[logic]
active = walker
on_death = death@4
on_combat = combat

[death@4]
on_info = %+yan_destroy_zombi23_cut5%  

[combat]
combat_type = zombied

[walker]
group = 10
path_walk = yan_walker_zombie23_cut5_way_walk
path_look = yan_walker_zombie23_cut5_way_look
def_state_campering = threat
def_state_campering_fire = threat_fire
danger = danger_condition
combat_ignore_cond = {=fighting_dist_ge(25)}

[danger_condition]
ignore_distance_sound = 5
ignore_distance = 5