[logic]
active = mob_home

[mob_home]
path_home = red_pursuit_boar_home_1
home_min_radius = 10
home_max_radius = 15
;aggressive_home = true
actor_friendly = true
npc_friendly = true
on_info = {+red_pursuit_boars_attack} mob_walker

[mob_walker]
path_walk = red_pursuit_boars_walk_1
actor_friendly = true
npc_friendly = true
on_actor_dist_le_nvis = 20 | mob_home@2
on_signal = action | mob_home@2

[mob_home@2]
path_home = red_pursuit_boar_home_2
home_min_radius = 50
home_max_radius = 70
aggressive_home = true
on_info = {+red_pursuit_ambush_attack} nil