[list_treasure_dark_valley]
dark_valley_treasure_1
dark_valley_treasure_2
dark_valley_treasure_3
dark_valley_treasure_4
dark_valley_treasure_5
dark_valley_treasure_6
dark_valley_treasure_7
dark_valley_treasure_8
dark_valley_treasure_9
dark_valley_treasure_10
dark_valley_treasure_11
dark_valley_treasure_12
dark_valley_treasure_13
dark_valley_treasure_14
;dark_valley_treasure_15
dark_valley_treasure_16
dark_valley_treasure_17
dark_valley_treasure_18
dark_valley_treasure_19
dark_valley_treasure_20
dark_valley_treasure_21
dark_valley_treasure_22
val_quest_treasure_1
val_quest_treasure_2
val_quest_treasure_3
val_quest_treasure_4
val_quest_treasure_5
val_quest_treasure_6
val_quest_treasure_7
val_quest_treasure_8
val_quest_treasure_9
val_quest_treasure_10
val_quest_treasure_11

[dark_valley_treasure_1] ;Ящик в подвале
target = dark_valley_treasure_1
name = st_val_box_01_2
description = st_val_box_01_2_descr
items = ammo_7.62x54_7h1, 30
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_2] ;Нычка в электрощитовой
target = dark_valley_treasure_2
name = st_val_electric_box_01
description = st_val_electric_box_01_descr
items = wpn_ak74, 1, ammo_5.45x39_fmj, 60
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_3] ;Тайник в тупике коллектора
target = dark_valley_treasure_3
name = st_val_pipe_o1_base_free
description = st_val_pipe_o1_base_free_descr
items = medkit, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_4] ;Тайник в трубе
target = dark_valley_treasure_4
name = st_val_pipe_02
description = st_val_pipe_02_descr
items = ammo_7.62x54_7h1, 10
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_5] ;Труба под цистерной
target = dark_valley_treasure_5
name = st_val_pipe_02_0000
description = st_val_pipe_02_0000_descr
items = ammo_m209, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_6] ;Крестовина с вентилем
target = dark_valley_treasure_6
name = st_val_pipe_valve_01_01
description = st_val_pipe_valve_01_01_descr
items = ammo_vog-25, 4
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_7] ;Рюкзак в кабине
target = dark_valley_treasure_7
name = st_val_rucksack_01
description = st_val_rucksack_01_descr
items = wpn_mp5, 1, ammo_9x19_pbp, 30
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_8] ;Схрон под елкой
target = dark_valley_treasure_8
name = st_val_rucksack_01_free_base
description = st_val_rucksack_01_free_base_descr
items = medkit, 1, antirad, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_9] ;Рюкзак на дереве
target = dark_valley_treasure_9
name = st_val_rucksack_02
description = st_val_rucksack_02_descr
items = medkit, 1, antirad, 1, bandage, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_10] ;Секрет под крышей
target = dark_valley_treasure_10
name = st_val_rucksack_02_02
description = st_val_rucksack_02_02_descr
items = ammo_vog-25, 3, antirad, 2, wpn_beretta, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_11] ;Тайник на башне
target = dark_valley_treasure_11
name = st_val_rucksack_02_03
description = st_val_rucksack_02_03_descr
items = wpn_hpsa, 1, medkit, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_12] ;Рюкзак в элеваторе
target = dark_valley_treasure_12
name = st_val_rucksack_02_2
description = st_val_rucksack_02_2_descr
items = wpn_colt1911, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_13] ;Слесарный ящичек
target = dark_valley_treasure_13
name = st_val_instrument_case_01
description = st_val_instrument_case_01_descr
items = antirad, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_14] ;Сейф на заводе
target = dark_valley_treasure_14
name = st_val_seif_01
description = st_val_seif_01_descr
items = wpn_wincheaster1300, 1, ammo_12x76_zhekan, 6
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_15] ;Сейф на ферме
target = dark_valley_treasure_15
name = st_val_seif_02
description = st_val_seif_02_descr
items = wpn_ak74, 1, medkit, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_16] ;Пень на острове
target = dark_valley_treasure_16
name = st_val_trees_log_01
description = st_val_trees_log_01_descr
items = bandage, 4, ammo_vog-25, 3
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_17] ;Трухлявое бревно
target = dark_valley_treasure_17
name = st_val_trees_log_01_1
description = st_val_trees_log_01_1_descr
items = wpn_l85, 1, ammo_m209, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_18] ;Трухлявый пень
target = dark_valley_treasure_18
name = st_val_trees_stump_01
description = st_val_trees_stump_01_descr
items = medkit, 1, ammo_vog-25, 2
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_19] ;Пень у холма
target = dark_valley_treasure_19
name = st_val_trees_stump_01_0000
description = st_val_trees_stump_01_0000_descr
items = medkit, 1, bandage, 2, vodka, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_20] ;Пень возле мостков
target = dark_valley_treasure_20
name = st_val_trees_stump_01_1
description = st_val_trees_stump_01_1_descr
items = ammo_7.62x54_7h1, 2, energy_drink, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_21] ;Старый "Запорожец"
target = dark_valley_treasure_21
name = st_val_trees_zaz968
description = st_val_trees_zaz968_descr
items = wpn_wincheaster1300, 1, vodka, 1
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[dark_valley_treasure_22] ;Схрон под молодой елкой
target = dark_valley_treasure_22
name = val_equipment_rucksack_01_02
description = val_equipment_rucksack_01_02_descr
items = wpn_hpsa, 1, ammo_9x19_pbp, 16
condlist = {=actor_on_level(garbage:darkvalley)} true, false

