[logic]
active = sr_idle@visit

[sr_idle@visit]
on_actor_inside = {+esc_bring_habar_complete} sr_idle@search %+gar_story_reached_dead_diggers_camp%

[sr_idle@search]
on_info = {+gar_story_searched_digger_body} sr_idle@leader_pda_sound %=play_sound(gar_dead_digger_leader_rec:stalker:st_name_gar_smart_terrain_5_5)%

[sr_idle@leader_pda_sound]
on_signal = sound_end | sr_idle@remove_leader_body %+gar_story_digger_pda_played%

[sr_idle@remove_leader_body]
on_info = {+gar_story_spawn_messenger_dogs} sr_idle@messenger_dead %=destroy_object(701)%
; ToDo decide if we need it %=destroy_object(701)%

[sr_idle@messenger_dead]
on_info = {+gar_story_searched_messenger_body} %=play_sound(gar_digger_messenger_pda_rec:stalker:gar_digger_quester_name)%, {+gar_story_got_info_from_digger} sr_idle@end_section
on_signal = theme_end | sr_idle@end_section %+gar_story_got_info_from_digger%

[sr_idle@end_section]