[logic@soldier02]
active = walker
suitable = {=check_npc_name(sim_default_duty_) -agru_leader_dolg_task_complete} true
prior = 42

[walker]
path_walk = agr_duty_hole_soldier_2_walk
path_look = agr_duty_hole_soldier_2_look
on_info = {+snork} camper
out_restr = agr_out_restr_hole

[camper]
path_walk = agr_duty_hole_soldier_2_walk
path_look = agr_duty_hole_soldier_2_look
faction = dolg
def_state_campering = threat_na
def_state_campering_fire = threat_fire
on_info = {+sattack -agr_snork_shout_sound} remark@2
out_restr = agr_out_restr_hole

[remark@2]
anim = threat
target = agr_duty_hole_soldier_3_look, 0
snd = agr_hole_attack_0
on_signal = sound_end | camper@2
meet = no_meet
combat_ignore_cond = always
faction = dolg
on_info = %+agr_snork_shout_sound%

[camper@2]
path_walk = agr_duty_hole_soldier_2_walk
path_look = agr_duty_hole_soldier_2_look
def_state_campering = threat_na
def_state_campering_fire = threat_fire
out_restr = agr_out_restr_hole
