[logic]
active = smartcover@1

[smartcover@1]
cover_name 		= stc_first_scene_smart_cover
loophole_name 	= lh_6
cover_state 	= default_behaviour 
on_info = {+stc_scene_start} walker@to_battle
use_in_combat = true
idle_min_time = 4
idle_max_time = 5
lookout_min_time = 2
lookout_max_time = 3
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true

[walker@to_battle]
path_walk = stc_battle_walk
 

