[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+val_freedom_join_enemy_wait +agr_duty_storyline_complete} sr_idle@timer

[sr_idle@timer]
;%=play_sound()%
on_timer = 30000 | sr_idle@signal %%

[sr_idle@signal]
on_signal = sound_end | nil %=give_inited_task(storyline:val_join_freedom:freedom)%
