<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Clear">
		<text>clair</text>
	</string>
	<string id="Cloudy">
		<text>nuageux</text>
	</string>
	<string id="Default">
		<text>intermédiaire</text>
	</string>
	<string id="Extreme">
		<text>maximum</text>
	</string>
	<string id="High">
		<text>élevé</text>
	</string>
	<string id="Low">
		<text>faible</text>
	</string>
	<string id="Minimum">
		<text>minimum</text>
	</string>
	<string id="Night">
		<text>nuit</text>
	</string>
	<string id="Rain">
		<text>pluvieux</text>
	</string>
	<string id="game type">
		<text>TYPE</text>
	</string>
	<string id="gd_master">
		<text>maître</text>
	</string>
	<string id="gd_novice">
		<text>débutant</text>
	</string>
	<string id="gd_stalker">
		<text>stalker</text>
	</string>
	<string id="gd_veteran">
		<text>vétéran</text>
	</string>
	<string id="icon">
		<text>ICONES</text>
	</string>
	<string id="map">
		<text>CARTE</text>
	</string>
	<string id="mm_mp_allowvoting">
		<text>Activer vote</text>
	</string>
	<string id="mm_mp_anomalytime">
		<text>Durée anomalies (min)</text>
	</string>
	<string id="mm_mp_artefactcapture">
		<text>Capture d'artefact</text>
	</string>
	<string id="mm_mp_artefdelay">
		<text>Absence d'artefact (sec)</text>
	</string>
	<string id="mm_mp_artefnum">
		<text>Nombre d'artefacts</text>
	</string>
	<string id="mm_mp_artefstay">
		<text>Durée des artefacts (min)</text>
	</string>
	<string id="mm_mp_autoteambalance">
		<text>Équilibrage auto. Équipes</text>
	</string>
	<string id="mm_mp_autoteamswap">
		<text>Changement auto. Équipe</text>
	</string>
	<string id="mm_mp_avail_maps">
		<text>CARTES DISPONIBLES</text>
	</string>
	<string id="mm_mp_cancel">
		<text>Annuler</text>
	</string>
	<string id="mm_mp_cd_key">
		<text>Clef-CD</text>
	</string>
	<string id="mm_mp_check_cdkey">
		<text>vérifier le numéro de série</text>
	</string>
	<string id="mm_mp_client">
		<text>Client</text>
	</string>
	<string id="mm_mp_create">
		<text>Créer</text>
	</string>
	<string id="mm_mp_damageblock">
		<text>Invulnérabilité (sec)</text>
	</string>
	<string id="mm_mp_damageblockindicator">
		<text>Indicateur d'invulnérabilité</text>
	</string>
	<string id="mm_mp_deaths">
		<text>Morts</text>
	</string>
	<string id="mm_mp_dedicated">
		<text>Dédié</text>
	</string>
	<string id="mm_mp_empty">
		<text>Vide</text>
	</string>
	<string id="mm_mp_filters">
		<text>Filtres</text>
	</string>
	<string id="mm_mp_forcerespawn">
		<text>Réapp. forcée (sec)</text>
	</string>
	<string id="mm_mp_fraglimit">
		<text>Limite de frags</text>
	</string>
	<string id="mm_mp_frags">
		<text>Frags</text>
	</string>
	<string id="mm_mp_freezetime">
		<text>Durée d'immobilisation</text>
	</string>
	<string id="mm_mp_friendlyfire">
		<text>Feu allié</text>
	</string>
	<string id="mm_mp_friendlyindicators">
		<text>Indicateur alliés</text>
	</string>
	<string id="mm_mp_friendlynames">
		<text>Noms alliés</text>
	</string>
	<string id="mm_mp_full">
		<text>Plein</text>
	</string>
	<string id="mm_mp_gamemode">
		<text>Mode</text>
	</string>
	<string id="mm_mp_host_port">
		<text>IP/hôte:port</text>
	</string>
	<string id="mm_mp_internet">
		<text>Internet</text>
	</string>
	<string id="mm_mp_join">
		<text>Rejoindre</text>
	</string>
	<string id="mm_mp_lan">
		<text>Réseau local</text>
	</string>
