[logic]
active = sr_idle

[sr_idle]
on_info = {+mar_intro_start} sr_cutscene

[sr_cutscene]
point = mar_intro_scene_2_actor_walk
look = mar_intro_scene_2_actor_look
;pp_effector = snd_shock
cam_effector = mar_intro_effector
on_signal = cameff_end | nil %+mar_intro_scene_2_cameff_end%
on_info = {+mar_lvl_sim} nil %=stop_sr_cutscene +mar_intro_scene_2_cameff_end%
