[logic]
active = camper@ambush
relation = enemy

[camper@ambush]
out_restr = lim_bandit_house_zone_1
combat_ignore_cond = {!enemy_in_zone(lim_bandit_house_zone_1)}
path_walk = lim_bandit_house_bandit_1_walk
path_look = lim_bandit_house_bandit_1_look
def_state_campering = hide_na
def_state_campering_fire = hide_fire
radius = 5
on_info = {+lim_bandit_house_attack2 =see_actor} walker@fire

[walker@fire]
out_restr = lim_bandit_house_zone_1
path_walk = lim_bandit_house_bandit_1_walk
path_look = lim_bandit_house_bandit_1_look 
