[mp_wpn_abakan]:wpn_abakan
    $spawn                           = "network\weapons\assault\mp_wpn_abakan"; name and section in level editor
    PDM_disp_accel_factor            = 1.3
    PDM_disp_base                    = 0.4     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.3
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap; name of the ltx-section of used ammo
    bullet_speed                     = 900;550     ; starting bullet speed
    cam_dispersion                   = 0.3   ;увеличения угла (в градусах) с первым выстрелом
    cam_dispersion_frac              = 1.0     ;ствол будет подvматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
    cam_dispersion_inc               = 0.15    ;увеличениe cam_dispersion с каждvм вvстрелом
    cam_max_angle                    = 60.0     ;максимальнvй угол отдачи
    cam_max_angle_horz               = 30.0    ;(degree) maximum shot horizontal degree
    cam_relax_speed                  = 3.0     ;скорость возврата в исходное положение
    cam_step_angle_horz              = 1.5;     ;(degree) size of step camera moved in horizontal position while shooting
    fire_dispersion_base             = 0.3    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
    grenade_class                    = mp_ammo_vog-25,mp_ammo_vog-25p; name of the ltx-section of used grenades
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher; section name for the attachable grenade launcher
    grenade_launcher_status          = 2       ; 2 - attachable
    hit_power                        = 1.1;0.86
    rpm                              = 700;600     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 2       ; 0 - no addon
    silencer_name                    = mp_wpn_addon_silencer; section name for the attachable silencer
    silencer_status                  = 2       ; 1 - permanent
    use_aim_bullet                   = true    ;Поддерживается ли первая суппер пуля
    zoom_cam_dispersion              = 0.3
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.15    
    zoom_cam_max_angle               = 30.0    
    zoom_cam_max_angle_horz          = 15.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.5;     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       ;возврат прицела оружия в начальное состояние, 0 = не возвращать
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       ;возврат прицела оружия в начальное состояние, 0 = не возвращать
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	launch_speed					 = 50


