[logic]
active = sr_idle

[sr_idle]
on_info = {+hospital_z2_heli_crash} sr_idle@1

[sr_idle@1]
on_game_timer = 5 | sr_particle %=hit_obj_chemical(215:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(218:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(219:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(220:link:500:500:z2_heli_show_fire_6) ==hit_obj_fire_wound(220:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(222:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(223:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(224:link:500:500:z2_heli_show_fire_6)%

[sr_particle]
name = explosions\explosion_concrete_box
path = z2_particle_1
mode = 2
looped = false
on_game_timer = 50 | sr_idle@2

[sr_idle@2]
;on_info = %=hit_obj_fire_wound(218:link:5000000:5000000:z2_heli_show_fire_6) =hit_obj_fire_wound(219:link:5000000:5000000:z2_heli_show_fire_6) =hit_obj_fire_wound(220:link:5000000:5000000:z2_heli_show_fire_6) =hit_obj(221:link:500:500:z2_heli_show_fire_6) =hit_obj_fire_wound(222:link:5000000:5000000:z2_heli_show_fire_6)%
on_actor_inside = %+hospital_z2_exit%
on_game_timer = 50 | sr_idle@3

[sr_idle@3]
on_actor_inside = nil %+hospital_z2_exit%