[list_esc]
esc_trader_start_pda
esc_mil_target_detected
esc_mil_target_lost
;esc_trader_spot
esc_trader_call
esc_trader_greet
esc_driver_talk
esc_driver_treat
esc_habar_location_1
esc_habar_location_2
esc_habar_location_3
esc_jail_monologue
esc_mill_complete_reply
esc_railroadpost_no
esc_railroadpost_yes
esc_stalkerbase_guard_redirect
esc_trader_habar_request
esc_dead_military_pda_request
megafon
megafon_alarm
esc_stalker_patrol_help
esc_habar_founded
esc_comandir_megafon
esc_stalker_assemble_1_1
esc_stalker_assemble_1_2
esc_stalker_assemble_2_1
esc_stalker_assemble_2_2
esc_stalker_assemble_2_3
esc_stalker_assemble_2_4
esc_stalker_assemble_3_1
esc_stalker_assemble_3_2
esc_stalker_assemble_3_3
esc_stalker_assemble_3_4
esc_stalker_assemble_4_1
esc_stalker_assemble_4_2
esc_stalker_assemble_4_3
esc_trader_bye_give_habar
esc_wolf_call

esc_stalker_mechanic_meet
esc_stalker_mechanic_meet_bye
esc_stalker_trader_meet
esc_stalker_trader_meet_bye
esc_stalker_leader_meet
esc_stalker_leader_meet_bye
esc_military_prisoner_meet
esc_military_prisoner_meet_bye


esc_stalker_expansion_1_up
esc_stalker_expansion_2_up
esc_stalker_expansion_2_down
esc_stalker_expansion_3_up
esc_stalker_expansion_3_down
esc_stalker_expansion_4_up
esc_stalker_expansion_4_down
esc_stalker_expansion_5_down

esc_can_join_stalker

;***********ESCAPE**
;********************

[esc_stalker_mechanic_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_mechanic_meet_
shuffle = rnd
idle = 3,5,100

[esc_stalker_mechanic_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_mechanic_meet_bye_
shuffle = rnd
idle = 1,1,100

[esc_stalker_trader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_trader_meet_
shuffle = rnd
idle = 3,5,100

[esc_stalker_trader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_trader_meet_bye_
shuffle = rnd
idle = 1,1,100

[esc_stalker_leader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_leader_meet_
shuffle = rnd
idle = 3,5,100

[esc_stalker_leader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_stalker_leader_meet_bye_
shuffle = rnd
idle = 1,1,100

[esc_military_prisoner_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_military_prisoner_meet_
shuffle = rnd
idle = 3,5,100

[esc_military_prisoner_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\escape\esc_military_prisoner_meet_bye_
shuffle = rnd
idle = 1,1,100

[esc_wolf_call]
type = npc
actor_stereo = false
path = scenario\escape\esc_wolf_call
shuffle = rnd
idle = 20,30,100

[esc_trader_spot]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_spot
shuffle = seq
idle = 1,1,100

[esc_trader_call]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_call
shuffle = seq
idle = 1,1,100

[esc_trader_habar_greeting]
type = actor
actor_stereo = false
path = characters_voice\scenario\trader\trader_script1a_3
shuffle = seq
idle = 1,1,100

[esc_driver_talk]
type = npc
actor_stereo = false
path = scenario\escape\esc_driver_talk_
shuffle = rnd
idle = 1,1,100

[esc_habar_location_1]
type = npc
actor_stereo = false
path = scenario\escape\esc_habar_location_1
shuffle = seq
idle = 1,1,100

[esc_habar_location_2]
type = npc
actor_stereo = false
path = scenario\escape\esc_habar_location_2
shuffle = rnd
idle = 1,1,100

[esc_habar_location_3]
type = npc
actor_stereo = false
path = scenario\escape\esc_habar_location_3
shuffle = seq
idle = 1,1,100

[esc_jail_monologue]
type = npc
actor_stereo = false
path = scenario\escape\esc_jail_monologue
shuffle = seq
idle = 1,1,100

