[logic]
active = sr_idle@1

[sr_idle@1]
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_1)} %=play_sound(esc_stalker_assemble_1_1:stalker:esc_leader_stalkerbase_name)% sr_idle@2s

[sr_idle@2s]
on_signal = sound_end | sr_idle@2

[sr_idle@2]
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_1_2:stalker)% sr_idle@3

[sr_idle@3]