	<string id="mm_mp_listenservers">
		<text>Serveur joueur</text>
	</string>
	<string id="mm_mp_mapratation">
		<text>Liste de cartes</text>
	</string>
	<string id="mm_mp_maxplayers">
		<text>Joueurs max</text>
	</string>
	<string id="mm_mp_network_connection">
		<text>Connexion réseau</text>
	</string>
	<string id="mm_mp_noanomalies">
		<text>Sans anomalie</text>
	</string>
	<string id="mm_mp_options">
		<text>Options</text>
	</string>
	<string id="mm_mp_password">
		<text>Mot de passe</text>
	</string>
	<string id="mm_mp_player_name">
		<text>Nom du joueur :</text>
	</string>
	<string id="mm_mp_players">
		<text>Joueurs</text>
	</string>
	<string id="mm_mp_publicserver">
		<text>Serveur public</text>
	</string>
	<string id="mm_mp_quickrefresh">
		<text>Actu. rapide</text>
	</string>
	<string id="mm_mp_rateofchange">
		<text>Coeff. de changement</text>
	</string>
	<string id="mm_mp_refresh">
		<text>Actualiser tout</text>
	</string>
	<string id="mm_mp_reinforcement">
		<text>Renforts (sec)</text>
	</string>
	<string id="mm_mp_respawnoptions">
		<text>Options réapparition</text>
	</string>
	<string id="mm_mp_sel_maps">
		<text>CARTES SÉLECTIONNÉES</text>
	</string>
	<string id="mm_mp_server">
		<text>Serveur</text>
	</string>
	<string id="mm_mp_server_list">
		<text>Liste des serveurs</text>
	</string>
	<string id="mm_mp_server_prop">
		<text>Propriétés du serveur</text>
	</string>
	<string id="mm_mp_serverinfo">
		<text>Infos serveur</text>
	</string>
	<string id="mm_mp_serverlist">
		<text>Serveur</text>
	</string>
	<string id="mm_mp_servername">
		<text>Nom du serveur</text>
	</string>
	<string id="mm_mp_serversettings">
		<text>Paramètres du serveur</text>
	</string>
	<string id="mm_mp_spectator">
		<text>Spectateur</text>
	</string>
	<string id="mm_mp_spectator_firsteye">
		<text>Vue subjective</text>
	</string>
	<string id="mm_mp_spectator_freefly">
		<text>Caméra libre</text>
	</string>
	<string id="mm_mp_spectator_freelook">
		<text>Troisième personne libre</text>
	</string>
	<string id="mm_mp_spectator_lookat">
		<text>Troisième personne</text>
	</string>
	<string id="mm_mp_spectator_options">
		<text>Paramètres spectateur</text>
	</string>
	<string id="mm_mp_spectator_teamonly">
		<text>Équipe seulement</text>
	</string>
	<string id="mm_mp_startweather">
		<text>Météo initiale</text>
	</string>
	<string id="mm_mp_timelimit">
		<text>Chrono (min)</text>
	</string>
	<string id="mm_mp_warmuptime">
		<text>Échauffement (sec)</text>
	</string>
	<string id="mm_mp_weatheroptions">
		<text>Options météo</text>
	</string>
	<string id="mm_mp_withoutfriendlyfire">
		<text>Aucun feu allié</text>
	</string>
	<string id="mm_mp_withoutpassword">
		<text>Aucun MDP</text>
	</string>
	<string id="mm_mp_withoutpunkbuster">
		<text>Sans PunkBuster</text>
	</string>
	<string id="mm_mp_withpassword">
		<text>Utiliser un MDP</text>
	</string>
	<string id="mp_agroprom">
		<text>Usine "Agroprom"</text>
	</string>
	<string id="mp_atp">
		<text>Gare routière</text>
	</string>
	<string id="mp_bath">
		<text>Bassin expérimental</text>
	</string>
	<string id="mp_darkvalley">
		<text>Vallée obscure</text>
	</string>
	<string id="mp_factory">
		<text>Usine de "Yantar"</text>
	</string>
	<string id="mp_lost_village">
		<text>Village déserté</text>
	</string>
	<string id="mp_military_1">
