[mil_freedom_speaker]:stalker
$spawn                     = "respawn\mil_freedom_speaker"
character_profile     = mil_freedom_speaker
spec_rank = experienced
community = freedom

[mil_freedom_attack_base]:stalker
$spawn                     = "respawn\mil_freedom_attack_base"
character_profile     = mil_freedom_speaker_3
spec_rank = experienced
community = freedom

[mil_hog]:stalker
$spawn                     = "respawn\mil_hog"
character_profile     = mil_hog
spec_rank = experienced
community = killer

[mil_freedom_quest_1]:stalker
$spawn                     = "respawn\mil_freedom_quest_1"
character_profile     = mil_freedom_quest_1
spec_rank = experienced
community = freedom

[mil_soldier_with_zombier]:stalker
$spawn                     = "respawn\mil_soldier_with_zombier"
character_profile     = sim_default_military_2
spec_rank = experienced
community = military

[mil_zombied]:stalker_zombied
$spawn                     = "respawn\mil_zombied"
character_profile     = yan_stalker_zombied
spec_rank = regular
community = zombied

[mil_kostiuk]:stalker
$spawn                     = "respawn\mil_kostiuk"
character_profile     = mil_kostiuk
spec_rank = experienced
community = freedom

[mil_freedom_attacker]:stalker
$spawn                     = "respawn\mil_freedom_attacker"
character_profile     = sim_default_freedom_3
spec_rank = experienced
community = freedom

[mil_bloodsucker]:bloodsucker_normal
$spawn                     = "respawn\mil_bloodsucker"
community = monster

[mil_night_king_bloodsucker]:bloodsucker_night_king
$spawn                     = "respawn\mil_night_king_bloodsucker"
community = monster
custom_data = scripts\military\mil_night_king_bloodsucker.ltx

[mil_controller_normal_1]:m_controller_normal
$spawn                     = "respawn\mil_controller_normal_1"
community = monster
custom_data = scripts\military\mil_controller_normal_1.ltx

[mil_controller_normal_2]:m_controller_normal
$spawn                     = "respawn\mil_controller_normal_2"
community = monster
custom_data = scripts\military\mil_controller_normal_2.ltx

[mil_controller_normal_3]:m_controller_normal
$spawn                     = "respawn\mil_controller_normal_3"
community = monster
custom_data = scripts\military\mil_controller_normal_3.ltx

[mil_bloodsucker_house_01]:bloodsucker_normal
$spawn                     = "respawn\mil_bloodsucker_house_01"
community = monster
;custom_data = scripts\military\mil_bloodsucker_house_01.ltx

[mil_bloodsucker_house_02]:bloodsucker_normal
$spawn                     = "respawn\mil_bloodsucker_house_02"
community = monster
;custom_data = scripts\military\mil_bloodsucker_house_02.ltx

[mil_bloodsucker_house_03]:bloodsucker_normal
$spawn                     = "respawn\mil_bloodsucker_house_03"
community = monster
;custom_data = scripts\military\mil_bloodsucker_house_03.ltx

[mil_bloodsucker_house_04]:bloodsucker_normal
$spawn                     = "respawn\mil_bloodsucker_house_04"
community = monster
;custom_data = scripts\military\mil_bloodsucker_house_04.ltx

[mil_questman]:stalker
$spawn                     = "respawn\mil_questman"
character_profile = mil_questman
spec_rank = experienced
community = freedom

[mil_dog_01]:dog_strong
$spawn                     = "respawn\mil_dog_01"
community = monster
custom_data = scripts\military\mil_dog_1.ltx

[mil_dog_02]:dog_strong
$spawn                     = "respawn\mil_dog_02"
community = monster
custom_data = scripts\military\mil_dog_2.ltx

[mil_dog_03]:dog_strong
$spawn                     = "respawn\mil_dog_03"
community = monster
custom_data = scripts\military\mil_dog_3.ltx

[mil_dog_04]:pseudodog_strong
$spawn                     = "respawn\mil_dog_04"
community = monster
custom_data = scripts\military\mil_dog_4.ltx

[mil_dog_05]:pseudodog_strong
$spawn                     = "respawn\mil_dog_05"
community = monster
custom_data = scripts\military\mil_dog_5.ltx