<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>
    <dialog id="lim_bandit_wounded_dialog_1">
        <phrase_list>
            <phrase id="113">
                <text>lim_bandit_wounded_dialog_1_113</text>
                <action>dialogs.break_dialog</action>
                <give_info>lim_bandit_away</give_info>
            </phrase>
            <phrase id="112">
                <text>lim_bandit_wounded_dialog_1_112</text>
                <precondition>dialogs.actor_hasnt_medkit</precondition>
                <next>1121</next>
            </phrase>
            <phrase id="1121">
                <text>lim_bandit_wounded_dialog_1_1121</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="1">
                <text></text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>lim_bandit_wounded_dialog_1_11</text>
                <next>111</next>
                <next>112</next>
                <next>113</next>
            </phrase>
            <phrase id="111">
                <text>lim_bandit_wounded_dialog_1_111</text>
                <precondition>dialogs.actor_have_medkit</precondition>
                <action>dialogs.transfer_medkit</action>
                <give_info>lim_bandit_have_medkit</give_info>
                <next>1111</next>
            </phrase>
            <phrase id="1111">
                <text>lim_bandit_wounded_dialog_1_1111</text>
                <action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="0">
                <text></text>
                <next>1</next>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="lim_bandit_wounded_dialog_2">
        <phrase_list>
            <phrase id="112">
                <text>lim_bandit_wounded_dialog_2_112</text>
                <next>1121</next>
            </phrase>
            <phrase id="113">
                <text>lim_bandit_wounded_dialog_2_113</text>
                <action>dialogs.break_dialog</action>
                <give_info>lim_bandit_wounded_go</give_info>
            </phrase>
            <phrase id="11">
                <text>lim_bandit_wounded_dialog_2_11</text>
                <dont_has_info>lim_bandit_wounded_dialog</dont_has_info>
                <give_info>lim_bandit_say_abaut_ambush</give_info>
                <next>111</next>
                <next>112</next>
                <next>113</next>
            </phrase>
            <phrase id="12">
                <text>lim_bandit_wounded_dialog_2_12</text>
                <has_info>lim_bandit_wounded_dialog</has_info>
                <next>111</next>
                <next>112</next>
                <next>121</next>
            </phrase>
            <phrase id="0">
                <text></text>
                <next>1</next>
            </phrase>
            <phrase id="111">
                <text>lim_bandit_wounded_dialog_2_111</text>
                <next>1111</next>
            </phrase>
            <phrase id="1">
                <text></text>
                <next>11</next>
                <next>12</next>
            </phrase>
            <phrase id="1111">
                <text>lim_bandit_wounded_dialog_2_1111</text>
                <give_info>lim_bandit_wounded_dialog</give_info>
                <next>1</next>
            </phrase>
            <phrase id="1121">
                <text>lim_bandit_wounded_dialog_2_1121</text>
                <give_info>lim_bandit_wounded_dialog</give_info>
                <next>1</next>
            </phrase>
            <phrase id="121">
                <text>lim_bandit_wounded_dialog_2_121</text>
                <action>dialogs.break_dialog</action>
                <give_info>lim_bandit_wounded_go</give_info>
            </phrase>
        </phrase_list>
    </dialog>
    <dialog id="lim_merc_helper_dialog">
        <phrase_list>
            <phrase id="1">
                <text>lim_merc_helper_dialog_1</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>lim_merc_helper_dialog_11</text>
                <next>111</next>
            </phrase>
            <phrase id="0">
                <text></text>
                <next>1</next>
            </phrase>
            <phrase id="111">
                <text>lim_merc_helper_dialog_111</text>
                <action>dialogs.break_dialog</action>
                <give_info>lim_merc_helper_sanks</give_info>
            </phrase>
        </phrase_list>
    </dialog>
</game_dialogs>
