	<enemy_location hint="enemy" no_offline="1">
		<mini_map  spot="enemy_mini_spot"/>
	</enemy_location>

	<neutral_location hint="neutral">
		<mini_map  spot="neutral_mini_spot"/>
	</neutral_location>

	<friend_location hint="friend">
		<mini_map  spot="friend_mini_spot"/>
	</friend_location>

	<deadbody_location hint="deadbody">
		<mini_map  spot="deadbody_mini_spot"/>
	</deadbody_location>

	<enemy_mini_spot width="7" height="7" stretch="1" alignment="c" >
		<texture r="255" g="0" b="0">ui_mmap_common_actor</texture>
	</enemy_mini_spot>

	<neutral_mini_spot width="7" height="7" stretch="1" alignment="c">
		<texture r="255" g="200" b="0">ui_mmap_common_actor</texture>
	</neutral_mini_spot>

	<friend_mini_spot width="7" height="7" stretch="1" alignment="c">
		<texture r="50" g="255" b="0">ui_mmap_common_actor</texture>
	</friend_mini_spot>

	<deadbody_mini_spot width="7" height="7" stretch="1" alignment="c">
		<texture r="168" g="168" b="168">ui_mmap_common_actor</texture>
	</deadbody_mini_spot>


<!-- map_spot_new_xform

  <location_squad_attack_point>
    <mini_map spot="location_squad_attack_point_spot_mini"/>
  </location_squad_attack_point>
  <location_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
    <texture r="11" g="178" b="248">ui_mmap_common_actor</texture>
  </location_squad_attack_point_spot_mini>


-->
