[logic@defend_work3]
active = camper@ambush_work3
suitable = {=check_npc_name(lim_ambush_2_enemy_3_stalker) -lim_smart_3_captured}
on_death = death@work3

[death@work3]
on_info = %=dec_counter(lim_ambush2_count)%

[camper@ambush_work3]
out_restr = lim_smart_terrain_3_defence
path_walk = spec_wait_3_walk
path_look = spec_wait_3_look
combat_ignore_cond = true
on_info = {+lim_ambush2} walker@defender_work3
on_info2 = {=heavy_wounded} nil %=dec_counter(lim_ambush2_count)%
def_state_moving = assault

[walker@defender_work3]
out_restr = lim_smart_terrain_3_defence
path_walk = guard_3_walk
path_look = guard_3_look
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
on_info = {=heavy_wounded} nil %=dec_counter(lim_ambush2_count)%