[mp_wpn_ak74]:wpn_ak74
    $spawn                           = "network\weapons\assault\mp_wpn_ak74"
    PDM_disp_accel_factor            = 1.3     
    PDM_disp_base                    = 0.4;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.3     ;дисперсия = 1+(скорость актера/10)*disp_vel_factor*PDM_disp_vel_factor
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
    bullet_speed                     = 825;500
    cam_dispersion                   = 0.5
    cam_dispersion_frac              = 0.9     
    cam_dispersion_inc               = 0.1
    cam_max_angle                    = 60.0    
    cam_max_angle_horz               = 30.0    
    cam_relax_speed                  = 3.0
    cam_step_angle_horz              = 1.5;2.0     
    fire_dispersion_base             = 0.3
    grenade_class                    = mp_ammo_vog-25, mp_ammo_vog-25p
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 0       
    hit_power                        = 1.03;
    rpm                              = 650     ; max round per minute
    scope_name                       = mp_wpn_addon_scope; section name for the attachable scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
	zoom_cam_dispersion              = 0.5
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 30.0    
    zoom_cam_max_angle_horz          = 15.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.5;2    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_ak74u]:wpn_ak74u
    $spawn                           = "network\weapons\assault\mp_wpn_ak74u"
    PDM_disp_accel_factor            = 0.95    
    PDM_disp_base                    = 0.6;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.95    
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.012;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 2.9	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
    bullet_speed                     = 600
    cam_dispersion                   = 0.3     
    cam_dispersion_frac              = 0.9     
    cam_dispersion_inc               = 0.2
    cam_max_angle                    = 30.0     
    cam_max_angle_horz               = 30.0    
    cam_relax_speed                  = 3     
    cam_step_angle_horz              = 7    
    fire_dispersion_base             = 0.4
    ;grenade_class                    = ammo_vog-25,ammo_vog-25p
    grenade_launcher_status          = 0       
    hit_power                        = 0.95;0.73
    rpm                              = 650;
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.3
    zoom_cam_dispersion_frac         = 0.9     
    zoom_cam_dispersion_inc          = 0.2    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 15.0    
    zoom_cam_relax_speed             = 7.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 3.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_beretta]:wpn_beretta
    $spawn                           = "network\weapons\pistols\mp_wpn_beretta"
    PDM_disp_accel_factor            = 0.6
    PDM_disp_base                    = 0.29
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.6     
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 400
    cam_dispersion                   = 0.65    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.3     
    cam_step_angle_horz              = 0.9     
    fire_dispersion_base             = 0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 0.95    
    rpm                              = 250     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.65    ;увеличения угла (в градусах) с каждым выстрелом
    zoom_cam_dispersion_frac         = 1.0     ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
    zoom_cam_dispersion_inc          = 0.0     ;увеличениe cam_dispersion с каждым выстрелом
    zoom_cam_max_angle               = 20.0    ;максимальный угол отдачи
    zoom_cam_max_angle_horz          = 10.0    ;(degree) maximum shot horizontal degree
    zoom_cam_relax_speed             = 1.3     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.9     ;(degree) size of step camera moved in horizontal position while shooting
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_binoc]:wpn_binoc
    $spawn                           = ""      
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.0     
    ammo_class                       = mp_ammo_9x18_fmj
    bullet_speed                     = 1       
    cam_dispersion                   = 1.5     
    cam_max_angle                    = 7       
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.5     
    cam_step_angle_horz              = 1.5     
    fire_dispersion_base             = 0.1     
    grenade_launcher_status          = 0       
    hit_power                        = 1       
    rpm                              = 1       
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_bm16]:wpn_bm16
    $spawn                           = "network\weapons\shotguns\mp_wpn_bm16"
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 1.53     
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion		 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_12x76_dart
    bullet_speed                     = 160
    cam_dispersion                   = 4.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 4.0     
    cam_max_angle                    = 8.0     
    cam_max_angle_horz               = 20.0    
    cam_relax_speed                  = 7.0     
    cam_step_angle_horz              = 2.5     
    fire_dispersion_base             = 0.5;1
    grenade_launcher_status          = 0       
    hit_power                        = 0.27
    rpm                              = 500     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 4.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 5.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 7.0     
    zoom_cam_step_angle_horz         = 2.5     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_colt1911]:wpn_colt1911
    $spawn                           = "network\weapons\pistols\mp_wpn_colt1911"
    PDM_disp_accel_factor            = 0.9
    PDM_disp_base                    = 0.35     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.9     
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 195     
    cam_dispersion                   = 1.5     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 3.0     
    cam_step_angle_horz              = 0.6     
    fire_dispersion_base             = 0.3
    grenade_launcher_status          = 0       
    hit_power                        = 1.45
    rpm                              = 300     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 1.5     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 3.0     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.6     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_desert_eagle]:wpn_desert_eagle
    $spawn                           = "network\weapons\pistols\mp_wpn_desert_eagle"
    PDM_disp_accel_factor            = 0.7
    PDM_disp_base                    = 0.5
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
	crosshair_inertion				 = 2.0
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 390
    cam_dispersion                   = 3.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 90.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 4.0    
    cam_step_angle_horz              = 1.5     
    fire_dispersion_base             = 0.2     
    grenade_launcher_status          = 0       
    hit_power                        = 1.6
    rpm                              = 200     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 3.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 2.75    
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 10.0    
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 2.5     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_fn2000]:wpn_fn2000
    $spawn                           = "network\weapons\assault\mp_wpn_fn2000"
    PDM_disp_accel_factor            = 1.05    
    PDM_disp_base                    = 0.3;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.05    
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 1100;600
    cam_dispersion                   = 0.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.01
    cam_max_angle                    = 20     
    cam_max_angle_horz               = 20
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 0.6     
    fire_dispersion_base             = 0.2     
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 1       
    hit_power                        = 1.33;
    rpm                              = 860     
    scope_name                       = mp_wpn_addon_scope_susat
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.0
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.05
    zoom_cam_max_angle               = 5.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.6
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
    grenade_vel						 = 76
	scope_zoom_factor       		= 20

