[list_gar]
;gar_bandit_blockpost_first_enter
;gar_bandit_blockpost_enter
;gar_bandit_blockpost_exit
gar_dead_digger_leader_rec
gar_digger_messenger_warning
gar_digger_messenger_shout
gar_digger_messenger_thanks
gar_digger_messenger_pda_rec
gar_stalker_group_talk
gar_bandit_ambush_talk_1
gar_bandit_ambush_talk_2
gar_bandit_ambush_talk_3
gar_bandit_ambush_talk_4
gar_fang_pda_rec
gar_find_fang_pda
gar_csky_leader_goto_agroprom
gar_robbery_scene_after_reject
gar_robbery_scene_after_pay
gar_robbery_scene_kill_actor
gar_robbery_scene_see_actor
gar_robbery_scene_stop
gar_robbery_scene_stand_still
gar_robbery_scene_return
gar_robbery_scene_last_warning_move
gar_robbery_scene_last_warning_weap
gar_digger_quester_looked_at_dead_camp
gar_digger_leader_looked_at_dead_camp_a
gar_digger_leader_looked_at_dead_camp_b
gar_digger_traitor_attack
gar_digger_leader_traitor
gar_digger_captive_leader_reward
gar_bandit_leader_kill_digger_traitor_call
gar_bandit_leader_kill_digger_traitor_done_a
gar_bandit_leader_kill_digger_traitor_done_b
gar_bandit_leader_kill_digger_traitor_done
gar_bandit_leader_kill_smuggler_done
gar_bandit_leader_destroy_flea_market_done
gar_digger_quester_creature_attack
gar_digger_quester_creature_gone
gar_digger_quester_creature_killed
gar_bandit_conc_camp_go_away
gar_bandit_conc_camp_blockpost
gar_digger_leader_ambush
gar_digger_leader_traitor_dead
gar_digger_leader_traitor
gar_bandit_minigame_comment_win
gar_bandit_minigame_comment_lose
gar_bandit_minigame_comment_shooting
gar_bandit_minigame_comment_prepare
gar_bandit_minigame_comment_prepare_response
gar_bandit_minigame_man_win_first
gar_bandit_minigame_man_win_player
gar_bandit_minigame_man_win_npc
gar_bandit_minigame_man_lose
gar_bandit_minigame_man_gone

gar_bandit_leader_join_message

gar_bandit_barman_meet
gar_bandit_barman_meet_bye
gar_bandit_tech_meet
gar_bandit_tech_meet_bye
gar_bandit_trader_meet
gar_bandit_trader_meet_bye
gar_bandit_leader_meet_a
gar_bandit_leader_meet_bye_a
gar_bandit_leader_meet_b
gar_bandit_leader_meet_bye_b
gar_bandit_bookmaker_meet
gar_bandit_bookmaker_meet_bye
gar_digger_leader_meet
gar_digger_leader_meet_bye

gar_bandit_expansion_1_up
gar_bandit_expansion_2_up
gar_bandit_expansion_2_down
gar_bandit_expansion_3_up
gar_bandit_expansion_3_down
gar_bandit_expansion_4_up
gar_bandit_expansion_4_down
gar_bandit_expansion_5_down


[gar_bandit_barman_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_barman_meet_greet_
shuffle = rnd
idle = 3,5,100

[gar_bandit_barman_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_barman_meet_bye_
shuffle = rnd
idle = 1,1,100

[gar_bandit_tech_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_tech_meet_greet_
shuffle = rnd
idle = 3,5,100

[gar_bandit_tech_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_tech_meet_bye_
shuffle = rnd
idle = 1,1,100

[gar_bandit_trader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_trader_meet_greet_
shuffle = rnd
idle = 3,5,100

[gar_bandit_trader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_trader_meet_bye_
shuffle = rnd
idle = 1,1,100

[gar_bandit_leader_meet_a]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_leader_meet_greet_a_
shuffle = rnd
idle = 3,5,100

[gar_bandit_leader_meet_bye_a]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_leader_meet_bye_a_
shuffle = rnd
idle = 1,1,100

[gar_bandit_leader_meet_b]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_leader_meet_greet_b_
shuffle = rnd
idle = 3,5,100

[gar_bandit_leader_meet_bye_b]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_leader_meet_bye_b_
shuffle = rnd
idle = 1,1,100

