[logic]
active = sr_robbery

[sr_robbery]
smart_name = gar_smart_terrain_1_7
commander_job = guard_1_walk, guard_2_walk, walker_1_walk
on_info = {=actor_in_bandit} sr_idle, {!smart_captured_by_faction(gar_smart_terrain_1_7:bandit)} sr_idle
dialog = gar_bandit_robbery
inv_box = 718

[sr_idle]
on_info = {!actor_in_bandit =smart_captured_by_faction(gar_smart_terrain_1_7:bandit)} sr_robbery