[mp_wpn_fort]:wpn_fort
    $spawn                           = "network\weapons\pistols\mp_wpn_fort"
    PDM_disp_accel_factor            = 0.6    
    PDM_disp_base                    = 0.66     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 200
    cam_dispersion                   = 0.35    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 0.7     
    cam_step_angle_horz              = 0.7     
    fire_dispersion_base             = 0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 0.58
    rpm                              = 500
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.35    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 0.7     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.7     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_g36]:wpn_g36
    $spawn                           = "network\weapons\assault\mp_wpn_g36"
    PDM_disp_accel_factor            = 1.05    
    PDM_disp_base                    = 0.4;1.0
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.05
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.007	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 3.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 950;540
    cam_dispersion                   = 0.1     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1     
    cam_max_angle                    = 20.0     
    cam_max_angle_horz               = 10.0     
    cam_relax_speed                  = 6.0     
    cam_step_angle_horz              = 1     
    fire_dispersion_base             = 0.23
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.25
    rpm                              = 800
    scope_name                       = mp_wpn_addon_scope_susat
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.1
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 1.0    
    zoom_cam_relax_speed             = 6.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = off
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_gauss]:wpn_gauss
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_gauss"
    PDM_disp_accel_factor            = 0.0     
    PDM_disp_base                    = 0.3     
    PDM_disp_crouch                  = 0.0     
    PDM_disp_crouch_no_acc           = 0.0     
    PDM_disp_vel_factor              = 0.0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_gauss
    bullet_speed                     = 15000   
    cam_dispersion                   = 0.05    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 4.0     
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 0.05    
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.01    
    grenade_launcher_status          = 0       
    hit_power                        = 5.5
    rpm                              = 30      
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 0.05    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 4.0     
    zoom_cam_max_angle_horz          = 5.0     
    zoom_cam_relax_speed             = 0.05    
    zoom_cam_step_angle_horz         = 0.5     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 1       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	scope_zoom_factor       		= 10
	control_inertion_factor	= 2.0f
	sprint_allowed       	= false

[mp_wpn_groza]:wpn_groza
    $spawn                           = "network\weapons\assault\mp_wpn_groza"
    PDM_disp_accel_factor            = 1.1
    PDM_disp_base                    = 0.4;0.8     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.1
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 700;
    cam_dispersion                   = 0.2     
    cam_dispersion_frac              = 1.0    
    cam_dispersion_inc               = 0.2    
    cam_max_angle                    = 30.0     
    cam_max_angle_horz               = 15.0     
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 1.4
    fire_dispersion_base             = 0.2    
    grenade_class                    = mp_ammo_vog-25,mp_ammo_vog-25p
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 1       
    hit_power                        = 1.25
    rpm                              = 700     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.2
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.2    
    zoom_cam_max_angle               = 15.0    
    zoom_cam_max_angle_horz          = 8.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.4
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	grenade_vel						 = 76

[mp_wpn_hpsa]:wpn_hpsa
    $spawn                           = "network\weapons\pistols\mp_wpn_hpsa"
    PDM_disp_accel_factor            = 0.9
    PDM_disp_base                    = 1.0
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.9
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 215
    cam_dispersion                   = 0.6     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.2     
    cam_step_angle_horz              = 1.2     
    fire_dispersion_base             = 0.3    
    grenade_launcher_status          = 0       
    hit_power                        = 0.87    
    rpm                              = 240     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.6     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 1.2     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 1.2     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_knife]:wpn_knife
    $spawn                           = ""      
	class							 = W_KNIFE
    PDM_disp_accel_factor            = 0.8     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.8
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj
    bullet_speed                     = 1000    
    cam_dispersion                   = 0.9     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 7       
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 8       
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.5     
    grenade_launcher_status          = 0       
    hit_power                        = 1.80
	hit_power_2             		 = 1.80
	hit_impulse_2	        		 = 50
	hit_type_2						 = wound_2

    rpm                              = 1000    
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1.8 ; maximum fire distance that bullet can fly

