[device_pda_fang]:device_pda
$spawn 				= "quest_items\pda_fang"
$prefetch 			= 16
description			= st_device_pda_fang_descr
inv_name			= st_device_pda_fang
inv_name_short		= st_device_pda_fang
can_trade			= false
quest_item      	= true

[esc_trader_habar]:device_pda
$spawn 				= "quest_items\esc_trader_habar"
$prefetch 			= 16
visual				= dynamics\devices\dev_instrument_1\dev_instrument_1.ogf

inv_name			= st_esc_trader_habar_name
inv_name_short		= st_esc_trader_habar_name
description			= st_esc_trader_habar_desc
inv_weight			= 0.5

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 25
cost				= 2000
can_trade			= false
quest_item      	= true

[device_pda_military]:device_pda
$spawn 				= "quest_items\device_pda_military"
$prefetch 			= 16
description			= st_device_pda_military_descr
inv_name			= st_device_pda_military
inv_name_short			= st_device_pda_military
can_trade			= true
quest_item      		= true
cost				= 1000

[device_pda_old]:device_pda
$spawn 				= "quest_items\pda_old"
$prefetch 			= 16
description			= device_pda_old_descr
inv_name			= device_pda_old
inv_name_short		= device_pda_old
can_trade			= false
quest_item      	= true

[device_pda_garbage_traitor]:device_pda
$spawn 				= "quest_items\pda_garbage_traitor"
$prefetch 			= 16
description			= device_pda_garbage_traitor_descr
inv_name			= device_pda_garbage_traitor
inv_name_short		= device_pda_garbage_traitor
can_trade			= false
quest_item      	= true

[device_pda_comendant]:device_pda
$spawn 				= "quest_items\pda_comendant"
$prefetch 			= 16
description			= st_device_pda_comendant_desc
inv_name			= st_device_pda_comendant_name
inv_name_short		= st_device_pda_comendant_name
can_trade			= false
quest_item      	= true

[device_pda_freedom]:device_pda
$spawn 				= "quest_items\pda_freedom"
$prefetch 			= 16
description			= st_device_pda_freedom_desc
inv_name			= st_device_pda_freedom
inv_name_short		= st_device_pda_freedom
can_trade			= false
quest_item      	= true

[device_pda_bloodsucker]:device_pda
$spawn 				= "quest_items\pda_bloodsucker"
$prefetch 			= 16
description			= st_device_pda_bloodsucker_desc
inv_name			= st_device_pda_bloodsucker_name
inv_name_short		= st_device_pda_bloodsucker_name
can_trade			= false
quest_item      	= true

[device_pda_digger]:device_pda
$spawn 				= "quest_items\pda_digger"
$prefetch 			= 16
description			= device_pda_digger_descr
inv_name			= device_pda_digger_name
inv_name_short		= device_pda_digger_name
can_trade			= false
quest_item      	= true

[red_forest_pda_map]:device_pda
$spawn 				= "quest_items\red_forest_pda_map"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_red_forest_pda_map_descr
inv_name			= st_red_forest_pda_map
inv_name_short		= st_red_forest_pda_map
;can_trade			= false
cost 				= 2000

;*************************************************************************
;**			Предметы для квестов "Вернуть предмет"
;*************************************************************************
;*************************************************************************
;**					Marsh
;*************************************************************************

[mar_quest_wpn_pm_1]:wpn_pm
$spawn = "quest_items\mar_quest_wpn_pm_1"		; option for Level Editor
can_trade			= false

[mar_quest_wpn_ak74u_1]:wpn_ak74u
$spawn               = "quest_items\mar_quest_wpn_ak74u_1"   ; name and section in level editor
can_trade			= false

[mar_quest_af_cristall_flower_1]:af_cristall_flower
$spawn               = "quest_items\mar_quest_af_cristall_flower_1"   ; name and section in level editor
can_trade			= false

[mar_quest_scout_pda]:device_pda
$spawn 				= "quest_items\mar_quest_scout_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_mar_quest_scout_pda_desc
inv_name			= st_mar_quest_scout_pda_name
inv_name_short		= st_mar_quest_scout_pda_name
can_trade			= false

