[list_tm_hospital]
hosp_enter_to_katacomb
hosp_task_sniper_back_rush_1
hosp_task_sniper_back_rush_2
hosp_task_sniper_back_rush_3
hosp_task_sniper_back_rush_4
hosp_task_kill_sniper
hosp_task_heli
hosp_task_z2_exit
hosp_task_z3_hold_out
hosp_task_z3_help_csky_squad


[hosp_enter_to_katacomb]
type = storyline
task_type = storyline
name = hosp_task_general_name
text = hosp_task_general_text
target_story_ids = 231
target_cond = {-hospital_general_task_complete} true
prior = 1
condlist_0 = {+hospital_general_task_complete} complete

[hosp_task_sniper_back_rush_1]
type = storyline
task_type = additional
name = hosp_task_sniper_back_rush_1_name
text = hosp_task_sniper_back_rush_1_text
target_story_ids = 210
target_cond = true
prior = 35
condlist_0 = {+rush_2} complete
on_complete = %+hosp_task_sniper_back_rush_1_complete%

[hosp_task_sniper_back_rush_2]
type = storyline
task_type = additional
name = hosp_task_sniper_back_rush_2_name
text = hosp_task_sniper_back_rush_2_text
target_story_ids = 212
target_cond = true
prior = 35
condlist_0 = {+rush_4} complete
on_complete = %+hosp_task_sniper_back_rush_2_complete%

[hosp_task_sniper_back_rush_3]
type = storyline
task_type = additional
name = hosp_task_sniper_back_rush_3_name
text = hosp_task_sniper_back_rush_3_text
target_story_ids = 214
target_cond = true
prior = 35
condlist_0 = {+rush_6} complete
condlist_1 = {+rush_7} reversed
on_complete = %+hosp_task_sniper_back_rush_3_complete%
on_reversed = %+hosp_task_sniper_back_rush_3_complete%

[hosp_task_sniper_back_rush_4]
type = storyline
task_type = additional
name = hosp_task_sniper_back_rush_4_name
text = hosp_task_sniper_back_rush_4_text
target_story_ids = 203
target_cond = true
prior = 35
condlist_0 = {+rush_7} complete
on_complete = %+hosp_task_sniper_back_rush_4_complete%

[hosp_task_kill_sniper]
type = storyline
task_type = additional
name = hosp_task_kill_sniper_name
text = hosp_task_kill_sniper_text
target_story_ids = 200
target_cond = true
prior = 35
condlist_0 = {+sniper_off} complete

[hosp_task_heli]
type = storyline
task_type = additional
name = hosp_task_heli_name
text = hosp_task_heli_text
target_story_ids = 209
target_cond = true
prior = 35
condlist_0 = {+hospital_z2_heli_crash} complete

[hosp_task_z2_exit]
type = storyline
task_type = additional
name = hosp_task_z2_exit_name
text = hosp_task_z2_exit_text
target_story_ids = 217
target_cond = true
prior = 35
condlist_0 = {+hospital_z2_exit} complete

[hosp_task_z3_hold_out]
type = storyline
task_type = additional
name = hosp_task_z3_hold_out_name
text = hosp_task_z3_hold_out_text
target_story_ids = 232
target_cond = true
prior = 35
condlist_0 = {+hospital_cs_entrance} complete
on_complete = %+hosp_task_z3_hold_out_complete%

[hosp_task_z3_help_csky_squad]
type = storyline
task_type = additional
name = hosp_task_z3_help_csky_squad_name
text = hosp_task_z3_help_csky_squad_text
target_story_ids = 233
target_cond = true
prior = 35
condlist_0 = {+hospital_cs_victory} complete

