[zone_mine_electric]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\base\mine_electric"
$def_sphere = 1.5
$prefetch 					= 16
class						= ZS_MBALD

hit_impulse_scale			= 0.0
effective_radius			= 1.0 ;размер радиуса в процентах от оригинального, где действует зона

ef_anomaly_type				= 1
ef_weapon_type				= 13

sound						= zone_mosquito_bald
postprocess					= postprocess_electra_mine

artefacts					=
BirthProbability 			= 0


;----------- Anomaly settings -----------------------
max_start_power		= 1.00
attenuation			= 1
period				= 1


idle_particles		= zones_mine\zone_electric_mine_idle
blowout_particles	= anomaly2\electra2_blast

hit_small_particles			= anomaly2\electra_entrance_small
hit_big_particles			= anomaly2\electra_damage_02_smoke
idle_small_particles		= anomaly2\electra_damage_01_smoke
idle_big_particles			= anomaly2\electra_damage_02_smoke
entrance_small_particles	= anomaly2\electra_entrance_small
entrance_big_particles		= anomaly2\emi_entrance_big_00

idle_sound			= anomaly\electra_idle1; anomaly_gravy_idle
blowout_sound		= anomaly\electra_blast1
hit_sound			= anomaly\electra_hit
entrance_sound		= anomaly\electra_hit

blowout_light		= on
light_color		    = 0.8,0.9,1
light_range		    = 30.0
light_time 		    = 1;0.35
light_height		= 1.5			;подъем источника света на высоту

idle_light			= off

hit_type		= shock

disable_time		= 50	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= 500		;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= 100	;время отключения idle партиклов

awaking_time		= 100
blowout_time		= 1000
accamulate_time		= 1000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

visible_by_detector = on

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ветер
blowout_wind		= off

blowout_wind_time_start     = 0
blowout_wind_time_peak      = 150
blowout_wind_time_end		= 299
blowout_wind_power			= 0.2			;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;рождение артефактов во время срабатывания
spawn_blowout_artefacts = off

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255


[zone_mine_electric_weak]:zone_mine_electric
$spawn 						= "zones\mine_electric_weak"

;----------- Anomaly settings -----------------------
max_start_power		= 0.5
attenuation			= 1
period				= 1

[zone_mine_electric_average]:zone_mine_electric
$spawn 						= "zones\mine_electric_average"

;----------- Anomaly settings -----------------------
max_start_power		= 0.7
attenuation			= 1
period				= 1

[zone_mine_electric_strong]:zone_mine_electric
$spawn 						= "zones\mine_electric_strong"

;----------- Anomaly settings -----------------------
max_start_power		= 0.9
attenuation			= 1
period				= 1