<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Clear">
		<text>Klar</text>
	</string>
	<string id="Cloudy">
		<text>Bewölkt</text>
	</string>
	<string id="Default">
		<text>Mittel</text>
	</string>
	<string id="Extreme">
		<text>Maximum</text>
	</string>
	<string id="High">
		<text>Hoch</text>
	</string>
	<string id="Low">
		<text>Niedrig</text>
	</string>
	<string id="Minimum">
		<text>Minimum</text>
	</string>
	<string id="Night">
		<text>Nacht</text>
	</string>
	<string id="Rain">
		<text>Regen</text>
	</string>
	<string id="game type">
		<text>SPIELTYP</text>
	</string>
	<string id="gd_master">
		<text>Meister</text>
	</string>
	<string id="gd_novice">
		<text>Anfänger</text>
	</string>
	<string id="gd_stalker">
		<text>Stalker</text>
	</string>
	<string id="gd_veteran">
		<text>Veteran</text>
	</string>
	<string id="icon">
		<text>SYMBOLE</text>
	</string>
	<string id="map">
		<text>KARTE</text>
	</string>
	<string id="mm_mp_allowvoting">
		<text>Abstimmungen erlauben</text>
	</string>
	<string id="mm_mp_anomalytime">
		<text>Anomaliedauer (Min.)</text>
	</string>
	<string id="mm_mp_artefactcapture">
		<text>Artefakteroberung</text>
	</string>
	<string id="mm_mp_artefdelay">
		<text>Artefaktverzög. (Sek.)</text>
	</string>
	<string id="mm_mp_artefnum">
		<text>Anzahl der Artefakte</text>
	</string>
	<string id="mm_mp_artefstay">
		<text>Artefaktlebensd. (Min.)</text>
	</string>
	<string id="mm_mp_autoteambalance">
		<text>Automatischer Teamausgleich</text>
	</string>
	<string id="mm_mp_autoteamswap">
		<text>Automatischer Teamwechsel</text>
	</string>
	<string id="mm_mp_avail_maps">
		<text>VERFÜGBARE KARTEN</text>
	</string>
	<string id="mm_mp_cancel">
		<text>Abbrechen</text>
	</string>
	<string id="mm_mp_cd_key">
		<text>CD-Key</text>
	</string>
	<string id="mm_mp_check_cdkey">
		<text>CD-Key überprüfen</text>
	</string>
	<string id="mm_mp_client">
		<text>Client</text>
	</string>
	<string id="mm_mp_create">
		<text>Erstellen</text>
	</string>
	<string id="mm_mp_damageblock">
		<text>Unverwundbarkeit</text>
	</string>
	<string id="mm_mp_damageblockindicator">
		<text>Anzeige für Unverwundbarkeit</text>
	</string>
	<string id="mm_mp_deaths">
		<text>Gestorben</text>
	</string>
	<string id="mm_mp_dedicated">
		<text>Dediziert</text>
	</string>
	<string id="mm_mp_empty">
		<text>Leer</text>
	</string>
	<string id="mm_mp_filters">
		<text>Filter</text>
	</string>
	<string id="mm_mp_forcerespawn">
		<text>Auto-Neustart (Sek.)</text>
	</string>
	<string id="mm_mp_fraglimit">
		<text>Kill-Limit</text>
	</string>
	<string id="mm_mp_frags">
		<text>Kills</text>
	</string>
	<string id="mm_mp_freezetime">
		<text>Blockadedauer</text>
	</string>
	<string id="mm_mp_friendlyfire">
		<text>Friendly Fire</text>
	</string>
	<string id="mm_mp_friendlyindicators">
		<text>Teamanzeige</text>
	</string>
	<string id="mm_mp_friendlynames">
		<text>Namensanzeige</text>
	</string>
	<string id="mm_mp_full">
		<text>Voll</text>
	</string>
	<string id="mm_mp_gamemode">
		<text>Modus</text>
	</string>
	<string id="mm_mp_host_port">
		<text>IP/Host:Port</text>
	</string>
	<string id="mm_mp_internet">
		<text>Internet</text>
	</string>
	<string id="mm_mp_join">
		<text>Anmelden</text>
	</string>
	<string id="mm_mp_lan">
		<text>LAN</text>
	</string>
