[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {=smart_captured_by_faction(gar_smart_terrain_3_7:bandit)} sr_idle@do %=set_counter(conc_camp_in_combat:5)%

[sr_idle@do]
on_info = {!smart_captured_by_faction(gar_smart_terrain_3_7:bandit)} sr_idle@end_section %+gar_quest_liberate_conc_camp_done =set_faction_community_to_actor(bandit:enemy)%, {+gar_quest_meet_with_digger_fighters_done !gulag_enemy_actor(gar_smart_terrain_3_7)} %=set_gulag_relation_actor(gar_smart_terrain_3_7:enemy)%, {=counter_greater(conc_camp_in_combat:0)} sr_idle@timer
on_actor_inside = {!actor_in_bandit =smart_captured_by_faction(gar_smart_terrain_3_7:bandit) !gulag_enemy_actor(gar_smart_terrain_3_7)} %=set_gulag_relation_actor(gar_smart_terrain_3_7:enemy)%

[sr_idle@timer]
on_timer = 1000 | sr_idle@do %=dec_counter(conc_camp_in_combat)%

[sr_idle@end_section]