[list_treasure_garbage]
gar_treasure_quest_old_pda
gar_treasure_quest_smuggler_weapons
gar_treasure_quest_reward_in_anomaly
gar_treasure_quest_digger_reward
gar_treasure_1
gar_treasure_2
gar_treasure_3
;gar_treasure_4
gar_treasure_5
gar_treasure_6
gar_treasure_7
gar_treasure_8
gar_treasure_9
gar_treasure_10
gar_treasure_11
gar_treasure_12
gar_treasure_13
gar_treasure_14
gar_treasure_15
gar_treasure_16
gar_treasure_17
gar_treasure_18
gar_treasure_19
gar_treasure_20
gar_quest_treasure_1
gar_quest_treasure_2
gar_quest_treasure_3
gar_quest_treasure_4
gar_quest_treasure_5
gar_quest_treasure_6
gar_quest_treasure_7
gar_quest_treasure_8
gar_quest_treasure_9
gar_quest_treasure_10

[gar_treasure_quest_old_pda]
target = gar_treasure_quest_old_pda
name = gar_treasure_quest_old_pda
description = gar_treasure_quest_old_pda_descr
items = device_pda_old, 1
community = stalker
condlist = false

[gar_treasure_quest_smuggler_weapons]
target = gar_treasure_quest_smuggler_weapons
name = gar_treasure_quest_smuggler_weapons
description = gar_treasure_quest_smuggler_weapons_descr
items = wpn_ak74u, 1, wpn_ak74, 1, wpn_l85, 1, wpn_wincheaster1300, 1, wpn_mp5, 1
community = bandit
condlist = false

[gar_treasure_quest_reward_in_anomaly]
target = gar_treasure_quest_reward_in_anomaly
name = gar_treasure_quest_reward_in_anomaly
description = gar_treasure_quest_reward_in_anomaly_descr
items = wpn_colt1911_up2, 1
community = bandit
condlist = false
on_empty = %+gar_quest_bandit_secret_done%

[gar_treasure_quest_digger_reward]
target = gar_treasure_quest_reward_in_anomaly
name = gar_treasure_quest_digger_reward
description = gar_treasure_quest_digger_reward_descr
items = wpn_colt1911_up2, 1
community = stalker
condlist = false
on_empty = %+gar_quest_captive_reward_done%

[gar_treasure_1] ;Электрощит в мусоре
target = gar_treasure_1
name = st_gar_electric_box_01
description = st_gar_electric_box_01_descr
items = medkit, 1, antirad, 2
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_2] ;Электрощит под навесом
target = gar_treasure_2
name = st_gar_electric_box_02
description = st_gar_electric_box_02_descr
items = wpn_mp5, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_3] ;Труба на свалке
target = gar_treasure_3
name = st_gar_pipe_02
description = st_gar_pipe_02_descr
items = wpn_hpsa, 1, medkit, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