	<string id="mm_mp_listenservers">
		<text>Zuhören</text>
	</string>
	<string id="mm_mp_mapratation">
		<text>Kartenliste</text>
	</string>
	<string id="mm_mp_maxplayers">
		<text>Anzahl Spieler</text>
	</string>
	<string id="mm_mp_network_connection">
		<text>Netzwerkverbindung</text>
	</string>
	<string id="mm_mp_noanomalies">
		<text>Keine Anomalien</text>
	</string>
	<string id="mm_mp_options">
		<text>Optionen</text>
	</string>
	<string id="mm_mp_password">
		<text>Passwort</text>
	</string>
	<string id="mm_mp_player_name">
		<text>Spielername:</text>
	</string>
	<string id="mm_mp_players">
		<text>Spieler</text>
	</string>
	<string id="mm_mp_publicserver">
		<text>Öffentlicher Server</text>
	</string>
	<string id="mm_mp_quickrefresh">
		<text>Schnelle Aktual.</text>
	</string>
	<string id="mm_mp_rateofchange">
		<text>Wetterwechsel-Koeffizient</text>
	</string>
	<string id="mm_mp_refresh">
		<text>Alle aktualis.</text>
	</string>
	<string id="mm_mp_reinforcement">
		<text>Verstärkung (Sek.)</text>
	</string>
	<string id="mm_mp_respawnoptions">
		<text>Neustartoptionen</text>
	</string>
	<string id="mm_mp_sel_maps">
		<text>AUSGEWÄHLTE KARTEN</text>
	</string>
	<string id="mm_mp_server">
		<text>Server</text>
	</string>
	<string id="mm_mp_server_list">
		<text>Serverliste</text>
	</string>
	<string id="mm_mp_server_prop">
		<text>Servereigenschaften</text>
	</string>
	<string id="mm_mp_serverinfo">
		<text>Serverinformation</text>
	</string>
	<string id="mm_mp_serverlist">
		<text>Server</text>
	</string>
	<string id="mm_mp_servername">
		<text>Servername</text>
	</string>
	<string id="mm_mp_serversettings">
		<text>Servereinstellungen</text>
	</string>
	<string id="mm_mp_spectator">
		<text>Zuschauer</text>
	</string>
	<string id="mm_mp_spectator_firsteye">
		<text>Erste Person</text>
	</string>
	<string id="mm_mp_spectator_freefly">
		<text>Freie Kamera</text>
	</string>
	<string id="mm_mp_spectator_freelook">
		<text>DP Rotation</text>
	</string>
	<string id="mm_mp_spectator_lookat">
		<text>Dritte Person</text>
	</string>
	<string id="mm_mp_spectator_options">
		<text>Zuschauereinstellungen</text>
	</string>
	<string id="mm_mp_spectator_teamonly">
		<text>Nur Team</text>
	</string>
	<string id="mm_mp_startweather">
		<text>Anfangswetter</text>
	</string>
	<string id="mm_mp_timelimit">
		<text>Zeitlimit (Min.)</text>
	</string>
	<string id="mm_mp_warmuptime">
		<text>Aufwärmen (Sek.)</text>
	</string>
	<string id="mm_mp_weatheroptions">
		<text>Wetteroptionen</text>
	</string>
	<string id="mm_mp_withoutfriendlyfire">
		<text>Ohne Friendly Fire</text>
	</string>
	<string id="mm_mp_withoutpassword">
		<text>Ohne Passwort</text>
	</string>
	<string id="mm_mp_withoutpunkbuster">
		<text>Ohne PunkBuster</text>
	</string>
	<string id="mm_mp_withpassword">
		<text>Passwort verwenden</text>
	</string>
	<string id="mp_agroprom">
		<text>"Agroprom"-Fabrik</text>
	</string>
	<string id="mp_atp">
		<text>Parkplatz</text>
	</string>
	<string id="mp_bath">
		<text>Experimenteller Pool</text>
	</string>
	<string id="mp_darkvalley">
		<text>Dunkles Tal</text>
	</string>
	<string id="mp_factory">
		<text>Jantar-Fabrik</text>
	</string>
	<string id="mp_lost_village">
		<text>Verlassenes Dorf</text>
	</string>
	<string id="mp_military_1">
		<text>Militärlager</text>
	</string>