[mp_wpn_l85]:wpn_l85
    $spawn                           = "network\weapons\assault\mp_wpn_l85"
    PDM_disp_accel_factor            = 1.4     
    PDM_disp_base                    = 0.4;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.4
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 850;
    cam_dispersion                   = 0.4;0.45
    cam_dispersion_frac              = 1.0    
    cam_dispersion_inc               = 0.2
    cam_max_angle                    = 40.0    
    cam_max_angle_horz               = 40.0    
    cam_relax_speed                  = 5       
    cam_step_angle_horz              = 1;1.2
    fire_dispersion_base             = 0.25    
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1;
    rpm                              = 650     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.4;
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.2;
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1;1.2
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_lr300]:wpn_lr300
    $spawn                           = "network\weapons\assault\mp_wpn_lr300"
    PDM_disp_accel_factor            = 1.2     
    PDM_disp_base                    = 0.4;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.2
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 875;
    cam_dispersion                   = 0.4
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1
    cam_max_angle                    = 40.0       
    cam_max_angle_horz               = 30.0     
    cam_relax_speed                  = 1.5;    
    cam_step_angle_horz              = 1;2
    fire_dispersion_base             = 0.18    
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.05
    rpm                              = 750     
    scope_name                       = mp_wpn_addon_scope_susat
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.4
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1;0.3    
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 15.0    
    zoom_cam_relax_speed             = 1.5     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1;2.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = off      
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_mp5]:wpn_mp5
    $spawn                           = "network\weapons\assault\mp_wpn_mp5"
    PDM_disp_accel_factor            = 0.8     
    PDM_disp_base                    = 0.6;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.8
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.012;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 2.9	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x19_fmj_4mp5,mp_ammo_9x19_pbp_4mp5
    bullet_speed                     = 600     
    cam_dispersion                   = 0.5    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1    
    cam_max_angle                    = 20.0     
    cam_max_angle_horz               = 20.0     
    cam_relax_speed                  = 0.2     
    cam_step_angle_horz              = 1     
    fire_dispersion_base             = 0.4
    ;grenade_class                    = mp_ammo_vog-25,mp_ammo_vog-25p
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 0       
    hit_power                        = 0.52;
    rpm                              = 800     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.5
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 8.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_pb]:wpn_pb
    $spawn                           = ""      
    PDM_disp_accel_factor            = 0.9     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.9
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 191
    cam_dispersion                   = 0.3     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 0.6     
    cam_step_angle_horz              = 1.5     
    fire_dispersion_base             = 0.3    
    grenade_launcher_status          = 0       
    hit_power                        = 0.6
    rpm                              = 350     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.3     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 0.6     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 1.5     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_pkm]:wpn_pkm
	$spawn							 = ""
    PDM_disp_accel_factor            = 2.45    
    PDM_disp_base                    = 0.8;1.3
    PDM_disp_crouch                  = 0.2     
    PDM_disp_crouch_no_acc           = 0.2     
    PDM_disp_vel_factor              = 2.45
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.025	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)    
    ammo_class                       = mp_ammo_pkm_100
    bullet_speed                     = 1000
    cam_dispersion                   = 0
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.2     
    cam_max_angle                    = 6.0     
    cam_max_angle_horz               = 6.0    
    cam_relax_speed                  = 1      
    cam_step_angle_horz              = 0.5
	zoom_cam_dispersion              = 0.1
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.0
    fire_dispersion_base             = 0.5    
    ;grenade_class                    = 
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.02
    rpm                              = 600     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 0       
    use_aim_bullet                   = false
	tracers                          = on   
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	kill_msg_x        = 121
	kill_msg_y        = 231
	kill_msg_width    = 98
	kill_msg_height   = 22
	control_inertion_factor	= 3.0f
	sprint_allowed       	= false

[mp_wpn_pm]:wpn_pm
    $spawn                           = ""      
    PDM_disp_accel_factor            = 0.7     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 210
    cam_dispersion                   = 0.4     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 1.0     
    cam_step_angle_horz              = 1.0     
    fire_dispersion_base             = 0.4     
    grenade_launcher_status          = 0       
    hit_power                        = 0.6
    rpm                              = 300     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.4     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 5.0     
    zoom_cam_relax_speed             = 1.0     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 1.0     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_rg-6]:wpn_rg-6
    $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rg-6"
    PDM_disp_accel_factor            = 1.1     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.1
	use_first_bullet				 = false	;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_vog-25,mp_ammo_vog-25p
    bullet_speed                     = 76      
    cam_dispersion                   = 4.0     
    cam_dispersion_frac              = 0.1     
    cam_dispersion_inc               = 5.0     
    cam_max_angle                    = 12      
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 7.0     
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.5     
    grenade_launcher_status          = 0       
    hit_power                        = 0.75    
    rpm                              = 100     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_rpg7]:wpn_rpg7
    $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rpg7"
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.0
	use_first_bullet				 = false	;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)          
    ammo_class                       = mp_ammo_og-7b
    bullet_speed                     = 100     
    cam_dispersion                   = 6.0     
    cam_max_angle                    = 8       
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 2.0     
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 1.5     
    grenade_launcher_status          = 0       
    hit_power                        = 3.00    
    rpm                              = 200     
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_sig220]:wpn_sig220
    $spawn                           = "network\weapons\pistols\mp_wpn_sig220"
    PDM_disp_accel_factor            = 0.6
    PDM_disp_base                    = 0.43
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)         
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 300     
    cam_dispersion                   = 0.6     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 1.2     
    cam_step_angle_horz              = 0.4     
    fire_dispersion_base             = 0.25    
    grenade_launcher_status          = 0       
    hit_power                        = 1.1
    rpm                              = 270     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.6     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 5.0     
    zoom_cam_relax_speed             = 1.2     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.4     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	ammo_mag_size		 	= 8

