[mp_af_electra_flash]:af_electra_flash
$spawn              	= ""
slot = 10
af_rank				= 0

[mp_af_cta_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artefacts\CTA green"
slot = 10

hud				= artefact_hud_green
cform				= skeleton
class				= AF_CTA

af_rank				= 0

visual				= dynamics\artefacts\artefact_electra_green.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 1

cost				= 999999

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0

[mp_af_cta_blue]:af_base
GroupControlSection	= spawn_group
$spawn				= "artefacts\CTA blue"
slot = 10

hud				= artefact_hud_blue
cform				= skeleton
class				= AF_CTA

af_rank				= 0

visual				= dynamics\artefacts\artefact_electra_blue.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 1

cost				= 999999

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0


[artefact_hud_green]:artefact_hud
item_visual                  	= dynamics\artefacts\artefact_electra_green_hud

[artefact_hud_blue]:artefact_hud
item_visual                  	= dynamics\artefacts\artefact_electra_blue_hud


[mp_medkit]:medkit
$spawn              	= "network\equipment\mp_medkit"
[mp_antirad]:antirad
$spawn              	= "network\equipment\mp_antirad"
[mp_detector_advanced]:detector_elite
$spawn              	= ""
[mp_device_torch]:device_torch
$spawn              	= ""

[mp_players_rukzak]:identity_immunities
$spawn              	= ""
GroupControlSection	= spawn_group
cform				= skeleton
class				= MP_PLBAG
visual				= dynamics\devices\dev_rukzak\dev_rukzak.ogf

;--------
description					= "rukzak"
default_to_ruck				= true
sprint_allowed				= false;
control_inertion_factor		= 0.0
;----------

inv_name			= Rukzak
inv_name_short		= Rukzak
inv_weight			= 0
cost				= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18

slot				= 5

;///////////////////////////////////////////////
;//	explosive items !!!
;///////////////////////////////////////////////

[mp_wood_stolb_fixed]
GroupControlSection = spawn_group
$spawn        = "network\fixed_objects\stolb"
class       = P_DSTRBL
remove_time     = 30		; after this time  unbreaked removable bone will be removed
;script_binding      = bind_physic_object.init
visual		 		= dynamics\wood_doski\wood_stolb_fixed.ogf

immunities_sect			= mp_wood_stolb_fixed_immunities

[mp_wood_stolb_fixed_immunities]
burn_immunity            = 0.6 
strike_immunity          = 0.005
shock_immunity           = 0.002
wound_immunity           = 0
radiation_immunity       = 0
telepatic_immunity       = 0
chemical_burn_immunity   = 0
explosion_immunity       = 0.6
fire_wound_immunity      = 0.6