[logic]
active = camper@ambush
relation = enemy

[camper@ambush]
out_restr = lim_bandit_house_zone_1
combat_ignore_cond = true
path_walk = lim_bandit_house_bandit_5_walk
path_look = lim_bandit_house_bandit_5_hide_look
on_info = {+lim_bandit_house_attack2} camper@fire
on_info2 = {=see_actor} camper@fire

[camper@fire]
out_restr = lim_bandit_house_zone_1
path_walk = lim_bandit_house_bandit_5_walk
path_look = lim_bandit_house_bandit_5_fire_look
radius = 15
def_state_campering = threat_na
def_state_campering_fire = threat_fire