkler.ogf
description			= st_af_electra_sparkler_descr
inv_name			= st_af_electra_sparkler_name
inv_name_short		= st_af_electra_sparkler_name
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 11

cost				= 2000

jump_height			= .5      ; игнорируется при типе SCRPTART

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_sparkler_absorbation

[af_electra_sparkler_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0.002
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_electra_flash]:af_base
$spawn				= "artefacts\electric_2_electra_flash"
class				= SCRPTART

visual				= dynamics\artefacts\af_electra_flash.ogf
description			= st_af_electra_flash_descr
inv_name			= st_af_electra_flash_name
inv_name_short		= st_af_electra_flash_name
inv_weight			= 0.5

inv_grid_x			= 4
inv_grid_y			= 8

cost				= 4000

jump_height			= .1

particles				= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_flash_absorbation

[af_electra_flash_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0.005
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_electra_moonlight]:af_base
$spawn				= "artefacts\electric_3_electra_moonlight"
class				= SCRPTART

visual				= dynamics\artefacts\af_electra_moonlight.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5

inv_grid_x			= 10
inv_grid_y			= 10

cost				= 6000

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_moonlight_absorbation

[af_electra_moonlight_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.005
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_dummy_battery]:af_base
$spawn 				= "artefacts\electric_4_dummy_battery"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_dummy_battery.ogf
description			= st_af_dummy_battery_descr
inv_name			= st_af_dummy_battery_name
inv_name_short		= st_af_dummy_battery_name
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 4
jump_height			= .2

cost				= 6000	;200

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0.002
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_dummy_battery_absorbation

[af_dummy_battery_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_dummy_dummy]:af_base
$spawn 				= "artefacts\electric_5_dummy_dummy"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_dummy_dummy.ogf
description			= st_af_dummy_dummy_descr
inv_name			= st_af_dummy_dummy_name
inv_name_short		= st_af_dummy_dummy_name
inv_weight			= 0.5

inv_grid_x			= 19
inv_grid_y			= 6
cost				= 12000
jump_height			= .0

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0.004
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_dummy_dummy_absorbation

[af_dummy_dummy_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------

[af_ice]:af_base
$spawn 				= "artefacts\electric_6_ice"
class   			= ARTEFACT

visual				= dynamics\artefacts\af_ice.ogf
description			= st_af_ice_descr
inv_name			= st_af_ice_name
inv_name_short		= st_af_ice_name
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 23
cost				= 18000
jump_height			= .0

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0.006
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_ice_absorbation

[af_ice_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

;------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------


[af_compass]:af_base
$spawn 				= "artefacts\compass"
class   			= SCRPTART

visual				= dynamics\artefacts\af_compass.ogf 
description			= st_compass_descr
inv_name			= st_compass
inv_name_short			=
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 23
jump_height			= .2

cost				= 50000	;200

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range 		= 2.0

can_trade			= false

quest_item 			= true

;скорости увеличения (уменьшения)
health_restore_speed = 0
radiation_restore_speed = 0
satiety_restore_speed = 0
power_restore_speed = 0.006
bleeding_restore_speed = 0
hit_absorbation_sect = af_compass_absorbation

[af_compass_absorbation]
burn_immunity 	= 0				;коэффициенты иммунитета
strike_immunity = 0
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0
fire_wound_immunity  = 0

