[logic]
active = sr_idle

[sr_idle]
on_info = {+red_strelok_task_end +red_pursuit_task_end =dist_to_actor_le(70)} sr_idle@2 %=play_sound(red_bloodsucker_growl) =spawn_object(red_stalker_gate_1:red_forest_stalkers_gate_1_walk) =spawn_object(red_stalker_gate_2:red_forest_stalkers_gate_2_walk) =spawn_object(red_stalker_gate_3:red_forest_stalkers_gate_3_walk) =spawn_object(red_stalker_gate_4:red_forest_stalkers_gate_4_walk)%

[sr_idle@2]
on_info = {=dist_to_actor_le(40)} nil %+red_forest_gate_staler_off%