[settings]
glory_0 = 0
glory_1 = 1
glory_2 = 2
glory_3 = 3
glory_4 = 4
glory_5 = 5



[spawn_by_resource]
0 = sim_default_military_0, 80, sim_default_military_1, 20
1 = sim_default_military_1, 70, sim_default_military_2, 30
2 = sim_default_military_2, 60, sim_default_military_3, 40
3 = sim_default_military_3, 50, sim_default_military_4, 50


[spawn_by_level]
marsh 		= sim_default_military_0, 40, sim_default_military_1, 30, sim_default_military_2, 15, sim_default_military_3, 10, sim_default_military_4,  5
escape 		= sim_default_military_0, 40, sim_default_military_1, 30, sim_default_military_2, 15, sim_default_military_3, 10, sim_default_military_4,  5
garbage 	= sim_default_military_0, 30, sim_default_military_1, 40, sim_default_military_2, 15, sim_default_military_3, 10, sim_default_military_4,  5
darkvalley	= sim_default_military_0, 20, sim_default_military_1, 30, sim_default_military_2, 30, sim_default_military_3, 10, sim_default_military_4, 10
agroprom 	= sim_default_military_0, 10, sim_default_military_1, 20, sim_default_military_2, 40, sim_default_military_3, 20, sim_default_military_4, 10
yantar 		= sim_default_military_0, 10, sim_default_military_1, 15, sim_default_military_2, 30, sim_default_military_3, 45, sim_default_military_4, 20
red_forest 	= sim_default_military_0,  5, sim_default_military_1, 10, sim_default_military_2, 15, sim_default_military_3, 30, sim_default_military_4, 40
military 	= sim_default_military_0,  5, sim_default_military_1, 10, sim_default_military_2, 15, sim_default_military_3, 30, sim_default_military_4, 40







[expansion_0]
base_squad_number = {+esc_prisoner_go_out} 2, 0
precondition_power = 0.5
sim_prior = prior_0

[prior_0]
base = 100, 0

[start_position]
esc_smart_terrain_3_16_military_2_squad_0 = esc_smart_terrain_3_16
esc_smart_terrain_3_16_military_2_squad_1 = esc_smart_terrain_3_16
esc_smart_terrain_3_16_military_2_squad_2 = esc_smart_terrain_3_16
esc_smart_terrain_3_16_military_2_squad_3 = esc_smart_terrain_3_16
esc_smart_terrain_3_16_military_2_squad_4 = esc_smart_terrain_3_16
esc_smart_terrain_5_2_military_2_squad = esc_smart_terrain_5_2
esc_smart_terrain_7_11_military_2_squad = esc_smart_terrain_7_11
lim_smart_6_enemy_squad_1 = lim_smart_terrain_6
lim_smart_6_enemy_squad_2 = lim_smart_terrain_6
mil_squard_with_zombiers = mil_smart_terrain_7_7