[gar_bandit_bookmaker_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_bookmaker_meet_greet_
shuffle = rnd
idle = 3,5,100

[gar_bandit_bookmaker_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_bandit_bookmaker_meet_bye_
shuffle = rnd
idle = 1,1,100

[gar_digger_leader_meet]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_digger_leader_meet_greet_
shuffle = rnd
idle = 3,5,100

[gar_digger_leader_meet_bye]
type = npc
actor_stereo = false
npc_prefix = false
path = scenario\garbage\gar_digger_leader_meet_bye_
shuffle = rnd
idle = 1,1,100

[gar_bandit_blockpost_first_enter]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_blockpost_first_enter
shuffle = seq
idle = 1,1,100

[gar_bandit_blockpost_enter]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_blockpost_enter_
shuffle = rnd
idle = 1,1,100

[gar_bandit_blockpost_exit]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_blockpost_exit_
shuffle = rnd
idle = 1,1,100

[gar_dead_digger_leader_rec]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_dead_digger_leader_rec
shuffle = seq
idle = 1,1,100

[gar_digger_messenger_warning]
type = npc
actor_stereo = false
path = scenario\garbage\gar_digger_messenger_warning
shuffle = seq
idle = 1,1,100

[gar_digger_messenger_pda_rec]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_messenger_pda_rec
shuffle = seq
idle = 1,1,100

[gar_digger_messenger_thanks]
type = npc
actor_stereo = false
path = scenario\garbage\gar_digger_messenger_thanks
shuffle = seq
idle = 1,1,100

[gar_digger_messenger_shout]
type = npc
actor_stereo = false
path = scenario\garbage\gar_digger_messenger_shout_
shuffle = rnd
idle = 7,12,100

[gar_stalker_group_talk]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_stalker_group_talk
shuffle = seq
idle = 1,1,100

[gar_bandit_ambush_talk_1]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_ambush_talk_1
shuffle = seq
idle = 1,1,100

[gar_bandit_ambush_talk_2]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_ambush_talk_2
shuffle = seq
idle = 1,1,100

[gar_bandit_ambush_talk_3]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_ambush_talk_3
shuffle = seq
idle = 1,1,100

[gar_bandit_ambush_talk_4]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_ambush_talk_4
shuffle = seq
idle = 1,1,100

[gar_fang_pda_rec]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_fang_pda_rec
shuffle = seq
idle = 1,1,100

[gar_find_fang_pda]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_find_fang_pda
shuffle = seq
idle = 1,1,100

[gar_csky_leader_goto_agroprom]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_csky_leader_goto_agroprom
shuffle = seq
idle = 1,1,100

[gar_robbery_scene_after_reject]
type = npc
actor_stereo = false
path = scenario\garbage\gar_robbery_scene_after_reject_
shuffle = rnd
idle = 3,5,100

[gar_robbery_scene_after_pay]
type = npc
path = scenario\garbage\gar_robbery_scene_after_pay_
shuffle = loop
idle = 5,8,100

[gar_robbery_scene_kill_actor]
type = npc
path = scenario\garbage\gar_robbery_scene_kill_actor_1
shuffle = loop
idle = 0,0,100

[gar_robbery_scene_see_actor]
type = 3d
path = characters_voice\scenario\garbage\gar_robbery_scene_come_here_
shuffle = rnd
idle = 5,8,100

[gar_robbery_scene_stop]
type = npc
path = scenario\garbage\gar_robbery_scene_stop_
shuffle = rnd
idle = 5,8,100

[gar_robbery_scene_stand_still]
type = npc
path = scenario\garbage\gar_robbery_scene_stand_still_
shuffle = rnd
idle = 8,10,100

[gar_robbery_scene_return]
type = 3d
path = characters_voice\scenario\garbage\gar_robbery_scene_return_
shuffle = rnd
idle = 5,8,100

[gar_robbery_scene_last_warning_move]
type = npc
path = scenario\garbage\gar_robbery_scene_last_warning_move_
shuffle = rnd
idle = 1,1,100

[gar_robbery_scene_last_warning_weap]
type = npc
path = scenario\garbage\gar_robbery_scene_last_warning_weap_
shuffle = rnd
idle = 1,1,100

[gar_digger_quester_looked_at_dead_camp]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_quester_looked_at_dead_camp
shuffle = seq
idle = 1,1,100

[gar_digger_leader_looked_at_dead_camp_a]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_leader_looked_at_dead_camp_a
shuffle = seq
idle = 1,1,100

