[logic]
active = mob_home

[mob_home]
path_home = red_pursuit_boar_home_3
home_min_radius = 20
home_max_radius = 35
aggressive_home = false
actor_friendly = false
npc_friendly = true
;on_info = {+red_pursuit_boars_attack} mob_home@2

[mob_home@2]
path_home = red_pursuit_boar_home_2
home_min_radius = 50
home_max_radius = 70
aggressive_home = true
on_info = {+red_pursuit_ambush_attack} nil