[logic]
active = remark@1

[remark@1]
anim = hide_na
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
meet = no_meet
on_info = {+stc_scout_talk} remark@rac

[remark@rac]
anim = hide_rac
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
meet = no_meet
on_info = {+stc_first_scene_cameff_end} %=destroy_object%