[gar_digger_leader_looked_at_dead_camp_b]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_leader_looked_at_dead_camp_b
shuffle = seq
idle = 1,1,100

[gar_digger_traitor_attack]
type = npc
path = scenario\garbage\gar_digger_traitor_attack
shuffle = rnd
idle = 1,1,100

[gar_digger_captive_leader_reward]
type = npc
path = scenario\garbage\gar_digger_captive_leader_reward
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_kill_digger_traitor_call]
type = npc
actor_stereo = false
path = scenario\garbage\gar_bandit_leader_kill_digger_traitor_call
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_kill_digger_traitor_done_a]
type = npc
path = scenario\garbage\gar_bandit_leader_kill_digger_traitor_done_a
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_kill_digger_traitor_done_b]
type = npc
path = scenario\garbage\gar_bandit_leader_kill_digger_traitor_done_b
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_kill_digger_traitor_done]
type = npc
path = scenario\garbage\gar_bandit_leader_kill_digger_traitor_done
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_kill_smuggler_done]
type = npc
path = scenario\garbage\gar_bandit_leader_kill_smuggler_done
shuffle = seq
idle = 1,1,100

[gar_bandit_leader_destroy_flea_market_done]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_leader_destroy_flea_market_done
shuffle = seq
idle = 1,1,100

[gar_digger_quester_creature_attack]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_quester_creature_attack
shuffle = seq
idle = 1,1,100

[gar_digger_quester_creature_gone]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_quester_creature_gone
shuffle = seq
idle = 1,1,100

[gar_digger_quester_creature_killed]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_digger_quester_creature_killed
shuffle = seq
idle = 1,1,100

[gar_bandit_conc_camp_go_away]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_conc_camp_go_away
shuffle = seq
idle = 1,1,100

[gar_bandit_conc_camp_blockpost]
type = npc
path = scenario\garbage\gar_bandit_conc_camp_blockpost
shuffle = seq
idle = 1,1,100

[gar_digger_leader_ambush]
type = npc
path = scenario\garbage\gar_digger_leader_ambush
shuffle = seq
idle = 1,1,100

[gar_digger_leader_traitor_dead]
type = npc
path = scenario\garbage\gar_digger_leader_traitor_dead
shuffle = seq
idle = 1,1,100

[gar_digger_leader_traitor]
type = npc
path = scenario\garbage\gar_digger_leader_traitor
shuffle = seq
idle = 1,1,100

[gar_bandit_minigame_comment_win]
type = npc
path = scenario\garbage\gar_bandit_minigame_comment_win_
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_comment_lose]
type = npc
path = scenario\garbage\gar_bandit_minigame_comment_lose_
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_comment_shooting]
type = npc
path = scenario\garbage\gar_bandit_minigame_comment_shooting_
shuffle = rnd
idle = 15,20,100

[gar_bandit_minigame_comment_prepare]
type = npc
path = scenario\garbage\gar_bandit_minigame_comment_prepare_
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_comment_prepare_response]
type = npc
path = scenario\garbage\gar_bandit_minigame_comment_prepare_response_
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_man_win_first]
type = npc
path = scenario\garbage\gar_bandit_minigame_man_win_first
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_man_win_player]
type = npc
path = scenario\garbage\gar_bandit_minigame_man_win_player
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_man_win_npc]
type = npc
path = scenario\garbage\gar_bandit_minigame_man_win_npc
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_man_lose]
type = npc
path = scenario\garbage\gar_bandit_minigame_man_lose_
shuffle = rnd
idle = 1,1,100

[gar_bandit_minigame_man_gone]
type = npc
path = scenario\garbage\gar_bandit_minigame_man_gone_
shuffle = rnd
idle = 1,1,100

[gar_bandit_leader_join_message]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_leader_join_message
shuffle = rnd
idle = 1,1,100



[gar_bandit_expansion_1_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_0_up
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_2_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_1_up
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_2_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_1_down
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_3_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_2_up
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_3_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_2_down
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_4_up]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_4_up
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_4_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_3_down
shuffle = rnd
idle = 1,1,100
play_always = true

[gar_bandit_expansion_5_down]
type = actor
actor_stereo = false
path = characters_voice\scenario\garbage\gar_bandit_expansion_5_down
shuffle = rnd
idle = 1,1,100
play_always = true