[logic@work1]
active = walker@enter_work1
suitable = {=check_npc_name(esc_stalker_guard_east_bridge)} true
meet = meet

[walker@enter_work1]
path_walk = grd_3_walk
path_look = grd_3_look
on_actor_in_zone = esc_space_restrictor_nasip_bridge | remark@idle

[remark@idle]
anim = guard
target = actor
on_info = {+esc_actor_inside_traders_dung -esc_reach_stalker_base_complete} remark@yes_work1
on_info2 = {-esc_actor_inside_traders_dung} remark@no_work1 %=play_sound(esc_railroadpost_no:stalker)%

[remark@yes_work1]
anim = hello_wpn
target = actor
on_info = walker@last_work1 %=play_sound(esc_railroadpost_yes:stalker)%

[walker@last_work1]
path_walk = grd_3_walk
path_look = grd_3_look
meet = meet

[remark@no_work1]
anim = backoff
on_actor_in_zone = esc_space_restrictor_nasip_bridge_1 | walker@enter_work1 %=set_squad_goodwill(esc_smart_terrain_6_8_stalker_patrol:enemy) =set_squad_goodwill(esc_smart_terrain_6_8_stalker_sniper:enemy) =set_squad_goodwill(esc_smart_terrain_6_8_stalker:enemy) =set_squad_goodwill(esc_smart_terrain_4_8_stalker_2_squad:enemy)%
on_info = {=actor_out_zone(esc_space_restrictor_nasip_bridge) =actor_out_zone(esc_space_restrictor_nasip_bridge_1)} walker@enter_work1
snd = esc_railroadpost_no

[meet]
meet_state = 5| guard@meet_comander_start
meet_state_wpn = 7| backoff@meet_weapon_wait
victim = 10| nil| 5| actor
victim_wpn = 10| nil| 5| actor
use	= true
use_wpn = false
meet_dialog = esc_stalker_bridge_talk


[logic@work2]
active = walker@enter_work2
suitable = {=check_npc_name(esc_stalker_guard_west_bridge)} true
meet = meet@2

[walker@enter_work2]
path_walk = grd_2_walk
path_look = grd_2_look
meet = meet@2

[meet@2]
meet_state = 5| guard@meet_comander_start
meet_state_wpn = 7| backoff@meet_weapon_wait
victim = 10| nil| 5| actor
victim_wpn = 10| nil| 5| actor
use	= true
use_wpn = false
meet_dialog = esc_stalker_bridge_talk


[logic@work3]
active = camper@bridge_work3
suitable = true

[camper@bridge_work3]
path_walk = snp_1_walk
path_look = snp_1_look
sniper = true


[logic@work4]
active = camper@bridge_work4
suitable = true

[camper@bridge_work4]
path_walk = snp_1_1_walk
path_look = snp_1_1_look
sniper = true


[logic@work5]
active = camper@bridge_work5
suitable = true

[camper@bridge_work5]
path_walk = snp_3_walk
path_look = snp_3_look
sniper = true