;[gar_treasure_4] ;Труба у основания крана
;target = gar_treasure_4
;name = st_gar_pipe_05
;description = st_gar_pipe_05_descr
;items = wpn_beretta, 1, vodka, 1
;condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_5] ;Рюкзак под елкой
target = gar_treasure_5
name = st_gar_rucksack_02
description = st_gar_rucksack_02_descr
items = medkit, 1, bandage, 3
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_6] ;Тайник у кладбища техники
target = gar_treasure_6
name = st_gar_rucksack_03
description = st_gar_rucksack_03_descr
items = ammo_12x76_zhekan, 12, antirad, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_7] ;Крыша тепловоза
target = gar_treasure_7
name = st_gar_rucksack_04
description = st_gar_rucksack_04_descr
items = wpn_ak74u, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_8] ;Сейф в луже
target = gar_treasure_8
name = st_gar_seif_01
description = st_gar_seif_01_descr
items = ammo_og-7b, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_9] ;Сейф под опорой
target = gar_treasure_9
name = st_gar_seif_03
description = st_gar_seif_03_descr
items = energy_drink, 5, wpn_hpsa, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_10] ;Дупло бревна
target = gar_treasure_10
name = st_gar_trees_log_01
description = st_gar_trees_log_01_descr
items = medkit, 1, antirad, 1, bandage, 1 
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_11] ;Бревно за дубом
target = gar_treasure_11
name = st_gar_trees_log_02
description = st_gar_trees_log_02_descr
items = conserva, 4, energy_drink, 3
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_12] ;Бревно в кустах
target = gar_treasure_12
name = st_gar_trees_log_03
description = st_gar_trees_log_03_descr
items = wpn_beretta, 1, vodka, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_13] ;Тайник беглецов
target = gar_treasure_13
name = st_gar_trees_stump_01
description = st_gar_trees_stump_01_descr
items = ammo_12x76_zhekan, 20
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_14] ;Тайник на отшибе
target = gar_treasure_14
name = st_gar_trees_stump_03
description = st_gar_trees_stump_03_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_15] ;Схрон у базы
target = gar_treasure_15
name = st_gar_trees_stump_04
description = st_gar_trees_stump_04_descr
items = medkit, 1, wpn_hpsa, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_16] ;Электрошит на свалке
target = gar_treasure_16
name = st_gar_electric_box_02_ss
description = st_gar_electric_box_02_ss_descr
items = antirad, 2
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_17] ;Раструб
target = gar_treasure_17
name = gar_equipment_pipe_01_ss
description = gar_equipment_pipe_01_ss_descr
items = bandage, 6, energy_drink, 5
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_18] ;Труба у мотора
target = gar_treasure_18
name = gar_equipment_pipe_02_ss
description = gar_equipment_pipe_02_ss_descr
items = medkit, 1, antirad, 1, wpn_beretta, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_19] ;Рюкзак в кабине крана
target = gar_treasure_19
name = st_gar_rucksack_02_1_ss
description = st_gar_rucksack_02_1_ss_descr
items = conserva, 10, energy_drink, 4, vodka, 1
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_treasure_20] ;Схрон от врагов
target = gar_treasure_20
name = st_gar_rucksack_02_ss
description = st_gar_rucksack_02_ss_descr
items = medkit, 2, ammo_12x76_zhekan, 8
condlist = {=actor_on_level(garbage:escape:darkvalley)} true, false

[gar_quest_treasure_1]
target = gar_q1_n
name = st_gar_q1_n
description = st_gar_q1_n_descr
items = flesh_up_bd_desert_eagle, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 500
say_item_name = true

[gar_quest_treasure_2]
target = gar_q2_n
name = st_gar_q2_n
description = st_gar_q2_n_descr
items = flesh_up_ac_desert_eagle, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 500
say_item_name = true

[gar_quest_treasure_3]
target = gar_q3_n
name = st_gar_q3_n
description = st_gar_q3_n_descr
items = wpn_l85, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 3500
say_item_name = true

[gar_quest_treasure_4]
target = gar_q4_n
name = st_gar_q4_n
description = st_gar_q4_n_descr
items = wpn_colt1911, 1, ammo_11.43x23_hydro, 8
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 1200
say_item_name = true

[gar_quest_treasure_5]
target = gar_q5_n
name = st_gar_q5_n
description = st_gar_q5_n_descr
items = antirad, 4
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 900
say_item_name = false

[gar_quest_treasure_6]
target = gar_q6_t_l
name = st_gar_q6_t_l
description = st_gar_q6_t_l_descr
items = flesh_up_fh_scientific_outfit, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 1500
say_item_name = true

[gar_quest_treasure_7]
target = gar_q7_t_l
name = st_gar_q7_t_l
description = st_gar_q7_t_l_descr
items = antirad, 2, bandage, 3, vodka, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 500
say_item_name = false

[gar_quest_treasure_8]
target = gar_q8_t_a
name = st_gar_q8_t_a
description = st_gar_q8_t_a_descr
items = flesh_up_bdfh_scientific_outfit, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 1500
say_item_name = true

[gar_quest_treasure_9]
target = gar_q9_n
name = st_gar_q9_n
description = st_gar_q9_n_descr
items = ammo_12x76_zhekan, 26, medkit, 2
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 500
say_item_name = false

[gar_quest_treasure_10]
target = gar_q10_n
name = st_gar_q10_n
description = st_gar_q10_n_descr
items = medkit, 1, antirad, 1
condlist = {=actor_on_level(garbage)} true, false
treasure_cost = 400
say_item_name = false
