;************************************************************
;strelok

[red_pursuit_strelok]:stalker
$spawn                     = "respawn\red_pursuit_strelok"
character_profile     = red_pursuit_strelok
custom_data = scripts\red_forest\red_pursuit_strelok.ltx

;*************************************************************
;bounty hunters

[red_pursuit_bounty_hunter]:stalker
$spawn                     = "respawn\red_pursuit_bounty_hunter"
character_profile     = red_bounty_hunter

[red_bounty_hunter_1]:stalker
$spawn                     = "respawn\red_bounty_hunter_1"
character_profile     = red_bounty_hunter

[red_bounty_hunter_2]:stalker
$spawn                     = "respawn\red_bounty_hunter_2"
character_profile     = red_bounty_hunter

[red_bounty_hunter_3]:stalker
$spawn                     = "respawn\red_bounty_hunter_3"
character_profile     = red_bounty_hunter

[red_bounty_hunter_4]:stalker
$spawn                     = "respawn\red_bounty_hunter_4"
character_profile     = red_bounty_hunter

[red_bounty_hunter_5]:stalker
$spawn                     = "respawn\red_bounty_hunter_5"
character_profile     = red_bounty_hunter

[red_bounty_hunter_6]:stalker
$spawn                     = "respawn\red_bounty_hunter_6"
character_profile     = red_bounty_hunter

;**************************************************************
; clear sky

[red_bridge_csky_commander]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_commander"
character_profile     = red_csky_commander
custom_data = scripts\red_forest\red_bridge_csky_commander.ltx

[red_bridge_csky_soldier]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_smart.ltx

[red_bridge_csky_soldier_1]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier_1"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_1.ltx

[red_bridge_csky_soldier_2]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier_2"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_2.ltx

[red_bridge_csky_soldier_3]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier_3"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_3.ltx

[red_bridge_csky_soldier_4]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier_4"
character_profile     = kat_cs_commander
custom_data = scripts\red_forest\red_bridge_csky_4.ltx

[red_bridge_csky_soldier_5]:stalker_die_hard
$spawn                     = "respawn\red_bridge_csky_soldier_5"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_5.ltx

[red_bridge_csky_soldier_6]:stalker
$spawn                     = "respawn\red_bridge_csky_soldier_6"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_6.ltx

[red_bridge_csky_soldier_7]:stalker
$spawn                     = "respawn\red_bridge_csky_soldier_7"
character_profile     = sim_default_csky_3
custom_data = scripts\red_forest\red_bridge_csky_7.ltx

;*************************************************************
; bandits

[red_bridge_renegade]:stalker
$spawn                     = "respawn\red_bridge_bandit_1"
character_profile     = red_bridge_renegade

[red_bridge_bandit_sniper]:stalker
$spawn                     = "respawn\red_bridge_bandit_sniper"
character_profile     = red_bridge_bandit_sniper
custom_data = scripts\red_forest\red_bridge_sniper_logic.ltx

[red_bridge_bandit_sniper2]:stalker
$spawn                     = "respawn\red_bridge_bandit_sniper2"
character_profile     = red_bridge_bandit_sniper
custom_data = scripts\red_forest\red_bridge_sniper_logic2.ltx

[red_bridge_bandit_guard_1]:stalker
$spawn                     = "respawn\red_bridge_bandit_guard_1"
character_profile     = red_bridge_bandit_sniper
custom_data = scripts\red_forest\red_bridge_bandit_guard_1.ltx

[red_bridge_bandit_guard_2]:stalker
$spawn                     = "respawn\red_bridge_bandit_guard_2"
character_profile     = red_bridge_bandit_sniper
custom_data = scripts\red_forest\red_bridge_bandit_guard_2.ltx

;*************************************************************
; allyes

[red_bridge_ally_stalker_1]:stalker
$spawn                     = "respawn\red_bridge_ally_stalker_1"
character_profile     = sim_default_killer_2

[red_bridge_ally_stalker_2]:stalker
$spawn                     = "respawn\red_bridge_ally_stalker_2"
character_profile     = sim_default_killer_2

[red_bridge_ally_stalker_3]:stalker
$spawn                     = "respawn\red_bridge_ally_stalker_3"
character_profile     = sim_default_killer_3

[red_bridge_ally_stalker_4]:stalker
$spawn                     = "respawn\red_bridge_ally_stalker_4"
character_profile     = sim_default_killer_3

[red_bridge_stalker_leshiy]:stalker
$spawn                     = "respawn\red_bridge_stalker_leshiy"
character_profile     = red_bridge_stalker_leshiy