	<string id="mp_pool">
		<text>Schwimmbecken</text>
	</string>
	<string id="mp_railroad">
		<text>Bahnhof</text>
	</string>
	<string id="mp_rostok">
		<text>Rostok-Fabrik</text>
	</string>
	<string id="mp_workshop">
		<text>Verlassene Fabrik</text>
	</string>
	<string id="ping">
		<text>PING</text>
	</string>
	<string id="players">
		<text>SPIELER</text>
	</string>
	<string id="renderer_r1">
		<text>Statische Beleuchtung</text>
	</string>
	<string id="renderer_r2">
		<text>Dynamische Beleuchtung</text>
	</string>
	<string id="renderer_r2.5">
		<text>Erweiterte dynamische Beleuchtung</text>
	</string>
	<string id="renderer_r2a">
		<text>Dynamische Beleuchtung der Objekte</text>
	</string>
	<string id="renderer_r3">
		<text>Erweiterte dynamische Beleuchtung der Objekte</text>
	</string>
	<string id="server name">
		<text>SERVERNAME</text>
	</string>
	<string id="st_artefacthunt">
		<text>Jagd auf das Artefakt</text>
	</string>
	<string id="st_deathmatch">
		<text>Jeder gegen jeden</text>
	</string>
	<string id="st_mp_gsfilter">
		<text>Filter:</text>
	</string>
	<string id="st_rank_experienced">
		<text>Erfahrener Stalker</text>
	</string>
	<string id="st_rank_legend">
		<text>Stalkerlegende</text>
	</string>
	<string id="st_rank_novice">
		<text>Anfänger</text>
	</string>
	<string id="st_rank_professional">
		<text>Profi-Stalker</text>
	</string>
	<string id="st_rank_veteran">
		<text>Stalkerveteran</text>
	</string>
	<string id="st_team_deathmatch">
		<text>Teamspiel</text>
	</string>
	<string id="ui_mm_60_hz">
		<text>Frequenz 60Hz</text>
	</string>
	<string id="ui_mm_action">
		<text>Aktion</text>
	</string>
	<string id="ui_mm_advanced">
		<text>Erweitert</text>
	</string>
	<string id="ui_mm_alternative">
		<text>Alternative</text>
	</string>
	<string id="ui_mm_anisotropic">
		<text>Anisotropes Filtern</text>
	</string>
	<string id="ui_mm_apply">
		<text>Benutzen</text>
	</string>
	<string id="ui_mm_back">
		<text>Zurück</text>
	</string>
	<string id="ui_mm_blood">
		<text>Blut</text>
	</string>
	<string id="ui_mm_brightness">
		<text>Helligkeit</text>
	</string>
	<string id="ui_mm_cancel">
		<text>Abbrechen</text>
	</string>
	<string id="ui_mm_check_updates">
		<text>Updates suchen</text>
	</string>
	<string id="ui_mm_contrast">
		<text>Kontrast</text>
	</string>
	<string id="ui_mm_controls">
		<text>Steuerung</text>
	</string>
	<string id="ui_mm_credits">
		<text>Mitwirkende</text>
	</string>
	<string id="ui_mm_crosshair_distance">
		<text>Zieldistanz einblenden</text>
	</string>
	<string id="ui_mm_default">
		<text>Standard</text>
	</string>
	<string id="ui_mm_delete">
		<text>Löschen</text>
	</string>
	<string id="ui_mm_delete_existing_file_q">
		<text>Spielstand löschen?</text>
	</string>
	<string id="ui_mm_detail_density">
		<text>Grasdichte</text>
	</string>
	<string id="ui_mm_difficulty">
		<text>Schwierigkeit</text>
	</string>
	<string id="ui_mm_disconnect">
		<text>Verbindung trennen</text>
	</string>
	<string id="ui_mm_disconnect_message">
		<text>Möchten Sie die Verbindung wirklich trennen?</text>
	</string>
	<string id="ui_mm_dof">
		<text>Tiefenschärfe</text>
	</string>
	<string id="ui_mm_dyn_crosshair">
		<text>Dynamisches Fadenkreuz</text>
	</string>
	<string id="ui_mm_dynamic_music">
		<text>Dynamische Musik</text>
	</string>
