[logic]
active = sr_idle

[sr_idle]
on_info = {+val_come_to_comendant_done !squad_exist(val_flesh_lair_guard_6_4)} sr_idle@wait %=create_squad(val_flesh_lair_guard_6_4:val_smart_terrain_6_4)%

[sr_idle@2]
on_info = {=actor_in_zone(val_space_restrictor_quest_flesh) !squad_exist(val_flesh_lair_guard_6_4)} sr_idle@wait %=create_squad(val_flesh_lair_guard_6_4:val_smart_terrain_6_4)%, sr_idle@wait

[sr_idle@wait]
on_timer = 80000 | sr_idle@2
on_info = {+val_rush_flesh_brake} nil