<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Global Map">
		<text>Global map</text>
	</string>
	<string id="Local Map">
		<text>Local map</text>
	</string>
	<string id="Time">
		<text>Time</text>
	</string>
	<string id="actor">
		<text>Mercenary</text>
	</string>
	<string id="actor_bandit">
		<text>Bandit</text>
	</string>
	<string id="actor_csky">
		<text>Clear Sky</text>
	</string>
	<string id="actor_dolg">
		<text>Duty</text>
	</string>
	<string id="actor_freedom">
		<text>Freedom</text>
	</string>
	<string id="actor_stalker">
		<text>Loner</text>
	</string>
	<string id="agroprom">
		<text>Agroprom Research Institute</text>
	</string>
	<string id="arena_enemy">
		<text>Enemy</text>
	</string>
	<string id="army">
		<text>Military</text>
	</string>
	<string id="bandit">
		<text>Bandit</text>
	</string>
	<string id="csky">
		<text>Clear Sky</text>
	</string>
	<string id="darkvalley">
		<text>Dark Valley</text>
	</string>
	<string id="dolg">
		<text>Duty</text>
	</string>
	<string id="ecolog">
		<text>Scientist</text>
	</string>
	<string id="escape">
		<text>Cordon</text>
	</string>
	<string id="freedom">
		<text>Freedom</text>
	</string>
	<string id="garbage">
		<text>Garbage</text>
	</string>
	<string id="katacomb">
		<text>Abandoned hospital</text>
	</string>
	<string id="killer">
		<text>Mercenary</text>
	</string>
	<string id="limansk">
		<text>Limansk</text>
	</string>
	<string id="marsh">
		<text>Swamps</text>
	</string>
	<string id="military">
		<text>Army warehouses</text>
	</string>
	<string id="monolith">
		<text>Monolith</text>
	</string>
	<string id="monster">
		<text>Mutant</text>
	</string>
	<string id="pda_btn_close">
		<text>Turn off PDA</text>
	</string>
	<string id="pda_btn_fractionwar">
		<text>Factions War</text>
	</string>
	<string id="pda_btn_fractionwar_hint">
		<text>Information on the current war between factions</text>
	</string>
	<string id="pda_btn_logs">
		<text>Message log</text>
	</string>
	<string id="pda_btn_logs_hint">
		<text>Show message history</text>
	</string>
	<string id="pda_btn_off_hint">
		<text>Turn off</text>
	</string>
	<string id="pda_btn_quests">
		<text>Map</text>
	</string>
	<string id="pda_btn_quests_hint">
		<text>Show map of the Zone</text>
	</string>
	<string id="pda_btn_ranking">
		<text>Statistics</text>
	</string>
	<string id="pda_btn_ranking_hint">
		<text>Show information on factions:</text>
	</string>
	<string id="pda_filter_news">
		<text>Show news</text>
	</string>
	<string id="pda_filter_talk">
		<text>Show dialogs</text>
	</string>
	<string id="red_forest">
		<text>Red Forest</text>
	</string>
	<string id="st_enemy">
		<text>Enemies</text>
	</string>
	<string id="st_faction_war_csky_capture_enemy_base">
		<text>Capture enemy base</text>
	</string>
	<string id="st_faction_war_csky_need_more_power">
		<text>Strengthen our presence at the Swamps</text>
	</string>
	<string id="st_faction_war_csky_relax">
		<text>Enemy defeated</text>
	</string>
	<string id="st_faction_war_csky_secure_level">
		<text>Secure all approaches to the Swamps</text>
	</string>
	<string id="st_fraction_state">
		<text>Faction strength</text>
	</string>
	<string id="st_friend">
		<text>Friends</text>
	</string>
	<string id="st_location">
		<text>Location:</text>
	</string>
	<string id="st_location_bandit">
		<text>Garbage</text>
	</string>
	<string id="st_location_csky">
		<text>Swamps</text>
	</string>
	<string id="st_location_dolg">
		<text>Agroprom Research Institute</text>
	</string>
	<string id="st_location_freedom">
		<text>Dark Valley</text>
	</string>
	<string id="st_location_stalker">
		<text>Cordon</text>
	</string>
	<string id="stalker">
		<text>Loner</text>
	</string>
	<string id="stancia_2">
		<text>Chernobyl NPP</text>
	</string>
	<string id="trader">
