;*****************************
;********* work 1 ***********
[logic@hosp_work1]
active = patrol@go_hospital_work1
suitable = {=check_npc_name(lim_csky_commander) +lim_electro_fence_off -lim_final_squad_destroy} true

[patrol@go_hospital_work1]
invulnerable = true
path_walk = enter_hospital_walk
move_type = rush
on_signal = action | %+lim_final_squad_destroy%

;******* work 2 ********
[logic@hosp_work2]
active = patrol@go_hospital_work2
suitable = {=check_npc_name(lim_csky_soldier) +lim_electro_fence_off -lim_final_squad_destroy} true

[patrol@go_hospital_work2]
invulnerable = true
path_walk = enter_hospital_walk
move_type = rush
on_signal = action | %+lim_final_squad_destroy%
;******* work 3 ********
[logic@hosp_work3]
active = patrol@go_hospital_work3
suitable = {=check_npc_name(lim_csky_soldier) +lim_electro_fence_off -lim_final_squad_destroy} true

[patrol@go_hospital_work3]
invulnerable = true
path_walk = enter_hospital_walk
move_type = rush
on_signal = action | %+lim_final_squad_destroy%
;******* work 4 ********
[logic@hosp_work4]
active = patrol@go_hospital_work4
suitable = {=check_npc_name(lim_csky_soldier) +lim_electro_fence_off -lim_final_squad_destroy} true

[patrol@go_hospital_work4]
invulnerable = true
path_walk = enter_hospital_walk
move_type = rush
on_signal = action | %+lim_final_squad_destroy%
;******* work 5 ********
[logic@hosp_work5]
active = patrol@go_hospital_work5
suitable = {=check_npc_name(lim_csky_soldier) +lim_electro_fence_off -lim_final_squad_destroy} true

[patrol@go_hospital_work5]
invulnerable = true
path_walk = enter_hospital_walk
move_type = rush
on_signal = action | %+lim_final_squad_destroy%