[dont_spawn_character_supplies]

[logic]
active = walker@main
on_death = death

[death]
on_info = %+val_freedom_leader_ded%

[walker@main]
danger = danger_condition
path_walk = val_smart_terrain_freedom_leader_walker_1_walk
path_look = val_smart_terrain_freedom_leader_walker_1_look
def_state_standing = wait
faction = freedom
out_restr = val_out_restrictor_freedom_leader
meet = meet
on_info = {+val_spawn_attack_freedom_2 -val_strike_antenna_done -val_killer_base_is_no_more} walker@silent, {+val_killer_base_is_no_more} walker@last
invulnerable = true

[walker@silent]
danger = danger_condition
path_walk = val_smart_terrain_freedom_leader_walker_1_walk
path_look = val_smart_terrain_freedom_leader_walker_1_look
def_state_standing = wait
faction = freedom
out_restr = val_out_restrictor_freedom_leader
meet = no_meet
on_info = {+val_strike_antenna_done} walker@main, {+val_killer_base_is_no_more} walker@last
invulnerable = true

[walker@last]
danger = danger_condition
path_walk = val_smart_terrain_freedom_leader_walker_1_walk
path_look = val_smart_terrain_freedom_leader_walker_1_look
def_state_standing = wait
faction = freedom
out_restr = val_out_restrictor_freedom_leader
meet = meet

[danger_condition]
ignore_distance_corpse = 0
ignore_distance_hit = 0
ignore_distance_grenade = 0
ignore_distance_sound = 0

[meet]
meet_state 	= 3|nil@nil
sound_start = val_freedom_leader_meet
sound_stop 	= val_freedom_leader_meet_bye
quest_npc = true
use = true
use_wpn = true
trade_enable = false