[logic]
active = mob_walker

[mob_walker]
path_walk = blood_walk
actor_friendly = true
on_game_timer = 200 | mob_walker@2
;no_reset = false
npc_friendly = true
state = vis

[mob_walker@2]
path_walk = blood_walk
actor_friendly = true
state = invis
on_game_timer = 100 | mob_walker
npc_friendly = true
friendly = false