[list_treasure_red_forest]
red_treasure_1
red_treasure_2
red_treasure_3
red_treasure_4
red_treasure_5
red_treasure_6
red_treasure_7
red_treasure_8
red_treasure_9
red_treasure_10
red_treasure_11
red_treasure_12
red_treasure_13
red_treasure_14
red_treasure_15
red_treasure_16
red_treasure_17
red_treasure_18
red_treasure_19
red_treasure_20
red_treasure_21
red_treasure_22
red_treasure_23
red_treasure_24
red_quest_treasure_1
red_quest_treasure_2
red_quest_treasure_3
red_quest_treasure_4
red_quest_treasure_5
red_quest_treasure_6
red_quest_treasure_7
red_quest_treasure_8
red_quest_treasure_9
red_quest_treasure_10

[red_treasure_1] ;Труба в тележке
target = red_treasure_1
name = st_red_pipe_02
description = st_red_pipe_02_descr
items = ammo_m209, 2
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_2] ;Синий ящик
target = red_treasure_2
name = st_red_box_01_0000
description = st_red_box_01_0000_descr
items = wpn_spas12, 1, ammo_12x70_buck, 30
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_3] ;Рюкзак в кустах
target = red_treasure_3
name = st_red_rucksack_02
description = st_red_rucksack_02_descr
items = medkit_scientic, 1, ammo_m209, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_4] ;Вещи в дупле дерева
target = red_treasure_4
name = st_red_trees_log_01
description = st_red_trees_log_01_descr
items = ammo_pkm_100, 100
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_5] ;Дырявый пень
target = red_treasure_5
name = st_red_trees_stump_01
description = st_red_trees_stump_01_descr
items = medkit, 3, antirad, 2
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_6] ;Пень перед лесом
target = red_treasure_6
name = st_red_trees_stump_01_0000
description = st_red_trees_stump_01_0000_descr
items = wpn_colt1911, 1, ammo_11.43x23_hydro, 16
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_7] ;Пень у оврага
target = red_treasure_7
name = st_red_trees_stump_01_2_0000
description = st_red_trees_stump_01_2_0000_descr
items = ammo_m209, 3
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_8] ;Черный рюкзак
target = red_treasure_8
name = st_red_rucksack_01
description = st_red_rucksack_01_descr
items = medkit_army, 1, antirad, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_9] ;Рюкзак на ветке
target = red_treasure_9
name = st_red_rucksack_01_1_0000
description = st_red_rucksack_01_1_0000_descr
items = medkit_scientic, 1, ammo_7.62x54_7h1, 10
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_10] ;Дерево у забора
target = red_treasure_10
name = st_red_rucksack_01_on_tree
description = st_red_rucksack_01_on_tree_descr
items = medkit_army, 2, ammo_pkm_100, 100
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_11] ;Валун возле оврага
target = red_treasure_11
name = st_red_rucksack_01_under_stone_3
description = st_red_rucksack_01_under_stone_3_descr
items = ammo_vog-25, 4
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_12] ;Рюкзак в лесу
target = red_treasure_12
name = st_red_rucksack_02_0000
description = st_red_rucksack_02_0000_descr
items = ammo_5.56x45_ap, 120, ammo_m209, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_13] ;Рюкзак под валунами
target = red_treasure_13
name = st_red_rucksack_02_0001
description = st_red_rucksack_02_0001_descr
items = ammo_5.45x39_ap, 120, ammo_vog-25, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_14] ;Проклятый хабар
target = red_treasure_14
name = st_red_rucksack_02_4
description = st_red_rucksack_02_4_descr
items = antirad, 5
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_15] ;Странное место
target = red_treasure_15
name = st_red_rucksack_02_5
description = st_red_rucksack_02_5_descr
items = medkit, 6
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_16] ;Рюкзак под обвалом
target = red_treasure_16
name = st_red_rucksack_02_6
description = st_red_rucksack_02_6_descr
items = ammo_9x39_ap, 120
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_17] ;Потеряшка
target = red_treasure_17
name = st_red_rucksack_02_in_stone
description = st_red_rucksack_02_in_stone_descr
items = wpn_usp, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_18] ;Тайник в штольне
target = red_treasure_18
name = st_red_rucksack_02_in_tonnel
description = st_red_rucksack_02_in_tonnel_descr
items = medkit_scientic, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_19] ;Рюкзак в пещере
target = red_treasure_19
name = st_red_rucksack_01_under_stone_2
description = st_red_rucksack_01_under_stone_2_descr
items = medkit, 2, ammo_vog-25, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_20] ;Большой пень
target = red_treasure_20
name = st_red_trees_stump_01_3
description = st_red_trees_stump_01_3_descr
items = medkit_army, 3
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_21] ;Тайник в пне
target = red_treasure_21
name = st_red_trees_stump_01_4
description = st_red_trees_stump_01_4_descr
items = ammo_9x39_ap, 180, ammo_vog-25, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_22] ;Пень у оврага
target = red_treasure_22
name = st_red_trees_stump_01_7
description = st_red_trees_stump_01_7_descr
items = medkit_army, 2, antirad, 2
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_23] ;Запор на капере
target = red_treasure_23
name = st_red_zaz968
description = st_red_zaz968_descr
items = ammo_og-7b, 1
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_treasure_24] ;Пень в глуши
target = red_treasure_24
name = st_red_sekret_trees_stump_01_0000
description = st_red_sekret_trees_stump_01_0000_descr
items = ammo_pkm_100, 200
condlist = {=actor_on_level(red_forest:yantar:military)} true, false

