; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

;---------------------------LEVEL GARBAGE-----------------

;------------------ North Agroprom exit -------------------

[gar_bandit_smart_terrain_1_5_squad_1]
faction = bandit
npc = sim_default_bandit_1, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_1_5:nil

;------------------ Military exit -------------------------

[gar_bandit_smart_terrain_5_2_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2
target_smart = gar_smart_terrain_5_2:nil

[gar_bandit_smart_terrain_5_2_squad_2]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_5_2:nil

;------------------ Concentration Camp --------------------

[gar_bandit_smart_terrain_3_7_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2
target_smart = gar_smart_terrain_3_7

[gar_bandit_smart_terrain_3_7_squad_2]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_7

;------------------ North Dark Valley exit ----------------

[gar_bandit_smart_terrain_8_3_squad_1]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_8_3:nil

;------------------ South Dark Valley exit ----------------

[gar_bandit_smart_terrain_8_7_squad_2]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2
target_smart = gar_smart_terrain_8_7:nil

[gar_bandit_smart_terrain_8_7_squad_1]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_8_7:nil

;------------------ South Agroprom exit -------------------

[gar_bandit_smart_terrain_1_7_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2
target_smart = gar_smart_terrain_1_7:nil

[gar_bandit_smart_terrain_1_7_squad_2]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2
target_smart = gar_smart_terrain_1_7:nil

;------------------ West Escape exit ----------------------

[gar_bandit_smart_terrain_3_8_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_8:nil

;------------------ East Escape exit ----------------------

[gar_bandit_smart_terrain_5_8_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_5_8:nil

[gar_bandit_smart_terrain_5_8_squad_2]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_5_8:nil

;------------------ Bandit base ---------------------------

[gar_bandit_smart_terrain_3_5_squad_1]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_5:nil

[gar_bandit_smart_terrain_3_5_squad_2]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_5:nil

[gar_bandit_smart_terrain_3_5_squad_3]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_5:nil

[gar_bandit_smart_terrain_3_5_squad_4]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_3_5:nil

;[gar_bandit_smart_terrain_3_5_squad_5]
;faction = bandit
;npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
;target_smart = gar_smart_terrain_3_5:nil

;[gar_bandit_smart_terrain_3_5_squad_6]
;faction = bandit
;npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
;target_smart = gar_smart_terrain_3_5:nil

;[gar_bandit_smart_terrain_3_5_squad_7]
;faction = bandit
;npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
;target_smart = gar_smart_terrain_3_5:nil

;[gar_bandit_smart_terrain_3_5_squad_8]
;faction = bandit
;npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
;target_smart = gar_smart_terrain_3_5:nil

;------------------ Bandit base quest npc's ---------------

;[gar_bandit_base]
;faction = bandit
;npc = gar_bandit_barman, gar_bandit_fixer, gar_bandit_trader, gar_bandit_leader, gar_bandit_minigame
;target_smart = gar_smart_terrain_3_5

;------------------ Red Forest exit -----------------------

[gar_dog_smart_terrain_2_3_squad_1]
faction = monster
npc = dog_normal, dog_normal, dog_normal, dog_normal, dog_normal
target_smart = gar_smart_terrain_2_3:nil

;------------------ North West excavation -----------------

[gar_dog_smart_terrain_3_2_squad_1]
faction = monster
npc = dog_normal, dog_normal, dog_normal, dog_normal, dog_normal
target_smart = gar_smart_terrain_3_2

;------------------ Marsh near Flea market ----------------

[gar_boar_smart_terrain_7_3_squad_1]
faction = monster
npc = boar_normal, boar_normal, boar_normal, boar_normal, boar_normal
target_smart = gar_smart_terrain_7_3

;------------------ Digger messenger ----------------------

[gar_digger_messenger_man]
faction = stalker
npc = gar_digger_messenger_man
target_smart = {-gar_story_stalkers_to_darkvalley} gar_smart_terrain_8_5, nil
spawn_point = gar_smart_terrain_8_5_digger_messenger_safe_place_walk
relationship = friend
sympathy = 0

;------------------ Dogs attacking digger messenger -------

[gar_digger_messenger_dogs]
faction = monster
npc = dog_normal, dog_normal, dog_weak, dog_weak, dog_weak, dog_weak
target_smart = gar_smart_terrain_8_5
spawn_point = gar_smart_terrain_8_5_digger_messenger_dogs_spawn_point
attack_power = 400

