<?xml version='1.0' encoding="windows-1251"?>

<xml>
  <specific_character id="red_bridge_bandit_sniper_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_bandit_sniper</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_1</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_svd \n
      ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_bandit_sniper_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_bandit_sniper</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_svd \n
      ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_bandit_sniper_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_bandit_sniper</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_svd \n
      ammo_7.62x54_7h1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_renegade_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_renegade</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74 = 1 \n
      ammo_5.45x39_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_renegade_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_renegade</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74 = 1 \n
      ammo_5.45x39_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_renegade_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_renegade</class>
    <community>renegade</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>

    <supplies>
      [spawn] \n
      device_torch \n
	  wpn_val = 1 \n
      ammo_9x39_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_bridge_stalker_leshiy" team_default = "1">
    <name>red_ally_leshiy_name</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bridge_stalker_leshiy</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>920</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      hand_radio \n
      wpn_sig550 \n
      ammo_5.56x45_ap \n
      wpn_sig220 \n
      ammo_11.43x23_fmj \n
      grenade_f1 = 5 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
	<start_dialog>red_leshiy_reward</start_dialog>
    <actor_dialog>red_leshiy_story_1</actor_dialog>
	<actor_dialog>red_leshiy_story_2</actor_dialog>
	<actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>

  <specific_character id="red_pursuit_strelok" team_default = "1">
    <name>sim_strelok_name</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_pursuit_strelok</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74u = 1 \n
      ammo_5.45x39_ap \n
      grenade_f1 = 5 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="red_csky_commander" team_default = "1">
    <name>mar_csky_commander_name</name>
    <icon>ui_npc_u_nebo_2_face_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_csky_commander</class>
    <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\csky\</snd_config>

    <rank>920</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_2_face_1</visual>

    <supplies>
      [spawn] \n
      wpn_binoc = 1 \n
      wpn_mp5 = 1, silencer \n
      wpn_walther = 1 \n
      ammo_9x19_fmj \n
      grenade_f1 = 5 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>mar_csky_leader_hello_dialog</start_dialog>
    <actor_dialog>mar_csky_leader_choose_dialog</actor_dialog>
  </specific_character>

  <specific_character id="red_forester_tech" team_default="1">
    <name>red_forester_name</name>
    <icon>ui_npc_u_lesnik_1</icon>
    <bio>red_forester_name</bio>

    <class>red_forester</class>
    <community>stalker</community>
    
    <rank>900</rank>
    <reputation>100</reputation>
	<money min="5000" max="20000" infinitive="0"/>
    <visual>actors\stalker_lesnik\stalker_lesnik_1</visual>

    <supplies>
      [spawn] \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
	<mechanic_mode>1</mechanic_mode>
    <start_dialog>red_forester_hello_dialog</start_dialog>
    <actor_dialog>red_forester_who_are_you</actor_dialog>
    <actor_dialog>red_forester_lost_stalkers</actor_dialog>
    <actor_dialog>red_forester_limansk</actor_dialog>
    <actor_dialog>red_forester_has_compas</actor_dialog>
<!-- <actor_dialog>red_forester_cheet</actor_dialog> -->
    <actor_dialog>red_forester_need_to_limansk</actor_dialog>
<!-- <actor_dialog>red_forester_about_zone</actor_dialog>  -->
    <actor_dialog>red_forester_about_forest</actor_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
  </specific_character>
  
  <specific_character id="red_stalker_artefact_hunter" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_stalker_artefact_hunter</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>

    <supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      device_torch \n
      wpn_spas12 \n
      ammo_12x76_dart \n
      ammo_9x19_fmj \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
    <actor_dialog>treasure_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_bounty_hunter_default_0" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bounty_hunter</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_lr300 = 1, scope \n
      ammo_5.56x45_ap = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_bounty_hunter_default_1" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bounty_hunter</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_beretta = 1 \n
      ammo_9x19_fmj \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_bounty_hunter_default_2" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_bounty_hunter</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>100</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_ak74u \n
      ammo_5.45x39_ap = 1 \n
      wpn_hpsa = 1 \n
      ammo_9x19_fmj \n
      grenade_f1 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_stalker_miners" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_stalker_miners</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>300</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>

    <supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      device_torch \n
      wpn_sig550 \n
      ammo_5.56x45_ss190 \n
      ammo_9x19_fmj \n
      grenade_f1 = 5 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
    <specific_character id="red_stalker_miners_zombied" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_stalker_miners_zombied</class>
    <community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\zombied</snd_config>

    <rank>920</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_2</visual>

    <supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      device_torch \n
      wpn_sig550 \n
      ammo_5.56x45_ss190 \n
      ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_strong_merc_default_0" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_strong_merc</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>920</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_sig550 \n
      ammo_5.56x45_ap \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj \n
      grenade_f1 = 5 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="red_strong_merc_default_1" team_default="1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>red_strong_merc</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>920</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>

    <supplies>
      [spawn] \n
      device_torch \n
      wpn_lr300 = 1, scope \n
      ammo_5.56x45_ap \n
      wpn_usp = 1 \n
      ammo_11.43x23_fmj \n
      grenade_f1 = 5 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>    

</xml>