[logic@conductor]
active = walker@main_conductor
suitable = {=npc_community(csky)}
prior = 130
level_spot = guider

[walker@main_conductor]
path_walk = guide_walk
path_look = guide_look
meet = meet@conductor

[meet@conductor]
meet_state            = 30|hello_wpn|5|talk_default@meet_comander_wait
meet_state_wpn        = 30|hello_wpn|5|threat@meet_weapon_wait
victim                = 20|actor
victim_wpn            = 20|actor
sound_start		   = meet_comander_start
sound_start_wpn	   = meet_weapon_start
sound_stop			   = meet_comander_stop
use                   = true
use_wpn               = true
meet_dialog = {-mar_story_go_to_escape_done =is_csky_at_expansion_3_or_higher} mar_csky_guide_at_base_dialog
trade_enable = false
precond               = visibility
meet_only_at_path	   = true