[logic]
active = sr_idle

[sr_idle]
on_info = {+val_killer_base_boom} sr_idle@bandits_sound_ambush_end %=play_sound(val_freedom_ambush_end)%

[sr_idle@bandits_sound_ambush_end]
on_signal = sound_end | sr_idle@end %=barrel_explode(1120)%

[sr_idle@end]