		<text>Trader</text>
	</string>
	<string id="ui_fraction_standing">
		<text>Faction list</text>
	</string>
	<string id="ui_no_fraction">
		<text>You are not a member of any faction</text>
	</string>
	<string id="ui_pda_details">
		<text># /details</text>
	</string>
	<string id="ui_st_capture">
		<text>Capture:</text>
	</string>
	<string id="ui_st_defend">
		<text>Defend:</text>
	</string>
	<string id="ui_st_enemy_frac_info">
		<text>Faction information</text>
	</string>
	<string id="ui_st_enemy_mem_count">
		<text>Enemy faction squads</text>
	</string>
	<string id="ui_st_enemy_resource">
		<text>Enemy faction resources</text>
	</string>
	<string id="ui_st_name_bandit">
		<text>Bandits</text>
	</string>
	<string id="ui_st_name_bandit_2">
		<text>Renegades</text>
	</string>
	<string id="ui_st_name_csky">
		<text>Clear Sky</text>
	</string>
	<string id="ui_st_name_dolg">
		<text>Duty</text>
	</string>
	<string id="ui_st_name_freedom">
		<text>Freedom</text>
	</string>
	<string id="ui_st_name_stalker">
		<text>Stalkers</text>
	</string>
	<string id="ui_st_no_faction">
		<text>You are not a member of any faction</text>
	</string>
	<string id="ui_st_our_frac_info">
		<text>Faction information</text>
	</string>
	<string id="ui_st_our_mem_count">
		<text>Your faction's squads</text>
	</string>
	<string id="ui_st_our_resource">
		<text>Your faction's resources</text>
	</string>
	<string id="ui_st_state_confrontation">
		<text>Faction strength</text>
	</string>
	<string id="ui_st_target_static">
		<text>Your faction's current goal</text>
	</string>
	<string id="yantar">
		<text>Yantar</text>
	</string>
	<string id="zombied">
		<text>Zombified</text>
	</string>
	<string id="zoom_in_btn_hint">
		<text>zoom in</text>
	</string>
	<string id="zoom_out_btn_hint">
		<text>zoom out</text>
	</string>
	<string id="month_april">
		<text>April</text>
	</string>
	<string id="month_august">
		<text>August</text>
	</string>
	<string id="month_december">
		<text>December</text>
	</string>
	<string id="month_february">
		<text>February</text>
	</string>
	<string id="month_january">
		<text>January</text>
	</string>
	<string id="month_july">
		<text>July</text>
	</string>
	<string id="month_june">
		<text>June</text>
	</string>
	<string id="month_march">
		<text>March</text>
	</string>
	<string id="month_may">
		<text>May</text>
	</string>
	<string id="month_november">
		<text>November</text>
	</string>
	<string id="month_october">
		<text>October</text>
	</string>
	<string id="month_september">
		<text>September</text>
	</string>
	<string id="pda_cur_time">
		<text>Current time:</text>
	</string>
	<string id="pda_date_filter">
		<text>Data filter</text>
	</string>
	<string id="pda_legend_caption">
		<text>Legend</text>
	</string>
	<string id="pda_logs_common">
		<text>Messages:</text>
	</string>
	<string id="pda_logs_frags">
		<text>Messages:</text>
	</string>
	<string id="pda_logs_list_caption">
		<text>Messages:</text>
	</string>
	<string id="pda_logs_missions">
		<text>Messages:</text>
	</string>
	<string id="pda_stat_1">
		<text>Play time:</text>
	</string>
	<string id="pda_stat_2">
		<text>Stashes found:</text>
	</string>
	<string id="pda_stat_3">
		<text>Money earned:</text>
	</string>
	<string id="pda_stat_4">
		<text>Money spent:</text>
	</string>
	<string id="pda_stat_5">
		<text>Received:</text>
	</string>
	<string id="pda_stat_6">
		<text>Completed:</text>
	</string>
	<string id="pda_stat_7">
		<text>Failed:</text>
	</string>
	<string id="pda_stat_8">
		<text>Stalkers:</text>
	</string>
	<string id="pda_stat_9">
		<text>Monsters:</text>
	</string>
	<string id="pda_stat_common">
		<text>Total</text>
	</string>
	<string id="pda_stat_frags">
		<text>Killed</text>
	</string>
	<string id="pda_stat_missions">
