[logic]
active = camper

[camper]
path_walk = stc_scene_6_enemy_2_walk
path_look = stc_scene_6_enemy_look
def_state_moving = assault
radius = 5
no_retreat = true
danger = danger_ignore
on_info = {+stc_strelok_can_run_7} walker

[walker]
path_walk = stc_scene_6_enemy_2_walk
path_look = stc_scene_6_enemy_look
out_restr = stc_strelok_enemy_checker_6_out_restr

[danger_ignore]
ignore_distance = 0