[mar_quest_novice_outfit_1]:novice_outfit
$spawn               = "quest_items\mar_quest_novice_outfit_1"   ; name and section in level editor
can_trade			= false

;*************************************************************************
;**					Military
;*************************************************************************

[mil_quest_af_fuzz_kolobok]:af_fuzz_kolobok
$spawn               = "quest_items\mil_quest_af_fuzz_kolobok"
can_trade			= false

[mil_device_pda_lost_squard]:device_pda
$spawn 				= "quest_items\mil_device_pda_lost_squard"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_mil_device_pda_lost_squard_descr
inv_name			= st_mil_device_pda_lost_squard
inv_name_short		= st_mil_device_pda_lost_squard
can_trade			= false


;*************************************************************************
;**					Escape
;*************************************************************************

[esc_quest_magic_vodka]:device_pda
$spawn 				= "quest_items\esc_quest_magic_vodka"
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 200
can_trade			= false

inv_weight			= 0.2

description			= st_esc_quest_magic_vodka_descr
inv_name			= st_esc_quest_magic_vodka
inv_name_short		= st_esc_quest_magic_vodka


[esc_quest_akm47]:wpn_ak74
$spawn 				= "quest_items\esc_quest_akm_47"        ; name and section in level editor
description			= st_esc_quest_akm47_descr
inv_name          	= st_esc_quest_akm47                    ; name in inventory
inv_name_short    	= st_esc_quest_akm47

ammo_class			= ammo_7.62x54_7h1, ammo_pkm_100

upgrades            = 
installed_upgrades  =
upgrade_scheme      = 
fire_dispersion_base = 0.5
hit_power            = 0.8, 0.8, 0.8, 0.8
can_trade			= false

[esc_quest_luky_detector]:detector_simple
$spawn 				= "quest_items\esc_quest_luky_detector"
description		= st_esc_quest_luky_detector_descr
inv_name		= st_esc_quest_luky_detector
inv_name_short	= st_esc_quest_luky_detector
can_trade			= false

[esc_quest_spec_medkit]:device_pda
$spawn 				= "quest_items\esc_quest_spec_medkit"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
description			= st_esc_quest_spec_medkit_descr
inv_name			= st_esc_quest_spec_medkit
inv_name_short		= st_esc_quest_spec_medkit
inv_weight			= 0.1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 1000
can_trade			= false

[esc_device_pda_driver]:device_pda
$spawn 				= "quest_items\esc_device_pda_driver"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_esc_device_pda_driver_descr
inv_name			= st_esc_device_pda_driver
inv_name_short		= st_esc_device_pda_driver
can_trade			= false

;****** old items *** not in use ********

[esc_mechanic_flash_card_1]:device_pda
$spawn 				= "quest_items\esc_mechanic_flash_card_1"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_porsh_recoil_descr
inv_name			= st_esc_mechanic_flash_card_1
inv_name_short		= st_esc_mechanic_flash_card_1
can_trade			= false

[esc_mechanic_flash_card_2]:device_pda
$spawn 				= "quest_items\esc_mechanic_flash_card_2"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_auto_rpm2_descr
inv_name			= st_esc_mechanic_flash_card_2
inv_name_short			= st_esc_mechanic_flash_card_2
can_trade			= false

[esc_mechanic_flash_card_3]:device_pda
$spawn 				= "quest_items\esc_mechanic_flash_card_3"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_charger_big_descr
inv_name			= st_esc_mechanic_flash_card_3
inv_name_short			= st_esc_mechanic_flash_card_3
can_trade			= false

[esc_mechanic_flash_card_4]:device_pda
$spawn 				= "quest_items\esc_mechanic_flash_card_4"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_charger_big_descr
inv_name			= st_esc_mechanic_flash_card_4
inv_name_short		= st_esc_mechanic_flash_card_4
can_trade			= false

;*************************************************************************
;**					Garbage
;*************************************************************************