[mp_wpn_sig550]:wpn_sig550
    $spawn                           = "network\weapons\assault\mp_wpn_sig550"
    PDM_disp_accel_factor            = 1.45    
    PDM_disp_base                    = 0.4;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.45
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 900;550
    cam_dispersion                   = 0.25    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1     
    cam_max_angle                    = 20.0     
    cam_max_angle_horz               = 10.0     
    cam_relax_speed                  = 3     
    cam_step_angle_horz              = 1.4     
    fire_dispersion_base             = 0.23
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.15
    rpm                              = 750     
    scope_name                       = mp_wpn_addon_scope_susat
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.25
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.4
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_spas12]:wpn_spas12
    $spawn                           = "network\weapons\shotguns\mp_wpn_spas12"
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 1.53     
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
	ammo_class                       = mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_12x76_dart
    bullet_speed                     = 300
    cam_dispersion                   = 5.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.5     
    cam_max_angle                    = 12.0    
    cam_max_angle_horz               = 30.0    
    cam_relax_speed                  = 10.0    
    cam_step_angle_horz              = 6.0     
    fire_dispersion_base             = 0.35;0.7
    grenade_launcher_status          = 0       
    hit_power                        = 0.27
    rpm                              = 150     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 8.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 90.0    
    zoom_cam_max_angle_horz          = 30.0    
    zoom_cam_relax_speed             = 10.0    
    zoom_cam_step_angle_horz         = 6.0     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_svd]:wpn_svd
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svd"
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 6.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.9
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_7.62x54_7h1
    bullet_speed                     = 1200;     
    cam_dispersion                   = 2.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.5     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 3.0     
    cam_relax_speed                  = 5.0     
    cam_step_angle_horz              = 0.25    
    fire_dispersion_base             = 0.03    
    grenade_launcher_status          = 0       
    hit_power                        = 2.75;2.6
    rpm                              = 100;120     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 1.25    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 60.0    
    zoom_cam_max_angle_horz          = 3.0     
    zoom_cam_relax_speed             = 5.0     
    zoom_cam_step_angle_horz         = 0.25    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	control_inertion_factor	= 2.2f
	sprint_allowed       	= false

[mp_wpn_svu]:wpn_svu
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svu"
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 4.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.8
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_7.62x54_7h1
    bullet_speed                     = 1130;830
    cam_dispersion                   = 2.5     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.5     
    cam_max_angle                    = 12.0    
    cam_max_angle_horz               = 3.0     
    cam_relax_speed                  = 6.0     
    cam_step_angle_horz              = 0.6     
    fire_dispersion_base             = 0.05    
    grenade_launcher_status          = 0       
    hit_power                        = 2.65;2.4
    rpm                              = 120     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 1.3     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 60.0    
    zoom_cam_max_angle_horz          = 3.0     
    zoom_cam_relax_speed             = 6.0     
    zoom_cam_step_angle_horz         = 0.6     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	control_inertion_factor	= 2.0f
	sprint_allowed       	= false

