[list_yan]
yan_go_to_roof
yan_not_go_to_roof
yan_actor_on_roof
yan_prikritie
yan_group_in_angar
yan_roof_ready
yan_wave1_go
yan_wave_naval
yan_roof_nores_stalker3
yan_roof_nores_stalker4
yan_roof_nores_stalker5
yan_wave_naval_roof1
yan_wave_naval_roof
yan_naprnik_roof_4
yan_naprnik_roof_3
yan_naprnik_roof_5
yan_naprnik_roof_1
yan_naprnik_roof_2
yan_wave_clear_roof
siren2

;--new
yan_levsha_hello_actor
yan_professor_about_actor
yan_professr_reply_actor
yan_professor_about_switcher
yan_levsha_reply_switcher
yan_professor_start_operation
yan_give_orders
yan_levsha_clear
;--------------------------------------
yan_squad1_ready
yan_squad2_ready
yan_building_wave
yan_wave_repealed_1
yan_truck_wave
yan_wave_repealed_2
yan_wave_repealed_3
yan_alarm_roof
yan_freezer_fixed
yan_psy_reduced
yan_go_red_forest
yan_alarm_hangar
yan_psy_reduced_reply
yan_squad_assemble
yan_squad_diary

yan_sakharov_meet
yan_sakharov_meet_bye
yan_psy_high_level

[yan_sakharov_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_sakharov_meet_
shuffle = rnd
idle = 1,1,100

[yan_sakharov_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_sakharov_meet_bye_
shuffle = rnd
idle = 3,5,100


[yan_go_to_roof]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_go_to_roof
shuffle = rnd
idle = 3,5,100

[yan_not_go_to_roof]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_not_go_to_roof
shuffle = seq
idle = 3,5,100

[yan_actor_on_roof]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_actor_on_roof
shuffle = seq
idle = 3,5,100

[yan_prikritie]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_prikritie
shuffle = seq
idle = 3,5,100

[yan_group_in_angar]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_group_in_angar
shuffle = seq
idle = 3,5,100

[yan_roof_ready]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_roof_ready
shuffle = seq
idle = 3,5,100

[yan_wave1_go]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave1_go
shuffle = rnd
idle = 3,5,100

[yan_wave_naval]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_naval
shuffle = rnd
idle = 3,5,100

[yan_roof_nores_stalker3]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_roof_nores_stalker3
shuffle = rnd
idle = 3,5,100

[yan_roof_nores_stalker4]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_roof_nores_stalker4
shuffle = rnd
idle = 3,5,100

[yan_roof_nores_stalker5]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_roof_nores_stalker5
shuffle = rnd
idle = 3,5,100

[yan_wave_naval_roof1]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_naval_roof1
shuffle = seq
idle = 3,5,100

[yan_wave_naval_roof]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_naval_roof
shuffle = seq
idle = 3,5,100

[yan_naprnik_roof_4]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_naprnik_roof_4
shuffle = rnd
idle = 3,5,100

[yan_naprnik_roof_3]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_naprnik_roof_3
shuffle = rnd
idle = 3,5,100

[yan_naprnik_roof_5]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_naprnik_roof_5
shuffle = rnd
idle = 3,5,100

[yan_naprnik_roof_1]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_naprnik_roof_1
shuffle = rnd
idle = 3,5,100

[yan_naprnik_roof_2]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_naprnik_roof_2
shuffle = rnd
idle = 3,5,100

[yan_wave_clear_roof]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_clear_roof
shuffle = seq
idle = 3,5,100

[siren2]
type = looped
path = ambient\siren2





[yan_squad1_ready]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_squad1_ready
shuffle = seq
idle = 3,5,100

[yan_squad2_ready]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_squad2_ready
shuffle = seq
idle = 3,5,100

[yan_building_wave]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_building_wave
shuffle = rnd
idle = 3,5,100

[yan_wave_repealed_1]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_repealed_
shuffle = rnd
idle = 3,5,100

[yan_wave_repealed_2]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_repealed_
shuffle = rnd
idle = 3,5,100

[yan_wave_repealed_3]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_wave_repealed_
shuffle = rnd
idle = 3,5,100

[yan_truck_wave]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_truck_wave
shuffle = rnd
idle = 3,5,100


[yan_alarm_roof]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_alarm_roof
shuffle = rnd
idle = 3,5,100

[yan_freezer_fixed]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_freezer_fixed
shuffle = rnd
idle = 3,5,100

[yan_psy_reduced]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_psy_reduced
shuffle = rnd
idle = 3,5,100

[yan_go_red_forest]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_go_red_forest
shuffle = rnd
idle = 3,5,100

[yan_alarm_hangar]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_alarm_hangar
shuffle = rnd
idle = 3,5,100

[yan_psy_reduced_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_psy_reduced_reply
shuffle = rnd
idle = 3,5,100

[yan_squad_assemble]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_squad_assemble
shuffle = rnd
idle = 3,5,100


[yan_levsha_hello_actor]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_levsha_hello_actor
shuffle = seq
idle = 3,5,100

[yan_professor_about_actor]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_professor_about_actor
shuffle = seq
idle = 3,5,100



[yan_professr_reply_actor]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_professr_reply_actor
shuffle = seq
idle = 3,5,100

[yan_professor_about_switcher]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_professor_about_switcher
shuffle = seq
idle = 3,5,100

[yan_levsha_reply_switcher]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\scenario\yantar\yan_levsha_reply_switcher
shuffle = seq
idle = 3,5,100

[yan_professor_start_operation]
type = actor
actor_stereo = false
path = characters_voice\scenario\yantar\yan_professor_start_operation
shuffle = seq
idle = 3,5,100



[yan_give_orders]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\yantar\yan_give_orders_
shuffle = seq
idle = 1,3,100

[yan_levsha_clear]
type = actor
actor_stereo = false
path = characters_voice\scenario\yantar\yan_levsha_clear
shuffle = rnd
idle = 3,5,100

[yan_squad_diary]
type = actor
actor_stereo = false
path = characters_voice\scenario\yantar\yan_squad_diary
shuffle = seq
idle = 3,5,100

[yan_psy_high_level]
type = actor
actor_stereo = false
path = characters_voice\scenario\yantar\yan_levsha_check_actor_position_2
shuffle = seq
idle = 3,5,100