[red_quest_treasure_1]
target = red_q1_t_l
name = st_red_q1_t_l
description = st_red_q1_t_l_descr
items = medkit_army, 1, antirad, 1
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 600
say_item_name = true

[red_quest_treasure_2]
target = red_q2_t_a
name = st_red_q2_t_a
description = st_red_q2_t_a_descr
items = wpn_usp, 1, ammo_11.43x23_hydro, 8, medkit, 1
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 2000
say_item_name = false

[red_quest_treasure_3]
target = red_q3_n
name = st_red_q3_n
description = st_red_q3_n_descr
items = ammo_vog-25, 4, ammo_9x39_ap, 60
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 1200
say_item_name = false

[red_quest_treasure_4]
target = red_q4_n
name = st_red_q4_n
description = st_red_q4_n_descr
items = medkit_army, 2, antirad, 1
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 900
say_item_name = false

[red_quest_treasure_5]
target = red_q5_n
name = st_red_q5_n
description = st_red_q5_n_descr
items = ammo_7.62x54_7h1, 10, bandage, 10
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 600
say_item_name = false

[red_quest_treasure_6]
target = red_q6_n
name = st_red_q6_n
description = st_red_q6_n_descr
items = af_baloon, 1, medkit_scientic, 2
condlist = false
;treasure_cost = 1500
;say_item_name = false

[red_quest_treasure_7]
target = red_q7_t_a
name = st_red_q7_t_a
description = st_red_q7_t_a_descr
items = medkit_army, 2, antirad, 2
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 1000
say_item_name = true

[red_quest_treasure_8]
target = red_q8_n
name = st_red_q8_n
description = st_red_q8_n_descr
items = ammo_5.45x39_ap, 180
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 900
say_item_name = false

[red_quest_treasure_9]
target = red_q9_n
name = st_red_q9_n
description = st_red_q9_n_descr
items = ammo_5.56x45_ap, 180
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 1000
say_item_name = false

[red_quest_treasure_10]
target = red_q10_n
name = st_red_q10_n
description = st_red_q10_n_descr
items = ammo_9x39_ap, 180
condlist = {=actor_on_level(red_forest)} true, false
treasure_cost = 1500
say_item_name = false