		<text>Entrepôts militaires</text>
	</string>
	<string id="mp_pool">
		<text>Bassin</text>
	</string>
	<string id="mp_railroad">
		<text>Gare</text>
	</string>
	<string id="mp_rostok">
		<text>Usine de "Rostok"</text>
	</string>
	<string id="mp_workshop">
		<text>Usine désaffectée</text>
	</string>
	<string id="ping">
		<text>PING</text>
	</string>
	<string id="players">
		<text>JOUEURS</text>
	</string>
	<string id="renderer_r1">
		<text>Éclairage statique</text>
	</string>
	<string id="renderer_r2">
		<text>Éclairage dynamique complet</text>
	</string>
	<string id="renderer_r2.5">
		<text>Éclairage dynamique complet amélioré</text>
	</string>
	<string id="renderer_r2a">
		<text>Éclairage dynamique des objets</text>
	</string>
	<string id="renderer_r3">
		<text>Éclairage dyn. complet amélioré (DX10)</text>
	</string>
	<string id="server name">
		<text>NOM DU SERVEUR</text>
	</string>
	<string id="st_artefacthunt">
		<text>Chasse aux artefacts</text>
	</string>
	<string id="st_deathmatch">
		<text>Match à mort</text>
	</string>
	<string id="st_mp_gsfilter">
		<text>Filtre :</text>
	</string>
	<string id="st_rank_experienced">
		<text>expérimenté</text>
	</string>
	<string id="st_rank_legend">
		<text>stalker légendaire</text>
	</string>
	<string id="st_rank_novice">
		<text>débutant</text>
	</string>
	<string id="st_rank_professional">
		<text>professionnel</text>
	</string>
	<string id="st_rank_veteran">
		<text>vétéran</text>
	</string>
	<string id="st_team_deathmatch">
		<text>Jeu en équipe</text>
	</string>
	<string id="ui_mm_60_hz">
		<text>Fréquence 60Hz</text>
	</string>
	<string id="ui_mm_action">
		<text>action</text>
	</string>
	<string id="ui_mm_advanced">
		<text>Avancé</text>
	</string>
	<string id="ui_mm_alternative">
		<text>alternative</text>
	</string>
	<string id="ui_mm_anisotropic">
		<text>Filtrage des textures</text>
	</string>
	<string id="ui_mm_apply">
		<text>Accepter</text>
	</string>
	<string id="ui_mm_back">
		<text>Retour</text>
	</string>
	<string id="ui_mm_blood">
		<text>Sang</text>
	</string>
	<string id="ui_mm_brightness">
		<text>Luminosité</text>
	</string>
	<string id="ui_mm_cancel">
		<text>Annuler</text>
	</string>
	<string id="ui_mm_check_updates">
		<text>Mises à jour</text>
	</string>
	<string id="ui_mm_contrast">
		<text>Contraste</text>
	</string>
	<string id="ui_mm_controls">
		<text>Commandes</text>
	</string>
	<string id="ui_mm_credits">
		<text>Crédits</text>
	</string>
	<string id="ui_mm_crosshair_distance">
		<text>Distance cible sur le réticule</text>
	</string>
	<string id="ui_mm_default">
		<text>Par défaut</text>
	</string>
	<string id="ui_mm_delete">
		<text>Supprimer</text>
	</string>
	<string id="ui_mm_delete_existing_file_q">
		<text>Voulez-vous vraiment effacer le fichier ?</text>
	</string>
	<string id="ui_mm_detail_density">
		<text>Densité de l'herbe</text>
	</string>
	<string id="ui_mm_difficulty">
		<text>Difficulté</text>
	</string>
	<string id="ui_mm_disconnect">
		<text>Déconnexion</text>
	</string>
	<string id="ui_mm_disconnect_message">
		<text>Voulez-vous vraiment vous\ndéconnecter ?</text>
	</string>
	<string id="ui_mm_dof">
		<text>Profondeur de champ</text>
	</string>
	<string id="ui_mm_dyn_crosshair">
		<text>Réticule dynamique</text>
	</string>
	<string id="ui_mm_dynamic_music">
		<text>Musique dynamique</text>
