[list_tm_stancia_2]
stc_kill_gunslinger
stc_follow_to_teleport_1
stc_follow_to_teleport_2

[stc_kill_gunslinger]
prior = 100
type = storyline
task_type = storyline
target_story_ids = 1400
name = stc_kill_gunslinger_name
text = stc_kill_gunslinger_text
condlist_0 = {+stc_strelok_dead} complete
condlist_1 = {+stc_strelok_gone} fail

[stc_follow_to_teleport_1]
prior = 100
type = storyline
task_type = additional
target_story_ids = 1415
name = stc_kill_monolith_name
text = stc_kill_monolith_text
condlist_0 = {+stc_additional_q1} complete

[stc_follow_to_teleport_2]
prior = 100
type = storyline
task_type = additional
target_story_ids = 1416
name = stc_kill_monolith_name
text = stc_kill_monolith_text
condlist_0 = {+stc_second_teleport_actor_out} complete