[esc_mill_complete_reply]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_mill_complete_reply
shuffle = seq
idle = 1,1,100

[esc_railroadpost_no]
type = npc
actor_stereo = false
path = scenario\escape\esc_railroadpost_no_
shuffle = rnd
idle = 10,15,100

[esc_railroadpost_yes]
type = npc
actor_stereo = false
path = scenario\escape\esc_railroadpost_yes_
shuffle = rnd
idle = 20,25,100

[esc_stalkerbase_guard_redirect]
type = npc
actor_stereo = false
path = scenario\escape\esc_stalkerbase_guard_redirect
shuffle = seq
idle = 1,1,100

[esc_trader_habar_request]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_habar_request
shuffle = seq
idle = 1,1,100

[esc_dead_military_pda_request]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_dead_military_pda_request
shuffle = seq
idle = 1,1,100

[megafon]
type = 3d
path = characters_voice\scenario\escape\megafon_
shuffle = rnd
idle = 1,1,20

[megafon_alarm]
type = 3d
path = characters_voice\scenario\escape\megafon_alarm_
shuffle = rnd
idle = 10,15,100

[esc_mil_target_lost]
type = 3d
path = characters_voice\scenario\escape\esc_mil_target_lost
shuffle = seq
idle = 1,1,100

[esc_stalker_patrol_help]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_patrol_help_
shuffle = seq
idle = 1,1,100

[esc_mil_target_detected]
type = 3d
path = characters_voice\scenario\escape\esc_mil_target_detected
shuffle = seq
idle = 1,10,100

[esc_habar_founded]
type = npc
actor_stereo = false
path = scenario\escape\esc_habar_founded
shuffle = seq

[esc_trader_start_pda]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_start_pda
shuffle = seq
idle = 1,10,100

[esc_trader_greet]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_greet_
shuffle = seq
idle = 1,10,100

[esc_driver_treat]
type = npc
actor_stereo = false
path = scenario\escape\esc_driver_treat
shuffle = seq
idle = 1,10,100

[esc_comandir_megafon]
type = 3d
actor_stereo = false
path = characters_voice\scenario\escape\comandir_megafon_
shuffle = seq
idle = 1,10,100

[esc_stalker_assemble_1_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_1_1
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_1_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_1_2
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_2_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_2_1
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_2_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_2_2
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_2_3]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_2_3
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_2_4]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_2_4
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_3_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_3_1
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_3_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_3_2
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_3_3]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_3_3
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_3_4]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_3_4
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_4_1]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_4_1
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_4_2]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_4_2
shuffle = seq
idle = 1,1,100

[esc_stalker_assemble_4_3]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_assemble_4_3
shuffle = seq
idle = 1,1,100

[esc_trader_bye_give_habar]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_trader_bye_give_habar
shuffle = seq
idle = 1,1,100

[esc_hello_stalker_leader]
type = npc
actor_stereo = false
path = scenario\escape\esc_hello_stalker_leader_
shuffle = seq
idle = 3,5,100

[esc_hello_stalker_trader]
type = npc
actor_stereo = false
path = scenario\escape\esc_hello_stalker_trader_
shuffle = seq
idle = 3,5,100

[esc_hello_stalker_mechanic]
type = npc
actor_stereo = false
path = scenario\escape\esc_hello_stalker_mechanic_
shuffle = seq
idle = 3,5,100

[esc_hello_military_prisoner]
type = npc
actor_stereo = false
path = scenario\escape\esc_hello_military_prisoner_
shuffle = seq
idle = 3,5,100




[esc_stalker_expansion_1_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_0_up
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_2_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_1_up
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_2_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_1_down
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_3_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_2_up
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_3_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_2_down
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_4_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_4_up
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_4_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_3_down
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_stalker_expansion_5_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_stalker_expansion_5_down
shuffle = rnd
idle = 1,1,100
play_always = true

[esc_can_join_stalker]
type = actor
actor_stereo = false
path = characters_voice\scenario\escape\esc_can_join_stalker_1
shuffle = rnd
idle = 1,1,100
play_always = true