[logic]
active = smartcover@1

[smartcover@1]
cover_name 		= stc_first_scene_monolith_smartcover_1
loophole_name 	= lh_3
cover_state 	= default_behaviour 
on_info = {+stc_scene_start} walker@to_battle
target_path =  stc_first_scene_monolith_smartcover_path_1
use_in_combat = true

[walker@to_battle]
path_walk = stc_battle_walk
 