;------------------ Stalkers going to Dark Valley ---------

[gar_stalkers_to_darkvalley]
faction = stalker
npc = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0
target_smart = gar_smart_terrain_8_7
spawn_point = gar_smart_terrain_8_7_stalkers_to_darkvalley_spawn_point
attack_power = 400

;------------------ Flea market first squad ---------------

[gar_stalkers_flea_market_squad_1]
faction = stalker
npc = sim_default_digger_2, sim_default_digger_2, sim_default_digger_2, sim_default_digger_1, sim_default_digger_1
target_smart = gar_smart_terrain_6_3
sympathy = 0

;------------------ Flea market second squad with quest npc's

[gar_stalkers_flea_market_squad_2]
faction = stalker
npc = gar_digger_quester, gar_digger_traitor, gar_digger_fixer, sim_default_digger_1, sim_default_digger_1
target_smart = gar_smart_terrain_6_3
sympathy = 0

;------------------ Flea market second squad for empty smart

[gar_stalkers_flea_market_squad_2_destroy]
faction = stalker
npc = sim_default_digger_1, sim_default_digger_1, sim_default_digger_2, sim_default_digger_1, sim_default_digger_1
target_smart = gar_smart_terrain_6_3
sympathy = 0

;------------------ Killer pseudodogs ---------------

[gar_killer_pseudodogs_on_smart]
faction = monster
npc = pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage
target_smart = gar_smart_terrain_5_6

[gar_killer_pseudodogs_in_forest]
faction = monster
npc = pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage
target_smart = gar_smart_terrain_5_6
spawn_point = gar_smart_terrain_5_6_killer_pseudodogs_forest_spawn_point

[gar_killer_pseudodogs_by_garbage]
faction = monster
npc = pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage, pseudodog_normal_fearless_garbage
target_smart = gar_smart_terrain_5_6
spawn_point = gar_smart_terrain_5_6_killer_pseudodogs_garbage_spawn_point

;------------------ Killer pseudodogs ---------------

[gar_dead_camp_snork]
faction = monster
npc = gar_dead_camp_snork
target_smart = gar_smart_terrain_5_5
spawn_point = gar_smart_terrain_5_5_snork_spawn
attack_power = 400

;------------------ Bandit ambush for digger quest --------

[gar_bandit_get_weapons]
faction = bandit
npc = sim_default_bandit_1, sim_default_bandit_3, sim_default_bandit_1, sim_default_bandit_2, gar_bandit_digger_traitor
target_smart = gar_smart_terrain_4_2
spawn_point = gar_smart_terrain_4_2_bandit_get_weapons_spawn_point
sympathy = 0

;------------------ Diggers attacking Concentration camp --

[gar_digger_fighters]
faction = stalker
npc = gar_digger_fighter_1, gar_digger_fighter_2, gar_digger_fighter_3, gar_digger_fighter_4, gar_digger_fighter_5
target_smart = {-gar_quest_meet_with_digger_fighters_done} gar_smart_terrain_4_7, {+gar_quest_meet_with_digger_fighters_done -gar_quest_liberate_conc_camp_done} gar_smart_terrain_3_7, nil
attack_power = 400

;------------------ Digger-traitor for bandit quest -------

[gar_digger_traitor]
faction = stalker
npc = gar_digger_traitor
target_smart = gar_smart_terrain_4_5
sympathy = 0

;------------------ Smuggler meeting with diggers ---------

[gar_digger_smuggler]
faction = stalker
npc = gar_digger_smuggler, sim_default_digger_1, sim_default_digger_2, sim_default_digger_2, sim_default_digger_1
target_smart = gar_smart_terrain_4_2
relationship = enemy
sympathy = 0

;------------------ Bandits attacking Flea market ---------

[gar_bandit_brigade]
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_6_3
attack_power = 400

;------------------ Bandits on the way to Dark Valley -----

[gar_bandit_to_darkvalley_1]
faction = bandit
npc = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
target_smart = gar_smart_terrain_8_7
sympathy = 0

[gar_bandit_to_darkvalley_2]
faction = bandit
npc = sim_default_bandit_1, sim_default_bandit_3, sim_default_bandit_1, sim_default_bandit_2
target_smart = gar_smart_terrain_8_7
sympathy = 0

;------------------ Bandit robbers ------------------------

[gar_bandit_robbers]
faction = bandit
npc = gar_bandit_robber_1, gar_bandit_robber_2
target_smart = gar_smart_terrain_5_6
relationship = enemy
sympathy = 0