;!!! FORMAT:
;< item<number> > = <name of boject section>, <respawn time in seconds>, [weapon addons], [count of ammo in weapon]
;addons:
;0 - no addons
;1 - scope
;2 - grenade lancher
;3 - scope and grenade lancher
;4 - silenser;
;5 - silenser and scope
;6 - silenser and grenade lancher
;7 - silenser and grenade lancher and scope

[1_medkit_10_sec]
item0 = mp_medkit, 10

[5_grenades_30_sec]
description = 5 grenades f1
item0 = mp_grenade_f1, 30
item1 = mp_grenade_f1, 30
item2 = mp_grenade_f1, 30
item3 = mp_grenade_f1, 30
item4 = mp_grenade_f1, 30

[1_rpg5_10_sec]
description = 1 rpg-5 with 1 rocket
item0 = mp_wpn_rpg7, 10, 1, 1

[1_groza_10_sec]
description = groza with scope
item0 = mp_wpn_groza, 10, 1, 100

[1_abakan_10_sec]
description = abakan with silenser and grenade lancher
item0 = mp_wpn_abakan, 10, 6, 100

[1_buldog_30_sec]
description = buldog with 6 missiles
item0 = mp_wpn_rg-6, 30, 1, 6

[1_military_outfit_40_sec]
description = military outfit 40 sec
item0 = mp_military_stalker_outfit, 40

[1_exosceleton_outfit_60_sec]
description = mp_exo_outfit, 60
item0 = mp_exo_outfit, 60

[1_explosive_fuelcan_60_sec]
item0 = explosive_fuelcan, 60

[1_explosive_tank_60_sec]
item0 = explosive_tank, 60

[1_explosive_barrel_60_sec]
item0 = explosive_barrel, 60

[1_toz34_10_sec]
item0 = mp_wpn_toz34, 10, 0, 2

[3_ammo_vog-25_120_sec]
item0 = mp_ammo_vog-25, 120
item1 = mp_ammo_vog-25, 120
item2 = mp_ammo_vog-25, 120

[3_ammo_m209_120_sec]
item0 = mp_ammo_m209, 120
item1 = mp_ammo_m209, 120
item2 = mp_ammo_m209, 120

[3_ammo_og-7b_120_sec]
item0 = mp_ammo_og-7b, 120
item1 = mp_ammo_og-7b, 120
item2 = mp_ammo_og-7b, 120

[1_ak74_10_sec]
description = ak74 with silenser and scope
item0 = mp_wpn_ak74, 10, 5, 100

[1_wincheaster1300_10_sec]
item0 = mp_wpn_wincheaster1300, 10, 0, 100

[1_spas12_10_sec]
item0 = mp_wpn_spas12, 10, 0, 100

[1_mp5_10_sec]
item0 = mp_wpn_mp5, 10, 0, 100

[1_l85_sec]
description = l85 with silenser and scope
item0 = mp_wpn_l85, 10, 5, 100

[1_lr300_sec]
description = lr300 with silenser and scope
item0 = mp_wpn_lr300, 10, 5, 100

[1_sig550_10_sec]
description = sig550 with silenser and scope
item0 = mp_wpn_sig550, 10, 5, 100

[1_g36_20_sec]
description = g36 with silenser and grenade lancher and scope
item0 = mp_wpn_g36, 20, 7, 100

[1_fn2000_60_sec]
description = fn2000 with silenser and grenade lancher and scope
item0 = mp_wpn_fn2000, 60, 7, 100

[1_val_30_sec]
item0 = mp_wpn_val, 30, 0, 100

[1_vintorez_30_sec]
description = vintorez with silenser and scope
item0 = mp_wpn_vintorez, 30, 5, 100

[1_svd_30_sec]
item0 = mp_wpn_svd, 30, 0, 100

[1_svu_30_sec]
item0 = mp_wpn_svu, 30, 0, 100

[1_gauss_120_sec]
item0 = mp_wpn_gauss, 120, 0, 100