		<text>Tasks</text>
	</string>
	<string id="st_lchanger_to_aes">
		<text>To Chernobyl NPP</text>
	</string>
	<string id="st_lchanger_to_agroprom">
		<text>To Agroprom Research Institute</text>
	</string>
	<string id="st_lchanger_to_agroprom_und">
		<text>To the Agroprom underground</text>
	</string>
	<string id="st_lchanger_to_darkvalley">
		<text>To the Dark Valley</text>
	</string>
	<string id="st_lchanger_to_escape">
		<text>To the Cordon</text>
	</string>
	<string id="st_lchanger_to_garbage">
		<text>To the Garbage</text>
	</string>
	<string id="st_lchanger_to_hospital">
		<text>To the deserted hospital</text>
	</string>
	<string id="st_lchanger_to_limansk">
		<text>To Limansk</text>
	</string>
	<string id="st_lchanger_to_marsh">
		<text>To the Swamps</text>
	</string>
	<string id="st_lchanger_to_military">
		<text>To the military warehouses</text>
	</string>
	<string id="st_lchanger_to_red_forest">
		<text>To the Red Forest</text>
	</string>
	<string id="st_lchanger_to_yantar">
		<text>To Yantar</text>
	</string>
	<string id="st_ui_pda_legend_additional_task">
		<text>Secondary tasks</text>
	</string>
	<string id="st_ui_pda_legend_base">
		<text>Faction bases</text>
	</string>
	<string id="st_ui_pda_legend_enemies">
		<text>Enemies</text>
	</string>
	<string id="st_ui_pda_legend_friends">
		<text>Friends</text>
	</string>
	<string id="st_ui_pda_legend_lchanger">
		<text>Roads between locations</text>
	</string>
	<string id="st_ui_pda_legend_main_task">
		<text>Main building</text>
	</string>
	<string id="st_ui_pda_legend_mechanic">
		<text>Mechanic</text>
	</string>
	<string id="st_ui_pda_legend_neutrals">
		<text>Neutrals</text>
	</string>
	<string id="st_ui_pda_legend_scout">
		<text>Guide</text>
	</string>
	<string id="st_ui_pda_legend_secrets">
		<text>Stashes</text>
	</string>
	<string id="st_ui_pda_legend_squad">
		<text>Squad commander</text>
	</string>
	<string id="st_ui_pda_legend_trader">
		<text>Trader</text>
	</string>
	<string id="st_ui_pda_legend_vip">
		<text>Important character</text>
	</string>
	<string id="ui_logs_center_caption">
		<text>Message history</text>
	</string>
	<string id="ui_map_btn_center">
		<text>Center on player</text>
	</string>
	<string id="ui_map_btn_down">
		<text>Move down</text>
	</string>
	<string id="ui_map_btn_left">
		<text>Move left</text>
	</string>
	<string id="ui_map_btn_legend">
		<text>Show legend</text>
	</string>
	<string id="ui_map_btn_right">
		<text>Move right</text>
	</string>
	<string id="ui_map_btn_up">
		<text>Move up</text>
	</string>
	<string id="ui_map_btn_zmreset">
		<text>Max zoom out</text>
	</string>
	<string id="ui_map_btn_zoom_in">
		<text>Zoom in</text>
	</string>
	<string id="ui_map_btn_zoom_out">
		<text>Zoom out</text>
	</string>
	<string id="ui_pda_secondary_task">
		<text>Secondary tasks</text>
	</string>
	<string id="ui_ranking_center_caption">
		<text>Faction rankings</text>
	</string>
	<string id="ui_show_second_task_wnd">
		<text>Secondary tasks list</text>
	</string>
	<string id="ui_task_btn_focus_center">
		<text>Center map on task</text>
	</string>
	<string id="ui_task_btn_focus_center2">
		<text>Center map on task</text>
	</string>
	<string id="ui_task_btn_visible_map_spot">
		<text>Display mark on map</text>
	</string>
	<string id="ui_st_eliminate">
		<text>Destroy:</text>
	</string>
	<string id="ui_st_capture_or">
		<text>or</text>
	</string>
	<string id="ui_st_capture_one_of">
		<text>Capture one of the following points:</text>
	</string>
	<string id="st_faction_war_stalker_need_more_power">
		<text>Achieve superiority</text>
	</string>
	<string id="st_faction_war_stalker_secure_level">
		<text>Secure the paths from the Garbage</text>
	</string>
	<string id="st_faction_war_stalker_capture_placdarm">
