[logic]
active = sr_idle@start

[sr_idle@start]
on_info = {+val_killer_1_3_dead} sr_idle@timer

[sr_idle@timer]
on_game_timer = 50 | sr_idle

[sr_idle]
on_info = {!squad_exist(val_smart_terrain_2_2_freedom)} nil %=create_squad(val_smart_terrain_2_2_freedom:val_smart_terrain_9_6)%
on_info2 = {+val_freedom_attack_brake} nil, {+val_freedom_attack_done} nil