[logic]
active = sr_idle@create_squad

[sr_idle@create_squad]
on_info = sr_idle@spawn %=create_squad(lim_enemy_stalker_smart_9_squad_1:lim_smart_terrain_9) =create_squad(lim_enemy_stalker_smart_9_squad_2:lim_smart_terrain_9) =create_squad(lim_enemy_stalker_smart_9_squad_3:lim_smart_terrain_9) =create_squad(lim_enemy_stalker_smart_9_squad_4:lim_smart_terrain_9)%

[sr_idle@spawn]
on_info = {!squad_exist(lim_enemy_stalker_smart_9_squad_1)} sr_idle@pause %=create_squad(lim_enemy_stalker_smart_9_squad_1:lim_smart_terrain_9)%
on_info2 = {!squad_exist(lim_enemy_stalker_smart_9_squad_2)} sr_idle@pause %=create_squad(lim_enemy_stalker_smart_9_squad_2:lim_smart_terrain_9)%
on_info3 = {!squad_exist(lim_enemy_stalker_smart_9_squad_3)} sr_idle@pause %=create_squad(lim_enemy_stalker_smart_9_squad_3:lim_smart_terrain_9)%
on_info4 = {!squad_exist(lim_enemy_stalker_smart_9_squad_4)} sr_idle@pause %=create_squad(lim_enemy_stalker_smart_9_squad_4:lim_smart_terrain_9)%
on_info5 = {=actor_in_zone(lim_smart_terrain_9_attack)} nil

[sr_idle@pause]
on_game_timer = 100 | sr_idle@spawn
on_info = {=actor_in_zone(lim_smart_terrain_9_attack)} nil