[logic]
active = walker
on_death = death@1
on_hit = hit
on_combat = combat
;combat_ignore = combat_ignore

[death@1]
on_info = %+yan_destroy_wave1_1%

[hit]
on_info = %+alert_zombi_cut6_1%

[combat]
on_hit = hit
combat_type = zombied

[walker]
path_walk = yan_walker_zombie_cut6_8_okr_walk
path_look = yan_walker_zombie_cut6_8_okr_look
danger = danger_condition
def_state_campering = threat
def_state_campering_fire = threat_fire
no_retreat = true 
on_info = {+yan_stop_spawn_cut6} nil
combat_ignore_cond = {=fighting_dist_ge(4)}
group = 1

[danger_condition]
ignore_distance_sound = 5
ignore_distance = 5
