[settings]
glory_0 = 0
glory_1 = 0
glory_2 = 0
glory_3 = 0
glory_4 = 0
glory_5 = 0




[spawn_by_resource]
0 = sim_default_zombied_1, 1, sim_default_zombied_2, 1, sim_default_zombied_3, 1, sim_default_zombied_4, 1


[spawn_by_level]
marsh 		= sim_default_zombied_1, 45, sim_default_zombied_2, 30, sim_default_zombied_3, 20, sim_default_zombied_4, 5
escape 		= sim_default_zombied_1, 40, sim_default_zombied_2, 30, sim_default_zombied_3, 20, sim_default_zombied_4, 10
garbage 	= sim_default_zombied_1, 30, sim_default_zombied_2, 35, sim_default_zombied_3, 25, sim_default_zombied_4, 10
darkvalley	= sim_default_zombied_1, 20, sim_default_zombied_2, 40, sim_default_zombied_3, 30, sim_default_zombied_4, 10
agroprom 	= sim_default_zombied_1, 15, sim_default_zombied_2, 30, sim_default_zombied_3, 40, sim_default_zombied_4, 15
yantar 		= sim_default_zombied_1, 15, sim_default_zombied_2, 25, sim_default_zombied_3, 35, sim_default_zombied_4, 25
red_forest 	= sim_default_zombied_1, 15, sim_default_zombied_2, 20, sim_default_zombied_3, 30, sim_default_zombied_4, 35
military 	= sim_default_zombied_1, 10, sim_default_zombied_2, 20, sim_default_zombied_3, 30, sim_default_zombied_4, 40









[expansion_0]
base_squad_number = 0
precondition_power = 0.5
sim_prior = prior_0

[prior_0]
base = 100, 0.2
territory = 80, 0

[start_position]
mil_zombied_1 = mil_smart_terrain_7_9
mil_zombied_2 = mil_smart_terrain_7_10
mil_zombied_3 = mil_smart_terrain_7_10
agr_smart_terrain_1_2_zombied_1_lair = agr_smart_terrain_1_2