	<string id="ui_mm_eax">
		<text>EAX</text>
	</string>
	<string id="ui_mm_fullscreen">
		<text>Vollbild</text>
	</string>
	<string id="ui_mm_gameplay">
		<text>Spiel</text>
	</string>
	<string id="ui_mm_gamma">
		<text>Gamma</text>
	</string>
	<string id="ui_mm_geometry_lod">
		<text>Objektdetails</text>
	</string>
	<string id="ui_mm_invert_mouse">
		<text>Maus umkehren</text>
	</string>
	<string id="ui_mm_key">
		<text>Taste</text>
	</string>
	<string id="ui_mm_keyboard_setup">
		<text>Tastatureinstellungen</text>
	</string>
	<string id="ui_mm_last_save">
		<text>Letzter Spielstand</text>
	</string>
	<string id="ui_mm_light_distance">
		<text>Lichtreichweite</text>
	</string>
	<string id="ui_mm_load">
		<text>Laden</text>
	</string>
	<string id="ui_mm_load_game">
		<text>Spiel laden</text>
	</string>
	<string id="ui_mm_master">
		<text>Meister</text>
	</string>
	<string id="ui_mm_master_volume">
		<text>Lautstärke</text>
	</string>
	<string id="ui_mm_mouse_sense">
		<text>Mausempfindlichkeit</text>
	</string>
	<string id="ui_mm_multiplayer">
		<text>NETZWERKSPIEL</text>
	</string>
	<string id="ui_mm_multiplayer_n">
		<text>Netzwerkspiel</text>
	</string>
	<string id="ui_mm_music_volume">
		<text>Lautstärke Musik</text>
	</string>
	<string id="ui_mm_need_restart">
		<text>Die Änderungen werden beim nächsten Neustart des Spiels übernommen.</text>
	</string>
	<string id="ui_mm_newgame">
		<text>Neues Spiel</text>
	</string>
	<string id="ui_mm_novice">
		<text>Anfänger</text>
	</string>
	<string id="ui_mm_npc_torch">
		<text>NSC-Taschenlampe</text>
	</string>
	<string id="ui_mm_options">
		<text>OPTIONEN</text>
	</string>
	<string id="ui_mm_options_n">
		<text>Optionen</text>
	</string>
	<string id="ui_mm_particles_distance">
		<text>Partikelentfernung</text>
	</string>
	<string id="ui_mm_quality_presets">
		<text>Qualitätseinstellungen</text>
	</string>
	<string id="ui_mm_quit2windows">
		<text>Zu Windows</text>
	</string>
	<string id="ui_mm_quit_game">
		<text>Spiel beenden</text>
	</string>
	<string id="ui_mm_quit_game_message">
		<text>Möchten Sie das Spiel wirklich beenden?</text>
	</string>
	<string id="ui_mm_quit_windows_message">
		<text>Möchten Sie das Spiel wirklich verlassen und zu Windows zurückkehren?</text>
	</string>
	<string id="ui_mm_r1_no_detail_textures">
		<text>Detaillierte Texturen deakt.</text>
	</string>
	<string id="ui_mm_r2_detail_bump">
		<text>Detailliertes Bump Mapping</text>
	</string>
	<string id="ui_mm_r2_steep_parallax">
		<text>Steep Parallax Mapping</text>
	</string>
	<string id="ui_mm_r2_sun">
		<text>Sonnen-Schatten</text>
	</string>
	<string id="ui_mm_r2_sun_details">
		<text>Gras-Schatten</text>
	</string>
	<string id="ui_mm_r2_sun_quality">
		<text>Sonnenqualität</text>
	</string>
	<string id="ui_mm_r3_dynamic_wet_surfaces">
		<text>Nasse Oberflächen</text>
	</string>
	<string id="ui_mm_r3_volumetric_smoke">
		<text>Volumetrischer Rauch</text>
	</string>
	<string id="ui_mm_render_2">
		<text>Render 2</text>
	</string>
	<string id="ui_mm_renderer">
		<text>Render</text>
	</string>
	<string id="ui_mm_resolution">
		<text>Auflösung</text>
	</string>
	<string id="ui_mm_return_game">
		<text>Zurück zum Spiel</text>
	</string>
	<string id="ui_mm_save">
		<text>Speichern</text>
	</string>
	<string id="ui_mm_save_game">
