[logic@work1]
active = walker@work1
suitable = true
meet = meet

[walker@work1]
path_walk = wlkr_1_walk
path_look = wlkr_1_look
on_info = {=in_zone(esc_space_stalker_patrol)} %+esc_stalker_patrol_in_zone%
meet = meet
on_info2 = {+esc_mil_5_9_attack} walker@defense_work1
on_combat = combat@work1

[combat@work1]
on_info = %+esc_mil_5_9_attack%

[walker@defense_work1]
path_walk = df1_walk
path_look = df1_look
meet = no_meet
on_info = {+mil_squad_1_5_9_dead} walker@work1
on_combat = combat@work1

[meet]
meet_state = 10| wait@meet_comander_start
meet_state_wpn = 10| backoff@meet_weapon_wait
victim = 30| nil| 20| actor
victim_wpn = 30| nil| 20| actor
use	= true
use_wpn = false
;meet_dialog = dialog_id
abuse = true

;********* defense2,3 ***********

[logic@work2]
active = walker@defense_work2
suitable = {+esc_mil_5_9_attack} true
meet = meet

[walker@defense_work2]
path_walk = df2_walk
path_look = df2_look
meet = no_meet

;****************************************

[logic@work3]
active = walker@defense_work3
suitable = {+esc_mil_5_9_attack} true
meet = meet

[walker@defense_work3]
path_walk = df3_walk
path_look = df3_look
meet = no_meet