[logic]
active = walker

[walker]
path_walk = stc_battle_walk_2
out_restr = stc_battle_restr_2
invulnerable = true
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault 
combat_ignore_cond = {=is_enemy_actor}
combat_ignore_keep_when_attacked = true