		<text>Spiel speichern</text>
	</string>
	<string id="ui_mm_show_crosshair">
		<text>Fadenkreuz anzeigen</text>
	</string>
	<string id="ui_mm_show_weapon">
		<text>Waffe anzeigen</text>
	</string>
	<string id="ui_mm_simply">
		<text>Einfach</text>
	</string>
	<string id="ui_mm_snd_device">
		<text>Soundausgabegerät</text>
	</string>
	<string id="ui_mm_soft_particles">
		<text>Weiche Partikel</text>
	</string>
	<string id="ui_mm_soft_water">
		<text>Weiches Wasser</text>
	</string>
	<string id="ui_mm_sound">
		<text>Sound</text>
	</string>
	<string id="ui_mm_sound_quality">
		<text>Soundqualität</text>
	</string>
	<string id="ui_mm_ssao">
		<text>SSAO</text>
	</string>
	<string id="ui_mm_stalker">
		<text>Stalker</text>
	</string>
	<string id="ui_mm_sun_quality">
		<text>Schattenqualität</text>
	</string>
	<string id="ui_mm_sun_shafts">
		<text>Sonnenstrahlen</text>
	</string>
	<string id="ui_mm_supersample">
		<text>Antialiasing</text>
	</string>
	<string id="ui_mm_switch_torch">
		<text>KI benutzt Taschenlampe</text>
	</string>
	<string id="ui_mm_texture_quality">
		<text>Texturdetails</text>
	</string>
	<string id="ui_mm_tips">
		<text>NSC-Anzeige</text>
	</string>
	<string id="ui_mm_veteran">
		<text>Veteran</text>
	</string>
	<string id="ui_mm_video">
		<text>Grafik</text>
	</string>
	<string id="ui_mm_vis_distance">
		<text>Sichtweite</text>
	</string>
	<string id="ui_mm_volumetric_light">
		<text>Volumetrisches Licht</text>
	</string>
	<string id="ui_mm_vsync">
		<text>Vertikale Synchronisation</text>
	</string>
	<string id="ui_st_last_set">
		<text>Letzte Auswahl</text>
	</string>
	<string id="ui_st_preset1">
		<text>Set 1</text>
	</string>
	<string id="ui_st_preset2">
		<text>Set 2</text>
	</string>
	<string id="ui_st_preset3">
		<text>Set 3</text>
	</string>
	<string id="ui_st_reset">
		<text>Zurücksetzen</text>
	</string>
	<string id="ui_st_sell_all">
		<text>Alles verk.</text>
	</string>
	<string id="version">
		<text>VERSION</text>
	</string>
	<string id="ui_mm_r3_DX10_1">
		<text>DX10.1 benutzen</text>
	</string>
	<string id="ui_mm_r3_gbuffer_opt">
		<text>G-Buffer optimieren</text>
	</string>
	<string id="ui_mm_r3_MSAA">
		<text>Vollbild-Antialiasing</text>
	</string>
	<string id="st_capture_the_artefact">
		<text>Artefakt erobern</text>
	</string>
	<string id="mm_mp_artret_time">
		<text>Artef. zurückgebr. (Sek.)</text>
	</string>
	<string id="mm_mp_actret_time">
		<text>Zurückbringen durch Aktiv.</text>
	</string>
	<string id="ui_mm_msaa_opt">
		<text>Antialiasing optimieren</text>
	</string>
	<string id="ui_mm_msaa_alphatest">
		<text>Antialiasing für alpha-getestete Objekte</text>
	</string>
	<string id="st_opt_off">
		<text>Deaktiviert</text>
	</string>
	<string id="st_opt_low">
		<text>Niedrig</text>
	</string>
	<string id="st_opt_medium">
		<text>Mittel</text>
	</string>
	<string id="st_opt_high">
		<text>Hoch</text>
	</string>
	<string id="ui_st_invalid_saved_game">
		<text>Die Spielversion des Spielstands stimmt nicht mit der aktuellen Spielversion überein.</text>
	</string>
	<string id="st_opt_atest_msaa_dx10_0">
		<text>DX10.0-Modus [Standard]</text>
	</string>
	<string id="st_opt_atest_msaa_dx10_1">
		<text>DX10.1-Modus [Höhere Qualität]</text>
	</string>
	<string id="st_opt_ultra">
		<text>Ultra</text>
	</string>
</string_table>
