[logic]
active = mob_home

[mob_home]
path_home = agr_scientists_bloodsucker_home
home_min_radius = 10
home_max_radius = 30
aggressive_home
state = invis
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
braindead = true
on_info = {=squad_in_zone(agr_smart_terrain_1_3_scientists_squad:agr_scientists_bloodsucker)} mob_home@2

[mob_home@2]
path_home = agr_scientists_bloodsucker_home
home_min_radius = 10
home_max_radius = 30
aggressive_home
state = vis