[list_agr]
agr_base_commander_0
agr_base_dolg_megafon_0
agr_base_dolg_megafon_1
agr_base_kpp_dolg_0
agr_base_kpp_nodolg_0
agr_blokpost_dialog
agr_blokpost_shout
agr_hole_attack_0
agr_hole_wait_0
agr_hole_wait_1
agr_main_hole_actor_arrive
snork_tunnel_coming
snork_tunnel_distant
agr_stalker_train_shout_1
agr_base_commander_reward_pda
agr_base_leader_sergant_1
agr_base_leader_sergant_1_1
agr_base_leader_sergant_2
agr_base_leader_sergant_3
agr_base_leader_sergant_3_3
agr_base_leader_sergant_4
agr_base_leader_sergant_5

agr_duty_barman_meet
agr_duty_barman_meet_bye
agr_duty_leader_meet
agr_duty_leader_meet_bye
agr_duty_trader_meet
agr_duty_trader_meet_bye
agr_secret_trader_meet
agr_secret_trader_meet_bye
agr_duty_weaponmaster_meet
agr_duty_weaponmaster_meet_bye

agr_dolg_expansion_1_up
agr_dolg_expansion_2_up
agr_dolg_expansion_2_down
agr_dolg_expansion_3_up
agr_dolg_expansion_3_down
agr_dolg_expansion_4_up
agr_dolg_expansion_4_down
agr_dolg_expansion_5_up
agr_dolg_expansion_5_down
agr_dolg_expansion_6_down


[agr_duty_barman_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_barman_meet_
shuffle = rnd
idle = 3,5,100

[agr_duty_barman_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_barman_meet_bye_
shuffle = rnd
idle = 1,1,100

[agr_duty_leader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_leader_meet_
shuffle = rnd
idle = 3,5,100

[agr_duty_leader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_leader_meet_bye_
shuffle = rnd
idle = 1,1,100

[agr_duty_trader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_trader_meet_
shuffle = rnd
idle = 3,5,100

[agr_duty_trader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_trader_meet_bye_
shuffle = rnd
idle = 3,5,100

[agr_secret_trader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_secret_trader_meet_
shuffle = rnd
idle = 3,5,100

[agr_secret_trader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_secret_trader_meet_bye_
shuffle = rnd
idle = 3,5,100

[agr_duty_weaponmaster_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_weaponmaster_meet_
shuffle = rnd
idle = 3,5,100

[agr_duty_weaponmaster_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_duty_weaponmaster_meet_bye_
shuffle = rnd
idle = 3,5,100

[agr_base_commander_0]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_base_commander_
shuffle = rnd
idle = 3,5,100

[agr_base_dolg_megafon_0]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\agroprom\agr_base_dolg_megafon_
shuffle = rnd
idle = 0,0,100

[agr_base_dolg_megafon_1]
type = 3d
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\agroprom\agr_base_dolg_megafon_
shuffle = rnd
idle = 5,15,100

[agr_base_kpp_dolg_0]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_base_kpp_dolg_
shuffle = rnd
idle = 10,15,100

[agr_base_kpp_nodolg_0]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_base_kpp_nodolg_
shuffle = rnd
idle = 10,15,100

[agr_blokpost_dialog]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_blokpost_dialog
shuffle = rnd
idle = 3,5,100

[agr_blokpost_shout]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_blokpost_shout_
shuffle = rnd
idle = 3,5,100

[agr_hole_attack_0]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_hole_attack_
shuffle = rnd
idle = 3,5,100

[agr_hole_wait_0]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_hole_wait_1
shuffle = rnd
idle = 3,5,100

[agr_hole_wait_1]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_hole_wait_2
shuffle = rnd
idle = 3,5,100

[agr_main_hole_actor_arrive]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_main_hole_actor_arrive
shuffle = rnd
idle = 3,5,100

[snork_tunnel_coming]
type = 3d
actor_stereo = false
npc_prefix = false
path = monsters\snork\snork_tunnel_coming_1
shuffle = rnd
idle = 3,5,100

[snork_tunnel_distant]
type = 3d
actor_stereo = false
npc_prefix = false
path = monsters\snork\snork_tunnel_1
shuffle = rnd
idle = 3,5,100

[agr_stalker_train_shout_1]
type = npc
actor_stereo = false
npc_prefix = false
path = human_01\dolg\help\wounded_not_see_helper\help_
shuffle = rnd
idle = 3,5,100

[agr_base_commander_reward_pda]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_commander_reward_pda
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_1_1]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_base_leader_sergant_1
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_3_3]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\agroprom\agr_base_leader_sergant_3
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_1]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_leader_sergant_1
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_2]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_leader_sergant_2
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_3]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_leader_sergant_3
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_4]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_leader_sergant_4
shuffle = rnd
idle = 3,5,100

[agr_base_leader_sergant_5]
type = actor
actor_stereo = false
npc_prefix = true
path = scenario\agroprom\agr_base_leader_sergant_5
shuffle = rnd
idle = 3,5,100



[agr_dolg_expansion_1_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_0_up
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_2_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_1_up
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_2_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_1_down
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_3_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_2_up
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_3_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_2_down
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_4_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_3_up
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_4_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_3_down
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_5_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_4_up
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_5_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_4_down
shuffle = rnd
idle = 1,1,100
play_always = true

[agr_dolg_expansion_6_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\agroprom\agr_dolg_expansion_5_down
shuffle = rnd
idle = 1,1,100
play_always = true