[logic]
active = sr_idle

[sr_idle]
on_info = {+red_pursuit_camfly_begin} sr_idle@2 %=disable_ui =run_cam_effector_global(scenario_cam\cam_red_forest_bridge2:2121)% ; =teleport_actor(red_bridge_cameff_way:red_bridge_cameff_look)%

[sr_idle@2]
on_signal = cameff_end | nil %=enable_ui%

[sr_cutscene@bridge_cam]
point = red_bridge_cameff_way
look = red_bridge_cameff_look
cam_effector = scenario_cam\cam_red_forest_bridge2
on_signal = cameff_end | nil