		<text>Secure a foothold at the Garbage</text>
	</string>
	<string id="st_faction_war_stalker_near_base">
		<text>Pin the bandits in at their base</text>
	</string>
	<string id="st_faction_war_stalker_eliminate_base">
		<text>Destroy the bandit base</text>
	</string>
	<string id="st_faction_war_stalker_relax">
		<text>The bandits have been defeated</text>
	</string>
	<string id="st_faction_war_bandit_need_more_power">
		<text>Achieve superiority</text>
	</string>
	<string id="st_faction_war_bandit_secure_level">
		<text>Get control over the paths from the Cordon</text>
	</string>
	<string id="st_faction_war_bandit_capture_placdarm">
		<text>Secure a foothold at the Cordon</text>
	</string>
	<string id="st_faction_war_bandit_near_base">
		<text>Secure a foothold by the stalker base</text>
	</string>
	<string id="st_faction_war_bandit_eliminate_base">
		<text>Destroy the stalker base</text>
	</string>
	<string id="st_faction_war_bandit_relax">
		<text>Stalker base destroyed</text>
	</string>
	<string id="st_faction_war_freedom_secure_level">
		<text>Secure the paths from the Garbage</text>
	</string>
	<string id="st_faction_war_freedom_capture_garbage">
		<text>Secure a foothold at the Garbage</text>
	</string>
	<string id="st_faction_war_freedom_secure_garbage">
		<text>Reach the road to Agroprom Research Institute</text>
	</string>
	<string id="st_faction_war_freedom_capture_agroprom">
		<text>Secure a foothold by Agroprom Research Institute</text>
	</string>
	<string id="st_faction_war_freedom_eliminate_base">
		<text>Destroy Duty's base</text>
	</string>
	<string id="st_faction_war_freedom_relax">
		<text>Duty's base destroyed</text>
	</string>
	<string id="st_faction_war_duty_secure_level">
		<text>Secure the paths from the Garbage</text>
	</string>
	<string id="st_faction_war_duty_capture_garbage">
		<text>Secure a foothold at the Garbage</text>
	</string>
	<string id="st_faction_war_duty_secure_garbage">
		<text>Reach the path to the Dark Valley</text>
	</string>
	<string id="st_faction_war_duty_capture_darkvalley">
		<text>Secure a foothold in the Dark Valley</text>
	</string>
	<string id="st_faction_war_duty_eliminate_base">
		<text>Destroy Freedom's base</text>
	</string>
	<string id="st_faction_war_duty_relax">
		<text>Freedom's base destroyed</text>
	</string>
	<string id="st_stage_icon_csky_power_no">
		<text>We have not achieved superiority </text>
	</string>
	<string id="st_stage_icon_csky_power_yes">
		<text>We have achieved superiority </text>
	</string>
	<string id="st_stage_icon_csky_capture_base_no">
		<text>The renegade base is currently intact</text>
	</string>
	<string id="st_stage_icon_csky_capture_base_yes">
		<text>The renegade base has been destroyed</text>
	</string>
	<string id="st_stage_icon_csky_secure_marsh_no">
		<text>We do not have control over the road to the Cordon</text>
	</string>
	<string id="st_stage_icon_csky_secure_marsh_yes">
		<text>We control the road to the Cordon</text>
	</string>
	<string id="st_stage_icon_stalker_power_no">
		<text>We have not achieved superiority </text>
	</string>
	<string id="st_stage_icon_stalker_power_yes">
		<text>We have achieved superiority </text>
	</string>
	<string id="st_stage_icon_stalker_secure_escape_no">
		<text>We do not have control over the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_stalker_secure_escape_yes">
		<text>We control the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_stalker_capture_garbage_no">
		<text>We do not have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_stalker_capture_garbage_yes">
		<text>We have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_stalker_eliminate_bandit_no">
		<text>The bandit base is currently intact</text>
	</string>
	<string id="st_stage_icon_stalker_eliminate_bandit_yes">
