[logic]
active = ph_button@prelocked

[ph_button@prelocked]
anim_blend = true
anim = idle
on_info = {+mil_militarybase_dead_1 +mil_militarybase_dead_2 +mil_militarybase_dead_3} ph_button@locked
on_info2 = {+mil_alone_mission} ph_button@locked

[ph_button@locked]
anim_blend = true
anim = idle
on_press = ph_button@unlocked
tooltip = tips_radio_tower

[ph_button@unlocked]
on_game_timer = 20 | sr_idle %+mil_actor_go_to_limansk =play_sound(mil_hires_in_bubble_thanks_1:killer)%
anim_blend = true
anim = off

[sr_idle]
on_signal = sound_end | sr_idle@end %+mil_sound_thanks%

[sr_idle@end]