;*************************************************************
; allyes2

[red_strong_merc]:stalker
$spawn                     = "respawn\red_strong_merc"
character_profile     = red_strong_merc
  
;*************************************************************
; sim

[red_stalker_artefact_hunter]:stalker
$spawn                     = "respawn\red_stalker_artefact_hunter"
character_profile     = red_stalker_artefact_hunter

[red_stalker_gate_1]:stalker
$spawn                     = "respawn\red_stalker_gate_1"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_1.ltx

[red_stalker_gate_2]:stalker
$spawn                     = "respawn\red_stalker_gate_2"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_2.ltx

[red_stalker_gate_3]:stalker
$spawn                     = "respawn\red_stalker_gate_3"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_3.ltx

[red_stalker_gate_4]:stalker
$spawn                     = "respawn\red_stalker_gate_4"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_4.ltx

[red_stalker_gate_5]:stalker
$spawn                     = "respawn\red_stalker_gate_5"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_5.ltx

[red_stalker_gate_6]:stalker
$spawn                     = "respawn\red_stalker_gate_6"
character_profile     = sim_default_stalker_2
custom_data = scripts\red_forest\red_forest_stalkers_logic_6.ltx

[red_bloodsucker_runner]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner"
custom_data = scripts\red_forest\red_bloodsucker_runner.ltx

[red_bloodsucker_runner2]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner2"
custom_data = scripts\red_forest\red_bloodsucker_runner2.ltx

[red_bloodsucker_runner3]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner3"
custom_data = scripts\red_forest\red_bloodsucker_runner3.ltx

[red_bloodsucker_runner4]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner4"
custom_data = scripts\red_forest\red_bloodsucker_runner4.ltx

[red_bloodsucker_runner5]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner5"
custom_data = scripts\red_forest\red_bloodsucker_runner5.ltx

[red_bloodsucker_runner6]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner6"
custom_data = scripts\red_forest\red_bloodsucker_runner6.ltx

[red_bloodsucker_runner7]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner7"
custom_data = scripts\red_forest\red_bloodsucker_runner7.ltx

[red_bloodsucker_runner8]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner8"
custom_data = scripts\red_forest\red_bloodsucker_runner8.ltx

[red_bloodsucker_runner9]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner9"
custom_data = scripts\red_forest\red_bloodsucker_runner9.ltx

[red_bloodsucker_runner10]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner10"
custom_data = scripts\red_forest\red_bloodsucker_runner10.ltx

[red_bloodsucker_runner11]:bloodsucker_redforest
$spawn                     = "respawn\red_bloodsucker_runner11"
custom_data = scripts\red_forest\red_bloodsucker_runner11.ltx

;------------------------------------------------------------

[red_bloodsucker_hunter]:bloodsucker_redhunter
$spawn                     = "respawn\red_bloodsucker_hunter"
custom_data = scripts\red_forest\red_bloodsucker_hunter.ltx

[red_undeground_polter_1]:m_poltergeist_normal_tele
$spawn                     = "respawn\red_undeground_polter_1"
custom_data = scripts\red_forest\red_undeground_polter_1.ltx
immunities_sect	= poltergeist_immunities_red

Morale_Hit_Quant				= 0.1
Morale_Attack_Success_Quant		= 0.1
Morale_Take_Heart_Speed			= 0.1
Morale_Despondent_Speed			= 0.01
Morale_Stable_Speed				= 0.01
Morale_Despondent_Threashold	= 0.5


Tele_Fly_Time					= 0.30
Tele_Fly_Velocity				= 50

Tele_Find_Radius				= 15
Tele_Object_Min_Mass			= 1
Tele_Object_Max_Mass			= 100
Tele_Object_Count				= 1;7
Tele_Hold_Time					= 1500
Tele_Wait_Time					= 3000
Tele_Delay_Between_Objects_Time	= 1000
Tele_Distance					= 30
Tele_Object_Height				= 2
Tele_Time_Object_Keep			= 5000
Tele_Raise_Speed				= 10
Tele_Delay_Between_Objects_Raise_Time	= 200

[poltergeist_immunities_red]
burn_immunity 			= 0.0					;коэффициенты иммунитета
strike_immunity 		= 0.2
shock_immunity 			= 0.0
wound_immunity 			= 0.5
radiation_immunity 		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.0
explosion_immunity 		= 0.3
fire_wound_immunity 	= 0.3


[red_undeground_tushkan_1]:tushkano_normal
$spawn                     = "respawn\red_undeground_tushkan_1"
custom_data = scripts\red_forest\red_undeground_tushkan_1.ltx