[logic]
active = sr_idle

[sr_idle]
on_info = {+red_bridge_scene_begin} sr_idle@spawn %=spawn_object(red_bridge_csky_commander:bridge_csky_spawn_way_1) =spawn_object(red_bridge_csky_soldier_1:bridge_csky_spawn_way_1) =spawn_object(red_bridge_csky_soldier_2:bridge_csky_spawn_way_1)%

[sr_idle@spawn]
on_info = sr_idle@wait %=spawn_object(red_bridge_csky_soldier_3:bridge_csky_spawn_way_1) =spawn_object(red_bridge_csky_soldier_4:bridge_csky_spawn_way_1)%



[sr_idle@wait]
on_info = nil %=spawn_object(red_bridge_csky_soldier_5:bridge_csky_spawn_way_1) =spawn_object(red_bridge_csky_soldier_6:bridge_csky_spawn_way_1) =spawn_object(red_bridge_csky_soldier_7:bridge_csky_spawn_way_1)%