[mp_wpn_toz34]:wpn_toz34
    $spawn                           = "network\weapons\shotguns\mp_wpn_toz34"
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 1
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
	ammo_class                       = mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_12x76_dart
    bullet_speed                     = 350     
    cam_dispersion                   = 6.0
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 3.0     
    cam_max_angle                    = 8.0     
    cam_max_angle_horz               = 20.0    
    cam_relax_speed                  = 4.0     
    cam_step_angle_horz              = 2.5     
    fire_dispersion_base             = 0.3
    grenade_launcher_status          = 0       
    hit_power                        = 0.27
    rpm                              = 1000    
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 0.1;4.0
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 5    
    zoom_cam_relax_speed             = 8.0     
    zoom_cam_step_angle_horz         = 2.5     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_usp]:wpn_usp
    $spawn                           = "network\weapons\pistols\mp_wpn_usp"
    PDM_disp_accel_factor            = 0.6
    PDM_disp_base                    = 0.34     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 400     
    cam_dispersion                   = 0.6     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.2     
    cam_step_angle_horz              = 0.6     
    fire_dispersion_base             = 0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 1.07
    rpm                              = 325     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.6     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 1.2     
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.6     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_val]:wpn_val
    $spawn                           = "network\weapons\assault\mp_wpn_val"
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 0.3;
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.0
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.005	;дисперсия для первого выстрела
	first_bullet_timeout			 = 300	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 3.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 700     
    cam_dispersion                   = 0.2     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1    
    cam_max_angle                    = 20.0     
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 0.8     
    fire_dispersion_base             = 0.14    
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.3
    rpm                              = 700     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.2
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.8
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_vintorez]:wpn_vintorez
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_vintorez"
    PDM_disp_accel_factor            = 1.2     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.2
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 800	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 500
    cam_dispersion                   = 0.2   
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.1     
    cam_max_angle                    = 20.0     
    cam_max_angle_horz               = 30.0     
    cam_relax_speed                  = 3     
    cam_step_angle_horz              = 0.2     
    fire_dispersion_base             = 0.05    
    ;grenade_class                    = mp_ammo_m209
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.35
    rpm                              = 600     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.1
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    preffered_fire_mode              = 1       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_walther]:wpn_walther
    $spawn                           = "network\weapons\pistols\mp_wpn_walther"
    PDM_disp_accel_factor            = 0.7
    PDM_disp_base                    = 0.42     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 300
    cam_dispersion                   = 0.47    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 0.85    
    cam_step_angle_horz              = 0.7     
    fire_dispersion_base             = 0.3     
    grenade_launcher_status          = 0       
    hit_power                        = 0.83
    rpm                              = 260
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_dispersion              = 0.47    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 20.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 0.85    
    zoom_cam_return                  = 0       
    zoom_cam_step_angle_horz         = 0.7     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_wincheaster1300]:wpn_wincheaster1300
    $spawn                           = "network\weapons\shotguns\mp_wpn_wincheaster1300"
	PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 1.53     
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_12x76_dart
    bullet_speed                     = 250
    cam_dispersion                   = 3.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 12      
    cam_max_angle_horz               = 9.0     
    cam_relax_speed                  = 10.0    
    cam_step_angle_horz              = 1.5     
    fire_dispersion_base             = 0.4;0.8
    grenade_launcher_status          = 0       
    hit_power                        = 0.27
    rpm                              = 100     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 8.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 90.0    
    zoom_cam_max_angle_horz          = 30.0    
    zoom_cam_relax_speed             = 10.0    
    zoom_cam_step_angle_horz         = 6.0     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off     
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_grenade_f1]:grenade_f1
	$spawn							= "network\ammo\mp_grenade_f1"
    can_be_unlimited                = false
	blast							= 3.0;2.20
	blast_r							= 5
	blast_impulse					= 150



[mp_grenade_gd-05]:grenade_gd-05
	$spawn							= "network\ammo\mp_grenade_gd-05"
    can_be_unlimited                = false
	explode_duration				= 25


[mp_grenade_rgd5]:grenade_rgd5
	$spawn							= "network\ammo\mp_grenade_rgd5"
    can_be_unlimited                 = false 
	blast							= 2.0
	blast_r							= 4
	blast_impulse					= 100  

[mp_wpn_addon_grenade_launcher]:wpn_addon_grenade_launcher
	$spawn							 = ""
	grenade_vel						 = 76

[mp_wpn_addon_grenade_launcher_m203]:wpn_addon_grenade_launcher_m203
	$spawn							 = ""
	grenade_vel						 = 76

[mp_wpn_addon_scope]:wpn_addon_scope
	$spawn							 = ""
	scope_zoom_factor	= 30


[mp_wpn_addon_scope_susat]:wpn_addon_scope_susat
	$spawn							 = ""
	scope_zoom_factor	= 30

[mp_wpn_addon_silencer]:wpn_addon_silencer
	$spawn							 = ""
	bullet_hit_power_k		= 1
	bullet_hit_impulse_k	= 1
	bullet_speed_k	 		= 0.91
	
