[logic]
active = sr_robbery

[sr_robbery]
smart_name = val_smart_terrain_5_7
commander_job = blockpost_leader_walker_1_walk, blockpost_guard_walker_2_walk, blockpost_guard_walker_1_walk
pda_sound = val_freedom_blockpost_enter
pda_return_sound = val_freedom_blockpost_wait
after_pay_snd = val_freedom_blockpost_robbery_after_pay
stop_snd = val_freedom_blockpost_robbery_stop
stand_still_snd = val_freedom_blockpost_robbery_stand_still
dialog = val_freedom_blockpost_robbery_dialog
money = 0
on_info = {+val_talked_to_blockpost_leader_complete} nil