[logic@work1]
active = mob_walker@wait
suitable = {=is_gulag_attacking_target(agr_smart_terrain_4_6) =check_npc_name(agr_snork_jumper_1) -snork_on_group_jump_1} true
monster_job = true
prior = 40

[mob_walker@wait]
path_walk = way_snork_1
path_look = look_snork_1
on_info = {+snork_on_group_jump_up_all} mob_jump@1 %=request_current_squad_stage(prepare)%

[mob_jump@1]
path_jump = jump_snork_1
ph_jump_factor = 1.5
offset = 0,0,0
on_signal = jumped | %+snork_on_group_jump_1% mob_home@1

[mob_home@1]
path_home = jump_snork_1
out_restr = agr_smart_terrain_4_6_def
aggressive_home

[logic@work2]
active = mob_walker@wait2
suitable = {=is_gulag_attacking_target(agr_smart_terrain_4_6) =check_npc_name(agr_snork_jumper_1) -snork_on_group_jump_2} true
monster_job = true
prior = 40

[mob_walker@wait2]
path_walk = way_snork_2
path_look = look_snork_2
on_info = {+snork_on_group_jump_up_all} mob_jump@2 %=request_current_squad_stage(prepare)%

[mob_jump@2]
path_jump = jump_snork_2
ph_jump_factor = 1.5
offset = 0,0,0
on_signal = jumped | %+snork_on_group_jump_2% mob_home@2

[mob_home@2]
path_home = jump_snork_2
out_restr = agr_smart_terrain_4_6_def
aggressive_home

[logic@work3]
active = mob_walker@wait3
suitable = {=is_gulag_attacking_target(agr_smart_terrain_4_6) =check_npc_name(agr_snork_jumper_1) -snork_on_group_jump_3} true
monster_job = true
prior = 40

[mob_walker@wait3]
path_walk = way_snork_3
path_look = look_snork_3
on_info = {+snork_on_group_jump_up_all} mob_jump@3 %=request_current_squad_stage(prepare)%

[mob_jump@3]
path_jump = jump_snork_3
ph_jump_factor = 1.5
offset = 0,0,0
on_signal = jumped | %+snork_on_group_jump_3% mob_home@3

[mob_home@3]
path_home = jump_snork_3
out_restr = agr_smart_terrain_4_6_def
aggressive_home

[logic@work4]
active = mob_walker@wait4
suitable = {=is_gulag_attacking_target(agr_smart_terrain_4_6) =check_npc_name(agr_snork_jumper_1) -snork_on_group_jump_4} true
monster_job = true
prior = 40

[mob_walker@wait4]
path_walk = way_snork_4
path_look = look_snork_4
on_info = {+snork_on_group_jump_up_all} mob_jump@4 %=request_current_squad_stage(prepare)%

[mob_jump@4]
path_jump = jump_snork_4
ph_jump_factor = 1.5
offset = 0,0,0
on_signal = jumped | %+snork_on_group_jump_4% mob_home@4

[mob_home@4]
path_home = jump_snork_4
out_restr = agr_smart_terrain_4_6_def
aggressive_home

[logic@work5]
active = mob_walker@wait5
suitable = {=is_gulag_attacking_target(agr_smart_terrain_4_6) =check_npc_name(agr_snork_jumper_1) -snork_on_group_jump_5} true
monster_job = true
prior = 40

[mob_walker@wait5]
path_walk = way_snork_5
path_look = look_snork_5
on_info = {+snork_on_group_jump_up_all} mob_jump@5 %=request_current_squad_stage(prepare)%

[mob_jump@5]
path_jump = jump_snork_5
ph_jump_factor = 1.5
offset = 0,0,0
on_signal = jumped | %+snork_on_group_jump_5% mob_home@5

[mob_home@5]
path_home = jump_snork_5
out_restr = agr_smart_terrain_4_6_def
aggressive_home

