[logic@smuggler]
active = kamp@main
suitable = {+gar_quest_kill_smuggler_prepare -gar_quest_kill_smuggler_done =check_npc_name(gar_digger_smuggler)}
on_death = death

[logic@stalker_1]
active = kamp@main
suitable = {+gar_quest_kill_smuggler_prepare -gar_quest_kill_smuggler_done =check_npc_name(sim_default_digger)}
on_death = death

[logic@stalker_2]
active = kamp@main
suitable = {+gar_quest_kill_smuggler_prepare -gar_quest_kill_smuggler_done =check_npc_name(sim_default_digger)}
on_death = death

[logic@stalker_3]
active = kamp@main
suitable = {+gar_quest_kill_smuggler_prepare -gar_quest_kill_smuggler_done =check_npc_name(sim_default_digger)}
on_death = death

[logic@stalker_4]
active = kamp@main
suitable = {+gar_quest_kill_smuggler_prepare -gar_quest_kill_smuggler_done =check_npc_name(sim_default_digger)}
on_death = death

;--------------------------------

[kamp@main]
center_point = kamp_1
path_walk = kamp_1_task
;on_info = kamp@catch %=hit_npc_from_actor%
;combat_ignore_cond = true
;combat_ignore_keep_when_attacked = true

;[kamp@catch]
;center_point = kamp_1
;path_walk = kamp_1_task
;on_timer = 5000 | kamp@wait
;combat_ignore_cond = true
;combat_ignore_keep_when_attacked = true

;[kamp@wait]
;center_point = kamp_1
;path_walk = kamp_1_task

;--------------------------------

[death]
on_info = %+gar_flea_market_stop_quest_line%