[logic]
active = mob_walker

[mob_walker]
path_walk = agru_poltergeist_end_4_walk
braindead = true
actor_friendly = true
npc_friendly = true
on_actor_dist_le = 3 | mob_walker@attack 

[mob_walker@attack]
path_walk = agru_poltergeist_end_4_walk
on_actor_dist_ge = 3 | mob_walker
