[logic]
active = walker
on_death = death
;level_spot = quest_npc

[walker]
path_walk = agr_duty_zooman_walk
path_look = agr_duty_zooman_look
meet = meet

[meet]
meet_state = 5| ward@nil | 3| wait@nil 
meet_state_wpn = 5| ward@meet_weapon_wait
victim = 5| actor
victim_wpn = 10| actor
use	= true
use_wpn	= false

[death]
on_info = %+agr_zooman_dead%