[logic@work1]
active = walker@enter_work1
;combat_ignore = combat_ignore
suitable = {=check_npc_name(esc_prapor)} true
meet = meet

[walker@enter_work1]
path_walk = wlkr_1_walk
path_look = wlkr_1_look
meet = meet

[meet]
meet_state = 10| guard@nil
;meet_state_wpn = 15| backoff@meet_weapon_wait
victim = 20| nil| 20| actor
victim_wpn = 20| nil| 20| actor
use	= true
use_wpn = false
meet_dialog = esc_mil_prapor_talk
abuse = true