	</string>
	<string id="ui_mm_eax">
		<text>EAX</text>
	</string>
	<string id="ui_mm_fullscreen">
		<text>Plein écran</text>
	</string>
	<string id="ui_mm_gameplay">
		<text>Partie</text>
	</string>
	<string id="ui_mm_gamma">
		<text>Gamma</text>
	</string>
	<string id="ui_mm_geometry_lod">
		<text>Détail des objets</text>
	</string>
	<string id="ui_mm_invert_mouse">
		<text>Souris inversée</text>
	</string>
	<string id="ui_mm_key">
		<text>touche</text>
	</string>
	<string id="ui_mm_keyboard_setup">
		<text>Configuration du clavier</text>
	</string>
	<string id="ui_mm_last_save">
		<text>Dernière sauvegarde</text>
	</string>
	<string id="ui_mm_light_distance">
		<text>Distance d'éclairage</text>
	</string>
	<string id="ui_mm_load">
		<text>Charger</text>
	</string>
	<string id="ui_mm_load_game">
		<text>Charger partie</text>
	</string>
	<string id="ui_mm_master">
		<text>Maître</text>
	</string>
	<string id="ui_mm_master_volume">
		<text>Volume effets</text>
	</string>
	<string id="ui_mm_mouse_sense">
		<text>Sensibilité de la souris</text>
	</string>
	<string id="ui_mm_multiplayer">
		<text>PARTIE EN RÉSEAU</text>
	</string>
	<string id="ui_mm_multiplayer_n">
		<text>Partie en réseau</text>
	</string>
	<string id="ui_mm_music_volume">
		<text>Volume musique</text>
	</string>
	<string id="ui_mm_need_restart">
		<text>Les modifications ne seront appliquées qu'après le redémarrage du jeu.</text>
	</string>
	<string id="ui_mm_newgame">
		<text>Nouvelle partie</text>
	</string>
	<string id="ui_mm_novice">
		<text>Débutant</text>
	</string>
	<string id="ui_mm_npc_torch">
		<text>PNJ avec lampes de poche</text>
	</string>
	<string id="ui_mm_options">
		<text>OPTIONS</text>
	</string>
	<string id="ui_mm_options_n">
		<text>Options</text>
	</string>
	<string id="ui_mm_particles_distance">
		<text>Distance des particules</text>
	</string>
	<string id="ui_mm_quality_presets">
		<text>Paramètres de rendu</text>
	</string>
	<string id="ui_mm_quit2windows">
		<text>Retour à Windows</text>
	</string>
	<string id="ui_mm_quit_game">
		<text>Quitter</text>
	</string>
	<string id="ui_mm_quit_game_message">
		<text>Voulez-vous vraiment quitter le jeu ?</text>
	</string>
	<string id="ui_mm_quit_windows_message">
		<text>Voulez-vous vraiment revenir à Windows ?</text>
	</string>
	<string id="ui_mm_r1_no_detail_textures">
		<text>Désactiver détails textures</text>
	</string>
	<string id="ui_mm_r2_detail_bump">
		<text>Bump mapping</text>
	</string>
	<string id="ui_mm_r2_steep_parallax">
		<text>Steep parallax</text>
	</string>
	<string id="ui_mm_r2_sun">
		<text>Ombres du soleil</text>
	</string>
	<string id="ui_mm_r2_sun_details">
		<text>Ombres herbes</text>
	</string>
	<string id="ui_mm_r2_sun_quality">
		<text>Qualité du soleil</text>
	</string>
	<string id="ui_mm_r3_dynamic_wet_surfaces">
		<text>Surfaces mouillées</text>
	</string>
	<string id="ui_mm_r3_volumetric_smoke">
		<text>Fumée volumétrique</text>
	</string>
	<string id="ui_mm_render_2">
		<text>Rendu 2</text>
	</string>
	<string id="ui_mm_renderer">
		<text>Rendu</text>
	</string>
	<string id="ui_mm_resolution">
		<text>Résolution</text>
	</string>
	<string id="ui_mm_return_game">
		<text>Reprendre</text>
	</string>
	<string id="ui_mm_save">
		<text>Sauvegarder</text>
	</string>
	<string id="ui_mm_save_game">
		<text>Sauvegarder</text>
