[snd_darkwind_1]
sound_period            = 1,20, 331,333
sound_dist              = 220, 240
sounds                  = ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5

[snd_bkwind_1]
sound_period            = 1,20, 0,2
sound_dist              = 30, 60
sounds                  = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3

[snd_bkwind_2]
sound_period            = 1,20, 1,3
sound_dist              = 30, 60
sounds                  = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3

[snd_swampwind_1]
sound_period            = 1,20, 10, 20
sound_dist              = 40, 60
sounds                  = ambient\outdoors\swamp_wind_short_1,ambient\outdoors\swamp_wind_short_2

[snd_dogs_1]
sound_period            = 1,20, 10,30
sound_dist              = 20, 60
sounds                  = ambient\rnd_outdoor\rnd_dog, ambient\rnd_outdoor\rnd_dog1, ambient\rnd_outdoor\rnd_dog2

[snd_gunshots_1]
sound_period            = 1,20, 30,60
sound_dist              = 20, 100
sounds                  = ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7

[snd_crows_1]
sound_period            = 1,20, 20,30
sound_dist              = 40, 60
sounds                  = ambient\rnd_outdoor\crow1, ambient\rnd_outdoor\crow2, ambient\rnd_outdoor\crow3

[snd_moans_1]
sound_period            = 1,20, 10,20
sound_dist              = 30, 60
sounds                  = ambient\outdoors\org_moan_1,ambient\outdoors\org_moan_2,ambient\outdoors\org_moan_3,ambient\outdoors\org_moan_4,ambient\outdoors\org_moan_5,ambient\outdoors\org_moan_6

[snd_crickets_1]
sound_period            = 1,20, 1,5
sound_dist              = 60, 74
sounds                  = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3

[snd_crickets_2]
sound_period            = 1,20, 1,2
sound_dist              = 60, 74
sounds                  = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3

[snd_owls_1]
sound_period            = 1,20, 20,40
sound_dist              = 30, 60
sounds                  = ambient\rnd_outdoor\owl_1, ambient\rnd_outdoor\owl_2, ambient\rnd_outdoor\owl_3

[snd_howling_1]
sound_period            = 1,20, 30,60
sound_dist              = 30, 60
sounds                  = ambient\rnd_outdoor\rnd_howling_1, ambient\rnd_outdoor\rnd_howling_2

[snd_ug_breath_1]
sound_period            = 1,20, 10,30
sound_dist              = 10, 30
sounds                  = ambient\underground\breath_1, ambient\underground\breath_2, ambient\underground\breath_3, ambient\underground\breath_4

[snd_ug_hits_1]
sound_period            = 1,20, 10,30
sound_dist              = 20, 50
sounds                  = ambient\underground\hit_1, ambient\underground\hit_2

[snd_ug_strange_1]
sound_period            = 1,20, 10,30
sound_dist              = 20, 40
sounds                  = ambient\underground\strange_noise_1, ambient\underground\strange_noise_2, ambient\underground\strange_noise_3


[snd_ug_metal_1]
sound_period            = 1,20, 10,30
sound_dist              = 20, 40
sounds                  = ambient\underground\rnd_metal1, ambient\underground\rnd_metal2, ambient\underground\rnd_metal3

[snd_ug_rats_1]
sound_period            = 1,20, 10,30
sound_dist              = 20, 40
sounds                  = ambient\underground\rnd_rat_panic_1, ambient\underground\rnd_rat_panic_2, ambient\underground\rnd_rat_panic_3

[snd_x18_hits_1]
sound_period            = 1,20, 30,60
sound_dist              = 30, 50
sounds                  = ambient\x18\x18_hit_1, ambient\x18\x18_hit_2, ambient\x18\x18_hit_3, ambient\x18\x18_hit_4, ambient\x18\x18_hit_5, ambient\x18\x18_hit_6, ambient\x18\x18_hit_7, ambient\x18\x18_hit_8

[snd_x18_moves_1]
sound_period            = 1,20, 60,120
sound_dist              = 30, 50
sounds                  = ambient\x18\x18_move_1, ambient\x18\x18_move_2, ambient\x18\x18_noise_1, ambient\x18\x18_noise_2