		<text>The bandit base has been destroyed</text>
	</string>
	<string id="st_stage_icon_bandit_power_no">
		<text>We have not achieved superiority </text>
	</string>
	<string id="st_stage_icon_bandit_power_yes">
		<text>We have achieved superiority </text>
	</string>
	<string id="st_stage_icon_bandit_secure_garbage_no">
		<text>We do not have control over the roads to the Cordon</text>
	</string>
	<string id="st_stage_icon_bandit_secure_garbage_yes">
		<text>We control the roads to the Cordon</text>
	</string>
	<string id="st_stage_icon_bandit_capture_escape_no">
		<text>We do not have a foothold at the Cordon</text>
	</string>
	<string id="st_stage_icon_bandit_capture_escape_yes">
		<text>We have a foothold at the Cordon</text>
	</string>
	<string id="st_stage_icon_bandit_eliminate_stalker_no">
		<text>The stalker base is currently intact</text>
	</string>
	<string id="st_stage_icon_bandit_eliminate_stalker_yes">
		<text>The stalker base has been destroyed</text>
	</string>
	<string id="st_stage_icon_freedom_secure_darkvalley_no">
		<text>We do not have control over the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_freedom_secure_darkvalley_yes">
		<text>We control the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_freedom_capture_garbage_no">
		<text>We do not have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_freedom_capture_garbage_yes">
		<text>We have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_freedom_secure_garbage_no">
		<text>We do not have control over the road to Agroprom </text>
	</string>
	<string id="st_stage_icon_freedom_secure_garbage_yes">
		<text>We control the road to Agroprom</text>
	</string>
	<string id="st_stage_icon_freedom_capture_agroprom_no">
		<text>We do not have a foothold at Agroprom</text>
	</string>
	<string id="st_stage_icon_freedom_capture_agroprom_yes">
		<text>We have a foothold at Agroprom</text>
	</string>
	<string id="st_stage_icon_freedom_eliminate_duty_no">
		<text>Duty's base is currently intact</text>
	</string>
	<string id="st_stage_icon_freedom_eliminate_duty_yes">
		<text>Duty's base has been destroyed</text>
	</string>
	<string id="st_stage_icon_duty_secure_agroprom_no">
		<text>We do not have control over the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_duty_secure_agroprom_yes">
		<text>We control the paths from the Garbage</text>
	</string>
	<string id="st_stage_icon_duty_capture_garbage_no">
		<text>We do not have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_duty_capture_garbage_yes">
		<text>We have a foothold at the Garbage</text>
	</string>
	<string id="st_stage_icon_duty_secure_garbage_no">
		<text>We do not have control over the road to the Dark Valley</text>
	</string>
	<string id="st_stage_icon_duty_secure_garbage_yes">
		<text>We control the road to the Dark Valley</text>
	</string>
	<string id="st_stage_icon_duty_capture_darkvalley_no">
		<text>We do not have a foothold at the Dark Valley</text>
	</string>
	<string id="st_stage_icon_duty_capture_darkvalley_yes">
		<text>We have a foothold at the Dark Valley</text>
	</string>
	<string id="st_stage_icon_duty_eliminate_freedom_no">
		<text>Freedom's base is intact</text>
	</string>
	<string id="st_stage_icon_duty_eliminate_freedom_yes">
		<text>Freedom's base has been destroyed</text>
	</string>
	<string id="st_location_renegade">
		<text>Swamps</text>
	</string>
	<string id="st_ui_pda_legend_leader">
		<text>Faction leader</text>
	</string>
	<string id="st_target">
		<text>Target</text>
	</string>
	<string id="st_technic_specialization">
		<text>Specialization:</text>
	</string>
	<string id="st_technic_specialization_none">
		<text>none</text>
	</string>
	<string id="hospital">
		<text>Deserted hospital</text>
	</string>
</string_table>