	</string>
	<string id="ui_mm_show_crosshair">
		<text>Afficher le réticule</text>
	</string>
	<string id="ui_mm_show_weapon">
		<text>Afficher l'arme</text>
	</string>
	<string id="ui_mm_simply">
		<text>Basiques</text>
	</string>
	<string id="ui_mm_snd_device">
		<text>Périphérique sonore</text>
	</string>
	<string id="ui_mm_soft_particles">
		<text>Particules adoucies</text>
	</string>
	<string id="ui_mm_soft_water">
		<text>Eau adoucie</text>
	</string>
	<string id="ui_mm_sound">
		<text>Audio</text>
	</string>
	<string id="ui_mm_sound_quality">
		<text>Qualité audio</text>
	</string>
	<string id="ui_mm_ssao">
		<text>SSAO</text>
	</string>
	<string id="ui_mm_stalker">
		<text>Stalker</text>
	</string>
	<string id="ui_mm_sun_quality">
		<text>Qualité des ombres</text>
	</string>
	<string id="ui_mm_sun_shafts">
		<text>Rayons du soleil</text>
	</string>
	<string id="ui_mm_supersample">
		<text>Anticrènelage</text>
	</string>
	<string id="ui_mm_switch_torch">
		<text>L'IA utilise les lampes de poche</text>
	</string>
	<string id="ui_mm_texture_quality">
		<text>Détail des textures</text>
	</string>
	<string id="ui_mm_tips">
		<text>Identification de PNJ</text>
	</string>
	<string id="ui_mm_veteran">
		<text>Vétéran</text>
	</string>
	<string id="ui_mm_video">
		<text>Graphismes</text>
	</string>
	<string id="ui_mm_vis_distance">
		<text>Distance de vision</text>
	</string>
	<string id="ui_mm_volumetric_light">
		<text>Lumière volumétrique</text>
	</string>
	<string id="ui_mm_vsync">
		<text>Synchronisation verticale</text>
	</string>
	<string id="ui_st_last_set">
		<text>Dernier set</text>
	</string>
	<string id="ui_st_preset1">
		<text>Set 1</text>
	</string>
	<string id="ui_st_preset2">
		<text>Set 2</text>
	</string>
	<string id="ui_st_preset3">
		<text>Set 3</text>
	</string>
	<string id="ui_st_reset">
		<text>Rétablir</text>
	</string>
	<string id="ui_st_sell_all">
		<text>Tout vendre</text>
	</string>
	<string id="version">
		<text>VERSION</text>
	</string>
	<string id="ui_mm_r3_DX10_1">
		<text>Utilise DX10,1</text>
	</string>
	<string id="ui_mm_r3_gbuffer_opt">
		<text>Optimiser G-buffer</text>
	</string>
	<string id="ui_mm_r3_MSAA">
		<text>Anticrènelage plein-écran</text>
	</string>
	<string id="st_capture_the_artefact">
		<text>Capture d'artefact</text>
	</string>
	<string id="mm_mp_artret_time">
		<text>Artefact rapporté (sec.)</text>
	</string>
	<string id="mm_mp_actret_time">
		<text>Rapporté par activation</text>
	</string>
	<string id="ui_mm_msaa_opt">
		<text>Optimiser l'anticrénelage</text>
	</string>
	<string id="ui_mm_msaa_alphatest">
		<text>Objets testés pour anticrènelage</text>
	</string>
	<string id="st_opt_off">
		<text>Désactivé</text>
	</string>
	<string id="st_opt_low">
		<text>faible</text>
	</string>
	<string id="st_opt_medium">
		<text>intermédiaire</text>
	</string>
	<string id="st_opt_high">
		<text>élevé</text>
	</string>
	<string id="ui_st_invalid_saved_game">
		<text>La version de la sauvegarde ne correspond pas à la version actuelle du jeu.</text>
	</string>
	<string id="st_opt_atest_msaa_dx10_0">
		<text>Style DX10.0 [Standard]</text>
	</string>
	<string id="st_opt_atest_msaa_dx10_1">
		<text>Style DX10.1 [Grande qualité]</text>
	</string>
	<string id="st_opt_ultra">
		<text>Ultra</text>
	</string>
</string_table>
