[logic@soldier03]
active = walker
suitable = {=check_npc_name(sim_default_duty_) -agru_leader_dolg_task_complete} true
prior = 42

[walker]
path_walk = agr_duty_hole_soldier_3_walk
path_look = agr_duty_hole_soldier_3_look
on_info = {+snork} camper@2
combat_ignore_cond = always
out_restr = agr_out_restr_hole

[camper@2]
path_walk = agr_duty_hole_soldier_3_walk
path_look = agr_duty_hole_soldier_3_look
out_restr = agr_out_restr_hole
def_state_campering = threat_na
def_state_campering_fire = threat_fire

