[list_stancia_2]
stc_first_scene_talk
stc_first_scene_scout_talk
stc_first_scene_petrenko_talk
stc_first_scene_objective_talk
stc_strelok_kill_reminder_1
stc_strelok_kill_reminder_2
stc_strelok_kill_reminder_3
stc_strelok_kill_reminder_4
stc_strelok_kill_reminder_5
stc_strelok_kill_reminder_6
stc_final_scene_after_kill_strelok
stc_final_scene_after_lost_strelok
stc_armagedets

[stc_first_scene_talk]
type = npc
path = scenario\stancia\stc_first_scene_talk_
shuffle = seq
idle = 1,1,100

[stc_first_scene_petrenko_talk]
type = actor
path = characters_voice\scenario\stancia\stc_first_scene_petrenko_talk_
shuffle = seq
idle = 1,1,100

[stc_first_scene_scout_talk]
type = actor
path = characters_voice\scenario\stancia\stc_first_scene_scout_talk_
shuffle = seq
idle = 1,1,100

[stc_first_scene_objective_talk]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_first_scene_objective_talk_
shuffle = seq
idle = 1,1,100

[stc_strelok_kill_reminder_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_1
shuffle = rnd
idle = 10,20,100

[stc_strelok_kill_reminder_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_2
shuffle = rnd
idle = 10,20,100

[stc_strelok_kill_reminder_3]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_3
shuffle = rnd
idle = 10,20,100

[stc_strelok_kill_reminder_4]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_4
shuffle = rnd
idle = 10,20,100

[stc_strelok_kill_reminder_5]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_5
shuffle = rnd
idle = 10,20,100

[stc_strelok_kill_reminder_6]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_strelok_kill_reminder_6
shuffle = seq
idle = 10,20,100

[stc_final_scene_after_kill_strelok]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_final_scene_after_kill_strelok_
shuffle = seq
idle = 0,0,100

[stc_final_scene_after_lost_strelok]
type = actor
actor_stereo = false
path = characters_voice\scenario\stancia\stc_final_scene_after_lost_strelok_
shuffle = seq
idle = 0,0,100

[stc_armagedets]
type = actor
path = ambient\special\armagedets
shuffle = seq
idle = 0,0,100
