;Bar client 1

[logic@bar_stalker_1]
active = remark@work3
suitable = {=check_npc_name(agr_bar_stalker_1) -agr_bar_actor_enemy} true
prior = 42

[remark@work3]
path_walk = bar
on_info = smartcover@3
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
anim = wait

[smartcover@3]
cover_name = agr_duty_bar_anim_cover_1
loophole_name = lead_stand_lean_on_bar
cover_state = idle_fire
meet = meet@3
on_info = {=actor_enemy} smartcover@3 %+agr_bar_actor_enemy%

[meet@3]
meet_state        = 0| nil@nil
victim                 = 0| nil
use                = true
abuse                = false

;Bar client 2

[logic@bar_stalker_2]
active = remark@work4
suitable = {=check_npc_name(agr_bar_stalker_2) -agr_bar_actor_enemy} true
prior = 42

[remark@work4]
path_walk = bar
on_info = smartcover@4
anim = wait

[smartcover@4]
cover_name = agr_duty_bar_anim_cover_2
loophole_name = lead_stand_lean_on_bar
cover_state = fire_no_lookout_fire
meet = meet@4
on_info = {=actor_enemy} smartcover@3 %+agr_bar_actor_enemy%

[meet@4]
meet_state        = 0| nil@nil
victim                 = 0| nil
use                = true
abuse                = false
;Bar client 3

[logic@bar_stalker_3]
active = remark@work5
suitable = {=check_npc_name(agr_bar_stalker_3) -agr_bar_actor_enemy} true
prior = 42

[remark@work5]
path_walk = bar
on_info = smartcover@5
anim = wait

[smartcover@5]
cover_name = agr_duty_bar_anim_cover_3
loophole_name = lead_stand_lean_on_bar
cover_state = idle_fire_no_lookout
meet = meet@5
on_info = {=actor_enemy} smartcover@3 %+agr_bar_actor_enemy%

[meet@5]
meet_state        = 0| nil@nil
victim                 = 0| nil
use                = true
abuse                = false

;Bar client 4

[logic@bar_stalker_4]
active = remark@work6
suitable = {=check_npc_name(agr_bar_stalker_4) -agr_bar_actor_enemy} true
prior = 42

[remark@work6]
path_walk = bar
on_info = smartcover@6
anim = wait

[smartcover@6]
cover_name = agr_duty_bar_anim_cover_4
loophole_name = lead_stand_lean_on_bar
cover_state = idle_fire_no_lookout
meet = meet@6
on_info = {=actor_enemy} smartcover@3 %+agr_bar_actor_enemy%

[meet@6]
meet_state        = 0| nil@nil
victim                 = 0| nil
use                = true
abuse                = false