; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

;************************************************************************
;**   Yantar SQUADS
;************************************************************************

[yan_squad_stalker_in_sci_base]
faction = stalker
npc = yan_stalker_sci_base, yan_stalker_sci_base, yan_stalker_sci_base, yan_stalker_sci_base, yan_stalker_sci_base
target_smart = yan_smart_terrain_6_4
on_death = %+yan_stalker_squad_sci_base_death% 
;attack_power = 400

[yan_squad_stalker_in_sci_base2]
faction = stalker
npc = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = yan_smart_terrain_6_4
on_death = %+yan_stalker_squad_sci_base_death% 

[yan_default_stalker_2]
faction = stalker
npc = yan_default_stalker_2, yan_default_stalker_2, yan_default_stalker_2, yan_default_stalker_2, yan_default_stalker_2
target_smart = {+yan_stalker_squad_sci_base_death} yan_smart_terrain_6_4 ,yan_smart_terrain_5_6
on_death = %+yan_default_stalker_2_death% 
;attack_power = 400

[yan_default_stalker_1]
faction = stalker
npc = yan_default_stalker_1, yan_default_stalker_1, yan_default_stalker_1, yan_default_stalker_1, yan_default_stalker_1
target_smart = yan_smart_terrain_1_6
on_death = %+yan_default_stalker_1_death% 
;attack_power = 400

[yan_stalker_levsha_1]
faction = stalker
npc = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_3
target_smart = {+yan_stop_spawn_cut6} yan_smart_terrain_1_6,  yan_smart_terrain_for_squad_levsha
;on_death = %+yan_default_stalker_1_death% 
;attack_power = 400
;invulnerability = true

[yan_stalker_levsha_true]
faction = stalker
npc = yan_stalker_levsha
target_smart = {+yan_stop_spawn_cut6} yan_smart_terrain_1_6,  yan_smart_terrain_for_squad_levsha
on_death = %+yan_levsha_dead% 
;attack_power = 400
;invulnerability = true

[yan_stalker_levsha_2]
faction = stalker
npc = sim_default_stalker_4, sim_default_stalker_3
target_smart = {+yan_stop_spawn_cut6} yan_smart_terrain_1_6,  yan_smart_terrain_for_squad_levsha
;on_death = %+yan_default_stalker_1_death% 
;attack_power = 400
;invulnerability = true

[yan_squad_zombi_in_sci_base1]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base% 
attack_power = 400

[yan_squad_zombi_in_sci_base2]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base2% 
attack_power = 400

[yan_squad_zombi_in_sci_base3]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base3% 
attack_power = 400

[yan_squad_zombi_in_sci_base4]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base4% 
attack_power = 400

[yan_squad_zombi_in_sci_base5]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base5% 
attack_power = 400

[yan_squad_zombi_in_sci_base6]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base6% 
attack_power = 400

[yan_squad_zombi_in_sci_base7]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_zombi_in_sci_base8]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_zombi_in_sci_base9]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_zombi_in_sci_base10]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_zombi_in_sci_base11]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base5% 
attack_power = 400



[yan_squad_1_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_zombi_in_sci_base4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_2_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_3_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_4_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_4_2
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_5_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_zombi_in_sci_base3
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_6_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_7_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_zombi_in_sci_base4
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_8_zombi_quest]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_2
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400

[yan_squad_4_monster_quest]
faction = monster
npc = dog_normal, dog_normal, boar_normal, boar_normal, flesh_normal
target_smart = yan_smart_terrain_quest_saharov
;on_death = %+yan_squad_zombi_in_sci_base7% 
attack_power = 400
