[logic]
active = smartcover@1

[smartcover@1]
cover_name 		= stc_first_scene_smart_cover_2
loophole_name 	= lh_2
cover_state 	= default_behaviour 
use_in_combat = true
idle_min_time = 4
idle_max_time = 5
lookout_min_time = 2
lookout_max_time = 3
on_info = {!black_screen} smartcover@1w
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true

[smartcover@1w]
cover_name 		= stc_first_scene_smart_cover_2
loophole_name 	= lh_2
cover_state 	= default_behaviour 
use_in_combat = true
idle_min_time = 4
idle_max_time = 5
lookout_min_time = 2
lookout_max_time = 3
on_info = {+stc_scene_start} walker@to_battle
on_timer = 4000 | smartcover@2
invulnerable = true
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true

[smartcover@2]
cover_name 		= stc_first_scene_smart_cover_2
loophole_name 	= lh_2
cover_state 	= default_behaviour
target_path =  stc_first_scene_smart_cover_2_path
on_info = {+stc_scene_start} walker@to_battle
on_timer = 4000 | smartcover@1w
use_in_combat = true
idle_min_time = 4
idle_max_time = 5
lookout_min_time = 2
lookout_max_time = 3
invulnerable = true

[walker@to_battle]
path_walk = stc_battle_walk
invulnerable = false