[val_quest_treasure_1]
target = val_q1_n
name = st_val_q1_n
description = st_val_q1_n_descr
items = ammo_m209, 3
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 300
say_item_name = true

[val_quest_treasure_2]
target = val_q2_n
name = st_val_q2_n
description = st_val_q2_n_descr
items = ammo_vog-25, 4
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 300
say_item_name = true

[val_quest_treasure_3]
target = val_q3_t_a
name = st_val_q3_t_a
description = st_val_q3_t_a_descr
items = flesh_up_ab_svu, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 2000
say_item_name = true

[val_quest_treasure_4]
target = val_q4_n
name = st_val_q4_n
description = st_val_q4_n_descr
items = flesh_up_cd_svu, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 2000
say_item_name = true

[val_quest_treasure_5]
target = val_q5_n
name = st_val_q5_n
description = st_val_q5_n_descr
items = wpn_lr300, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 4000
say_item_name = true

[val_quest_treasure_6]
target = val_q6_n
name = st_val_q6_n
description = st_val_q6_n_descr
items = wpn_mp5, 1, wpn_beretta, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 2800
say_item_name = false

[val_quest_treasure_7]
target = val_q7_n
name = st_val_q7_n
description = st_val_q7_n_descr
items = medkit, 2, ammo_m209, 3
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 550
say_item_name = false

[val_quest_treasure_8]
target = val_q8_n
name = st_val_q8_n
description = st_val_q8_n_descr
items = wpn_colt1911, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 1100
say_item_name = false

[val_quest_treasure_9]
target = val_q9_n
name = st_val_q9_n
description = st_val_q9_n_descr
items = ammo_vog-25, 5
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 350
say_item_name = true

[val_quest_treasure_10]
target = val_q10_n
name = st_val_q10_n
description = st_val_q10_n_descr
items = medkit, 2, antirad, 2, wpn_hpsa, 1
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 1300
say_item_name = false

[val_quest_treasure_11]
target = val_q11_t_l
name = st_val_q11_t_l
description = st_val_q11_t_l_descr
items = ammo_vog-25, 3, ammo_m209, 2
condlist = {=actor_on_level(darkvalley)} true, false
treasure_cost = 400
say_item_name = false
