[list_mil]
mil_enter_first
mil_bs_dead
distant_growl_1
squeak_metal2
mil_rnd_radio_1
mil_rnd_radio_2
mil_rnd_radio_3
mil_rnd_radio_4
mil_rnd_radio_5
mil_rnd_radio_6
mil_rnd_radio_7
mil_rnd_radio_8
mil_stalker_radio_1
mil_hog_to_freedom_1
mil_hog_to_freedom_2
mil_hog_to_freedom_3
mil_hog_to_freedom_4
mil_hog_to_freedom_5
mil_hog_to_freedom_6
mil_hog_to_freedom_7
mil_meet_4n_com_task
mil_freedom_com_radio_pda
mil_freedom_com_task_pda
mil_freedom_com_finish_task_pda
mil_hires_in_bubble_thanks_1
mil_hog_to_actor
mil_hog_greetings

[mil_enter_first]
type = npc
actor_stereo = false
path = scenario\military\mil_enter_first_1
shuffle = seq
idle = 15,20,100

[mil_hog_greetings]
type = npc
actor_stereo = false
path = scenario\military\mil_hog_greetings
shuffle = rnd
idle = 5,10,100

[mil_bs_dead]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_bs_dead
shuffle = seq
idle = 0,0,100

[distant_growl_1]
type = 3d
path = monsters\bloodsucker\distant_growl_1
shuffle = rnd
idle = 10,20,100

[squeak_metal2]
type = 3d
path = ambient\squeak_metal2
shuffle = rnd
idle = 10,20,100

[mil_hog_to_actor]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_hog_to_actor
shuffle = seq
idle = 0,0,100

[mil_hog_to_freedom_1]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\military\mil_hog_to_freedom_1
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_2]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_hog_to_freedom_2
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_3]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\military\mil_hog_to_freedom_3
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_4]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_hog_to_freedom_4
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_5]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\military\mil_hog_to_freedom_5
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_6]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_hog_to_freedom_6
shuffle = rnd
idle = 1,1,100

[mil_hog_to_freedom_7]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\military\mil_hog_to_freedom_7
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_1
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_2
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_3]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_3
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_4]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_4
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_5]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_5
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_6]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_6
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_7]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_7
shuffle = rnd
idle = 1,1,100

[mil_rnd_radio_8]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_rnd_radio_8
shuffle = rnd
idle = 1,1,100

[mil_stalker_radio_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_stalker_radio_1
shuffle = loop
idle = 1,1,100

[mil_meet_4n_com_task]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_meet_4n_com_task
shuffle = rnd
idle = 1,1,100

[mil_freedom_com_radio_pda]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_freedom_com_radio
shuffle = rnd
idle = 1,1,100

[mil_freedom_com_task_pda]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_freedom_com_task
shuffle = rnd
idle = 1,1,100

[mil_freedom_com_finish_task_pda]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\military\mil_freedom_com_finish_task
shuffle = rnd
idle = 1,1,100

[mil_hires_in_bubble_thanks_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\military\mil_hires_in_bubble_thanks_1
shuffle = rnd
idle = 1,1,100