[gar_quest_wpn_wincheaster1300]:wpn_wincheaster1300
$spawn 				= "quest_items\gar_quest_wpn_wincheaster1300"

description			= st_gar_quest_wpn_wincheaster1300_descr
inv_name			= st_gar_quest_wpn_wincheaster1300
inv_name_short		= st_gar_quest_wpn_wincheaster1300
can_trade			= false

[gar_quest_wpn_desert_eagle]:wpn_desert_eagle
$spawn 				= "quest_items\gar_quest_wpn_desert_eagle"

description			= st_gar_quest_wpn_desert_eagle_descr
inv_name			= st_gar_quest_wpn_desert_eagle
inv_name_short		= st_gar_quest_wpn_desert_eagle

upgrades                = up_gr_ab_desert_eagle, up_gr_cd_desert_eagle, up_gr_e_desert_eagle, up_gr_f_desert_eagle, up_gr_g_desert_eagle
installed_upgrades      = up_b_desert_eagle, up_d_desert_eagle, up_e_desert_eagle, up_f_desert_eagle, up_g_desert_eagle, up_bd_desert_eagle
upgrade_scheme          = upgrade_scheme_u9
can_trade			= false

[gar_quest_vodka_2]:device_pda
$spawn 				= "quest_items\gar_quest_vodka_2"
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 20

inv_weight			= 0.2

description			= st_gar_quest_vodka_2_descr
inv_name			= st_gar_quest_vodka_2
inv_name_short		= st_gar_quest_vodka_2
can_trade			= false

[gar_quest_novice_outfit]:novice_outfit
$spawn 				= "quest_items\gar_quest_novice_outfit"
inv_name			= st_gar_quest_novice_outfit
inv_name_short		= st_gar_quest_novice_outfit
description			= st_gar_quest_novice_outfit_descr
can_trade			= false

immunities_sect			= sect_gar_quest_novice_outfit_immunities

[sect_gar_quest_novice_outfit_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.001
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.001
fire_wound_immunity			= 0.001

[gar_quest_wpn_pm]:wpn_pm
$spawn 				= "quest_items\gar_quest_wpn_pm"
inv_name			= st_gar_quest_wpn_pm
inv_name_short		= st_gar_quest_wpn_pm
description			= st_gar_quest_wpn_pm_descr
can_trade			= false

;*************************************************************************
;**					Dark valley
;*************************************************************************

[val_quest_scope_x8]:wpn_addon_scope
$spawn 				= "quest_items\val_quest_scope_x8"
description		= st_val_quest_scope_x8_descr
inv_name		= st_val_quest_scope_x8
inv_name_short	= st_val_quest_scope_x8

cost			= 3000

scope_zoom_factor	= 10		;ПСО-1 2X
can_trade			= false

[val_quest_flash_movies]:dev_flash_2
$spawn 				= "quest_items\val_quest_flash_movies"
inv_name			= st_val_quest_flash_movies
inv_name_short		= st_val_quest_flash_movies
description			= st_val_quest_flash_movies_descr
can_trade			= false

[val_quest_guitar_serg]:guitar_a
$spawn 				= "quest_items\val_quest_guitar_serg"
inv_name				= st_val_quest_guitar_serg
inv_name_short			= st_val_quest_guitar_serg
description				= st_val_quest_guitar_serg_descr
can_trade			= false

;*************************************************************************
;**					Agroprom
;*************************************************************************

[agr_quest_wpn_spas12]:wpn_spas12
$spawn 				= "quest_items\agr_quest_wpn_spas12"
inv_name				= st_agr_quest_wpn_spas12
inv_name_short			= st_agr_quest_wpn_spas12
description				= st_agr_quest_wpn_spas12_descr
can_trade			= false

[agr_quest_duty_secret_pda]:device_pda
$spawn 				= "quest_items\agr_quest_duty_secret_pda"
description			= st_agr_quest_duty_secret_pda_descr
inv_name			= st_agr_quest_duty_secret_pda
inv_name_short		= st_agr_quest_duty_secret_pda
can_trade			= false

[agr_quest_duty_case]:device_pda
$spawn 				= "quest_items\agr_quest_duty_case"
$prefetch 			= 16
description			= st_agr_quest_duty_case_descr
inv_name			= st_agr_quest_duty_case
inv_name_short		= st_agr_quest_duty_case

cost 				= 2000

visual				= dynamics\devices\dev_instrument_1\dev_instrument_1.ogf

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 25
can_trade			= false

[agr_quest_duty_abakan]:wpn_abakan
$spawn 				= "quest_items\agr_quest_duty_abakan"
description			= st_agr_quest_duty_abakan_descr
inv_name			= st_agr_quest_duty_abakan
inv_name_short		= st_agr_quest_duty_abakan
can_trade			= false

[agr_pda_for_secret_trader]:device_pda
$spawn 				= "quest_items\agr_mechanic_pda_for_secret_trader"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_pda_for_secret_trader_descr
inv_name			= st_agr_pda_for_secret_trader
inv_name_short		= st_agr_pda_for_secret_trader
can_trade			= false

[agr_map_animals]:device_pda
$spawn 				= "quest_items\agr_map_animalsr"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_map_animals_descr
inv_name			= st_agr_map_animals
inv_name_short		= st_agr_map_animals
can_trade			= false

;****** old device *** not in use ********
[agr_mechanic_pda]:device_pda
$spawn 				= "quest_items\agr_mechanic_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_mechanic_pda_descr
inv_name			= st_agr_mechanic_pda
inv_name_short		= st_agr_mechanic_pda
can_trade			= false

;*************************************************************************
;**					Yantar
;*************************************************************************

[yan_quest_ammo_sleep]:ammo_7.62x54_ap
$spawn 				= "quest_items\yan_quest_ammo_sleep"
description			= st_yan_quest_ammo_sleep_descr
inv_name			= st_yan_quest_ammo_sleep
inv_name_short		= st_yan_quest_ammo_sleep
can_trade			= false

[yan_quest_scarlet_flower]:af_electra_flash
$spawn 				= "quest_items\yan_quest_scarlet_flower"
description			= st_yan_quest_scarlet_flower_descr
inv_name			= st_yan_quest_scarlet_flower
inv_name_short		= st_yan_quest_scarlet_flower

af_rank				= 0
trail_light_color   = 0.9,0.4,0.2

radiation_restore_speed		= 0.0

hit_absorbation_sect = af_scarlet_flower_absorbation
particles			 =
cost = 5000
can_trade			= false

[af_scarlet_flower_absorbation]
burn_immunity 			= 0				;коэффициенты иммунитета
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

[yan_quest_granade]:device_pda
$spawn 				= "quest_items\yan_quest_granade"
visual				= dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
description			= st_yan_quest_granade_descr
inv_name			= st_yan_quest_granade
inv_name_short		= st_yan_quest_granade

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 10
inv_grid_y				= 9
can_trade			= false

;*************************************************************************
;**					Red forest
;*************************************************************************

[red_forest_pda_map_2]:device_pda
$spawn 				= "quest_items\red_forest_pda_map_2"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_red_forest_pda_map_2_descr
inv_name			= st_red_forest_pda_map_2
inv_name_short		= st_red_forest_pda_map_2
can_trade			= false
cost 				= 2000

[red_quest_tank_minigun]:wpn_pkm
$spawn 				= "quest_items\red_quest_tank_minigun"
description			= st_red_quest_tank_minigun_descr
inv_name			= st_red_quest_tank_minigun
inv_name_short		= st_red_quest_tank_minigun

cost                    = 70000
ammo_mag_size           = 2000

[red_quest_prototipe_device]:device_pda
$spawn 				= "quest_items\red_quest_prototipe_device"
visual				= dynamics\devices\dev_datchik_1\dev_datchik_1.ogf
description			= st_red_quest_prototipe_device_descr
inv_name			= st_red_quest_prototipe_device
inv_name_short		= st_red_quest_prototipe_device

can_trade			= false

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 3